A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
The weather is picked by random. Apparently you have bad luck :)
But still, 2 weeks is far too long without good weather.
Well, apparently that's not THAT situation V is talking about.
Maybe they have nightvision on :)
The rain is silent when you move between areas when it rains.
We are working on solution.
On selecting destination folder tab, manually point to the dir where your game is installed.
Have you unzipped the installation archive properly?
OK, sorry for being a bit nervous but it is quite unusual to me (and probably most of us) to buy a cracked software from the kiosk :D
Man, no legitimate source would sell the game with crack. You've become a victim of a fraud :D
Did you read mine?
You've stolen the game and you bragging about it?
What the heck is wrong with you?
Buy the game or go away
...certainly for poor Monolith followers after the lone gunman have massacred the whole squad.
We actually added it a long time ago but V. didn't like it :P
Actually, if you delete localization.ltx you can play in french. Some of the text will be missing though - those we added.
No, it has the similar 'feel' but it's not.
We don't know why this happens. What program you use to unpack/open them? We packed it with 7zip.
Alternatively try to download it from google drive: Docs.google.com
I hope you won't be disappointed :)
Doesn't matter. One or another, or both.
Just comment two lines in bind_stalker.script:
That may be an issue with SweetFX. To get rid of SweetFX delete (or rename) bin\d3d9.dll after installation of the mod.
What patch version do you have? AA2 works with 1.0006 only.
What a beneficence, man! Thanks again.
Too much to write :)
The major graphics/sound ones:
- New tree models / textures (Absolute Nature)
- New weather system (AtmosFear)
- Lots of new sounds
- Lots of new textures
- Some new weapons and items (not many, maybe 10)
- Artifacts detectable only by detectors
- Repairs by traders and kits
- Sleeping possible in some places
- New UI/Hud based on CoP one
- Hands change the texture depending on the suit we're wearing
- Same with the mask hud (dynamic hud)
- Random stashes
- screen effectors on irradiation, low health and stamina
- applying medkits, eating or using repair kits takes time.
Some bugfixes like empty stashes and non-disappearing mission markers.
And many, many other fixes, addons, tweaks etc.
The mod has been uploaded today (29th) and awaits the autorization from ModDB admins. Usually it takes 1 day so it should be available for download tomorrow.
Good hunting, stalker :D
We've introduced it to ShoC and they behave as in CS/CoP. Well, sort of, due to engine limitations. For instance we've move the artifacts position display to minimap as it was impossible to show them on actual detector model.
Check the link above
Generators, the map? No.
This mod is a graphic/audio/gameplay overhaul of the vanilla ShoC with original storyline. We haven't added any maps just tweaked the old ones a bit.
For a real reworked generators map you need to wait for LA :)
The hands will change depending on what suit you wear.
Due to engine limitations the detector hud (hand holding the detector) uses bolt hud. In ShoC here is no separate hud for the detector. Behavior has been copied from CoP where you don't throw bolts to find the artifacts.