A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (420 - 450 of 891)
CrommCruac
CrommCruac Dec 17 2014, 12:05pm replied:

Funny thing with this 3rd slide on their website. It says 'highly ancicipated comeback' but in other language versions it's just something like 'many international awards'. IMO it's just a mistake in translation and there is nothing to anticipate.

+2 votes   article: It's been another year!
CrommCruac
CrommCruac Aug 26 2014, 10:53am says:

Fix the shaders or sky textures because those stretched clouds don't look good

+1 vote   media: Screenshots
CrommCruac
CrommCruac May 12 2014, 5:21am replied:

Sorry, I reacted a bit harsh but I am a bit fed up reading we screwed something up.

+1 vote   download: version from 5.5.14
CrommCruac
CrommCruac May 11 2014, 7:45am replied:

Yeah, rumours about my death were hugely exagerated :D

+5 votes   media: Lost Alpha Calendars, May, 2014.
CrommCruac
CrommCruac May 11 2014, 6:31am says:

You clearly don't know what you are talking about. It's easy to blame us of every single fault. We didn't screw R2 render. ENB is not working properly with CoP shaders we used in LA. It works with SoC shaders only.

+2 votes   download: version from 5.5.14
CrommCruac
CrommCruac May 9 2014, 8:24am says:

In the rush after the release we forgot to publish the calendars. This is probably our last one so after May ends you can use the wallpapers added at the end of the description. Thanks for following us and see you in the Zone ;)

+14 votes   media: Lost Alpha Calendars, May, 2014.
CrommCruac
CrommCruac Apr 1 2014, 12:46pm says:

BTW, that's retextured bugger from utak3r's birthday card: Moddb.com :)

+6 votes   media: Lost Alpha screens for April, 2014
CrommCruac
CrommCruac Apr 1 2014, 5:41am says:

Ever wondered how The Zone would look if the Strelok wished it to disappear?
Here's the answer. :D

You can even try it for yourself: Moddb.com

+12 votes   media: Lost Alpha Calendars, April, 2014.
CrommCruac
CrommCruac Feb 28 2014, 11:45am replied:

Yes, it seems that the bump texture is too 'deep'. Thing is the fireplace is very low over the ground and this gives very hard shadows on that texture. However in the sunlight outside it looks much better. In this particular case the sunlit part is lit by the fire as well and the shadows add up.
We may lower the 'depth' of this bump if such issues persist.

+4 votes   media: Happy Birthday Utak3r!
CrommCruac
CrommCruac Feb 22 2014, 5:13am says:

Sky is not the limit!
Happy birthday!

+8 votes   media: Happy Birthday, Skyloader!
CrommCruac
CrommCruac Dec 11 2013, 2:53pm replied:

You're absolutely right. It seems they vacuum cleaned the floor but left the hole in the ceiling. Let me check if they raked the leaves from the road...

...nope.
Lazy little buggers :P

+9 votes   media: Happy Birthday, Liquidbronze!
CrommCruac
CrommCruac Dec 2 2013, 4:34pm says:

...certainly for poor Monolith followers after the lone gunman have massacred the whole squad.

+5 votes   media: Bleak day...
CrommCruac
CrommCruac Nov 7 2013, 1:29pm replied:

Due to engine limitations the detector hud (hand holding the detector) uses bolt hud. In ShoC here is no separate hud for the detector. Behavior has been copied from CoP where you don't throw bolts to find the artifacts.

+9 votes   media: Artifact Hunt
CrommCruac
CrommCruac Oct 4 2013, 3:17am replied:

That's a common thing. On one of my monitors it's dark on the other it looks OK. In game you can tweak that with brightness/gamma controls or by raising hemi light.

+1 vote   media: Screenshots for October :)
CrommCruac
CrommCruac Sep 24 2013, 12:58pm replied:

Hehe, I wish that it would be so easy :)
Actually they record the voiceovers first and then they match the mouth animations.

+9 votes   media: Sidorovich wanted!
CrommCruac
CrommCruac May 21 2013, 6:09pm replied:

Yes, no color correction and other manipulation apart of stitching few screenshots in a panorama.

+7 votes   media: The Zone
CrommCruac
CrommCruac Aug 21 2012, 5:45am says:

Remind me why we are keep coming back to that MISERY where box of matches makes us happy.

+24 votes   media: Am I safe or am I being followed?
CrommCruac
CrommCruac Jul 11 2012, 9:53am replied:

This mod has 1358 followers. Statistically 4 people have their b-day everyday :D

+7 votes   media: Lost Alpha July 2012
CrommCruac
CrommCruac Jun 21 2012, 12:18pm replied:

Single core is not a problem. The engine has a low polygon buffer. When it is overfilled the game crash.

