Current Staff member at JKHub.com and former video game modder at Filefront.com for over two years, Patrick now develops indie games while studying Simulation and Game Design at Stanly Community College. Between self-teaching and and professional schooling, now has over 5 years of modeling and design experience. Now writes for the Examiner.com
Dear Friends and Family,
I’m on a mission to save kids through video games, and I need your help.
local Children’s Miracle Network Hospital treats thousands of children
each year, regardless of their family’s ability to pay. These kids are
facing scary stuff like cancer, cystic fibrosis, and injuries from
accidents to name just a few.
On Oct. 20th, 2012, I’ll attempt to
play an epic 24 hour video game marathon and it’s my sincere hope that
you’ll find it in your heart to support me with a monthly pledge or
one-time gift that will go directly to my hospital.
Your donation is tax-deductible and ALL PROCEEDS go to help kids.
year, Extra Life raised more than 1.2 million dollars to save kids, but
in 2012 our goals, just like the needs of the kids we serve, are much,
I can’t do this without your help. Donating online
is safe and easy! To make an online donation please click the “Support
This Participant” button on this page.
Thank you for caring for our kids!.
I will be livestreaming my entire event online! Check back here, or if
you know me personally check my Facebook on October 20th for a link to
the streaming page!
game design tips: that pesky character development
Game Design Tips 2 : That Pesky Character Development
June 29, 2011 11:25 pm ET
As we discussed in the last section, one of the primary and sometimes most intricate and difficult parts of designing a game is the story. But in order for a story to work; you have to have characters, and if you intend to give the player (or in the case of just a story, the reader) something to drive them and make them want to continue the story, then you need to have deep believable characters. They need to feel real, there are features that are essential to a good character. Think of it kind of like a recipe, with the right ingredients anyone has the potential to make strong character.
Potential however can be as far as it goes, just like with following a recipe to cook, if you are not a good chef then you are less likely to succeed and in the same sense not everyone can write a GOOD story, or develop worth-while characters.
The common assumption seems to be that since the characters in games can be seen and heard, that we as consumers will be more willing to connect with them on an emotional level. This can happen, and is probably true for most cases…that is assuming that said character actually has emotions of their own. Vigil Games created the game Darksiders, in which there is a war between Heaven and Hell (though they are very care full not to be so religious as to have God and Satan have a throw-down, and merely refer to a Creator and a Destroyer.)
Continue reading on Examiner.com Game Design Tips 2 : That Pesky Character Development - Charlotte Game Design | Examiner.com [link]
Charlotte Game Design Examiner
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