Former Wc3:WoW lead developer, I am a freelance artist/writer that enjoys modding and even indie game development. I've done a lot of volunteer work in assisting indie games such as concept art, story design, team management, public relations, and more. Unfortunately, I cannot offer much for free anymore. If you feel interested in having me work for your game, please contact me!

Comment History  (60 - 90 of 625)
Craka_J Jul 31 2011, 5:02pm says:

Basket armor ftw.

+2 votes   article: Overgrowth Art Asset Overview Video
Craka_J Jan 9 2011, 3:42pm says:

Very nice improvements. All of them. The flags really stand out though - the color seems a bit... vibrant? Maybe throw in more dirt to it and some cat scratches on it.

PS: How about a litter box for cat city? :D

+1 vote   article: Aubrey's Overgrowth art video
Craka_J Dec 4 2010, 10:29pm says:

"not just releasing pretty pictures each week."
I'm liking this already.

+5 votes   article: The Rising MOD - Beta Gameplay Part 2 of 3
Craka_J Jul 7 2010, 3:52pm says:

Vacuum cleaner as a weapon? Very creative! I like it.

+1 vote   media: First Person Jeklynn View
Craka_J Dec 30 2010, 7:14pm says:

Disturbing. But I love the pose and the head.

+2 votes   media: Media Release 3
Craka_J Dec 15 2010, 4:56pm says:

There's no way this concept artist works on Dilogus. One of my favorites for concept art because his work is so realistic, yet imaginatively creative.

+2 votes   media: Media Release 2
Craka_J Dec 12 2010, 3:38am replied:

How about being more constructive with your criticism so the development team behind Dilogus can improve wherever necessary?

I personally think the big guy with the hammer looks disproportional. I know he's supposed to be a massive 'tank' type of guy, but his head doesn't fit his body right at all. The head is just way too small.

I like the other two though. :)

+6 votes   game: Dilogus: The Winds of War
Craka_J Dec 11 2010, 9:18pm says:

Very awesome concept artist. :]

+5 votes   media: Ardanom Camp
Craka_J Dec 11 2010, 9:17pm says:

Love this piece. Reminds me of the orc mountains in Dark Messiah Might & Magic.

+4 votes   media: Western Mountains
Craka_J Dec 5 2010, 1:16am says:

The animations seem a little slow and stiff and the particles of the smoke could use work, but for a pre-alpha, it's great. The art and design of the game so far looks really sick!

+10 votes   article: Jeklynn Heights Character Video (Pre-Alpha Game Footage)
Craka_J Dec 4 2010, 10:42pm says:

You're not a badguy unless you're shirtless with cutoff jeans.

+1 vote   media: Textured/Rendered
Craka_J Dec 4 2010, 10:37pm says:

I noticed the knee pad on the left (his right) is straight like the other one. When you twist your leg, the knee moves too and would shift the knee pad with it.

+1 vote   media: Updated Resistance Body
Craka_J Dec 4 2010, 10:28pm says:

I'm not entirely positive, but shouldn't the slogan "When All Have Fallen, Will You Rise?" instead be "When All Has Fallen, Will You Rise?" (difference is Have and Has)

+2 votes   mod: The Rising
Craka_J Dec 4 2010, 10:26pm says:

Intense. I like the flares idea. Does the flashlight still exist?

0 votes   media: Beta Gameplay - Part 2
Craka_J Dec 1 2010, 8:39am replied:

StarCraft 2 mods are limited to 50mb maximum. Wc3:WoW is currently about 70mb. Therefore, it'd be impossible to recreate World of Warcraft to the extent we wish in StarCraft 2.

+2 votes   mod: WarCraft III: World of WarCraft
Craka_J Nov 30 2010, 4:12pm says:


+1 vote   game: Jeklynn Heights
Craka_J Nov 29 2010, 12:08am says:

Those last two pistols looked like shotguns or rifles. o.O

0 votes   article: Two better than one.
Craka_J Nov 28 2010, 1:06pm says:

Most realistic pistol sounds I've heard in a game to date. Big kudos.

+2 votes   article: The Rising MOD - New Reloading System
Craka_J Nov 28 2010, 1:02pm says:

Great job on the new gun on the right.

+2 votes   media: Beta 3.5 new weaponry and dual wield combinations
Craka_J Nov 27 2010, 6:31pm replied:

No. I will never release any mod I am working on for no reason, 'just because it's old.'

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J Nov 27 2010, 4:14am says:

Hell, it's about time!

+3 votes   article: HL2: Wars Multiplayer Beta 1.0 Released!
Craka_J Nov 26 2010, 5:04am replied:

Dead? No. I actually have confidence now that the life of the mod will spring back up and be active once again. Right now, Misha is working on a player model for the Tauren race. It's great so far and I'm helping him test the attachment points and refer different animations to use for it from pre-existing animated models in WarCraft III such as the Peon's death animation.

