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Crashday Aug 17 2014, 7:07pm says:

Been attempting to "revive" the gaming comunity for this game by writing down a topic for it on the Cry of Fear discussion area on Steam (Maybe not the best choise I could have gone for but, if you think about this, this mod did come from the same developers more or less and even has its own forum section on the CoF forum!)

Unfortunately, as you might have expected, things didnt go too well...
Even if I wrote this in a place that is bombared by "co-op requests", not a single soul even wrote a single comment... And I have to assume the topic has also been deleted by the admins (Since I couldnt find it anymore on the list, but I might be wrong).

Im not really angry at them... As I said it really wasnt getting any kind of responses so I wouldnt blame them for getting rid of it.

However, I feel that once again this mod deserves soo... SOO much more respect than this.
How in the holy mother of Jesus ******* H. Christ does something like BrainBread STILL get servers and a comunity that is STILL releasing custom stuff...
yet this mod is kept completly -dead- and abbandoned to the goddamn void... (Or atleast thats the impression that I have gotten soo far, So correct me if im mistaken here)

Id understand why tho. I understand that CoF took a massive effort to develop and complete and there was no time to dedicate to anything else appart from it. Id understand if the developers were tired and still needed a break (Even because they have been also working on patches for that game and such). Id even understand the fact that having to recode the whole mod again (or whatever else necessary) would require a ton of time and patience...

+1 vote     mod: Resident Evil : Cold Blood
Crashday Aug 17 2014, 7:06pm says:

But no servers?? Noone trying to make hamachi games for people to join in? Honestly -noone- in bilions interested in a fun and incredibily well made (despite the bugs) Resident evil fan-game?

Not even someone to tell me that noone gives a rat's *** and that I should stop "bitching" about this or something...

******* - NOTHING

And dont tell me that "its a very old mod so -ofcourse- people has forgotten about it"...
Do I have to remind you again that EVEN BB has servers! And surely even other goldsource mods do have those that are still up and running!...

+1 vote     mod: Resident Evil : Cold Blood
Crashday Aug 17 2014, 7:04pm says:

If I am missing something here, some very other important reasons as to why the development of this mod "seems" to have stopped (But I know that cannot be true. Atleaast not completly) and its comunity has fallen silent then please let me know...

And if all of that is the case right now I apologize for being a massive idiot...

Altho, keep in mind that I am writing all of this for a second time because I still feel that the work of a developer(s) (expecially something this good) should be treated with more respect and care...

In anycase, Im hoping to open up my own Hamachi channel to see if I can get any of my friends to play it with me... (Yeah.. Good luck with that)

+1 vote     mod: Resident Evil : Cold Blood
Crashday Apr 30 2014, 7:44pm says:

THIRD AND FINAL PASSAGE: To fix the npc's not doing any scripted action and remaining still and silent like statues I took the info's and solution from here:
(Search down the page untill you find: "If NPCs do not interact (Combine or Rebel), or you don’t hear a Breencast:")

That should be all for now! Im hoping to god that the entirety of the thing now works without an itch, Because I couldnt quite test everything out. As far as the HL2 campaign and all the CSS assets should go, all should be working correctly after you have done this.
- IF YOU STILL ENCOUNTER ISSUES AND SUCH DO POST THEM HERE! Ill see if I am getting them myself -

+2 votes     mod: SMOD-DT "Project life"
Crashday Apr 30 2014, 7:43pm says:

Second of all, I modified the gameinfo.txt file found in the mod directory using the one made here by the user "count_snipula" (ill copy it here again for reference. It can be found by searching into the comments here anyways)

game "SMOD: Tactical-Project life"
title "SMOD: Tactical-Project life"
type "singleplayer_only"
"icon" "smodicon"

SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

Game |gameinfo_path|.
Game hl2
Game "|gameinfo_path|..\..\common\Half-Life 2\hl2"
Game "|gameinfo_path|..\..\common\Half-Life 2 Deathmatch\hl2mp\"
Game "|gameinfo_path|..\..\common\Counter-Strike Source\cstrike\"

+2 votes     mod: SMOD-DT "Project life"
Crashday Apr 30 2014, 7:42pm says:

