Former Wc3:WoW lead developer, I am a freelance artist/writer that enjoys modding and even indie game development. I've done a lot of volunteer work in assisting indie games such as concept art, story design, team management, public relations, and more. Unfortunately, I cannot offer much for free anymore. If you feel interested in having me work for your game, please contact me!

Comment History  (600 - 626 of 626)
Craka_J
Craka_J Apr 3 2011, 1:35am says:

It is not a joke. It is two days passed April Fools day, and I am clarifying that it is indeed the actual mod.

+1 vote   article: Released
Craka_J
Craka_J Jan 23 2011, 2:50am says:

Really like the new alien ambiance.

+1 vote   article: NS2HD Spotlight - Alien atmosphere
Craka_J
Craka_J Jan 19 2011, 2:16am says:

Awesome astronauts vs dinosaurs? I'd track it if there was actual screenshots, besides a straightforward title.

+1 vote   download: The Awesome Astronauts vs Dinosaurs
Craka_J
Craka_J Dec 15 2010, 4:56pm says:

There's no way this concept artist works on Dilogus. One of my favorites for concept art because his work is so realistic, yet imaginatively creative.

+2 votes   media: Media Release 2
Craka_J
Craka_J Nov 29 2010, 12:08am says:

Those last two pistols looked like shotguns or rifles. o.O

0 votes   article: Two better than one.
Craka_J
Craka_J Nov 22 2010, 9:25am says:

I personally think the original HL1 and HL2 music fit better than this new stuff. :P

+2 votes   media: Overrun
Craka_J
Craka_J Nov 21 2010, 5:14pm says:

Looks great! Curious how this will work out in an RTS. :D

+1 vote   media: Capture the flag
Craka_J
Craka_J Nov 20 2010, 7:01pm says:

Shadows of the zombies is blue?

+4 votes   media: Extra Screenshots
Craka_J
Craka_J Nov 17 2010, 2:12am says:

The beard will be missed.

+1 vote   article: Beard Destruction is Imminent
Craka_J
Craka_J Oct 26 2010, 7:54pm says:

StarCraft 2 is extremely limited. And Blizzard Entertainment intended it to be that way. It's just like with WarCraft III: The Frozen Throne; you can mod it, but once they roll in the expansions for StarCraft, then the full potential of modding StarCraft 2 will be revealed.

There is much more content for modders in WarCraft III than with StarCraft 2. That's just one reason why I decided not to move forward with the new engine.

+1 vote   article: Checking In
Craka_J
Craka_J Oct 26 2010, 6:10pm says:

Completely understandable, as well as unfortunately disappointing. The modding community and player-base of WarCraft III is dying rapidly ever since StarCraft II's release, so lack of motivation and/or interest is understandable.

Hopefully things get sorted out eventually and the project recontinues. Otherwise, good luck with whatever else you approach.

+2 votes   article: Informative Update
Craka_J
Craka_J Oct 7 2010, 3:00pm says:

The middle one is insane.

+3 votes   media: Old graphics for Crusader's Quests Set 3
Craka_J
Craka_J Oct 3 2010, 7:06pm says:

Have a TNT box drop down, count down, and then explode out the words ANM PRODUCTIONS. That would look cool I think.

If you execute it the right way. ;)

+2 votes   media: ANM Productions - Logo - 2010 - Special Version
Craka_J
Craka_J Oct 2 2010, 11:47pm replied:

lmao

+1 vote   media: Infected
Craka_J
Craka_J Jul 10 2010, 1:42am says:

Turns out the bags system won't work. In fact, I don't think we'll be able to allow players to view their inventory AND the environment at the same time. There's a lot of possible things that can go wrong with it, so we're just going to have to stick with an inventory that takes up the entire screen; a fullscreen inventory.

+1 vote   article: Preparing Alpha BETA
Craka_J
Craka_J Jul 5 2010, 10:53pm says:

Oh yeah, they did get rid of the rain! I kind of liked it but I guess it was unnecessary since it didn't look all that great and caused performance issues. I think I like it better this way anyway. :D

+1 vote   media: Beta 3.0 map rotation review
Craka_J
Craka_J Jul 4 2010, 4:14pm says:

Rofl'd at the alien puking them out and how it runs away. :D

+4 votes   media: Gorge hydra video
Craka_J
Craka_J Jul 3 2010, 7:31pm says:

Those tiles are really impressive!

