A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Yes it's real. It's very old though. It has been recorded in autumn 2010.
Actually it is UQoLtU&E + 1 = 43
MISERY will stay looking miserable. This look of the Zone is integral part of the concept for this mod. If you bored with its look you can install any of Absolute Nature 3 style over MISERY or sky textures from original AtmosFear 3. If you don't like any of them you can always make your own style simply by editing the textures.
In S.T.A.L.K.E.R games you can tweak this feature with console commands to your liking or turn it off completely.
It is in all S.T.A.L.K.E.R games from the beginning. It is handled by those mysterious r2_tonemap console commands. It has been properly used in LA. For instance when you come into the dark basement from the full day light you'll see the inside dark and gradually lightened up to mimic human eye adaptation.
Frankly, it depends on your monitor size and how close you sit (closer, bigger screen = bigger FOV)
And of course bigger FOV = more object visible = more power required.
Oh, you meant WHAT IS release date? You guessed wrong. We do know (as everybody else): when it's done :)
Yes, release date.
AF3 and AN3 are separate mods. Download AN3 from addons section. You can use AN3 Full or Lite. They're both compatible with AF3.
No, but maybe reading FAQ ( Moddb.com ) will clarify something.
To all who vote for us and our fans: thank you for your support and for your votes. You keep us doing this :)
To the members of Dezowave Team: it's a huge pleasure to work with such talented and dedicated people. Thanks for taking me in.
To all: Merry XMas and Happy New Year.
Finding a way to the bar is easy. Back home... that's a different story :)
Of course not. It's for everybody.
cris64, don't answer here. PM dezodor so it will be harder to find it.
I can only guess but it seems they bought the rights to use Strugatsky's concept of the Zone. They could make another game set in the Zone created by aliens visiting the earth but not the Chernobyl exclusion Zone as this is GSC concept. They can use term 'stalker' for the characters roaming that zone (coming from 'Picnic') but they can't call them 'S.T.A.L.K.E.R.s' (again GSC concept). Their Zone could be filled with anomalies and artifacts (Strugatskys) but they have to be different than we know from S.T.A.L.K.E.R. games.
So don't expect S.T.A.L.K.E.R. 2 from them. If they make a game it must be set in completely different universe than S.T.A.L.K.E.R. And they can't even call it 'S.T.A.L.K.E.R.' (but they could call it simply 'Stalker' as the characters from the novel are called)
Works with S.M.R.T.E.R. after applying the merging patch: Moddb.com
I have no idea about RCOM though.
Loading previous levels? You mean savegames made before installing the mod? They won't work. Starting a new game is requred.
Read the read me and FAQ - Moddb.com please.
Fake or not fake they look great :)
Outstanding job man!
I've noticed the sun shafts in the video. They seem to look pretty much the same as in CS and CoP. Is it the same rendering method or some 'fake' effect like in sky4ce shaders?
We improved graphics in R2 (R1 stays Oblivion Lost style) because through many years it started to look older and older. We felt that we can't stay in one place forever. We needed to move forward but in terms of features, gameplay and level design and feeling of loneliness in the Zone it is still the old forgotten Stalker.
VincentVega wrote: Why?? Why did you do this with us?
Because we could and we wanted to.
And you are talking about graphics I guess (judging that your coment is on the screenshot).
If so then it doesn't look any different to this: :)
So why did YOU do that to your beloved game?
And beside all of that, as we said many times, In R1 (static ligting) it will look like on the first screens you mentioned.
Yes, it is. Although the NPCs say something different :)
And that's why we won't release public beta (among the other reasons) :)
Where do you all get this 'GSC is dead from'? GSC exists. They dissolved Stalker development team only.
We don't. Making the game is not gambling. Also there are many factors that not entirely depend on us.
Easy, easy, he's referring only to the position of popularity tag not the overall looks.
Yes we did. Well I did :)
I thought I like it and since I'm a member of MISERY development team and I helped you with some other ModDB designs you wouldn't mind.
Yeah, Newt said 'mostly'
Still wrong :)
GSC suspended S2 project indefinitely (not cancelled) and dissolved S2 team. People from that team left GSC, estabilished new studio and started to work on Survarium.