A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Funny thing with this 3rd slide on their website. It says 'highly ancicipated comeback' but in other language versions it's just something like 'many international awards'. IMO it's just a mistake in translation and there is nothing to anticipate.
Fix the shaders or sky textures because those stretched clouds don't look good
Sorry, I reacted a bit harsh but I am a bit fed up reading we screwed something up.
Yeah, rumours about my death were hugely exagerated :D
You clearly don't know what you are talking about. It's easy to blame us of every single fault. We didn't screw R2 render. ENB is not working properly with CoP shaders we used in LA. It works with SoC shaders only.
In the rush after the release we forgot to publish the calendars. This is probably our last one so after May ends you can use the wallpapers added at the end of the description. Thanks for following us and see you in the Zone ;)
BTW, that's retextured bugger from utak3r's birthday card: Moddb.com :)
Ever wondered how The Zone would look if the Strelok wished it to disappear?
Here's the answer. :D
You can even try it for yourself: Moddb.com
Yes, it seems that the bump texture is too 'deep'. Thing is the fireplace is very low over the ground and this gives very hard shadows on that texture. However in the sunlight outside it looks much better. In this particular case the sunlit part is lit by the fire as well and the shadows add up.
We may lower the 'depth' of this bump if such issues persist.
Sky is not the limit!
You're absolutely right. It seems they vacuum cleaned the floor but left the hole in the ceiling. Let me check if they raked the leaves from the road...
Lazy little buggers :P
...certainly for poor Monolith followers after the lone gunman have massacred the whole squad.
Due to engine limitations the detector hud (hand holding the detector) uses bolt hud. In ShoC here is no separate hud for the detector. Behavior has been copied from CoP where you don't throw bolts to find the artifacts.
That's a common thing. On one of my monitors it's dark on the other it looks OK. In game you can tweak that with brightness/gamma controls or by raising hemi light.
Hehe, I wish that it would be so easy :)
Actually they record the voiceovers first and then they match the mouth animations.
Yes, no color correction and other manipulation apart of stitching few screenshots in a panorama.
Remind me why we are keep coming back to that MISERY where box of matches makes us happy.
This mod has 1358 followers. Statistically 4 people have their b-day everyday :D
Single core is not a problem. The engine has a low polygon buffer. When it is overfilled the game crash.
They should but be aware that they are hi-poly and the SHoC engine may not swallow them :/
It will :)
This is not Absolute Nature update nor 2.1 version.
It is plain v2.0 that is available for download for a year here: Moddb.com
What modellers? Do we have modellers? Is there something I don't know?
@Loner: I didn't know that SoC has bad SLi support. I've never noticed that. And I always play with SLi on.
@11330: AtmosFear is not an addon. It is integral part of LA if you decide to play in R2 (full dynamic lighting). In R1 (static lighting) you'll have the old style weather.
xRay is SLi compatible like any other game. Some of them have some issues with scalability but Stalker is not one of them.
And what RAM has to do with SLi anyway?
Click (view original) and you'll get 2000x722. That's the biggest I have.
It is probably possible, but I won't amend the AI behaviour. The slight change with NPCs trying to hide was quite easy to make but making the NPCs/monsters vision distance based on the light is complicated. AtmosFear is the weather mod not the AI mod after all.
It's Covenant - Stalker
Cool, would it be possible to shoot with that PKM?
BTW, background looks familiar :)
Never tried but it should be. Just install it over Complete. Backup your gamedata folder just in case.
They should work just fine but before installing ATP over Complete make a backup of your gamedata folder. Just in case.
Correct east-west sun position. Moon phases, although they will change faster than in real world. I'm also thinking about adding more dangers, e.g. psi-storm (a less deadly emission).
Do you mean the news background? Look for the contents of <div id="articlecontent"> in the source of this page
Yes, they are the same. I've included 1.2 in this update
Ha,ha, yes with flashlights there are dynamic shadows at night. But with the new upcoming AtmosFear version they won't be the only ones. New AF will come with the moon and real dynamic shadows during the night hours.