+1 vote   media: Screenshot
Craka_J
Craka_J Jun 27 2010, 1:02pm says:

I've gotten a few yeses so far and no one has said otherwise just yet. However I'm going to need more than just a few people to say they want podcasts.

More feedback from you Mod DB users would be entirely appreciated!

+1 vote   article: Podcasts
Craka_J
Craka_J Jun 17 2010, 3:08pm replied:

Nah, she's just really constipated.

-4 votes   media: L4D Mod.. Fotomontaje
Craka_J
Craka_J Jun 16 2010, 8:57pm says:

IMMA FIRIN' MA LAZ0RZ

+5 votes   media: Desmatosuchus Firing
Craka_J
Craka_J Jun 16 2010, 8:56pm says:

Will Hitler be an end-game fightable boss that rides a T-Rex equipped with heat-seeking rocket launchers and MG42s? That'd be funny AND awesome lol

+3 votes   media: Desmatosuchus
Craka_J
Craka_J Jun 4 2010, 6:20pm says:

Looks like he's playing peek-a-boo or hide-and-seek behind that tree there. :D

+2 votes   media: Never Alone Background Fixed
Craka_J
Craka_J May 29 2010, 12:17pm says:

Lego NS2 ftw.

+4 votes   article: Friday Update - Build 148, Jetpacks and...Legos?
Craka_J
Craka_J May 4 2010, 3:03pm replied:

I have no clue. It may be from downloading mods or visiting mod websites or something like that.

+1 vote   article: Virus Kills The Mod
Craka_J
Craka_J Apr 26 2010, 1:18am replied:

Thanks!

+1 vote   article: SC2:WoW?
Craka_J
Craka_J Apr 1 2010, 10:38pm replied:

I have no idea what you guys are talking about! What day is it?

+2 votes   article: Major Development Breakthrough
Craka_J
Craka_J Mar 20 2010, 7:16am says:

I liked this podcast. I look forward to more of these!

+2 votes   article: Friday Update - Podcast 28
Craka_J
Craka_J Mar 5 2010, 8:34am replied:

I get what you mean, but getting the visuals down first is actually pretty important at the moment. More eye-candy is good eye-candy!

+2 votes   article: Back To Coding
Craka_J
Craka_J Mar 3 2010, 11:17pm says:

Just like the Barbarian demo video. Great job!

+1 vote   media: Destructable Environment
Craka_J
Craka_J Feb 19 2010, 6:19pm says:

Looks great and all, but I have a feeling that you show off too many renders. How about some in-game shots so we can really see how it looks? :)

+1 vote   media: New Knights Convent Model:
Craka_J
Craka_J Jan 28 2010, 8:47am says:

Reminds me of the old Doom covers.

+2 votes   media: E.Y.E artwork
Craka_J
Craka_J Jan 26 2010, 8:20am says:

Will try my best yet again tonight to release another work-in-progress.

+1 vote   article: Whoa!
Craka_J
Craka_J Jan 25 2010, 5:56pm says:

There's actually two tiles being used. A darker orange cracked earth tile and a lighter orange cracked earth tile. The lighter tile is used for roads and parts of mountains, while the darker covers just about the rest. I'm thinking about finding someone to retexture the tiles though to look more accurate to World of Warcraft and to look more differentiated, since I've received a lot of feedback regarding the repetitive look our tiles have at the moment. More small little details will be added, but I will not be adding newer details that you would not find in World of Warcraft.

Oh and those big walls are orange rocky walls in World of Warcraft, so I might redo that...

+1 vote   media: Valley of Trials Exit WIP
Craka_J
Craka_J Jan 25 2010, 1:45pm replied:

Hmm... never heard of that before. Thanks for the reference!

+1 vote   article: Weekend Terrain Progress
Craka_J
Craka_J Jan 15 2010, 9:59am replied:

Tristam was a destroyed village/town in Diablo II. Nothing there but demons and a corpse that drops Wirts Leg.

+1 vote   article: Tristram Concepts
Craka_J
Craka_J Jan 14 2010, 8:49am replied:

Thanks a lot!
The next release might not be soon enough though.

