This member has provided no bio about themself...

Comment History
Cronnix
Cronnix Mar 30 2014, 9:12am replied:

We are working on a new direction that we're going to announce in May if everything goes well :)

+2 votes     game: Empathy
Cronnix
Cronnix Feb 5 2014, 1:09pm replied:

Hey there, sorry for the ridiculously late reply! We're currently undergoing a remake in the gameplay and will post an update on the game in the upcoming months, it's pretty cool albeit bit different :)

+2 votes     game: Empathy
Cronnix
Cronnix Aug 14 2013, 5:24pm replied:

Thanks for the detailed suggestions! We're working on some shaders to darken the scenes atm, as I agree it is a bit too open and bright. The buildings also crossed my mind, but there we'll have to see what we can come up with as I don't quite have a direct solution but maybe a couple ideas. You're right with suggestions on further enforcing the claustraphobic feeling, as the park is supposed to feel daunting and creepy, yet.. alluring. We may have something new to show next update :)

+1 vote     media: Roadsplit scene
Cronnix
Cronnix Aug 13 2013, 12:43pm replied:

Thanks for the feedback! We've still got a way to go with the visual style, as it is quite a challenge bringing our concept art directly to the engine, some compromises has to be made. That being said, we've still got few tricks left to try.

+1 vote     media: Roadsplit scene
Cronnix
Cronnix Jul 17 2013, 5:40pm replied:

I'll definitely play around some more with post process, so duly noted :)

+2 votes     article: New artstyle update!
Cronnix
Cronnix Jul 17 2013, 5:03pm replied:

Thanks! I might be misinterpreting, but this ain't a concept :)

+1 vote     media: Roadsplit scene
Cronnix
Cronnix Jul 17 2013, 6:54am replied:

Thank you! We're working on a new gameplay video, hopefully ready by the end of summer :)

+2 votes     article: New artstyle update!
Cronnix
Cronnix Apr 18 2013, 10:03am says:

Just a small update, we are still alive and working on new art style :)

+3 votes     game: Empathy
Cronnix
Cronnix Dec 22 2012, 7:53am replied:

Look at pot calling the kettle black..

+2 votes     game: Mortal Online
Cronnix
Cronnix Dec 20 2012, 1:40pm replied:

I remember playing the game a while ago, and surprised to see it here however it will be interesting to see how it develops. I haven't been following this game too closely, but I think this version is same as the one from official site.

+1 vote     game: Mortal Online
Cronnix
Cronnix Dec 11 2012, 8:53pm says:

This looks awesome, keep up great work!

+1 vote     game: Ballpoint Universe
Cronnix
Cronnix Dec 11 2012, 8:06pm replied:

Thank you:)

+1 vote     media: First Gameplay Video!
Cronnix
Cronnix Dec 9 2012, 1:52pm replied:

Thank you:)

+1 vote     article: Flashback mechanic
Cronnix
Cronnix Dec 9 2012, 4:48am replied:

Well, it's not like we can ask our concept artist to sit down and code instead, so he is doing what he is best at :)

+1 vote     media: The Canyon
Cronnix
Cronnix Dec 4 2012, 1:05pm replied:

Ah yes, the anger change was too sudden because of a a compromise we had to make for this demo last minute. Our intention for the release are to allow all objects to take at least as much time as color to change, so it looks natural (see water in lake and gust water turning to ice).

Changing the mood affects natural forces like water, wind and fire, as well as physics of dynamic objects like changing the moving speed of a swaying object or turning an object that can be turned but is too heavy for the Child (pipe, in this case).

Thank you for your feedback!

+2 votes     article: First gameplay video!
Cronnix
Cronnix Dec 3 2012, 4:14am replied:

This puzzle was created for demo only, we don't want to spoil too much;)

+2 votes     media: First Gameplay Video!
Cronnix
Cronnix Dec 1 2012, 2:28pm replied:

Thanks! UDK supports Mac and Windows, which are the primary platforms we are going to target at first :)

+2 votes     game: Empathy
Cronnix
Cronnix Oct 15 2012, 10:21am replied:

Of course we'd like to reach out to as many as possible, but we will be able to have better judgement on the matter once we have demo out and get feedback on it :)

+2 votes     article: Child animations
Cronnix
Cronnix Oct 14 2012, 7:27pm replied:

Once demo is done we are considering several options one of which is crowd funding. Till then, spread the word ;)

+1 vote     media: Child animations
Cronnix
Cronnix Oct 14 2012, 7:09pm replied:

Haha. Feedback noted :)

+1 vote     media: Child animations
Cronnix
Cronnix Oct 8 2012, 11:24am replied:

Thank you! Its by Massimo Porcella, you can find his info on our official page :)

+2 votes     game: Empathy
Cronnix
Cronnix Oct 4 2012, 1:19am replied:

Thank you for your support, and I agree. We do have some features planned tho to spice it up :)

+2 votes     game: Empathy
Cronnix
Cronnix Oct 3 2012, 4:02pm says:

Very nice atmosphere, tracking!

+4 votes     game: Lethe - Episode One
Cronnix
Cronnix Sep 29 2012, 3:24am replied:

We are testing both WASD and P&C control schemes, and at the moment P&C feels more appropriate for the atmosphere and gameplay we are after. However you can expect it to be a bit less traditional :)

I am curious tho, what part of P&C is it that you are skeptical to?

+3 votes     game: Empathy
Cronnix
Cronnix Sep 24 2012, 7:45pm replied:

Thank you :)

+1 vote     media: The Park
Cronnix
Cronnix Sep 24 2012, 7:44pm replied:

Thank you :)

+2 votes     media: The Roads End
Cronnix
Cronnix Sep 24 2012, 7:44pm replied:

We are using UDK.

+1 vote     media: Start Of The Journey
Cronnix
Cronnix Sep 24 2012, 12:25pm replied:

Thanks! There is a screenshot of the first environment in case you missed it, giving a preview of the engine version :)

+2 votes     game: Empathy
Cronnix
Cronnix Jul 9 2012, 2:31pm replied:

Yeah, I understand, I am just saying seeing bit more of said mechanic could be cool, as I only could experience it only once in the greetings :)

+3 votes     game: Incursion
Cronnix
Cronnix Jul 9 2012, 5:35am says:

The game seems somewhat interesting, however you may want to consider to include some actual gameplay in the final demo, as all I experienced was clicking left mouse button to advance the dialogue forward.. Not the most intriguing experience to convince someone to buy the game.

+3 votes     game: Incursion
Level
26%
Gamer
7
Avatar
Avatar
Offline Since
Jul 20, 2014
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
14
Articles
5
Media
11