Former Wc3:WoW lead developer, I am a freelance artist/writer that enjoys modding and even indie game development. I've done a lot of volunteer work in assisting indie games such as concept art, story design, team management, public relations, and more. Unfortunately, I cannot offer much for free anymore. If you feel interested in having me work for your game, please contact me!

Comment History  (30 - 60 of 626)
Craka_J Jul 31 2011, 4:56pm says:

Excellent job. The pirate ships add a lot to the atmosphere.

+1 vote   media: N.Sanity Beach (Final Version)
Craka_J Apr 8 2011, 9:16am replied:

It includes sound effects, voices, music, custom models, custom textures, over 10 maps, some sloppy excess code from 1.5, and more. So yeah, sorry about that! It's a single-player campaign, so the file size was something we didn't really care much about.

+2 votes   download: Wc3:WoW - Version 2.0 [BETA]
Craka_J Apr 8 2011, 8:14am says:

Multi-colored text = FUN!

+3 votes   media: Fun Stuff vs Not-So-Fun Stuff
Craka_J Apr 1 2011, 2:39pm says:

Cool interviews :D

+1 vote   article: NS2HD Video Interview - Episode One
Craka_J Feb 12 2011, 7:20pm replied:

The picture is clearer, so I'm guessing they updated the graphics or something in the game in this screenshot, or the image is just bigger.

0 votes   media: In game screenshots
Craka_J Dec 30 2010, 7:14pm says:

Disturbing. But I love the pose and the head.

+2 votes   media: Media Release 3
Craka_J Nov 25 2010, 12:01am says:

No jump-kick knockout tests?! :O

I liked the knockout where he pretty much breaks his back on the concrete lol.

+3 votes   media: Heavy ragdoll knockouts test
Craka_J Nov 22 2010, 8:39pm buried:


Modern Warfare 2 inspired, I'm guessing. Limping around the crash-site and all that.

-43 votes   media: Half-Life 2 Wars Overrun Gamemode Trailer.
Craka_J Nov 21 2010, 5:13pm says:


+2 votes   media: Annihilation
Craka_J Nov 17 2010, 12:00am says:

Hey look! A game development team that actually takes the time to fix a bunch of bugs instead of 3 at a time!

Kudos for making use of the beta phase. lol

+3 votes   article: Alpha Build 154 Released
Craka_J Nov 16 2010, 2:46am says:

Wow, wolves are ******* badass! More wolf videos! :D

+4 votes   article: Overgrowth Alpha Video #3
Craka_J Oct 24 2010, 12:43pm says:

The only thing I didn't really like is how the John voice actor kind of was too enthusiastic with everything he said. He'd say things that would usually imply they are worried or whatever, but he more or less sounded sarcastic because there was so much enthusiasm put into it... or not enough. The microphone quality wasn't awesome either, but it wasn't that bad.

Other than that it was fun and cool.

+1 vote   article: ~ 1187 Review ~
Craka_J Oct 23 2010, 3:07am says:

A skybox would be nice. :P

+1 vote   media: Zombies beta demo v0.72
Craka_J Oct 18 2010, 9:21pm says:


+1 vote   media: Alchemilla v 1.1
Craka_J Oct 9 2010, 1:59am replied:


+1 vote   article: WoW Arena Future
Craka_J Oct 7 2010, 6:09pm replied:

Awesome! Thanks.

+2 votes   download: Vindictus Client
Craka_J Oct 7 2010, 2:05pm says:

Definitely trying it out. Will characters be wiped after the Open BETA is over and the full game is released?

+3 votes   download: Vindictus Client
Craka_J Oct 6 2010, 2:16pm replied:

Maybe it's just a lot of Koolaid.

+2 votes   media: Primal Carnage-Concept Art
Craka_J Sep 24 2010, 10:50pm replied:

You're ******* a mule.