+1 vote   article: Finally Compatible With 1.24
Craka_J
Craka_J Jan 12 2010, 11:53pm replied:

Interesting idea. Just don't place them too much around the level(s) because it could be a real pain in the *** sometimes if you get swarmed on top of one or if you're a healer and for some retarded reason stop on a spike trap to heal. :D

+1 vote   media: Revised terrain concept
Craka_J
Craka_J Dec 19 2009, 4:57pm replied:

Download and use at your own risk. :P

+1 vote   article: HDR & Bloom Released
Craka_J
Craka_J Dec 2 2009, 10:34am replied:

A bag system IS on our To Do List. But first, before we attend to such intricate systems to create in Wc3:WoW, we need to create smaller features that are easier and are also widely used, such as floating names, camera system, and movement system.

+1 vote   article: Still Not Dead, Just Slow
Craka_J
Craka_J Nov 26 2009, 10:34pm says:

He looks really depressed. So does his house.

+1 vote   media: Interiors
Craka_J
Craka_J Nov 20 2009, 12:38pm says:

Looks kind of like Freddy Krueger.

+1 vote   media: Playerable Characters
Craka_J
Craka_J Nov 20 2009, 12:27pm says:

Mole!

+1 vote   media: new media
Craka_J
Craka_J Nov 9 2009, 12:10pm says:

This is Camp Narache. Some newer custom models aren't used in this shot though.

+1 vote   media: HDR & Bloom
Craka_J
Craka_J Nov 7 2009, 10:19pm replied:

HDR and Bloom are graphical effects. I'm not a programmer, so I can't provide exact details (Google ftw) but they both pretty much intensify bright colors and create a sort of glowing affect.

+3 votes   media: HDR & Bloom
Craka_J
Craka_J Nov 6 2009, 10:46am replied:

Not yet, but we will eventually add such a system. You'll be able to show weapons, shoulders, head, possibly chest, possibly hands, and back. Unsure about how we'll show off other parts like bracers, legs, feet, and chest.

+2 votes   media: Stormwind - Trade District
Craka_J
Craka_J Oct 9 2009, 3:36pm replied:

Totally agree on that one.

+1 vote   media: Shotgun Frame Animation Concept.
Craka_J
Craka_J Oct 9 2009, 8:34am says:

Reminds me of Unreal Tournament. Character models need improvement...

+1 vote   media: Alien Arena 2009 Trailer
Craka_J
Craka_J Oct 2 2009, 12:50pm says:

Not a single car even in park? This IS New York right?

+1 vote   media: Weekly Update Images September 28th, 2009
Craka_J
Craka_J Aug 17 2009, 10:26pm says:

Audio updates ftw.

+3 votes   media: Audio Update #0.5 August 17th
Craka_J
Craka_J Aug 6 2009, 11:27am says:

Character models will probably be made larger, since they seem a bit tiny.

+1 vote   media: Valley of Trials (In-Game)
Craka_J
Craka_J Aug 4 2009, 3:24pm says:

Definitely looks a lot better and accurate, however, if you're going for a total conversion that seeks to really recreate the Diablo III dungeon which was advertised in the gameplay video at Diablo III's website, there's way more to be done than what I can see you've done right now. I hate to be harsh, but when it comes to recreating stuff, I get picky. I left commentaries on just about all of the screenshots which should help you improve some parts of the mod.

+1 vote   article: Terrain Environment Revised
Craka_J
Craka_J Aug 4 2009, 9:21am says:

Pretty sure he has bear-claw boots on and a skull belt too.

+1 vote   media: Characters
Craka_J
Craka_J Aug 4 2009, 9:20am says:

Do his tattoos glow when you **** him off in the boss fight against this guy? If not, an Immolate spell would fit the spot.

+1 vote   media: Monsters
Craka_J
Craka_J Jun 27 2009, 12:04am says:

Feralas won't be coming around soon. Mulgore, Durotar, and maybe the Barrens and Elwyn Forest are areas you should be looking forward to though.

+1 vote   article: Terrain: Moving Forward
Craka_J
Craka_J Jun 14 2009, 1:04pm replied:

Can't. It's a part of the WarCraft III engine and the only way to recode it is if we use a third-party program, which would force anyone who wants to play the Wc3:WoW campaign without problems to run the same third-party program(s). RtC's third-party programs can make it possible, but we're trying to get as much progress done as possible without the use of third-party programs.

