A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (420 - 450 of 843)
CrommCruac
CrommCruac Dec 2 2013, 11:36am replied:

Actually, if you delete localization.ltx you can play in french. Some of the text will be missing though - those we added.

+1 vote   article: Autumn Aurora 2 Released
CrommCruac
CrommCruac Dec 2 2013, 11:06am replied:

No, it has the similar 'feel' but it's not.

+2 votes   media: Alternative to MISERY, for SHoC?
CrommCruac
CrommCruac Aug 4 2013, 5:22am replied:

Oh, you so clever! Maybe you can do it better. Be our guest and make a mod for LA when it's out.
If you not happy you can lower the grass density in options.

+4 votes   media: Lost Alpha Screenshots for Aug 2013
CrommCruac
CrommCruac Jul 1 2013, 12:10pm replied:

Actually GSC copyright should be on the calendars and all other materials from the beginning as they hold the rights to S.T.A.L.K.E.R. brand.

+2 votes   media: Lost Alpha calendar for July 2013
CrommCruac
CrommCruac May 27 2012, 1:33pm replied:

I have no idea but most likely no.
BTW, do you know that Complete is based on the early versions of AtmosFear and Absolute?

+1 vote   media: Absolute Nature 3 trailer
CrommCruac
CrommCruac Jan 6 2012, 5:27am replied:

Yes, we can.

+3 votes   media: Lost Alpha Calendars - 2012 January
CrommCruac
CrommCruac Nov 7 2011, 5:06am replied:

Well, the plan is to port AF3 as it is in CoP. But this could not be 100% possible as xRay 1.6 (CoP) has more functions than 1.5 (CS).

+1 vote   mod: AtmosFear for Clear Sky
CrommCruac
CrommCruac Jul 27 2011, 5:28am replied:

Well, Complete has AtmosFear 2 incorporated and uses modified Absolute Texture Packs (read F.A.Q of AF)

There is earlier version of AtmosFear (1.3) avaliable for CS. Porting AF3 to CS is in 'maybe' stage.

There will be AF for SoC. It is ready but it is a part of upcoming Lost Alpha mod and will be released as standalone after LA. Meanwhile you can download Autumn Aurora for SoC (http://www.moddb.com/mods/autumn-aurora-compilation-mod). It has AF2 sky textures applied to Stalker Weather Overhaul among the other things.

+2 votes   article: AtmosFear 3 for CoP Released
CrommCruac
CrommCruac Jul 17 2011, 8:10am replied:

Uninstall AF3 and reinstall without NanoHud (uncheck installer option)

+1 vote   media: NanoHud
CrommCruac
CrommCruac May 20 2011, 9:13pm replied:

They don't. It is a particle effect. They don't emit any light or cast shadows AFAIK

+1 vote   media: AtmosFear 3 - Developer's Diary Part 2
CrommCruac
CrommCruac Aug 25 2010, 9:52am replied:

Probably the RAM issue, read F.A.Q (features section).
BTW 4GB on 32bit system is a waste of RAM.

+1 vote   download: AtmosFear 2.1 for CoP
CrommCruac
CrommCruac Jul 31 2013, 12:57pm replied:

yes

+6 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jul 14 2013, 11:21am replied:

atik just tells everyone to get back to work on birthdays :D

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jul 8 2013, 12:17pm replied:

Actually I have all foliage textures in hi-res versions including grass. They are 2x bigger than those included in LA and they will be available as downloadable add-on along with hi-res sky textures.

+8 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jul 7 2013, 5:00pm replied:

We've set the release date once. Then a lot of things happened and we couldn't keep it. We won't make this mistake again. We WILL NOT set another release date until we are sure the game is finished and it is ready to be released. No estimated, real, imaginative or whatever. Period.

Lack of info doesn't mean we don't work on the game. Believe me, if this project was dead we would announce it.

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jul 3 2013, 3:05pm replied:

Yyup :)

+3 votes   media: Lost Alpha screens for July 2013
CrommCruac
CrommCruac Jun 19 2013, 9:49am replied:

I guess I'll stay forever young then :)

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jun 16 2013, 9:51am replied:

Yup, still possible :)

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jun 9 2013, 10:00am replied:

Also this month screens have not been made on final level compile so the shadows and some surfaces appear darker than they should be.