+6 votes   media: v3 pre release pics
Craka_J Jul 5 2010, 10:51pm says:

Is it floating above the water?

+3 votes   media: Beta 3.0 map rotation review
Craka_J Jul 4 2010, 4:18pm replied:

lol same. Great update guys!

+1 vote   article: Hydra Reveal
Craka_J Jun 17 2010, 3:16pm says:

Wow! I can tell this mod is gonna be great!

I lol'd.

+1 vote   media: Sarge Concept Art
Craka_J Jun 17 2010, 1:05am says:

Don't really like his hair in the front.

+2 votes   media: Half-Life Episode Two Gallery
Craka_J Jun 16 2010, 9:01pm replied:

I personally think it was the renaissance pants he's wearing. I know I'd stop to stare and say "what the hell is he wearing" too during World War II on a battlefield for enough time to get shot in the face.

+1 vote   media: Jakob Frank
Craka_J Jun 16 2010, 8:57pm says:

Oh look! You get to give dinosaurs bear hugs too!

+4 votes   media: Raptor Pounce
Craka_J Jun 2 2010, 11:50am says:

Awesome filter!

+1 vote   media: Update Images May/April 2010
Craka_J May 28 2010, 6:57pm replied:

Dustwallow Marsh in Kalimdor, next to The Barrens.

+1 vote   media: Theramore
Craka_J May 15 2010, 1:48pm says:

Reminds me of the Medieval: Total War's campaign map.

+1 vote   media: overview map
Craka_J May 8 2010, 8:06pm replied:

Patience is a virtue. ;-)

+2 votes   article: NS2 Engine Test and Tools Just Launched on Steam!
Craka_J May 7 2010, 10:00am replied:

Thanks. Happy to have your support again. :)

+1 vote   article: God Bless "Repair"
Craka_J Apr 12 2010, 9:46am says:

Demo? Yum! Will it be Single Player only, Multiplayer only, or both?

+1 vote   article: Lack of Updates
Craka_J Mar 2 2010, 10:45am replied:

If you mean if we'll be using the same model and just swap textures for it in-game, then it is very unlikely since I don't think it's doable; Forgotten_Warlord says we might be able to do that though by making the textures change via animations, but isn't completely sure if that can be done - at least with attachments in WarCraft III.

+2 votes   article: Back To Coding
Craka_J Jan 30 2010, 5:38pm replied:

We mainly just need modelers and texture artists. Though, a good animator would be awesome to have too!

+1 vote   article: Terrain Progress!
Craka_J Jan 30 2010, 4:45am replied:

Thanks. Still quite a bit to go though.

+2 votes   media: Valley of Trials WIP
Craka_J Jan 29 2010, 3:31pm says:

Just physical appearance. Though you can see your character's equipment (weapons & armor) in the game.

+1 vote   article: Character Creation?
Craka_J Jan 26 2010, 8:28am replied:

Actually, if you click View Original:

You can see that I've placed several Mottled Boars, a Lazy Peon, and a Horde Grunt. The other units are too far to make-out what they are.

Glad you guys liked it!

+1 vote   media: Valley of Trials WIP
Craka_J Jan 25 2010, 10:42am replied:

False alarm; it's not a virus.

+1 vote   media: Valley of Trials WIP
Craka_J Jan 25 2010, 10:37am replied:

Yeah. Thinking of getting someone to retexture the tiles for Durotar; I noticed that Durotar has more of a dark orangish dirt style rather than a cracked red earth style.

+1 vote   article: Weekend Terrain Progress
Craka_J Jan 13 2010, 8:17am says:

So, the physics in this mod works more as a pushback type of system when they take damage that kills them and throws them in the air or is it going to be more than just that? Or am I wrong completely? :P

+1 vote   media: Ingame screen
Craka_J Jan 12 2010, 11:51pm says:

Looks similar to the catacombs boss fight area with Andariel from Diablo II. In other words, looks really, really awesome!