+1 vote   article: New Direction
Craka_J Nov 25 2010, 12:01am says:

No jump-kick knockout tests?! :O

I liked the knockout where he pretty much breaks his back on the concrete lol.

+3 votes   media: Heavy ragdoll knockouts test
Craka_J Nov 23 2010, 2:36am replied:

I'm not after votes. :]

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J Nov 22 2010, 8:39pm buried:


Modern Warfare 2 inspired, I'm guessing. Limping around the crash-site and all that.

-43 votes   media: Half-Life 2 Wars Overrun Gamemode Trailer.
Craka_J Nov 22 2010, 8:37pm says:

A new News post has been made on this profile. Please wait patiently as the Mod DB staff work on authenticating it.

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J Nov 22 2010, 9:25am says:

I personally think the original HL1 and HL2 music fit better than this new stuff. :P

+2 votes   media: Overrun
Craka_J Nov 21 2010, 5:14pm says:

Looks great! Curious how this will work out in an RTS. :D

+1 vote   media: Capture the flag
Craka_J Nov 21 2010, 5:13pm says:


+2 votes   media: Annihilation
Craka_J Nov 20 2010, 7:01pm says:

Shadows of the zombies is blue?

+4 votes   media: Extra Screenshots
Craka_J Nov 17 2010, 10:30pm says:

Much better. ;)

+1 vote   media: AKM Day Two (image 2)
Craka_J Nov 17 2010, 2:12am says:

The beard will be missed.

+1 vote   article: Beard Destruction is Imminent
Craka_J Apr 3 2011, 1:35am says:

It is not a joke. It is two days passed April Fools day, and I am clarifying that it is indeed the actual mod.

+1 vote   article: Released
Craka_J Jan 23 2011, 2:50am says:

Really like the new alien ambiance.

+1 vote   article: NS2HD Spotlight - Alien atmosphere
Craka_J Jan 19 2011, 2:16am says:

Awesome astronauts vs dinosaurs? I'd track it if there was actual screenshots, besides a straightforward title.

+1 vote   download: The Awesome Astronauts vs Dinosaurs
Craka_J Oct 26 2010, 7:54pm says:

StarCraft 2 is extremely limited. And Blizzard Entertainment intended it to be that way. It's just like with WarCraft III: The Frozen Throne; you can mod it, but once they roll in the expansions for StarCraft, then the full potential of modding StarCraft 2 will be revealed.

There is much more content for modders in WarCraft III than with StarCraft 2. That's just one reason why I decided not to move forward with the new engine.

+1 vote   article: Checking In
Craka_J Oct 26 2010, 6:10pm says:

Completely understandable, as well as unfortunately disappointing. The modding community and player-base of WarCraft III is dying rapidly ever since StarCraft II's release, so lack of motivation and/or interest is understandable.

Hopefully things get sorted out eventually and the project recontinues. Otherwise, good luck with whatever else you approach.

+2 votes   article: Informative Update
Craka_J Oct 7 2010, 3:00pm says:

The middle one is insane.

+3 votes   media: Old graphics for Crusader's Quests Set 3
Craka_J Oct 3 2010, 7:06pm says:

Have a TNT box drop down, count down, and then explode out the words ANM PRODUCTIONS. That would look cool I think.

If you execute it the right way. ;)

+2 votes   media: ANM Productions - Logo - 2010 - Special Version
Craka_J Oct 2 2010, 11:47pm replied:


+1 vote   media: Infected
Craka_J Jul 10 2010, 1:42am says:

Turns out the bags system won't work. In fact, I don't think we'll be able to allow players to view their inventory AND the environment at the same time. There's a lot of possible things that can go wrong with it, so we're just going to have to stick with an inventory that takes up the entire screen; a fullscreen inventory.

+1 vote   article: Preparing Alpha BETA
Craka_J Jul 5 2010, 10:53pm says:

Oh yeah, they did get rid of the rain! I kind of liked it but I guess it was unnecessary since it didn't look all that great and caused performance issues. I think I like it better this way anyway. :D

+1 vote   media: Beta 3.0 map rotation review
Craka_J Jul 4 2010, 4:14pm says:

Rofl'd at the alien puking them out and how it runs away. :D

+4 votes   media: Gorge hydra video
Craka_J Jul 3 2010, 7:31pm says:

Those tiles are really impressive!

+1 vote   media: Screenshot
Craka_J Jun 27 2010, 1:02pm says:

I've gotten a few yeses so far and no one has said otherwise just yet. However I'm going to need more than just a few people to say they want podcasts.

More feedback from you Mod DB users would be entirely appreciated!