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jun 7 2013, 10:45am replied:
Quote:Me, I have always tweak any game to my liking anyway.

That's why we won't do it. We would get millions of 'bug' reports from the guys like: Hey, dudes, I can't kill the rats. Oh, BTW I lowered the damage of my RPG because I like it that way.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jun 6 2013, 12:39pm replied:

Well it's the real one. At least for now :)

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jun 3 2013, 12:02pm replied:

The question was 'How much RAM can LA "eat"?'. The answer is 1.5GB

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jun 2 2013, 2:20pm replied:

Nah, around 1.5GB with full details on.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jun 2 2013, 6:32am replied:

That's not a bug. Well maybe a bug but not AF3 one. It's how the engine works. When you load a save the engine can't set the the same transition between 2 cycles and sets the weather that is at the end of the transition. Let's say it's 9:01am, it's foggy but the next cycle selected is clear. If you save/reload the engine will set clear for 9:00 and clear for 10:00 so you'll see clear weather on 9:01 when it was foggy before save.

BTW I've added this to FAQ as it is indeed frequently asked question :)

+2 votes   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac May 28 2013, 5:13am replied:

He's a boss. Period. ;)

+7 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 26 2013, 1:41pm says:

Geee... you surprised me completely. Thanks ;)

+6 votes   media: Happy Birthday, Cromm Cruac!
CrommCruac
CrommCruac May 26 2013, 1:40pm replied:

Is it? Then you have better info than us ;)

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 23 2013, 2:24pm replied:

But, but... they are trees from AN3 and also many more I created exclusively for LA. There are original trees as well.

+3 votes   media: The Zone
CrommCruac
CrommCruac May 21 2013, 6:12pm replied:

It's already there ;)

+2 votes   media: The Zone
CrommCruac
CrommCruac May 21 2013, 6:09pm replied:

Yes, no color correction and other manipulation apart of stitching few screenshots in a panorama.

+7 votes   media: The Zone
CrommCruac
CrommCruac May 14 2013, 9:45am replied:

I don't think it's a good idea. Who would move your stuff, post office like in Fallout?
The way it is now is more realistic. It makes you plan what to leave behind and what to take with you.
More hard choices is a better choice :)

+6 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 13 2013, 5:04am replied:

I can understand that.

What I can't understand is constant moaning about improved R2 and how 'ugly' it is etc. As Kazak said, everything could be tweaked by console commands and all effects could be disabled in the game options.

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 12 2013, 6:45pm replied:

What's more, R1 mode has the old feeling weather system based on the old builds. We kept that especially for guys like you BC. You won't be tormented with this ugly, fancy dynamic weather designed for R2 that you hate so much for some reason. No terrible sunshafts, awful dynamic shadows and offputting bump maps. Everything is just flat, brown and beautiful.

+6 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 11 2013, 8:39am replied:

Yes it is. From small flowers to large bushes

+9 votes   media: Last Night
CrommCruac
CrommCruac May 11 2013, 8:37am replied:

I had to clear it out of muties to make a photo. They kept to knock over my tripod :)

+24 votes   media: Last Night
CrommCruac
CrommCruac May 11 2013, 8:35am replied:

Thx, learned from the best :)

+10 votes   media: Last Night
CrommCruac
CrommCruac Apr 11 2013, 2:22pm replied:
Quote:Furthermore, do the threats made by North Korea have any impact on your work/the development process?

Of course they do! We stopped all development of LA and started to dig shelters. The ones we made in level editor might be not sufficient if all hell break loose.

+13 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 7 2013, 6:37am replied:
Quote:LA it's running on a 6+ year old engine

Not anymore :)
Please read my post on the next page.

Regarding MISERY visuals: LA has different 'feel' than MISERY but in terms of engine there won't be much difference.

+6 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 6 2013, 11:39am replied:

We are not sponsored by anyone and we have no ties to nVidia, AMD or any other hardware manufacturer. xRay has its limitations and we merely improving its capabilities. We are also small group with limited time.

The base for the improvements was the SoC R2 renderer. Now it produces much better visuals if you compare it to SoC. But don't expect miracles. It won't be the new CryEngine or Unreal Engine.

+6 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
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