+1 vote   media: Revised terrain concept
Craka_J Jan 7 2010, 7:12am says:

I still play Fistful of Frags. Though Call of Duty and Left 4 Dead 2 have my attention now since Christmas. Fistful of Frags is definitely the best Western multiplayer game though. It pretty much has no competition as far as multiplayer westerns go, as far as I am aware of...

+3 votes   article: Dead mods go to... top 100.
Craka_J Dec 18 2009, 8:55am replied:

Thanks for the tip!

+1 vote   article: HDR & Bloom Released
Craka_J Dec 17 2009, 9:31pm says:

The bot you were spectating looked a bit too good lol.

+2 votes   article: Second anniversary and server patch released.
Craka_J Dec 14 2009, 7:38pm says:

Can we set the house on fire, like in the Sims? :D

+1 vote   media: Roller on dought
Craka_J Nov 26 2009, 10:37pm says:

The texture for the silver part of the can can use some work, but teh red and text looks good.

Also, you should really consider retexturing the blinds to look more modern. I guess white would be a good color, since it goes with a lot of other colors.

+1 vote   media: Spray on insect
Craka_J Nov 22 2009, 4:43am says:

His head looks too small for his body and his skin and clothes from the neck down look like they were drawn from a cartoonist in Photoshop.

+3 votes   media: Ian Malcolm (Still WIP)
Craka_J Nov 20 2009, 8:48am replied:

The proper directory (at least on most computers) is "C:\Program Files\WarCraft III\Campaigns\"

+2 votes   member: Craka_J
Craka_J Nov 9 2009, 12:18pm says:

You can see the zeppelin tower at the far right. At the moment, it's the same building as the Wyvern Tower in Orgrimmar, but you cannot ride the zeppelins yet anyway, so it doesn't matter too much.

+1 vote   media: Orgrimmar Entrance WIP
Craka_J Nov 9 2009, 12:13pm replied:

It's the Reign of Chaos version of the Demolisher, created by Blizzard Entertainment. All I did was set the team color to "Neutral Hostile" and increase the scaling value.

+2 votes   media: More Orgrimmar.
Craka_J Nov 9 2009, 12:10pm says:

This is Camp Narache. Some newer custom models aren't used in this shot though.

+1 vote   media: HDR & Bloom
Craka_J Nov 8 2009, 8:30pm says:

This loading screen was created by Blizzard Entertainment and it was used in the original World of Warcraft. When you're loading to a zone in Kalimdor (Mulgore, Orgrimmar, Teldrassil, The Barrens, etc.), this loading screen would be displayed.

+1 vote   media: Loading Screens
Craka_J Nov 7 2009, 6:57pm replied:

My thanks to you. :)

+3 votes   media: HDR & Bloom
Craka_J Oct 24 2009, 9:27pm replied:

Tried it out. Works very nicely. Only problem is that is supposedly put a level four virus in my Win32 folder.

+1 vote   media: Valley of Trials WIP
Craka_J Oct 23 2009, 11:51pm replied:

Too bad that the Horde will be the only playable faction in the public BETA, most likely. ;-)

+1 vote   media: Battleground - Arathi Basin WIP2
Craka_J Oct 17 2009, 9:56am says:


+1 vote   media: ZPS v2.0 Halloween Media
Craka_J Aug 6 2009, 11:29am replied:

Not quite sure what you mean. Could you please provide a link or something as an example of what you're talking about?

+1 vote   media: Valley of Trials WIP
Craka_J Aug 4 2009, 9:16am says:

I like the spell effect. Maybe a tad of orange in the beam itself and it should be perfect. Looks great though already either way.

Oh and the terrain is very nice too, love the waterfall.

+1 vote   media: Screenshot
Craka_J Aug 4 2009, 9:08am says:

You should adjust the animation speeds for different spells and the range they are casted in. For example, the leap spell shown in this screenshot should have a quick animation like it did in the Diablo III gameplay video, rather than a slow animation the way it is by default. The leap probably doesn't need to be quickened too much, but the ground slam spell the Barbarian does definitely needs it. Maybe 50% faster? Just a guess.

