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This looks very good, but I have to recommend one small addition. Near the bottom of the "Machine" tab in Static Objects, there's a little metal-wall-bracket-thing. Take one of those and adjust the size so it's thicker and more square-ish. Plop one of those down anywhere a chain connects to a primitive (ie: the ceilings and floors) and it won't look quite as awkward. I do it all the time, and it's rather nice looking.
I don't get how you people can make this stuff so damn quick. I've been working on Lament since March of last year, and I'm barely over half-way finished with it. I demand of you, tell me your secrets!
Sometimes I think I'm pretty good with level design. Then I see stuff like this. D:
I appreciate it. I'll try not to keep you waiting too long.
Glad to hear it!
Agreed. One chandelier would be more than sufficient to light a space that small.
I like the look of this. Keep up the good work.
You had my attention, but now you have my interest. Good luck to you.
You had my curiosity, but now you have my attention.
Thank you. Personally, I find it to be far more "hotel-ish" than the original.
I like the specimen tank idea, but it looks a little too, you know, blue. Maybe you could try a water texture just behind the glass, with a bubble particle system for added effect. Just a thought.
I'd say you deserve 50 more. Seriously, you're doing a fantastic job.
Sorry about that. I took the demo down because it was so outdated and, more importantly, a very bad example of what the final version will be like. I could upload a newer, updated version if you'd like.
I just have to say... dat fence.
That is indeed a room. And a pretty spiffy one, at that.
You have no idea how much that means to me. I'll try my best not to disappoint.
God, this looks good. Tracking.
50 stories is a pretty ambitious number. Good luck, I'm looking forward to it.
If you've got room, count me in. Being a modder, I tend to over-examine everything I play, so I can find bugs and other issues fairly easily. Along with that, I'm running Windows 8, so I might be able to help with any compatibility problems that may arise. PM me if you still need testers.
Looks fantastic. Definitely keeping an eye on this.
Thank you, always good to see some positive feedback. Believe me, the demo is practically nothing compared to what the full release will be.
There are a lot of things that could be said about this custom story. It's too short, poorly thought out, lazy, pointless, etcetera. But I'll skip all that and just say that I agree with Kaernk. Being new to this is no excuse for a lack of effort. I'm a beginner, and none of the levels in my custom story have ever been this short (excluding one were I cut out half the level because you were returning to use the elevator and the other areas were no longer needed). True the first level I made was fairly small and lacked much detail, but somehow it ended up as a 1mb file. So, the next time you make a custom story, put your heart and soul into it.
Oddly reminiscent of the original game... which is to say it's absolutely terrifying even though not much happens.
I'm trying, don't worry! :D