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This is pretty good, especially for a first custom story. The level design, while a bit too open-ended, (I feel I missed several areas entirely) looks absolutely beautiful. The lighting is a bit bland, and doesn't compliment the rest of the design very well. The story is interesting, at least to the point where I didn't feel the need to skip any of the notes. I wasn't really scared at any point, and I was more frustrated by the way enemies kept popping up than anything. I didn't mind the lack of puzzles, though I can't speak for everybody. To put it in a nutshell, this is a decent custom story, and I enjoyed it.
The story is good, but the level design is... odd and some of the scares don't quite work the way they should (that or I'm really good at hiding from poofers). The levels feel a lot like the original game, perhaps even too much so. Several times I found myself saying "Oh, I remember this place." or "Well, that's oddly familiar." For example, I walked into the first cellar level and was greeted with a memento cheerily informing me of how dark it was (sound familiar?). On the other hand, this custom story also matches the Dark Descent in map quality. While it is a bit confusing at times, it definitely looks and feels well-built. It's also oddly good at keeping me on edge, despite the fact that not a whole lot happens (well, more happens than in the original game, but not near as much as some other custom stories). All-in-all, this is a great CS with good level design and a solid story.
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