+1 vote   article: Podcasts
Craka_J Jun 17 2010, 3:08pm replied:

Nah, she's just really constipated.

-4 votes   media: L4D Mod.. Fotomontaje
Craka_J Jun 16 2010, 8:57pm says:


+5 votes   media: Desmatosuchus Firing
Craka_J Jun 16 2010, 8:56pm says:

Will Hitler be an end-game fightable boss that rides a T-Rex equipped with heat-seeking rocket launchers and MG42s? That'd be funny AND awesome lol

+3 votes   media: Desmatosuchus
Craka_J Jun 4 2010, 6:20pm says:

Looks like he's playing peek-a-boo or hide-and-seek behind that tree there. :D

+2 votes   media: Never Alone Background Fixed
Craka_J May 29 2010, 12:17pm says:

Lego NS2 ftw.

+4 votes   article: Friday Update - Build 148, Jetpacks and...Legos?
Craka_J May 4 2010, 3:03pm replied:

I have no clue. It may be from downloading mods or visiting mod websites or something like that.

+1 vote   article: Virus Kills The Mod
Craka_J Apr 26 2010, 1:18am replied:


+1 vote   article: SC2:WoW?
Craka_J Apr 1 2010, 10:38pm replied:

I have no idea what you guys are talking about! What day is it?

+2 votes   article: Major Development Breakthrough
Craka_J Mar 20 2010, 7:16am says:

I liked this podcast. I look forward to more of these!

+2 votes   article: Friday Update - Podcast 28
Craka_J Mar 5 2010, 8:34am replied:

I get what you mean, but getting the visuals down first is actually pretty important at the moment. More eye-candy is good eye-candy!

+2 votes   article: Back To Coding
Craka_J Mar 3 2010, 11:17pm says:

Just like the Barbarian demo video. Great job!

+1 vote   media: Destructable Environment
Craka_J Feb 19 2010, 6:19pm says:

Looks great and all, but I have a feeling that you show off too many renders. How about some in-game shots so we can really see how it looks? :)

+1 vote   media: New Knights Convent Model:
Craka_J Jan 28 2010, 8:47am says:

Reminds me of the old Doom covers.

+2 votes   media: E.Y.E artwork
Craka_J Jan 26 2010, 8:20am says:

Will try my best yet again tonight to release another work-in-progress.

+1 vote   article: Whoa!
Craka_J Jan 25 2010, 5:56pm says:

There's actually two tiles being used. A darker orange cracked earth tile and a lighter orange cracked earth tile. The lighter tile is used for roads and parts of mountains, while the darker covers just about the rest. I'm thinking about finding someone to retexture the tiles though to look more accurate to World of Warcraft and to look more differentiated, since I've received a lot of feedback regarding the repetitive look our tiles have at the moment. More small little details will be added, but I will not be adding newer details that you would not find in World of Warcraft.

Oh and those big walls are orange rocky walls in World of Warcraft, so I might redo that...

+1 vote   media: Valley of Trials Exit WIP
Craka_J Jan 25 2010, 1:45pm replied:

Hmm... never heard of that before. Thanks for the reference!

+1 vote   article: Weekend Terrain Progress
Craka_J Jan 15 2010, 9:59am replied:

Tristam was a destroyed village/town in Diablo II. Nothing there but demons and a corpse that drops Wirts Leg.

+1 vote   article: Tristram Concepts
Craka_J Jan 14 2010, 8:49am replied:

Thanks a lot!
The next release might not be soon enough though.

+1 vote   article: Finally Compatible With 1.24
Craka_J Jan 12 2010, 11:53pm replied:

Interesting idea. Just don't place them too much around the level(s) because it could be a real pain in the *** sometimes if you get swarmed on top of one or if you're a healer and for some retarded reason stop on a spike trap to heal. :D

+1 vote   media: Revised terrain concept
Craka_J Dec 19 2009, 4:57pm replied:

Download and use at your own risk. :P

+1 vote   article: HDR & Bloom Released
Craka_J Dec 2 2009, 10:34am replied:

A bag system IS on our To Do List. But first, before we attend to such intricate systems to create in Wc3:WoW, we need to create smaller features that are easier and are also widely used, such as floating names, camera system, and movement system.

+1 vote   article: Still Not Dead, Just Slow
Craka_J Nov 26 2009, 10:34pm says:

He looks really depressed. So does his house.

+1 vote   media: Interiors
Craka_J Nov 20 2009, 12:38pm says:

Looks kind of like Freddy Krueger.

+1 vote   media: Playerable Characters
Craka_J Nov 20 2009, 12:27pm says:


+1 vote   media: new media
Craka_J Nov 9 2009, 12:10pm says:

This is Camp Narache. Some newer custom models aren't used in this shot though.