+1 vote   article: Quick Spell Bar
Craka_J
Craka_J May 22 2009, 8:44am replied:

Yeah, we'll try to make drop rates for certain things make sense in Wc3:WoW probably, since that was something that ****** me off too. :)

+1 vote   article: Questing System in the Works
Craka_J
Craka_J Apr 6 2009, 10:46pm says:

Reminds me of Frank Miller's comic style.

+1 vote   media: Roto5_Test
Craka_J
Craka_J Apr 2 2009, 10:53am replied:

Can't wait. ;)

+1 vote   article: April is Win
Craka_J
Craka_J Feb 9 2009, 11:02am replied:

Oh yeah, haven't updated that yet.

+2 votes   media: Stormwind - Bank
Craka_J
Craka_J Feb 8 2009, 2:17pm replied:

Thanks a lot cheese-ninja. Not all people have an E drive, so if you people use C drive for most of your games and applications, just replace the E: with a C:

It's a WinZip file, but later versions of Wc3:WoW will be WinRAR which can be downloaded for free at www.rarlabs.com

+2 votes   download: First Wc3:WoW Demo EVER
Craka_J
Craka_J Feb 7 2009, 1:15pm replied:

It is extremely difficult to declare WHEN it will be completed. However, I and the rest of Condemned Entertainment assure you that we're actively developing the mod. We usually cannot do terrain and triggers at the same time, so we do that one at a time. Right now, the JASS scripter, HvO-Busterkomo, is working on the mod and has recently provided a list of stuff completed in the works.

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Mar 19 2008, 11:59pm says:

Whoa, this movie makes the storyline I created so much more awesome and involved with the project. Great work and very good music choice as well. Thumbs up from me. ;)

~Craka_J

+2 votes   media: Modern Warfare Storyline
Craka_J
Craka_J Sep 9 2007, 1:13am says:

Looks awesome! Ten times better than the old version in HL1 :D
Great work, and keep it up!

+1 vote   media: pimp
Craka_J
Craka_J Feb 8 2009, 5:28am replied:

WarSoc is the program we will most likely end up using to make Wc3:WoW multiplayer. There's one other program that might work, but we aren't sure enough yet.

Just to let everyone know, we have two forums. One is our official forum (http://www.wc3wow.net78.net) and the other is our respected hosted forum, compliments to the Hive Workshop WC3 Modding Community. (http://www.hiveworkshop.com/forums/f350/)

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Feb 8 2009, 4:48am replied:

Thanks a lot, nataliaoaks. Modding and developing games is a passion of mine that is growing more and more (Can't wait for StarCraft 2!) and just for the record, it's been over three years. Quite a while. However, this project has met many idle moments where crucial developers that I rely on end up leaving or something like that. However, I assure you all that you can definitely expect an even greater full-time dedication towards this project from me after seeing how much attention Wc3:WoW got within less than a week at the world's largest mod site. Rank 3! That's insane! Thank you all and I guarantee your anticipation will be fulfilled on the mod's release!

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Feb 7 2009, 11:43pm replied:

To better elaborate, the loading screens we use will not be of orcs and humans fighting nor will it be any of the default WarCraft III loading screens. Instead, we'll use the ones from World of WarCraft. For example on how these are used, lets say you're zoning into an instance; this case, we'll use Ragefire Chasm as an example instance. Instead of showing a loading screen that is similar to the one above, the actual Ragefire Chasm loading screen!

+1 vote   media: Loading Screen
Craka_J
Craka_J Feb 7 2009, 11:37pm replied:

Thank you. :)

+1 vote   media: Orgrimmar Entrance WIP
Craka_J
Craka_J Feb 7 2009, 1:22pm replied:

THAT is something we do not know for sure. However, it is possible with the use of a special third party program. There's a program that's been in development for a really long time called "WarSoc" which is meant to bend the limits of the WarCraft III World Editor and then some. One of its features allows the making of campaigns to be multiplayer and maps that allow players to join even after the game has started.

