A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (600 - 630 of 989)
CrommCruac
CrommCruac Feb 12 2013 replied:

Yes it's real. It's very old though. It has been recorded in autumn 2010.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Feb 11 2013 replied:

Actually it is UQoLtU&E + 1 = 43

0 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 30 2013 replied:

MISERY will stay looking miserable. This look of the Zone is integral part of the concept for this mod. If you bored with its look you can install any of Absolute Nature 3 style over MISERY or sky textures from original AtmosFear 3. If you don't like any of them you can always make your own style simply by editing the textures.

+4 votes   mod: MISERY
CrommCruac
CrommCruac Jan 14 2013 replied:

In S.T.A.L.K.E.R games you can tweak this feature with console commands to your liking or turn it off completely.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 14 2013 replied:

It is in all S.T.A.L.K.E.R games from the beginning. It is handled by those mysterious r2_tonemap console commands. It has been properly used in LA. For instance when you come into the dark basement from the full day light you'll see the inside dark and gradually lightened up to mimic human eye adaptation.

+7 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 8 2013 replied:

Frankly, it depends on your monitor size and how close you sit (closer, bigger screen = bigger FOV)

And of course bigger FOV = more object visible = more power required.

+3 votes   media: Lost Alpha screens for January 2013
CrommCruac
CrommCruac Jan 3 2013 replied:

Oh, you meant WHAT IS release date? You guessed wrong. We do know (as everybody else): when it's done :)

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 3 2013 replied:

Yes, release date.

+15 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 3 2013 replied:

AF3 and AN3 are separate mods. Download AN3 from addons section. You can use AN3 Full or Lite. They're both compatible with AF3.

+3 votes   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Dec 26 2012 replied:

No, but maybe reading FAQ ( Moddb.com ) will clarify something.

+1 vote   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Dec 24 2012 says:

To all who vote for us and our fans: thank you for your support and for your votes. You keep us doing this :)

To the members of Dezowave Team: it's a huge pleasure to work with such talented and dedicated people. Thanks for taking me in.

To all: Merry XMas and Happy New Year.
Keep stalking!

+9 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Dec 21 2012 says:

Finding a way to the bar is easy. Back home... that's a different story :)

+9 votes   media: Where is the bar?
CrommCruac
CrommCruac Dec 20 2012 replied:

Of course not. It's for everybody.

+2 votes   media: Where is it? Round:4, read the description -->>
CrommCruac
CrommCruac Dec 17 2012 says:

cris64, don't answer here. PM dezodor so it will be harder to find it.

+5 votes   media: Where is it? read the description -->>
CrommCruac
CrommCruac Dec 13 2012 replied:

I can only guess but it seems they bought the rights to use Strugatsky's concept of the Zone. They could make another game set in the Zone created by aliens visiting the earth but not the Chernobyl exclusion Zone as this is GSC concept. They can use term 'stalker' for the characters roaming that zone (coming from 'Picnic') but they can't call them 'S.T.A.L.K.E.R.s' (again GSC concept). Their Zone could be filled with anomalies and artifacts (Strugatskys) but they have to be different than we know from S.T.A.L.K.E.R. games.

So don't expect S.T.A.L.K.E.R. 2 from them. If they make a game it must be set in completely different universe than S.T.A.L.K.E.R. And they can't even call it 'S.T.A.L.K.E.R.' (but they could call it simply 'Stalker' as the characters from the novel are called)

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Dec 3 2012 replied:

Works with S.M.R.T.E.R. after applying the merging patch: Moddb.com

I have no idea about RCOM though.

+1 vote   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Nov 21 2012 replied:

Loading previous levels? You mean savegames made before installing the mod? They won't work. Starting a new game is requred.
Read the read me and FAQ - Moddb.com please.

+2 votes   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Oct 30 2012 replied:

Fake or not fake they look great :)

+1 vote   media: Check out sun shafts.
CrommCruac
CrommCruac Oct 29 2012 says:

Outstanding job man!
I've noticed the sun shafts in the video. They seem to look pretty much the same as in CS and CoP. Is it the same rendering method or some 'fake' effect like in sky4ce shaders?

+1 vote   media: Check out sun shafts.
CrommCruac
CrommCruac Sep 21 2012 replied:

We improved graphics in R2 (R1 stays Oblivion Lost style) because through many years it started to look older and older. We felt that we can't stay in one place forever. We needed to move forward but in terms of features, gameplay and level design and feeling of loneliness in the Zone it is still the old forgotten Stalker.

+6 votes   media: Greetings from Lost Alpha:
CrommCruac
CrommCruac Sep 20 2012 replied:

VincentVega wrote: Why?? Why did you do this with us?

Because we could and we wanted to.
And you are talking about graphics I guess (judging that your coment is on the screenshot).
If so then it doesn't look any different to this: :)
Moddb.com
So why did YOU do that to your beloved game?

And beside all of that, as we said many times, In R1 (static ligting) it will look like on the first screens you mentioned.

+8 votes   media: Greetings from Lost Alpha:
CrommCruac
CrommCruac Sep 13 2012 replied:

Yes, it is. Although the NPCs say something different :)

+6 votes   media: Happy Birthday Loxotron!
CrommCruac
CrommCruac Sep 5 2012 replied:

And that's why we won't release public beta (among the other reasons) :)

+3 votes   news: Lost Alpha Status Report - September 2012
CrommCruac
CrommCruac Sep 5 2012 replied:

Where do you all get this 'GSC is dead from'? GSC exists. They dissolved Stalker development team only.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Sep 4 2012 replied:

We don't. Making the game is not gambling. Also there are many factors that not entirely depend on us.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Aug 30 2012 replied:

Easy, easy, he's referring only to the position of popularity tag not the overall looks.

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Aug 30 2012 replied:

Yes we did. Well I did :)
I thought I like it and since I'm a member of MISERY development team and I helped you with some other ModDB designs you wouldn't mind.

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Aug 29 2012 replied:

Yeah, Newt said 'mostly'

+7 votes   media: Lost Alpha - They only come out at night
CrommCruac
CrommCruac Aug 28 2012 replied:

Still wrong :)
GSC suspended S2 project indefinitely (not cancelled) and dissolved S2 team. People from that team left GSC, estabilished new studio and started to work on Survarium.

+6 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Aug 21 2012 replied:

Indeed...

AHAHAHAHAAHHAHAAA!!!

+3 votes   media: Am I safe or am I being followed?
Level
Avatar
Avatar
Offline Since
Sep 5, 2015
Country
Poland Poland
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.5
Members
2
Mods
833
Articles
27
Media
145
Downloads
78
Groups
1