+1 vote   media: Sceenshots
Craka_J Jun 23 2009, 6:22pm says:

Why so empty?

+2 votes   media: (OLD) Speed bumps
Craka_J Jun 14 2009, 1:02pm replied:

I'm not sure. Hopefully there is a way. Will provide more news on it when we begin developing it and throwing it into Wc3:WoW.

+1 vote   article: Quick Spell Bar
Craka_J Jun 9 2009, 3:33pm replied:

Keep working on stuff for Wc3:WoW and it'll continue to show up. ;)

+1 vote   article: Another Lively Update
Craka_J May 29 2009, 1:13pm says:

The camera is a bit high, don't you think?

+1 vote   article: Environmental "Depth "
Craka_J May 23 2009, 4:57pm says:

The tall towering building reminds me of the Citadel from Half-Life 2's 'City-17'. Nice work on the city so far. Lookin' forward to the textured version.

+1 vote   media: Snatcher MOD - JHQ run-around
Craka_J May 23 2009, 2:27pm says:

Skin should be darker and normal mapping to bring out the realism in the skin. Don't forget that their eyes are red.

+1 vote   media: Ork Boy - Work in Progress
Craka_J May 23 2009, 2:25pm says:

Needs a greater variety of items in the box other than three of the same guns and a helmet. Looks empty.

+1 vote   media: IG Cadian Drop Case
Craka_J May 23 2009, 3:47am says:

Portal Online for Half-Life 1?

+1 vote   media: Portalgun in game
Craka_J May 18 2009, 1:29am says:

Not until we get more high level dungeons and so forth done. The first versions of Wc3:WoW that we release will mainly feature low level instances. Therefore, there won't be any quests that require you to form a raid and enter/complete an instance. The formation of raids may be implemented regardless though, since we know how much you guys love forming raids to casually attack Stormwind and so forth.

Forgot to mention that if a Player-Bot in your party does something that is for your quest such as kill a wolf, it counts for you and him. You can share and abandon quests as also!

+1 vote   article: Questing System in the Works
Craka_J May 10 2009, 11:07am replied:

Any suggestions? The footmen seem to be the closest thing to a Stormwind guard.

+1 vote   media: Stormwind Entry
Craka_J May 10 2009, 11:06am says:

Just a temporary model. Trying to find someone who can model/texture a model of Saurfang, the elite orc in Orgrimmar. The one I'm using right now in this picture is partially WC3 and partially WoW. The WoW parts are the shoulders, texture of armor, jaw-guard, and weapon. He'll be replaced with a custom WoW-Export Free model later when one is made.

+1 vote   media: The Bank!
Craka_J Apr 8 2009, 12:13am says:

Yeah, lol. Well, I assure you all, this is not a joke. April first has passed. :)

+1 vote   article: WarSoc News
Craka_J Apr 5 2009, 10:10pm says:

A bit laggy, but still very good.

+1 vote   media: Time Changer
Craka_J Apr 2 2009, 8:26am says:

Reminds me of New York city apartments. Very well done, especially the texture.

+1 vote   media: Urban Model 6
Craka_J Apr 2 2009, 1:28am says:

Look at the date it was posted... fool. :)

+1 vote   article: April is Win
Craka_J Mar 31 2009, 9:20pm says:

Awesome idea for a L4D episode.

+1 vote   media: Deep in the underground (main cavern)
Craka_J Mar 29 2009, 5:36pm says:

Probably the best terrain shot so far.

+1 vote   media: Media Release #1
Craka_J Mar 29 2009, 5:36pm says:

Kind of flat from where the shot was taken, but the area seems very well vegetated and the cliff looks nice too.