But in short, we simply do not know how long it will be until the program is finished - if it ever does - but at least on single player we've added what we call "Player Bots". These Player Bots are simply computer controlled 'heroes' or classes that roam the lands of Wc3:WoW doing pretty much normal things you'd see a real player doing: grinding xp, quests, ganking, etc.

At the moment, the AI is very poor for most classes, but in my opinion the Rogues are the most advanced. Sometimes when I playtest the mod, an Alliance Player Bot Rogue will suddenly pop up behind me and backstab. They go stealth, then try to surprise attack. It can be very effective when you're busy concentrating on mobs.

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Feb 6 2009, 11:41pm replied:

Both Horde and Alliance will be playable. As to whether which races and classes will be playable in the public demo we hope to release, I cannot clarify just yet. We're trying to include all races except for the Undead, Gnomes, and Dwarves. Humans and Night Elves will most likely make it in there, but we've been working hard already on Elwyn Forest and Stormwind terrains, so you can definitely expect updates about those areas later on.

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J
Craka_J Feb 5 2009, 11:24pm says:

Oh look, my favorite company in the game development industry! Blizzard Entertainment all the way.

+2 votes   group: Blizzard Entertainment
Craka_J
Craka_J Feb 5 2009, 11:19pm replied:

Actually, in the Modern Warfare backstory, the United States is actually the side which is presumably the good side, being that they're fighting Russia for their sudden ruthless biological warfare declarations upon parts of Europe. The United States doesn't support biological or nuclear warfare (unless truly needed) and the fact that Russia is abusing the use of nuclear and biological missiles launched into other countries for destructive purposes went strongly against the policies.

Because Russia launched powerful missiles into SEVERAL countries to weaken them to perhaps conquer them easier, the United States saw the Russian Federation to be a huge threat and that aggressive force was totally necessary to overcome the war-hungry Russian dictatorship.

+1 vote   media: Modern Warfare Storyline
Craka_J
Craka_J Jan 26 2009, 11:36am says:

I tested it and loved it; pretty awesome how the soldiers intelligently walk alongside buildings in a line. Little things like that make me give you props, man. Kudos!

Haven't tried it online yet though.

+1 vote   download: Modern Warfare 1.01 BETA
Craka_J
Craka_J Jan 17 2009, 8:20pm says:

The new menu looks way better. To be honest, I'm glad Modern Warfare was lost before; because now you're making it look even better! What is that timer thing there with "5%" on it?

~Craka_J

+1 vote   media: Modern Warfare Menu layout (Alpha)
Craka_J
Craka_J Mar 21 2008, 10:21pm says:

Well at least we now know that even a large group of helicopters don't stand a chance against a base's defense. :D

~Craka_J

+1 vote   media: Projectile System 3 (Final)
Craka_J
Craka_J Mar 9 2008, 2:09pm says:

Very, very poor quality. Had to watch this video twice to see that this video was trying to demonstrate how units talk with the floating text above their heads.

~Craka_J

+1 vote   media: Modern Warfare Smooth Fog
Craka_J
Craka_J Mar 7 2008, 7:02pm says:

Storyline for Modern Warfare completed and uploaded.

~Craka_J

+1 vote   mod: Modern Warfare
Craka_J
Craka_J Mar 7 2008, 6:56pm says:

Awesome! I'm glad you decided to add the Gunship, like the "Death From Above" mission in Call of Duty 4, as a tactical weapon available in Modern Warfare.

~[b]Craka_J[/b]

+1 vote   media: Alpha Screenshot
Craka_J
Craka_J Feb 25 2008, 6:44pm says:

When this project is completed, do you plan on releasing all models and skins and other content to the public?

Will you allow other modders to modify your map once it has been released? (Which I have no intentions of)

~Craka_J

+1 vote   mod: Modern Warfare
Craka_J
Craka_J Oct 21 2007, 2:51am says:

Oops! Forgot to include a link leading to the forum. Well anyway, here it is:
Z3.invisionfree.com
~Craka_J

+1 vote   mod: Project Apocalypse
Craka_J
Craka_J Oct 21 2007, 2:49am says:

Lately, we've had a lot of great progress on the terrain with Apocalypse. It is about 80% done and we've been working on it very often.
Since we need a more official forum, I've created one for the project. It will include all of the latest information and you might even perhaps come across some information that has not been announced on the website yet either!

