A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Actually, if you delete localization.ltx you can play in french. Some of the text will be missing though - those we added.
No, it has the similar 'feel' but it's not.
Oh, you so clever! Maybe you can do it better. Be our guest and make a mod for LA when it's out.
If you not happy you can lower the grass density in options.
Actually GSC copyright should be on the calendars and all other materials from the beginning as they hold the rights to S.T.A.L.K.E.R. brand.
I have no idea but most likely no.
BTW, do you know that Complete is based on the early versions of AtmosFear and Absolute?
Yes, we can.
Well, the plan is to port AF3 as it is in CoP. But this could not be 100% possible as xRay 1.6 (CoP) has more functions than 1.5 (CS).
Well, Complete has AtmosFear 2 incorporated and uses modified Absolute Texture Packs (read F.A.Q of AF)
There is earlier version of AtmosFear (1.3) avaliable for CS. Porting AF3 to CS is in 'maybe' stage.
There will be AF for SoC. It is ready but it is a part of upcoming Lost Alpha mod and will be released as standalone after LA. Meanwhile you can download Autumn Aurora for SoC (http://www.moddb.com/mods/autumn-aurora-compilation-mod). It has AF2 sky textures applied to Stalker Weather Overhaul among the other things.
Uninstall AF3 and reinstall without NanoHud (uncheck installer option)
They don't. It is a particle effect. They don't emit any light or cast shadows AFAIK
Probably the RAM issue, read F.A.Q (features section).
BTW 4GB on 32bit system is a waste of RAM.
atik just tells everyone to get back to work on birthdays :D
Actually I have all foliage textures in hi-res versions including grass. They are 2x bigger than those included in LA and they will be available as downloadable add-on along with hi-res sky textures.
We've set the release date once. Then a lot of things happened and we couldn't keep it. We won't make this mistake again. We WILL NOT set another release date until we are sure the game is finished and it is ready to be released. No estimated, real, imaginative or whatever. Period.
Lack of info doesn't mean we don't work on the game. Believe me, if this project was dead we would announce it.
I guess I'll stay forever young then :)
Yup, still possible :)
Also this month screens have not been made on final level compile so the shadows and some surfaces appear darker than they should be.
That's why we won't do it. We would get millions of 'bug' reports from the guys like: Hey, dudes, I can't kill the rats. Oh, BTW I lowered the damage of my RPG because I like it that way.
Well it's the real one. At least for now :)
The question was 'How much RAM can LA "eat"?'. The answer is 1.5GB
Nah, around 1.5GB with full details on.
That's not a bug. Well maybe a bug but not AF3 one. It's how the engine works. When you load a save the engine can't set the the same transition between 2 cycles and sets the weather that is at the end of the transition. Let's say it's 9:01am, it's foggy but the next cycle selected is clear. If you save/reload the engine will set clear for 9:00 and clear for 10:00 so you'll see clear weather on 9:01 when it was foggy before save.
BTW I've added this to FAQ as it is indeed frequently asked question :)
He's a boss. Period. ;)
Geee... you surprised me completely. Thanks ;)
Is it? Then you have better info than us ;)
But, but... they are trees from AN3 and also many more I created exclusively for LA. There are original trees as well.
It's already there ;)
Yes, no color correction and other manipulation apart of stitching few screenshots in a panorama.
I don't think it's a good idea. Who would move your stuff, post office like in Fallout?
The way it is now is more realistic. It makes you plan what to leave behind and what to take with you.
More hard choices is a better choice :)
I can understand that.
What I can't understand is constant moaning about improved R2 and how 'ugly' it is etc. As Kazak said, everything could be tweaked by console commands and all effects could be disabled in the game options.
What's more, R1 mode has the old feeling weather system based on the old builds. We kept that especially for guys like you BC. You won't be tormented with this ugly, fancy dynamic weather designed for R2 that you hate so much for some reason. No terrible sunshafts, awful dynamic shadows and offputting bump maps. Everything is just flat, brown and beautiful.
Yes it is. From small flowers to large bushes
I had to clear it out of muties to make a photo. They kept to knock over my tripod :)
Thx, learned from the best :)
Of course they do! We stopped all development of LA and started to dig shelters. The ones we made in level editor might be not sufficient if all hell break loose.
Not anymore :)
Please read my post on the next page.
Regarding MISERY visuals: LA has different 'feel' than MISERY but in terms of engine there won't be much difference.
We are not sponsored by anyone and we have no ties to nVidia, AMD or any other hardware manufacturer. xRay has its limitations and we merely improving its capabilities. We are also small group with limited time.
The base for the improvements was the SoC R2 renderer. Now it produces much better visuals if you compare it to SoC. But don't expect miracles. It won't be the new CryEngine or Unreal Engine.