+1 vote   media: Media Release #1
Craka_J Feb 14 2009, 12:47am says:

The face and hands can use a bit more work. His head kind of looks like an evil penguin.

+1 vote   media: Venom
Craka_J Feb 11 2009, 7:21pm replied:

World of WarCraft is old and WarCraft III is even older. But when combined, like we did, you've got something new and exciting to play. Wc3:WoW won't be 100% WoW in areas that people complain so much about. We plan to fix the flaws and replace them with pros rather than cons.

+2 votes   media: Orgrimmar Entrance WIP
Craka_J Feb 9 2009, 11:04am replied:

Typically the lower-level zones are our main focus to work on due to the fact it is where players will be able to play in and see, while enjoying it. It wouldn't be fun being a level 10 or 20 in Molten Core against much higher levels than you.

+1 vote   media: Stormwind - Trade District
Craka_J Feb 6 2009, 11:41pm replied:

Both Horde and Alliance will be playable. As to whether which races and classes will be playable in the public demo we hope to release, I cannot clarify just yet. We're trying to include all races except for the Undead, Gnomes, and Dwarves. Humans and Night Elves will most likely make it in there, but we've been working hard already on Elwyn Forest and Stormwind terrains, so you can definitely expect updates about those areas later on.

+1 vote   mod: WarCraft III: World of WarCraft
Craka_J Mar 21 2008, 10:21pm says:

Well at least we now know that even a large group of helicopters don't stand a chance against a base's defense. :D


+1 vote   media: Projectile System 3 (Final)
Craka_J Feb 25 2008, 6:44pm says:

When this project is completed, do you plan on releasing all models and skins and other content to the public?

Will you allow other modders to modify your map once it has been released? (Which I have no intentions of)


+1 vote   mod: Modern Warfare
Craka_J Mar 31 2011, 9:22am says:

I dabble in different jobs: concept art, story writer, design, level design, public relations, and team management.

+1 vote   poll: Do you specialize in one development role or many?
Craka_J Mar 18 2011, 9:40pm says:

Mr. T at PAX? o.O

+1 vote   article: Post-PAX Press Release
Craka_J Mar 9 2011, 11:24am says:

Grats on the release. :]

+1 vote   article: Build 5 Released
Craka_J Mar 9 2011, 11:18am says:

Amazing concept and the song reminds me Gladiator and maybe Avatar. :D

+2 votes   article: Dilogus: The Winds of War Main Theme and About the Score
Craka_J Mar 9 2011, 11:08am says:


+1 vote   media: Aeraalas Woodlands
Craka_J Mar 5 2011, 8:10pm replied:

What he said.

0 votes   media: A game of checkers
Craka_J Mar 4 2011, 2:26pm says:

Reminds me of that one Steam Punk disney movie... :D

+2 votes   media: Ruined Anorean Guardian
Craka_J Feb 25 2011, 7:51pm says:

Medic Station could provide a very slow health regeneration to friendly units within its proximity.

The combine wall can be constructed by Combine to obstruct pathability, but maybe still allow units to shoot through it?

+1 vote   media: Random 2
Craka_J Feb 19 2011, 12:46am says:

Even Steven Spielburg is fascinated by video game development (hence Medal of Honor games) so that just goes to show... even those with brilliant and experienced minds notice the greatness behind the creation of vidoe games.

+1 vote   article: Words of wisdom on the return home.
Craka_J Feb 18 2011, 4:22pm says:

Oh look! Text in a different language!

+2 votes   media: Vindictus PVP Reveal
Craka_J Feb 13 2011, 2:18pm says:

Aside from how he looks like he's blowing himself when he's moving, it's looking good so far. Smooth animations. The music is actually fitting too for something you made on your own. It jumps around a lot, but you've got just about all the sounds and vibes in there Crash games usually have in their background songs.