So therefore I highly recommend those of you who are fans of Apocalypse register at the forum and try to be as active as possible. If we know we have an active fan-base posting comments and questions, we'll be more motivated to announce HOT stuff!
~Craka_J

+1 vote   mod: Project Apocalypse
Craka_J
Craka_J Oct 6 2007, 11:50pm says:

Sadly, Punisher_X has cancelled this project once he had taken over. But greatfully, I have taken over and have recontinued the project. So no worries. The only thing is though, is that this mod won't be a remake or tribute of NOTD. I plan on making a mod with a slightly new type of game style. Well, some of the aspects are based off of other games and mods, but it will also have it's own unique touches to it, to keep it interesting and fun to play.

So far, the only people who are a part of the team are me (Craka_J) as a terrainer and now leader once again of Apocalypse, Ragingspeedhorn whose a back-up terrainer, and most importantly, our only scripter DaFranker. We're in need of modelers, skinners, and professional JASS scripters who plan to dedicate their time towards Apocalypses progression.
If you're interested, feel free to e-mail me at: Craka_J@hotmail.com
~Craka_J

+1 vote   mod: Project Apocalypse
Craka_J
Craka_J Sep 20 2007, 8:40pm says:

Hey guys! I've been playing BrainBread for about 3-4 years now and I've been watching BrainBread: Source's progression on websites and forums. The progress is moving very slowly in my opinion, although the outcome is very good and impressive and makes me more and more anxious to play BrainBread: Source.
Anyway, I wanted to ask you (The members whom are working on BrainBread: Source) multiple questions regarding the progress and what we can expect and so on...
1) One website says that the project is 60% complete. But here it says 40% complete. Just curious which is correct.

2) I also read somewhere that the release date is 2015. Please tell me that is a mistake!

3) What is the planned release date?

4) Will you be posting more screenshots of maps, landscapes, character models, etc. soon?

5) Will there be any new stuff in 'BrainBread: Source' that was never in BrainBread v1.2?

6) Will there be more than one boss? I think we've killed Bob the zombie mutant quite enough!

7) Will there be any new skills in BrainBread: Source?

8) Will there be any new player-characters to choose?
Thanks for having the patience to read and answer each of these questions in advance;
~Craka_J

+1 vote   mod: BrainBread 2
Craka_J
Craka_J Sep 23 2007, 3:40pm says:

I'd like to see some more screenshots of maps. So far I've seen only two or three screenshots of BrainBread: Source! I'd love to see some more maps, and would even more love to see source versions of BB 1.2 maps.

+1 vote   mod: BrainBread 2
Craka_J
Craka_J Jun 24 2007, 1:58pm says:

Sorry, there is no "About Page" :P, I meant FAQ page.
Heh, getting confused with my other project's website layout.

+1 vote   mod: Project Apocalypse
Craka_J
Craka_J Jun 24 2007, 1:56pm says:

Actually, Punisher, if you think about it, it's not so much of a set-back anymore. If anything, the fact that we missed the release date is the set-back. I say this because in my opinion, the mod turned out alot better than before; atleast so it seems. I'll try to get some terrain done today and work on the website a bit more. I've already replaced two images in the Screenshots page and added a Fan-Art picture. I decided not to add the model pictures since we have limited image space in the Screenshots page and showing a couple models isn't much of a direct promotion towards the mod it self since we'll probably release all of these models eventually. To those who have forgotten or have not heard of the website or it's link, I'd suggest going to: Freewebs.com
It's nothing impressive, but it holds the basic layout about the game and more information will be added later on today. I'm not positive, but I think one of our members is remaking the website with a different URL and better site layout. The link will be announced when it is ready and functioning properly.
And I also highly recommend you visit the forums often; it's probably the best way to stay updated with what is going on.
Music was added to the website, only on two pages though. (The Homepage and The Team page.)
About page is being worked on now and should have quite a bit more information added in a half-hour from now.
I've also updated The Team page by adding more people to credits.
I and the rest of the Apocalypse Modding Team greatly appreciate our support and comments. If you wish to help with JASS, Modelling, Skinning, or composing music, please contact either me at: Craka_J@Hotmail.com or Punisher_X at: Punisher_Gx2@Hotmail.com
-Craka_J

+1 vote   mod: Project Apocalypse
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