Finally found what I had been missing. Soo far everything Seems to fully work for me (aside from the fact that the maps seem to be loading out in the way classic smod would load em'. That includes as far as I saw some bizzare red small explosive props and some food rations you can eat)

What I did to fix this entire mess was following the pletora of various tutorials and forums and hours of work, so I do not take credit for anything ill copy here, However ill hope it will be enough to help people to get this fantastic mod to work once again:

First of all I followed these instructions to the letter:

+2 votes     mod: SMOD-DT "Project life"
Crashday Apr 30 2014, 3:18pm says:

After countless of attempts at getting the mod to function using all sorts of methods i found online, I managed to get the basics of the game to work. All counter strike things "seem" to function correctly and even with half life 2 i am not getting any missing models or textures (soo far). It seems that, however, no matter what i tried i couldnt get the characters to move or talk at all. For example, when starting the beginning of HL2, gman just stands in front of him and occasionaly looks around without saying his lines. When loading a map where you have to follow alyx (Red letter day) she just stands there without moving nor executing any scripted actions. I'd absolutely love if anyone could help me with this and I thanks anyone in advance that will be capable to tell me what I am doing wrong.

+2 votes     mod: SMOD-DT "Project life"
Crashday Apr 25 2014, 1:36pm says:

Been testing one map after I managed to fix the issue with the mod no longer loading up the CSS assets (and causing the purple checker textures with all the red "ERROR" signs). However, like many reported here already.... While testing one map I didnt feel trough the floor or was up in the sky.... But I had no starting suit and weapons. I Hope this issue will be solved as soon as possible :\

+2 votes     mod: CSS SCI FI 3: Hardwired
Crashday Mar 14 2014, 2:28pm says:

Just stopping by to say that this mod is ******* brilliant. I Enjoyed playing the hell out of it and still continue now.

You did an amazing job bro. Im looking foward to see the relase you will make for Brutal Doom 0.20 :D

(btw, if you realy are italian......DIO CRISTO sta mod rompe davvero il culo!!! bravissimo!)

+1 vote     mod: Operation: Inhuman (FINAL is up! come get it.)
Crashday Dec 23 2013, 7:40pm says:

congrats on the new update! :) (cant wait to give it a shot)
as a small personal suggestion i think you should upload a list of all "remake" songs used (when you have time or have nothing better to do....i know the project surely takes priority!)

+1 vote     mod: DOOM:ONE
Crashday Dec 16 2013, 12:05am says:

hey there! im realy enjoying playing this wad project of yours...but i was wondering what song you used for the hydrophonic's lab (i can tell its a rock version of "Requiem for a Dream" :P) im loving the hell outta it and im curious to know the authors of the remake (you tube link or whatever else)

thanks in advance! :) (if anyone else knows this information id truely apreciate if you posted it here)

+1 vote     mod: DOOM:ONE
Crashday Jul 10 2011, 8:33pm says:

nevermind about my previous message, i have found the reason of the problem and now my save files works correctly when reloaded. if your having the same issue simply go into the file "system.Itx" (using a progam like notepad) and find the string "current_server_entity_version". then change the number 6 with 7 (remember that the save games that you have done previously with the value 6 wont work anymore so youll have to restart a complete new game and make new save files)

im not sure if i did some mistakes myself when i installed the whole mod the first time and im sorry (its the first mod i have ever installed into stalker to be honest so... >_>)

+1 vote     mod: Autumn Aurora 2
Crashday Jul 10 2011, 7:55pm says:

i have installed this mod with the patch included and everything seemd to work fine, unfortunately i think im having the same problem that Grosster has. when i try to reload my save games it crashes once the client "syncronizes". can you please tell me if there is a way to fix this issue? i would love to continue playing with your mod...

+1 vote     mod: Autumn Aurora 2
Crashday Oct 24 2010, 9:35am says:

the blue shift pack almost fixed everything (and realy, its almost as good as the HD pack...if not better!). i recommend to the people with missing textures to replace the missing materials\models with stuff from the original hl1:source gfc (it worked for me...sure that stuff isnt HD n' everything but it works).

