Former Wc3:WoW lead developer, I am a freelance artist/writer that enjoys modding and even indie game development. I've done a lot of volunteer work in assisting indie games such as concept art, story design, team management, public relations, and more. Unfortunately, I cannot offer much for free anymore. If you feel interested in having me work for your game, please contact me!

Comment History  (60 - 90 of 626)
Craka_J
Craka_J Jan 9 2011, 3:42pm says:

Very nice improvements. All of them. The flags really stand out though - the color seems a bit... vibrant? Maybe throw in more dirt to it and some cat scratches on it.

PS: How about a litter box for cat city? :D

+1 vote     article: Aubrey's Overgrowth art video
Craka_J
Craka_J Dec 30 2010, 7:14pm says:

Disturbing. But I love the pose and the head.

+2 votes     media: Media Release 3
Craka_J
Craka_J Dec 15 2010, 4:56pm says:

There's no way this concept artist works on Dilogus. One of my favorites for concept art because his work is so realistic, yet imaginatively creative.

+2 votes     media: Media Release 2
Craka_J
Craka_J Dec 12 2010, 3:38am replied:

How about being more constructive with your criticism so the development team behind Dilogus can improve wherever necessary?

I personally think the big guy with the hammer looks disproportional. I know he's supposed to be a massive 'tank' type of guy, but his head doesn't fit his body right at all. The head is just way too small.

I like the other two though. :)

+6 votes     game: Dilogus: The Winds of War
Craka_J
Craka_J Dec 11 2010, 9:18pm says:

Very awesome concept artist. :]

+5 votes     media: Ardanom Camp
Craka_J
Craka_J Dec 11 2010, 9:17pm says:

Love this piece. Reminds me of the orc mountains in Dark Messiah Might & Magic.

+4 votes     media: Western Mountains
Craka_J
Craka_J Dec 5 2010, 1:16am says:

The animations seem a little slow and stiff and the particles of the smoke could use work, but for a pre-alpha, it's great. The art and design of the game so far looks really sick!

+10 votes     article: Jeklynn Heights Character Video (Pre-Alpha Game Footage)
Craka_J
Craka_J Dec 4 2010, 10:42pm says:

You're not a badguy unless you're shirtless with cutoff jeans.

+1 vote     media: Textured/Rendered
Craka_J
Craka_J Dec 4 2010, 10:37pm says:

I noticed the knee pad on the left (his right) is straight like the other one. When you twist your leg, the knee moves too and would shift the knee pad with it.

+1 vote     media: Updated Resistance Body
Craka_J
Craka_J Dec 4 2010, 10:29pm says:

"not just releasing pretty pictures each week."
I'm liking this already.

+5 votes     article: The Rising MOD - Beta Gameplay Part 2 of 3
Craka_J
Craka_J Dec 4 2010, 10:28pm says:

I'm not entirely positive, but shouldn't the slogan "When All Have Fallen, Will You Rise?" instead be "When All Has Fallen, Will You Rise?" (difference is Have and Has)

+2 votes     mod: The Rising
Craka_J
Craka_J Dec 4 2010, 10:26pm says:

Intense. I like the flares idea. Does the flashlight still exist?

0 votes     media: Beta Gameplay - Part 2
Craka_J
Craka_J Dec 1 2010, 8:39am replied:

StarCraft 2 mods are limited to 50mb maximum. Wc3:WoW is currently about 70mb. Therefore, it'd be impossible to recreate World of Warcraft to the extent we wish in StarCraft 2.

+2 votes     mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Nov 30 2010, 4:12pm says:

Voted.

+1 vote     game: Jeklynn Heights
Craka_J
Craka_J Nov 29 2010, 12:08am says:

Those last two pistols looked like shotguns or rifles. o.O

0 votes     article: Two better than one.
Craka_J
Craka_J Nov 28 2010, 1:06pm says:

Most realistic pistol sounds I've heard in a game to date. Big kudos.

+2 votes     article: The Rising MOD - New Reloading System
Craka_J
Craka_J Nov 28 2010, 1:02pm says:

Great job on the new gun on the right.

+2 votes     media: Beta 3.5 new weaponry and dual wield combinations
Craka_J
Craka_J Nov 27 2010, 6:31pm replied:

No. I will never release any mod I am working on for no reason, 'just because it's old.'

+1 vote     mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Nov 27 2010, 4:14am says:

Hell, it's about time!

+3 votes     article: HL2: Wars Multiplayer Beta 1.0 Released!
Craka_J
Craka_J Nov 26 2010, 5:04am replied:

Dead? No. I actually have confidence now that the life of the mod will spring back up and be active once again. Right now, Misha is working on a player model for the Tauren race. It's great so far and I'm helping him test the attachment points and refer different animations to use for it from pre-existing animated models in WarCraft III such as the Peon's death animation.

+1 vote     article: New Direction
Craka_J
Craka_J Nov 25 2010, 12:01am says:

No jump-kick knockout tests?! :O

I liked the knockout where he pretty much breaks his back on the concrete lol.

+3 votes     media: Heavy ragdoll knockouts test
Craka_J
Craka_J Nov 23 2010, 2:36am replied:

I'm not after votes. :]

+1 vote     mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Nov 22 2010, 8:39pm buried:

(buried)

Modern Warfare 2 inspired, I'm guessing. Limping around the crash-site and all that.

-43 votes     media: Half-Life 2 Wars Overrun Gamemode Trailer.
Craka_J
Craka_J Nov 22 2010, 8:37pm says:

A new News post has been made on this profile. Please wait patiently as the Mod DB staff work on authenticating it.

+1 vote     mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Nov 22 2010, 9:25am says:

I personally think the original HL1 and HL2 music fit better than this new stuff. :P

+2 votes     media: Overrun
Craka_J
Craka_J Nov 21 2010, 5:14pm says:

Looks great! Curious how this will work out in an RTS. :D

+1 vote     media: Capture the flag
Craka_J
Craka_J Nov 21 2010, 5:13pm says:

Anthilation!

+2 votes     media: Annihilation
Craka_J
Craka_J Nov 20 2010, 7:01pm says:

Shadows of the zombies is blue?

+4 votes     media: Extra Screenshots
Craka_J
Craka_J Nov 17 2010, 10:30pm says:

Much better. ;)

+1 vote     media: AKM Day Two (image 2)
Craka_J
Craka_J Nov 17 2010, 2:12am says:

The beard will be missed.

+1 vote     article: Beard Destruction is Imminent
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