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Cronnix
Cronnix Oct 31 2014, 4:25pm replied:

It's much harder to keep cool backgrounds in a 3D environment with free movement, since you have to account for all the angles, while in our old approach we only had to account for one single camera angle that we could make perfect backgrounds for. But that being said, the backgrounds will definitely get cooler and more colorful, getting closer to the concepts, in the future as we add more content to the levels :)

+1 vote   article: Empathy - we're back, with a new gameplay video!
Cronnix
Cronnix Oct 1 2014, 4:05pm replied:

We'll keep that in mind! The effects are placeholders, and will be tweaked :) Although it is the light sources you see, not filters, a global light that changes its color affecting the whole level.

+1 vote   article: Empathy - we're back, with a new gameplay video!
Cronnix
Cronnix Sep 30 2014, 9:56am replied:

The colours are visuals to better represent the emotional state of the memory you are currently inside, and to give player clues about the character. It's mostly visuals, although each emotion will likely have unique hazards/aspects to it besides the world changes.

+1 vote   article: Empathy - we're back, with a new gameplay video!
Cronnix
Cronnix Sep 29 2014, 5:47pm replied:

We're back, news should be up shortly ;)

+1 vote   game: Empathy
Cronnix
Cronnix Sep 29 2014, 5:47pm replied:

We're back, news should be up shortly ;)

+1 vote   game: Empathy
Cronnix
Cronnix Sep 21 2014, 2:59pm replied:

No rocket science, just google "stalker v1.0006 crack"..

+2 votes   article: Autumn Aurora 2 F.A.Q.
Cronnix
Cronnix Mar 30 2014, 9:12am replied:

We are working on a new direction that we're going to announce in May if everything goes well :)

+2 votes   game: Empathy
Cronnix
Cronnix Feb 5 2014, 1:09pm replied:

Hey there, sorry for the ridiculously late reply! We're currently undergoing a remake in the gameplay and will post an update on the game in the upcoming months, it's pretty cool albeit bit different :)

+2 votes   game: Empathy
Cronnix
Cronnix Aug 14 2013, 5:24pm replied:

Thanks for the detailed suggestions! We're working on some shaders to darken the scenes atm, as I agree it is a bit too open and bright. The buildings also crossed my mind, but there we'll have to see what we can come up with as I don't quite have a direct solution but maybe a couple ideas. You're right with suggestions on further enforcing the claustraphobic feeling, as the park is supposed to feel daunting and creepy, yet.. alluring. We may have something new to show next update :)

+1 vote   media: Roadsplit scene
Cronnix
Cronnix Aug 13 2013, 12:43pm replied:

Thanks for the feedback! We've still got a way to go with the visual style, as it is quite a challenge bringing our concept art directly to the engine, some compromises has to be made. That being said, we've still got few tricks left to try.

+1 vote   media: Roadsplit scene
Cronnix
Cronnix Jul 17 2013, 5:40pm replied:

I'll definitely play around some more with post process, so duly noted :)

+2 votes   article: New artstyle update!
Cronnix
Cronnix Jul 17 2013, 5:03pm replied:

Thanks! I might be misinterpreting, but this ain't a concept :)

+1 vote   media: Roadsplit scene
Cronnix
Cronnix Jul 17 2013, 6:54am replied:

Thank you! We're working on a new gameplay video, hopefully ready by the end of summer :)

+2 votes   article: New artstyle update!
Cronnix
Cronnix Apr 18 2013, 10:03am says:

Just a small update, we are still alive and working on new art style :)

+3 votes   game: Empathy
Cronnix
Cronnix Dec 22 2012, 7:53am replied:

Look at pot calling the kettle black..

+2 votes   game: Mortal Online
Cronnix
Cronnix Dec 20 2012, 1:40pm replied:

I remember playing the game a while ago, and surprised to see it here however it will be interesting to see how it develops. I haven't been following this game too closely, but I think this version is same as the one from official site.

+1 vote   game: Mortal Online
Cronnix
Cronnix Dec 11 2012, 8:53pm says:

This looks awesome, keep up great work!

+1 vote   game: Ballpoint Universe
Cronnix
Cronnix Dec 11 2012, 8:06pm replied:

Thank you:)

+1 vote   media: First Gameplay Video!
Cronnix
Cronnix Dec 9 2012, 1:52pm replied:

Thank you:)

+1 vote   article: Flashback mechanic
Cronnix
Cronnix Dec 9 2012, 4:48am replied:

Well, it's not like we can ask our concept artist to sit down and code instead, so he is doing what he is best at :)

+1 vote   media: The Canyon
Cronnix
Cronnix Dec 4 2012, 1:05pm replied:

Ah yes, the anger change was too sudden because of a a compromise we had to make for this demo last minute. Our intention for the release are to allow all objects to take at least as much time as color to change, so it looks natural (see water in lake and gust water turning to ice).

Changing the mood affects natural forces like water, wind and fire, as well as physics of dynamic objects like changing the moving speed of a swaying object or turning an object that can be turned but is too heavy for the Child (pipe, in this case).

Thank you for your feedback!

+2 votes   article: First gameplay video!
Cronnix
Cronnix Dec 3 2012, 4:14am replied:

This puzzle was created for demo only, we don't want to spoil too much;)

+2 votes   media: First Gameplay Video!
Cronnix
Cronnix Dec 1 2012, 2:28pm replied:

Thanks! UDK supports Mac and Windows, which are the primary platforms we are going to target at first :)

+2 votes   game: Empathy
Cronnix
Cronnix Oct 15 2012, 10:21am replied:

Of course we'd like to reach out to as many as possible, but we will be able to have better judgement on the matter once we have demo out and get feedback on it :)

+2 votes   article: Child animations
Cronnix
Cronnix Oct 14 2012, 7:27pm replied:

Once demo is done we are considering several options one of which is crowd funding. Till then, spread the word ;)

+1 vote   media: Child animations
Cronnix
Cronnix Oct 14 2012, 7:09pm replied:

Haha. Feedback noted :)

+1 vote   media: Child animations
Cronnix
Cronnix Oct 8 2012, 11:24am replied:

Thank you! Its by Massimo Porcella, you can find his info on our official page :)

+2 votes   game: Empathy
Cronnix
Cronnix Oct 4 2012, 1:19am replied:

Thank you for your support, and I agree. We do have some features planned tho to spice it up :)

+2 votes   game: Empathy
Cronnix
Cronnix Oct 3 2012, 4:02pm says:

Very nice atmosphere, tracking!

+4 votes   game: Lethe - Episode One
Cronnix
Cronnix Sep 29 2012, 3:24am replied:

We are testing both WASD and P&C control schemes, and at the moment P&C feels more appropriate for the atmosphere and gameplay we are after. However you can expect it to be a bit less traditional :)

I am curious tho, what part of P&C is it that you are skeptical to?

+3 votes   game: Empathy
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