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Thanks for your support!
I will see about integrating other mods in the future, at the moment I have not seeked to do this Since I like to create my own scripts but if they accept it I will integrate it in the future.
The Roman Empire doesn't exist anymore, Italy is owned by Lombardy. While the east Roman empire will exist it will not be as big as pre-600's.
I intend to follow historical borders and kingdoms with the knowledge I have and the knowledge I gain from research.
Feudalism will work in a very different way, but I will not seek to implement the bigger stuff until version 0.2, For now you will only see a few decisions in intrigue.
Building tweaks are, changes to the existing buildings, such as more and less troops in certain buildings, more or less incomes, Which I like to call tweaks.
We'll first see how India will be integrated with CK2, I can't really do anything for India at the moment.
With 0.1 Preview? No, I'm sorry.
That's kind of what we will be doing, But not esencially since we need to make our own decisions, not taking from what someone else has created.
Well, Bavaria is kind of Austria and it would be unhistorical to include Austria since they didn't become big until the years of 1500 (I Believe.)
Yes, Byzzies will be included as well as rest of Europe.
Install the hotfix, that will fix it.
No no, That's another trait, that's Great Tactician, not Mastermind Tactician.
Best of luck to you CK2: MEP Team!
I hate to say it but google it.
I can tell you briefly what he does.
The concept artist makes art about concepts that can be used for ideas. The concept artist makes art based on the story developers ideas.
Well, Arthur being dead the sword is lost.
But we will think of adding legendary swords, spears and bows as traits and events, but sadly not for version 0.1.
Good to hear.
That's the idea of it, lol. It is a chessboard.
I might have to make it more obvious though.
Historical battle events might be in 0.1, we'll see.
These battles would play out from a Text, not a real map battle. The decisions you make might change the outcome of the battle.
Undecided, since I want the player to be able to shape his own character with the decisions he makes. Events around characters might be something we will consider but I don't want to force the player to do something they don't want to. Historical events however is something that will be added.
A question to all "fans", what would you like most in, or what are you most excited about in 0.1?
*1. More decisions (intrigue decisions).
*2. The Scenario Brytenwalda.
*3. Abilities with events to new court positions.
*4. The new traits.
*5. New provinces.
*6. Nothing really.
You can choose two options.
This is just a poll for me to see what you guys are most fond of and excited about.
We will look into it, Thanks for reporting this, my focus has been mostly on the new scenario so I might have overlooked something.
Sorry to say that he is not in 0.1 since the new scenario will be in 636, Charlemagne or Karl the Great was born on the 8th century. Altough we already have ideas for him in another scenario.
Thanks, That's what we intend to do, one leap at a time.
The Netherlands is in our new scenario but with the historical name "Frisia".
Yes, all of those are possible but the amount of time it would take would be too much for our current team to handle, However we are adding new provinces to the vanilla map.
Yes, But I thought of increasing levy size in the county only.
More effects are to be added later.
Thanks for your input :)
Oh tell me about it! :) I feel the same way.
I agree totally. :)
Thank you, right now I'm just trying to add decisions to intrigue, a pain in the ace...
I noticed some bugs while playing, for example some of the new court member's abilities crash the game, will try to fix.
Map stutter is a common thing with this mod, though I barely notice it except when fast forwarding movement.
Thanks for clarefying.
Got it to work :D
Sorry for so many posts, but I just started a new game and it crashed when I invaded Belgium 1936 at the start.
Guess there might be something to do with defines.lua or countries folder. going to keep trying to find the problem.