It is a sample of AtmosFear 2 foggy cycle with dynamic DOF.
Install 1.1 and then 1.2 from separate folders.
Anabiotics make you unconscious in order to survive the blowout. This is just a fix for the bug that caused the wave to stay forever if you take it when it's coming.
We actually added it a long time ago but V. didn't like it :P
Actually, if you delete localization.ltx you can play in french. Some of the text will be missing though - those we added.
No, it has the similar 'feel' but it's not.
We don't know why this happens. What program you use to unpack/open them? We packed it with 7zip.
Alternatively try to download it from google drive: Docs.google.com
I hope you won't be disappointed :)
Doesn't matter. One or another, or both.
Just comment two lines in bind_stalker.script:
That may be an issue with SweetFX. To get rid of SweetFX delete (or rename) bin\d3d9.dll after installation of the mod.
What patch version do you have? AA2 works with 1.0006 only.
What a beneficence, man! Thanks again.
Too much to write :)
The major graphics/sound ones:
- New tree models / textures (Absolute Nature)
- New weather system (AtmosFear)
- Lots of new sounds
- Lots of new textures
- Some new weapons and items (not many, maybe 10)
- Artifacts detectable only by detectors
- Repairs by traders and kits
- Sleeping possible in some places
- New UI/Hud based on CoP one
- Hands change the texture depending on the suit we're wearing
- Same with the mask hud (dynamic hud)
- Random stashes
- screen effectors on irradiation, low health and stamina
- applying medkits, eating or using repair kits takes time.
Some bugfixes like empty stashes and non-disappearing mission markers.
And many, many other fixes, addons, tweaks etc.
The mod has been uploaded today (29th) and awaits the autorization from ModDB admins. Usually it takes 1 day so it should be available for download tomorrow.
Good hunting, stalker :D
We've introduced it to ShoC and they behave as in CS/CoP. Well, sort of, due to engine limitations. For instance we've move the artifacts position display to minimap as it was impossible to show them on actual detector model.
Check the link above
Generators, the map? No.
This mod is a graphic/audio/gameplay overhaul of the vanilla ShoC with original storyline. We haven't added any maps just tweaked the old ones a bit.
For a real reworked generators map you need to wait for LA :)
The hands will change depending on what suit you wear.
You don't need a mod for that. Just turn your hud off with console command 'hud_draw off' :)
True, SoC engine is old and limited.
I've done the mods with extended geometry for CoP already but Autumn Aurora is a mod for SoC and it's goal is to squeeze out everything xRay 1.0 can give.
I have the pleasure of working in improved SDK we created for Lost Alpha and it is even better and more stable than 0.7.
No, no and no :)
We don't use superbins. Instead we use 1.0006 bins patched for A.R.M.S mod. We use it to make the suit changes visible.
Regarding vertex count we try to keep the max vertex count below 3 million. We haven't observed any crashes related to that so far (even on relatively old machines).
Nice shot dez :D
Reminds me that: Img443.imageshack.us
Leave here, man. Adin, dva, tri... :)
We need to keep the amount of trees (polygons) fairly low due to SoC engine limitations. For a real forests you'll need to wait for LA I'm afraid. Still we've added around 500 new trees and bushes in cordon.
Lost Alpha is not another version of Priboi Story. It's a remake of Shadow of Chernobyl.
It might be years, months, weeks, days. It could be tomorrow. Either way, we won't tell you until it's done. The only answer until then is: TBD. TBD means 'to be decided'. We haven't decided yet.
Maybe I'm wrong but this looks like static lighting to me. On 2:04 you can see the sharp edge of the road on its r-hand side. That's on static. On FDL the road blends with ground.
Yeah, would be if xRay was supporting 3D in FDL. Unfortunately due to deferred shading xRay supports 3D only in static lighting.