+1 vote   download: Absolute Nature 3 SDK Object Pack
CrommCruac
CrommCruac Jun 21 2012, 11:08am replied:

They should but be aware that they are hi-poly and the SHoC engine may not swallow them :/

+1 vote   download: Absolute Nature 3 SDK Object Pack
CrommCruac
CrommCruac May 28 2012, 5:35pm replied:

It will :)

+3 votes   media: Absolute Nature 3
CrommCruac
CrommCruac May 4 2012, 10:33am says:

This is not Absolute Nature update nor 2.1 version.
It is plain v2.0 that is available for download for a year here: Moddb.com

+1 vote   download: Absolute Nature Texture Pack 2.1
CrommCruac
CrommCruac Apr 1 2012, 6:30am replied:

What modellers? Do we have modellers? Is there something I don't know?

+3 votes   media: desert hunter
CrommCruac
CrommCruac Nov 9 2011, 12:01pm replied:

@Loner: I didn't know that SoC has bad SLi support. I've never noticed that. And I always play with SLi on.

@11330: AtmosFear is not an addon. It is integral part of LA if you decide to play in R2 (full dynamic lighting). In R1 (static lighting) you'll have the old style weather.

+5 votes   media: Lost Alpha
CrommCruac
CrommCruac Nov 5 2011, 6:10am replied:

xRay is SLi compatible like any other game. Some of them have some issues with scalability but Stalker is not one of them.
And what RAM has to do with SLi anyway?

+4 votes   media: Lost Alpha
CrommCruac
CrommCruac Jun 25 2011, 10:50am replied:

Click (view original) and you'll get 2000x722. That's the biggest I have.

+1 vote   media: Night hunt for artifacts
CrommCruac
CrommCruac Jun 3 2011, 10:12am replied:

It is probably possible, but I won't amend the AI behaviour. The slight change with NPCs trying to hide was quite easy to make but making the NPCs/monsters vision distance based on the light is complicated. AtmosFear is the weather mod not the AI mod after all.

+1 vote   article: What's new in AtmosFear 3
CrommCruac
CrommCruac May 7 2011, 5:51pm replied:

It's Covenant - Stalker

+2 votes   media: AtmosFear 3 - Developer's Diary Part 1
CrommCruac
CrommCruac May 3 2011, 12:10pm says:

Cool, would it be possible to shoot with that PKM?
BTW, background looks familiar :)

+3 votes   media: Army UAZ
CrommCruac
CrommCruac Mar 24 2011, 9:09am replied:

Never tried but it should be. Just install it over Complete. Backup your gamedata folder just in case.

+1 vote   download: Absolute Nature 2 Texture Pack for CS
CrommCruac
CrommCruac Mar 21 2011, 5:52pm replied:

They should work just fine but before installing ATP over Complete make a backup of your gamedata folder. Just in case.

+1 vote   article: Absolute Nature 2 for S.T.A.L.K.E.R. Clear Sky
CrommCruac
CrommCruac Feb 2 2011, 5:19am replied:

Correct east-west sun position. Moon phases, although they will change faster than in real world. I'm also thinking about adding more dangers, e.g. psi-storm (a less deadly emission).

+2 votes   media: AtmosFear 3
CrommCruac
CrommCruac Dec 10 2010, 10:04am replied:

Do you mean the news background? Look for the contents of <div id="articlecontent"> in the source of this page

+1 vote   article: New addon for AtmosFear
CrommCruac
CrommCruac Dec 8 2010, 11:37am replied:

Yes, they are the same. I've included 1.2 in this update

+1 vote   download: Absolute Nature Texture Pack 1.3 update
CrommCruac
CrommCruac Oct 12 2010, 12:18pm replied:

Ha,ha, yes with flashlights there are dynamic shadows at night. But with the new upcoming AtmosFear version they won't be the only ones. New AF will come with the moon and real dynamic shadows during the night hours.

+1 vote   media: Absolute Nature Texture Pack 1.2 update
CrommCruac
CrommCruac Oct 12 2010, 12:13pm replied:

It is a sample of AtmosFear 2 foggy cycle with dynamic DOF.

+1 vote   media: Absolute Nature Texture Pack 1.2 update
CrommCruac
CrommCruac Oct 5 2010, 5:51am replied:

Install 1.1 and then 1.2 from separate folders.

+1 vote   download: Absolute Nature Texture Pack 1.2 update
CrommCruac
CrommCruac Aug 19 2010, 7:43pm replied:

Anabiotics make you unconscious in order to survive the blowout. This is just a fix for the bug that caused the wave to stay forever if you take it when it's coming.

+2 votes   download: AtmosFear 2.1 for CoP
CrommCruac
CrommCruac Dec 2 2013, 12:56pm replied:

We actually added it a long time ago but V. didn't like it :P

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 2 2013, 11:36am replied:

Actually, if you delete localization.ltx you can play in french. Some of the text will be missing though - those we added.

+1 vote   article: Autumn Aurora 2 Released
CrommCruac
CrommCruac Dec 2 2013, 11:06am replied:

No, it has the similar 'feel' but it's not.

+2 votes   media: Alternative to MISERY, for SHoC?
CrommCruac
CrommCruac Dec 2 2013, 9:26am replied:

We don't know why this happens. What program you use to unpack/open them? We packed it with 7zip.