I like how his face changes when he's falling. You should make his face change when he is hit, dies, etc. so the character doesn't look like a lifeless doll moving around. :]

+1 vote   media: First video of the movements of Crash Bandicoot
Craka_J Feb 13 2011, 12:37am says:

Holy hell! I gotta get good with digital art! You made it look easy.

+1 vote   article: Timelapsed dragon rider art tutorial
Craka_J Feb 12 2011, 7:17pm says:

All the devs have personality?! Usually when other companies do this everyone kind of... ignores what's going on and just says a thing or two.


+2 votes   article: Meet the Unknown Worlds Entertainment Development Team
Craka_J Feb 12 2011, 2:15pm replied:

Best map for rideable horses would be the map with the train that goes around the map. It's gigantic and fits the theme perfectly and something like that is in almost every Western film. (guys on horses chasing and shooting at a hijacked train or whatever)

+2 votes   article: My horse and me.
Craka_J Feb 11 2011, 1:26pm says:

Pretty cool beans!

+1 vote   article: Alien view mode experiments
Craka_J Feb 5 2011, 9:22pm says:


+2 votes   article: ZPS 2.1 Released!
Craka_J Feb 4 2011, 12:00am replied:

Same lol.

+2 votes   article: Announcing Overgrowth Weekly - A Live Stream
Craka_J Feb 1 2011, 10:10am says:

Premature Evacuation lmao.

+5 votes   article: Means of Escape: Premature Evacuation arrives at IndieDB!
Craka_J Feb 1 2011, 10:07am replied:

"due to publisher interest"
READ. It says why in the first sentence.

+1 vote   article: Alpha Download Removed
Craka_J Jan 28 2011, 11:13pm replied:

What he said.

+2 votes   article: New Art Asset HD Video
Craka_J Jan 28 2011, 11:02pm says:

Grats on the alpha release!

+1 vote   article: Classified Alpha Release
Craka_J Jan 28 2011, 4:29pm says:

Major improvements since last video. Actually looks fun and the art assets for the levels look really nice too. Keep it up!

+1 vote   media: Classified Alpha Gameplay Trailer
Craka_J Jan 25 2011, 6:38pm says:

Only metal looks wet when it rains?

0 votes   media: District
Craka_J Jan 23 2011, 2:50am says:

Really like the new alien ambiance.

+1 vote   article: NS2HD Spotlight - Alien atmosphere
Craka_J Jan 20 2011, 8:27pm says:

Cartoon Francis?

+1 vote   media: Character W.I.P.
Craka_J Jan 19 2011, 2:16am says:

Awesome astronauts vs dinosaurs? I'd track it if there was actual screenshots, besides a straightforward title.

+1 vote   download: The Awesome Astronauts vs Dinosaurs
Craka_J Jan 18 2011, 5:26pm replied:

Just because.

+2 votes   article: "UDK Basic Level Design" posted on design3
Craka_J Jan 18 2011, 10:55am says:

Very impressive, as always.

+3 votes   article: New Overgrowth a114 video devlog (gross leg breakage)
Craka_J Jun 10 2011, 12:48am says:

You sir, are an AR-TEEST!

+2 votes   article: Overgrowth Art Asset Overview
Craka_J Aug 15 2010, 9:21am says:

The achievement says "Kill 5 zombie with one IED." It should say "Kill 5 zombies with one IED."

+2 votes   article: ZPS Updates - Sneak Peek
Craka_J Jun 17 2010, 3:05pm replied:

You're an idiot.

+4 votes   media: Milestone #4 - (OLD)NEVER BEFORE SEEN Melee Teaser
Craka_J Nov 20 2009, 12:21pm says:


+1 vote   media: InGame
Craka_J Oct 6 2009, 11:56pm says:

Very nice level designs. :)

+1 vote   article: Status info, gameplay changes, request for more coders
Craka_J Oct 2 2009, 12:50pm says:

Rainy version of Broadway is ten times better.

+1 vote   article: NMRiH Weekly Update - September 28th, 2009
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