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on Aug 25th, 2013
This review may contain spoilers
I have to say, this was a pleasant surprise. Somehow, you've managed to make a custom story that I had more fun playing than The Dark Descent itself. Your level design is superb, and the ambiance, lighting, and effects all blend together to create this amazing, all-encompassing atmosphere that had me both fascinated and terrified. The scares were spaced just well enough to keep me on the edge of my seat, without them getting repetitive or predictable. The camera movement in some of the scenes (especially the one at the end) was extremely well done, and your use of sound effects during events, no matter how trivial, was fantastic. The story didn't seem like it would be much in the beginning, but ended up being very memorable and satisfying. Along with that, the puzzles were neither too easy, nor too difficult (which is saying something, because I get stumped very easily). The only quirks I have would be the voice acting, which wasn't bad but also wasn't particularly good, and the fact that it wasn't always clear what I was supposed to do (example, I didn't know to stay out of the darkness in the Graveyard until AFTER I died from standing in the darkness). But all-in-all, I find this to be an exceptionally good custom story with great level design, atmosphere, scares, and story. I would seriously recommend this to anyone interested.
Mod Review on Aug 3rd, 2013
This is pretty good, especially for a first custom story. The level design, while a bit too open-ended, (I feel I missed several areas entirely) looks absolutely beautiful. The lighting is a bit bland, and doesn't compliment the rest of the design very well. The story is interesting, at least to the point where I didn't feel the need to skip any of the notes. I wasn't really scared at any point, and I was more frustrated by the way enemies kept popping up than anything. I didn't mind the lack of puzzles, though I can't speak for everybody. To put it in a nutshell, this is a decent custom story, and I enjoyed it.
Mod Review on Jul 1st, 2013
I was pleasantly surprised by this. The level design is good, the scares are where they should be, and the story is decent. Granted, the atmosphere could use some work and a few of the rooms bore a striking resemblance to the main story, but other than that this is a good custom story that I thoroughly enjoyed. Keep up the good work!
Mod Review on Jul 1st, 2013 - 3 people agree 1 person doesn't
This custom story is bad. I don't even feel like sugar-coating it because it's 2:30 in the morning and I'm tired. The level design is terrible and the atmosphere, scares, and music are all nonexistent. The story is barely even there, and it doesn't (technically) end, as there are no credits to be spoken of. And don't even get me started on the lighting. All I can say to you is, practice. Play some popular custom stories, think about how the levels were built and what made them fun. I want to see what you're truly capable of. And take your time on your next custom story, and really put a lot of detail into each level. I'm looking forward to it.
Game Review on Jun 30th, 2013
No review provided
Mod Review on Jun 15th, 2013 - 5 people don't
Maybe I'm being harsh giving this a six, being that this is your first custom story and all, but that really doesn't change the fact that I didn't have much fun playing this. I admit, I didn't play this all the way through (not because I didn't want to, but because I got stuck in the storage area) so I can only talk about what I saw up to that point, but I get the feeling it doesn't change much past that. None of the scares are worth noting, and while there aren't any teleporting/flying/dry-humping naked guys, they're all little more than cheap jump-scares. They scared the complete and utter s*** out of me, but they were cheap nonetheless. The level design... isn't terrible, but it's definitely lacking a certain level of creativity. I didn't feel like I was desperately searching for a way out of a castle while being hunted down, I felt like I was walking around inside a cluster-f*** of walls and locked doors, drifting from one scripted event to another. I'd pick up an item not because I needed it but because it was there, and then happened to be useful later. Take note: You should always present the problem before offering the solution. And where detailing is concerned, you're on the right track. There's a lot of missed potential here, and quite a few obvious mistakes. For one, most (if not ALL) planes are tiled far too much. This is a common mistake, and one that I used to struggle with. I can't really describe it, but you have to really look at the textures and decide the correct amount (0.3-0.5 is usually just enough). And I can't even fathom the amount of doors that were place on the edge of their frame rather than in the center. Of course, this custom story does have it's redeeming qualities. The story is decent, and I didn't feel compelled not to read the notes and diaries. Some details were surprisingly well thought out, like the reason the key to your room is in your friend's room is because you left it in the door. In short, there are worse custom stories.
Mod Review on May 19th, 2013
The story is good, but the level design is... odd and some of the scares don't quite work the way they should (that or I'm really good at hiding from poofers). The levels feel a lot like the original game, perhaps even too much so. Several times I found myself saying "Oh, I remember this place." or "Well, that's oddly familiar." For example, I walked into the first cellar level and was greeted with a memento cheerily informing me of how dark it was (sound familiar?). On the other hand, this custom story also matches the Dark Descent in map quality. While it is a bit confusing at times, it definitely looks and feels well-built. It's also oddly good at keeping me on edge, despite the fact that not a whole lot happens (well, more happens than in the original game, but not near as much as some other custom stories). All-in-all, this is a great CS with good level design and a solid story.