Developer for Tri Hard Games. Currently working on Final Element. Located in Tustin, CA (Orange County)

Comment History
Criminon
Criminon - - 6 comments @ Vagante Alpha Revision 4

Yeah, its understandable that its a work in progress. Just wanting to make sure I give as much feedback as possible to ensure your game is as successful as possible. Wish you guys the best of luck, from dev to dev.

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Criminon
Criminon - - 6 comments @ Vagante Alpha Revision 4

Its more of the frustration that I feel when its undeserved. If its my fault, its my fault. But when you take your time, dodge each attack, run backwards to make sure you're level with enemies to attack them right, collect all the items per level and then you use teleport and it blasts you into a wall, or you step onto a trap because you didn't see it because there was a corpse on it, or you move a block onto the switch and you try to jump over the block and the switch still triggers. Just stuff like that. My entire point was just make it feel like you deserved to die if it happens. No cheap deaths.

Good karma+1 vote
Criminon
Criminon - - 6 comments @ Vagante Alpha Revision 4

I'm using a controller w/ xpadder and I'm able to press down on the controller and up on the keyboard and it works.

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Criminon
Criminon - - 6 comments @ Vagante Alpha Revision 4

Things I didn't like:

Enemies can attack you while you're still zoning into an area. IE walking through a door.

Teleport can send you anywhere, including into a wall which instantly kills you. Not much gameplay presence there.

Spikes and falling blocks instantly killing you is a big turn off. Doesn't feel rewarding, especially if you don't see them. (often times due to the blood on the ground etc)

Sometimes you will get lost in combat just trying to kill one enemy and by the end of it they will have taken a crap ton of life away from you. This is mostly due to not being able to change directions as you attack. They will continue to jump on you etc while you're trying to get to the sides of them. Overall very annoying when it happens.

Too many negative items. For a game that is dependent on getting good items to continue through, those times where you get nothing but items that take away things from you really hurt.Its more or less saying "time to restart", because you will die anyways. I would suggest a slider in the options to limit that.

Creatures still attack you while talking to the shop keeper. Feel like they should more or less pause.

Character icon at the bottom of the screen shows him wearing green. His sprite wears red.

Didn't understand phasing through walls or floors. Never seemed to work.

Good karma+1 vote
Criminon
Criminon - - 6 comments @ Vagante Alpha Revision 4

Things I liked:
Lots of items. Lots of good choices that gave you very different results while playing the game.

Easy / Hard enemies. Surprisingly a challenge but mainly just due to the lack of response with the character. Still entertaining to master.

Good graphics. Sometimes got lost in them, I think its mainly just color balance but overall good.

Being able to attack the shop keeper was awesome. Just don't like it when I accidentally do it. (crashed the game when I started destroying the sign and the door)

Enjoyed the difficulty and size of the maps increasing per level.

The physics etc were pretty great. Never felt too off. Some solid programming, definitely.

Good karma+1 vote
Criminon
Criminon - - 6 comments @ Vagante Alpha Revision 4

Got to the second level and I'm positive I ran into a map generating bug.
Here is the screenshot. Hope it helps.
I.imgur.com

Good karma+1 vote