+1 vote   media: HDR & Bloom
Craka_J Nov 7 2009, 10:19pm replied:

HDR and Bloom are graphical effects. I'm not a programmer, so I can't provide exact details (Google ftw) but they both pretty much intensify bright colors and create a sort of glowing affect.

+3 votes   media: HDR & Bloom
Craka_J Nov 6 2009, 10:46am replied:

Not yet, but we will eventually add such a system. You'll be able to show weapons, shoulders, head, possibly chest, possibly hands, and back. Unsure about how we'll show off other parts like bracers, legs, feet, and chest.

+2 votes   media: Stormwind - Trade District
Craka_J Oct 9 2009, 3:36pm replied:

Totally agree on that one.

+1 vote   media: Shotgun Frame Animation Concept.
Craka_J Oct 9 2009, 8:34am says:

Reminds me of Unreal Tournament. Character models need improvement...

+1 vote   media: Alien Arena 2009 Trailer
Craka_J Oct 2 2009, 12:50pm says:

Not a single car even in park? This IS New York right?

+1 vote   media: Weekly Update Images September 28th, 2009
Craka_J Aug 17 2009, 10:26pm says:

Audio updates ftw.

+3 votes   media: Audio Update #0.5 August 17th
Craka_J Aug 6 2009, 11:27am says:

Character models will probably be made larger, since they seem a bit tiny.

+1 vote   media: Valley of Trials (In-Game)
Craka_J Aug 4 2009, 3:24pm says:

Definitely looks a lot better and accurate, however, if you're going for a total conversion that seeks to really recreate the Diablo III dungeon which was advertised in the gameplay video at Diablo III's website, there's way more to be done than what I can see you've done right now. I hate to be harsh, but when it comes to recreating stuff, I get picky. I left commentaries on just about all of the screenshots which should help you improve some parts of the mod.

+1 vote   article: Terrain Environment Revised
Craka_J Aug 4 2009, 9:21am says:

Pretty sure he has bear-claw boots on and a skull belt too.

+1 vote   media: Characters
Craka_J Aug 4 2009, 9:20am says:

Do his tattoos glow when you **** him off in the boss fight against this guy? If not, an Immolate spell would fit the spot.

+1 vote   media: Monsters
Craka_J Jun 27 2009, 12:04am says:

Feralas won't be coming around soon. Mulgore, Durotar, and maybe the Barrens and Elwyn Forest are areas you should be looking forward to though.

+1 vote   article: Terrain: Moving Forward
Craka_J Jun 14 2009, 1:04pm replied:

Can't. It's a part of the WarCraft III engine and the only way to recode it is if we use a third-party program, which would force anyone who wants to play the Wc3:WoW campaign without problems to run the same third-party program(s). RtC's third-party programs can make it possible, but we're trying to get as much progress done as possible without the use of third-party programs.

+1 vote   article: Quick Spell Bar
Craka_J May 22 2009, 8:44am replied:

Yeah, we'll try to make drop rates for certain things make sense in Wc3:WoW probably, since that was something that ****** me off too. :)

+1 vote   article: Questing System in the Works
Craka_J Apr 6 2009, 10:46pm says:

Reminds me of Frank Miller's comic style.

+1 vote   media: Roto5_Test
Craka_J Apr 2 2009, 10:53am replied:

Can't wait. ;)

+1 vote   article: April is Win
Craka_J Feb 9 2009, 11:02am replied:

Oh yeah, haven't updated that yet.

+2 votes   media: Stormwind - Bank
Craka_J Feb 8 2009, 2:17pm replied:

Thanks a lot cheese-ninja. Not all people have an E drive, so if you people use C drive for most of your games and applications, just replace the E: with a C:

It's a WinZip file, but later versions of Wc3:WoW will be WinRAR which can be downloaded for free at

+2 votes   download: First Wc3:WoW Demo EVER
Craka_J Feb 7 2009, 1:15pm replied:

It is extremely difficult to declare WHEN it will be completed. However, I and the rest of Condemned Entertainment assure you that we're actively developing the mod. We usually cannot do terrain and triggers at the same time, so we do that one at a time. Right now, the JASS scripter, HvO-Busterkomo, is working on the mod and has recently provided a list of stuff completed in the works.

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J Mar 19 2008, 11:59pm says:

Whoa, this movie makes the storyline I created so much more awesome and involved with the project. Great work and very good music choice as well. Thumbs up from me. ;)


+2 votes   media: Modern Warfare Storyline
Craka_J Sep 9 2007, 1:13am says:

Looks awesome! Ten times better than the old version in HL1 :D
Great work, and keep it up!

+1 vote   media: pimp
Offline Since
Dec 3, 2011
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day