+1 vote     mod: HL:S - Enhanced Shaders 2010 - Custom ENB
Crashday Oct 22 2010, 10:37am says:

argh! the same happends with the glock! starting to think we are dealing with the same problem here >_>

+1 vote     mod: HL:S - Enhanced Shaders 2010 - Custom ENB
Crashday Oct 22 2010, 9:55am replied:

i found another issue into the "variations" pack, and this time its related to the assault rifles. for some reasons the custom assault rifles makes gordons hands go "pink" (like they are missing the textures), but all the arms textures works! also the hands are shownd correctly for every other weapon in the game, even in some of the customs ones. this time its probably just my fault and i simply messed up something when installing :( .

anyways thanks for the help :D

+1 vote     mod: HL:S - Enhanced Shaders 2010 - Custom ENB
Crashday Oct 21 2010, 7:24pm replied:

nevermind, after looking at the pictures you posted and after remembering how the ENB thing reacts to textures sometimes, i think its normal.....i wonder if its possible to fix it tho

+1 vote     mod: HL:S - Enhanced Shaders 2010 - Custom ENB
Crashday Oct 21 2010, 7:17pm says:

i just installed the whole thing (the ENB thingie) and the models with it (just the hl1 directory). everything seems to work fine but now all the models looks like this

have i done something wrong or do they realy have to look like this? :|

+1 vote     mod: HL:S - Enhanced Shaders 2010 - Custom ENB
Crashday Oct 21 2010, 5:46pm replied:

as long as you use an ads blocker\script blocker you should be fine.....but thanks for the info

+1 vote     mod: HL:S - Enhanced Shaders 2010 - Custom ENB
Crashday Jul 23 2010, 3:00pm says:

i have installed all the rar and the update rar inside it, all the weapons spawns and works correctly but now all the npcs holds a normal hl2 pistol and cannot fire back at me. is there anyway to fix it?

+1 vote     mod: Smod Redux: Css mod
Crashday Mar 8 2010, 11:05am says:

tell me thats NOT what i think it is on the wall.......god i hope not....
otherwise amazing details! kinda reminds me of "mistake"

+1 vote     media: Just a room in the basement.
Crashday Nov 28 2009, 9:03am replied:

type "disable_bullettime 0" (or something like that. but without the "") in the console

(same for the kick. but right now it doesnt have any textures so its not too good looking >_>)

+1 vote     mod: SMOD OUTBREAK
Crashday Nov 28 2009, 8:58am says:

finaly a patch.....and goddamn is it good :D
i hope youll manage to fix the saves function in the next patch. its kind of annoying to crash and being unable to reload your previous save because of it :(

by the way, would you please fix the friendly combines too in the next version? they realy seems to not have a model anymore and it was realy cool to have them to help you out......

+1 vote     mod: SMOD OUTBREAK
Crashday Oct 8 2009, 10:52am says:

"can i have some water please?" :P

+2 votes     media: SickJoe Concept Art
Crashday Oct 8 2009, 10:49am says:

its a very dark yet realistic looking map. i realy want to see it with some zombies around. (i can already say that it will be awesome in game)

+2 votes     media: Weekly Update Images September 28th, 2009
Crashday Sep 7 2009, 3:06pm replied:

okay, thx for the help :P

+1 vote     mod: BioHazard Alert
Crashday Sep 6 2009, 9:52am replied:

thers already a character select screen lol i forgot that sry. btw try give an options to the players to change the background music because its incredibly repetitive and some times both songs plays at same moment! now add that to the never ending weird zombie background sound and you got a mess!

+1 vote     mod: BioHazard Alert
Crashday Sep 6 2009, 9:49am replied:

they only got this model working for the moment

+1 vote     media: August 31 2009 Media Images
Crashday Sep 5 2009, 8:39pm says:

"gah D;.....the bitches got me again"
thaz what i always think when i see that

+1 vote     media: SYNSO:Squid Harder V1.0 Screenshots
Crashday Sep 5 2009, 8:37pm says:

beautiful little game. i love it

+1 vote     game: Squid Yes, Not So Octopus: Squid Harder
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Aug 17, 2014
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