A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (480 - 510 of 946)
CrommCruac
CrommCruac Dec 2 2013, 7:53am replied:

I hope you won't be disappointed :)

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 1 2013, 5:43am replied:

Doesn't matter. One or another, or both.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 1 2013, 5:10am replied:

Just comment two lines in bind_stalker.script:
--hud.checkmysuithud()
--snd_breath.sound_update()

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 5:50pm replied:

That may be an issue with SweetFX. To get rid of SweetFX delete (or rename) bin\d3d9.dll after installation of the mod.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 5:47pm replied:

What patch version do you have? AA2 works with 1.0006 only.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 1:39pm replied:

What a beneficence, man! Thanks again.

+3 votes   media: Alternative to MISERY, for SHoC?
CrommCruac
CrommCruac Nov 29 2013, 12:18pm replied:

Too much to write :)
The major graphics/sound ones:
- New tree models / textures (Absolute Nature)
- New weather system (AtmosFear)
- Lots of new sounds
- Lots of new textures

Gameplay:
- Some new weapons and items (not many, maybe 10)
- Artifacts detectable only by detectors
- Repairs by traders and kits
- Sleeping possible in some places
- New UI/Hud based on CoP one
- Hands change the texture depending on the suit we're wearing
- Same with the mask hud (dynamic hud)
- Random stashes
- screen effectors on irradiation, low health and stamina
- applying medkits, eating or using repair kits takes time.

Some bugfixes like empty stashes and non-disappearing mission markers.

And many, many other fixes, addons, tweaks etc.

+4 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 11:23am replied:

Thanks! :)

+3 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 10:27am replied:

Authorized already.
Enjoy! :)

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 7:47am replied:

The mod has been uploaded today (29th) and awaits the autorization from ModDB admins. Usually it takes 1 day so it should be available for download tomorrow.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 25 2013, 9:07am replied:

Good hunting, stalker :D

+1 vote   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Nov 17 2013, 3:11pm replied:

We've introduced it to ShoC and they behave as in CS/CoP. Well, sort of, due to engine limitations. For instance we've move the artifacts position display to minimap as it was impossible to show them on actual detector model.
Check the link above

+1 vote   media: Where horizons end.
CrommCruac
CrommCruac Nov 13 2013, 4:50pm replied:

Generators, the map? No.
This mod is a graphic/audio/gameplay overhaul of the vanilla ShoC with original storyline. We haven't added any maps just tweaked the old ones a bit.
For a real reworked generators map you need to wait for LA :)

+2 votes   media: Almost there...
CrommCruac
CrommCruac Nov 7 2013, 1:31pm replied:

The hands will change depending on what suit you wear.

+4 votes   media: Artifact Hunt
CrommCruac
CrommCruac Nov 7 2013, 1:29pm replied:

Due to engine limitations the detector hud (hand holding the detector) uses bolt hud. In ShoC here is no separate hud for the detector. Behavior has been copied from CoP where you don't throw bolts to find the artifacts.

+9 votes   media: Artifact Hunt
CrommCruac
CrommCruac Nov 7 2013, 10:03am replied:

You don't need a mod for that. Just turn your hud off with console command 'hud_draw off' :)

+1 vote   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Nov 4 2013, 5:17pm replied:

True, SoC engine is old and limited.
I've done the mods with extended geometry for CoP already but Autumn Aurora is a mod for SoC and it's goal is to squeeze out everything xRay 1.0 can give.

I have the pleasure of working in improved SDK we created for Lost Alpha and it is even better and more stable than 0.7.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 4 2013, 4:25pm replied:

No, no and no :)

+1 vote   media: Lost Alpha Calendars for Nov 2013
CrommCruac
CrommCruac Nov 4 2013, 12:48pm replied:

We don't use superbins. Instead we use 1.0006 bins patched for A.R.M.S mod. We use it to make the suit changes visible.

Regarding vertex count we try to keep the max vertex count below 3 million. We haven't observed any crashes related to that so far (even on relatively old machines).

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 1 2013, 12:21pm says:

Nice shot dez :D
Reminds me that: Img443.imageshack.us

+16 votes   media: Lost Alpha Screenshots for Nov 2013
CrommCruac
CrommCruac Oct 25 2013, 3:42am replied:

Leave here, man. Adin, dva, tri... :)

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 23 2013, 8:52am replied:

We need to keep the amount of trees (polygons) fairly low due to SoC engine limitations. For a real forests you'll need to wait for LA I'm afraid. Still we've added around 500 new trees and bushes in cordon.

+2 votes   media: Cordon
CrommCruac
CrommCruac Oct 16 2013, 9:55am replied:

Lost Alpha is not another version of Priboi Story. It's a remake of Shadow of Chernobyl.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 15 2013, 12:57pm replied:

It might be years, months, weeks, days. It could be tomorrow. Either way, we won't tell you until it's done. The only answer until then is: TBD. TBD means 'to be decided'. We haven't decided yet.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 13 2013, 11:32am replied:

Maybe I'm wrong but this looks like static lighting to me. On 2:04 you can see the sharp edge of the road on its r-hand side. That's on static. On FDL the road blends with ground.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 7 2013, 10:55am replied:

Yeah, would be if xRay was supporting 3D in FDL. Unfortunately due to deferred shading xRay supports 3D only in static lighting.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 4 2013, 3:17am replied:

That's a common thing. On one of my monitors it's dark on the other it looks OK. In game you can tweak that with brightness/gamma controls or by raising hemi light.

+1 vote   media: Screenshots for October :)
CrommCruac
CrommCruac Oct 2 2013, 2:48pm replied:

More or less when it's done and ready to be released :)

+7 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Sep 26 2013, 5:29am replied:

Yes

+1 vote   download: SweetFX for Call Of Pripyat + Presets
CrommCruac
CrommCruac Sep 24 2013, 12:58pm replied:

Hehe, I wish that it would be so easy :)
Actually they record the voiceovers first and then they match the mouth animations.

+9 votes   media: Sidorovich wanted!
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