A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
That's not a trailer
It is sad how even the beautiful friendship could end.
We can't use the third party weapon models because of copyright reasons. And we don't have time or HR to make them ourselves. As MemoHK said you could install mods later.
Cutting out the weapons and suits would require much work as they all connected with the 1st person hands change, quests, traders etc. Even with artifact detectors.
Sorry, it won't happen.
Just install AN3 (full) with desired presets to some temp dir and then copy everything over Misery EXCEPT all.spawn.
Not sure but level.ai, level.game and level.spawn files should be the same.
A rare case of a broken save in xRay. I assume you've been making hard saves often like we adviced in download description. Load one of them and continue.
Quote:...looks like the sun is just another bright lamp
Like in any other game.
We've done it for better immersion. The Zone is in Ukraine (former Soviet Union republic) where russian is very common (although it's not an official language anymore)
Matter of personal preferences. I never use grenade launchers. Nothing is better than good old-fashioned headshot :)
Quote:'the zone is not a safe place, your game may crash any moment'
Can I quote you anytime someone reports a CTD? :D
Check FAQ: Moddb.com
CoP has completely different stash system. There is however a minimod that fills all the SoC stashes at the beginning called Stashed Mod: Stalker.filefront.com
We thought about implementing it but we decided not to as the game would be much easier. Instead we decided to implement random stashes mod.
You can try to merge Stashed Mod yourself.
As we adviced many times, don't rely on the auto and quick saves as they could be broken by xRay. Even hard saving through menu doesn't guarantee that you won't be forced to go back a little and play some part of the game again as the hard saves could be broken as well.
Usually I save the hard save and then I try to load it immediately. If it loads I continue the game. If not I try the previous one. It usually works. Usually :)
I'll use less than 2000 words to answer: we appreciate all comments and suggestions and took many of them and applied in patches. But we can't (and we won't) comply with every personal preference. If you don't like the mod, don't play it. If you like it and want to make it better for you: DIY.
I'd say the performance-wise it's the same as CoP+AF3+AN3. Maybe even better.
We're just fed up with old compass and we can't stand it anymore :D
And by sun arc you mean the sun position where it rises west , sets east and shines from the north at noon? Really, you think that choice is OK?
Yeah, no rest for the wicked :D
You're right. Those comments are not LUA comments but it seems // is treated as one. They never caused CTDs so I've just missed them.
Frankly I haven't noticed those because I haven't changed anything in ui_save_dialog.script. They came probably from some other mod. And the one in bind_stalker.script I simply overlooked.
There is one for a few years already
If you want to change them permanently edit tadek_spawns.script. There are 2 functions that set the values, on game start and on load.
Saves still could be corrupted. This is how it is with mods for xRay. We don't know what is causing that. We adviced to make saves through menu. From my experience with other mods, if all saves (even hard ones) became corrupted, usually the last save from previous level works fine. It's a good practise to save just before level change.
It is necessary to fix some issues and bugs. If you don't mind the bugs it's optional
Ask Santa, maybe he will bring you some. We won't :)
No. AtmosFear for CoP is a closed project.
This is pretty common in xRay that quicksaves become corrupted. There are many mods that you can't quicksave at all because of that.
We CAN'T do anything about that. This is how it is with xRay.
We adviced many, many times to make different hard saves (through save menu).
Nope, you need to edit their hud models + bones + animation
FAQ says precisely what to do to make it work with Steam versions. There are 2 ways to do it.
The easiest way is to delete bin\d3d9.dll after mod installation.
spot_angle = (your value)
Unfortunately not, we tried to make it as precise as possible. There are 2 scripts. One is hardcoded engine script which is responsible for counting displaying the actual weight of the items you carry and your ability to move. The other is our script that displays the icon. Unfortunately there is no engine function that simply returns the weight of the items. We had to find the workaround and write our own script to count the weight. It counts everything, weight of items, amount of ammo and even ammo loaded in your gun and weight of attached scopes or grenade launchers. Still there are discrepancies in the results of those two. Sometimes engine one shows 50.1kg and you can't move but our one still returns 49.9kg and the icon is still orange. Sometimes it's the other way. We couldn't find what is causing those differences.