A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
First of all make sure your card is capable of running the mod. It extends the geometry of the levels twice and uses the hi-res textures. If your card is below 1GB you may encounter problems.
Download the latest drivers for your GPU. If it still happens try to lower the grass distance by reinstalling the mod with other option. You can also lower the vision distance, object quality and texture quality in advanced graphics options of the game.
Maybe you are V. :D
Quote:are you planning on doing somthing similar on the LA builds
LA has very dense vegetation already.
More of this we've added hundreds of hi quality trees and bushes and tripled the grass draw distance and increased the size of textures. So the amount of stuff to process by the GPU is much bigger than any other mod for SoC. Don't you think this would kill some FPS?
Cometh? Nope, it hasn't... yet :D
ZRP is most definitely not cosmetic. It has extensive influence on gameplay. So has AA2. They conflict with each other. However AA2 has elements from ZRP.
Yes, there will be release date.
It's like: may the force be with you :)
Now is the time to bring back AtmosFear's 3 radioactive fallouts and there will be no good time to leave the bunker :D
There in no Zaton in LA ;)
Additionally the LA global map uses different scale than SoC. For instance on SoC PDA global map Cordon takes about 1/3 of the map width. On LA global map it's only 1/5
Counting overall explorable area on all maps (levels) I'd say that it certainly doubled if not tripled :)
Sort of. I mean some of the areas won't be available until you reach the certain point in the main storyline. That's necessary to avoid the glitches in the story progress.
It's like CoP Pripyat - not available until you find the entrance to the tunnels.
That's not a trailer
It is sad how even the beautiful friendship could end.
We can't use the third party weapon models because of copyright reasons. And we don't have time or HR to make them ourselves. As MemoHK said you could install mods later.
Cutting out the weapons and suits would require much work as they all connected with the 1st person hands change, quests, traders etc. Even with artifact detectors.
Sorry, it won't happen.
Just install AN3 (full) with desired presets to some temp dir and then copy everything over Misery EXCEPT all.spawn.
Not sure but level.ai, level.game and level.spawn files should be the same.
A rare case of a broken save in xRay. I assume you've been making hard saves often like we adviced in download description. Load one of them and continue.
Quote:...looks like the sun is just another bright lamp
Like in any other game.
We've done it for better immersion. The Zone is in Ukraine (former Soviet Union republic) where russian is very common (although it's not an official language anymore)
Matter of personal preferences. I never use grenade launchers. Nothing is better than good old-fashioned headshot :)
Quote:'the zone is not a safe place, your game may crash any moment'
Can I quote you anytime someone reports a CTD? :D
Check FAQ: Moddb.com
CoP has completely different stash system. There is however a minimod that fills all the SoC stashes at the beginning called Stashed Mod: Stalker.filefront.com
We thought about implementing it but we decided not to as the game would be much easier. Instead we decided to implement random stashes mod.
You can try to merge Stashed Mod yourself.
As we adviced many times, don't rely on the auto and quick saves as they could be broken by xRay. Even hard saving through menu doesn't guarantee that you won't be forced to go back a little and play some part of the game again as the hard saves could be broken as well.
Usually I save the hard save and then I try to load it immediately. If it loads I continue the game. If not I try the previous one. It usually works. Usually :)
I'll use less than 2000 words to answer: we appreciate all comments and suggestions and took many of them and applied in patches. But we can't (and we won't) comply with every personal preference. If you don't like the mod, don't play it. If you like it and want to make it better for you: DIY.
I'd say the performance-wise it's the same as CoP+AF3+AN3. Maybe even better.
We're just fed up with old compass and we can't stand it anymore :D
And by sun arc you mean the sun position where it rises west , sets east and shines from the north at noon? Really, you think that choice is OK?
Yeah, no rest for the wicked :D
You're right. Those comments are not LUA comments but it seems // is treated as one. They never caused CTDs so I've just missed them.
Frankly I haven't noticed those because I haven't changed anything in ui_save_dialog.script. They came probably from some other mod. And the one in bind_stalker.script I simply overlooked.
There is one for a few years already