Alternatively try to download it from google drive: Docs.google.com

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 2 2013, 7:53am replied:

I hope you won't be disappointed :)

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 1 2013, 5:43am replied:

Doesn't matter. One or another, or both.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 1 2013, 5:10am replied:

Just comment two lines in bind_stalker.script:
--hud.checkmysuithud()
--snd_breath.sound_update()

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 5:50pm replied:

That may be an issue with SweetFX. To get rid of SweetFX delete (or rename) bin\d3d9.dll after installation of the mod.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 5:47pm replied:

What patch version do you have? AA2 works with 1.0006 only.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 1:39pm replied:

What a beneficence, man! Thanks again.

+3 votes   media: Alternative to MISERY, for SHoC?
CrommCruac
CrommCruac Nov 29 2013, 12:18pm replied:

Too much to write :)
The major graphics/sound ones:
- New tree models / textures (Absolute Nature)
- New weather system (AtmosFear)
- Lots of new sounds
- Lots of new textures

Gameplay:
- Some new weapons and items (not many, maybe 10)
- Artifacts detectable only by detectors
- Repairs by traders and kits
- Sleeping possible in some places
- New UI/Hud based on CoP one
- Hands change the texture depending on the suit we're wearing
- Same with the mask hud (dynamic hud)
- Random stashes
- screen effectors on irradiation, low health and stamina
- applying medkits, eating or using repair kits takes time.

Some bugfixes like empty stashes and non-disappearing mission markers.

And many, many other fixes, addons, tweaks etc.

+4 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 11:23am replied:

Thanks! :)

+3 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 10:27am replied:

Authorized already.
Enjoy! :)

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 29 2013, 7:47am replied:

The mod has been uploaded today (29th) and awaits the autorization from ModDB admins. Usually it takes 1 day so it should be available for download tomorrow.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 25 2013, 9:07am replied:

Good hunting, stalker :D

+1 vote   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Nov 17 2013, 3:11pm replied:

We've introduced it to ShoC and they behave as in CS/CoP. Well, sort of, due to engine limitations. For instance we've move the artifacts position display to minimap as it was impossible to show them on actual detector model.
Check the link above

+1 vote   media: Where horizons end.
CrommCruac
CrommCruac Nov 13 2013, 4:50pm replied:

Generators, the map? No.
This mod is a graphic/audio/gameplay overhaul of the vanilla ShoC with original storyline. We haven't added any maps just tweaked the old ones a bit.
For a real reworked generators map you need to wait for LA :)

+2 votes   media: Almost there...
CrommCruac
CrommCruac Nov 7 2013, 1:31pm replied:

The hands will change depending on what suit you wear.

+4 votes   media: Artifact Hunt
CrommCruac
CrommCruac Nov 7 2013, 10:03am replied:

You don't need a mod for that. Just turn your hud off with console command 'hud_draw off' :)

+1 vote   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Nov 4 2013, 5:17pm replied:

True, SoC engine is old and limited.
I've done the mods with extended geometry for CoP already but Autumn Aurora is a mod for SoC and it's goal is to squeeze out everything xRay 1.0 can give.

I have the pleasure of working in improved SDK we created for Lost Alpha and it is even better and more stable than 0.7.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 4 2013, 4:25pm replied:

No, no and no :)

+1 vote   media: Lost Alpha Calendars for Nov 2013
CrommCruac
CrommCruac Nov 4 2013, 12:48pm replied:

We don't use superbins. Instead we use 1.0006 bins patched for A.R.M.S mod. We use it to make the suit changes visible.

Regarding vertex count we try to keep the max vertex count below 3 million. We haven't observed any crashes related to that so far (even on relatively old machines).

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 1 2013, 12:21pm says:

Nice shot dez :D
Reminds me that: Img443.imageshack.us

+16 votes   media: Lost Alpha Screenshots for Nov 2013
CrommCruac
CrommCruac Oct 25 2013, 3:42am replied:

Leave here, man. Adin, dva, tri... :)

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 23 2013, 8:52am replied:

We need to keep the amount of trees (polygons) fairly low due to SoC engine limitations. For a real forests you'll need to wait for LA I'm afraid. Still we've added around 500 new trees and bushes in cordon.

+2 votes   media: Cordon
CrommCruac
CrommCruac Oct 16 2013, 9:55am replied:

Lost Alpha is not another version of Priboi Story. It's a remake of Shadow of Chernobyl.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 15 2013, 12:57pm replied:

It might be years, months, weeks, days. It could be tomorrow. Either way, we won't tell you until it's done. The only answer until then is: TBD. TBD means 'to be decided'. We haven't decided yet.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 13 2013, 11:32am replied:

Maybe I'm wrong but this looks like static lighting to me. On 2:04 you can see the sharp edge of the road on its r-hand side. That's on static. On FDL the road blends with ground.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 7 2013, 10:55am replied:

Yeah, would be if xRay was supporting 3D in FDL. Unfortunately due to deferred shading xRay supports 3D only in static lighting.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
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