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CraackerTraash May 19 2015, 5:55pm says:

Just as a lighting tip, you might want to try adjusting that spotlight's aspect ratio to match the shape of the window. Otherwise, it looks less like light shining through a window, and more like a spotlight with no physical source.

+1 vote   media: Still Alive!
CraackerTraash May 19 2015, 5:51pm says:

I know that, sometimes, it can be pretty easy to build your work into something that's way out of your comfort zone to work on. Once you get to that point, you'll probably end up trying too hard to keep ideas you like, even though they don't work with the story. Sometimes you just have to let stuff go.
Not to say you should trash everything that doesn't fit this particular story, just that you might consider splitting the book and the mod into two unrelated projects. Dial it back on the complexity, and think about where your ideas fit into your stories, if at all.

+2 votes   news: Burned out completely of this project!
CraackerTraash May 14 2015, 5:48pm replied:

;-; Don't scare me like that, man.

+1 vote   mod: Epitafium
CraackerTraash May 13 2015, 7:26pm says:

This is archived now? Hell, I was really looking forward to this.

I guess that's that.

+1 vote   mod: Epitafium
CraackerTraash May 4 2015, 5:52pm says:

Hey, if it worked for me, it'll work for you. Sometimes the best thing you can do is start over.

+2 votes   news: Re creation of Kirous
CraackerTraash Apr 18 2015, 8:14pm replied:

That's more reasonable.

I don't mean to imply that your frustration is unwarranted, only that you shouldn't direct it at developers. I do understand how you feel. 1.2 launched just under four years ago, and nobody wants to lose four years' worth of custom content.

+1 vote   media: Something new in development!
CraackerTraash Apr 17 2015, 9:53pm replied:

All I'm saying is that it's unfair to call a mod unplayable when the problem lies in changes you made to your copy of the game. It's not the developer's fault 1.3 doesn't work for you.

+1 vote   media: Something new in development!
CraackerTraash Apr 17 2015, 5:44pm replied:

You need to stop being so salty about this update thing, man.

-1 votes   media: Something new in development!
CraackerTraash Apr 10 2015, 6:50pm replied:

And thank you for supporting my insanity.
The slow periods of development can really get to me, but it always helps to hear stuff like this. Truly.

+1 vote   news: It's Been a Long Two Years
CraackerTraash Apr 1 2015, 5:40pm says:

That's not something you see every day.

Probably for the better, actually.

+4 votes   media: Subterranean
CraackerTraash Apr 1 2015, 5:39pm replied:

Bah, curse you daylight savings.

+1 vote   news: Month #24 dev. diary - big changes for the story and gameplay!
CraackerTraash Mar 31 2015, 9:36pm says:

Assuming that this is intended as an April Fool's joke, then I must, regrettably, inform you that you're a day early.

+1 vote   news: Month #24 dev. diary - big changes for the story and gameplay!
CraackerTraash Mar 16 2015, 10:52pm replied:

Well, I imagine it would be in the custom story's folder, assuming it'd be used in-game.

+1 vote   media: Simulacrum Main Title
CraackerTraash Mar 12 2015, 3:40pm says:


+2 votes   media: Shrine
CraackerTraash Mar 8 2015, 5:42am replied:

Hope a month isn't too late for a reply.
There are a lot of things you can do to make lighting look nice; too many, in fact, for the comments section.
If you're still interested, feel free to PM me, and I could go over it with you personally.

+1 vote   media: Lesser Castle (WIP)
CraackerTraash Feb 25 2015, 5:47pm says:

By 'difference' do you mean the candles' colors, or am I missing something else?

+2 votes   media: Universes of Color
CraackerTraash Feb 25 2015, 5:11pm says:

This hits home in so many ways. The fear of failure, the apprehension of feeling that you've let everybody down, the anxiety of knowing you can't finish something when you want to, the lack of motivation, the creative brick wall, all of it rings uncomfortably true.
It's how I've been feeling for months, though I think you have it worse.
So far as I can tell, it's part of the creative process. Not for every creative endeavor, at least I hope not, but definitely the first. It's something of an obstacle to overcome, but there's no clear way to get past it.
I'm still terrified everybody will think my custom story's complete **** when I release it, whenever that may be. I've failed on so many promises and deadlines, I'm not even sure it's worth the effort to try anymore.
We'll all take it differently, but the important thing to take away is that you're not alone in feeling this way.

+2 votes   news: I am very sorry!
CraackerTraash Feb 18 2015, 5:58pm says:

Ah, I thought those other screenshots might have been a countdown.
Was not disappointed.

+1 vote   media: Release
CraackerTraash Feb 5 2015, 5:13pm says:

Ah, I knew I wasn't the only one crazy enough to make refractive glass.

+2 votes   media: A cabin where the sun doesn't reach
CraackerTraash Feb 3 2015, 5:12pm says:

I'd recommend not mixing-and-matching tilesets like that. It tends to create dysfunctional, clashing color schemes that can really get to be an eyesore.
My advice would be either to trash the bright red walls in favor of castle stone, or replace the ceilings and floors with something that better fits a warm color scheme.

Also, torches on wood walls; that'll start a fire faster than you can dial for the fire department. Candles or hanging lanterns would make more sense.

+1 vote   media: Mansion
CraackerTraash Jan 19 2015, 2:07am replied:

I was bothered by this for a while before I decided to check if it was just the way the editor handled shadows, as the level editor renders things differently, sometimes for better, sometimes for worse.
Planes do, in fact, cast shadows. It's just that they only do so in-game, and not in the level editor. But you should still use the static plane, at least for development's sake.

+2 votes   media: Hospital Facility
CraackerTraash Jan 15 2015, 5:17pm replied:

That's about 263,768,453 more minutes than I expected.
Must've been all them lightings.

(Guessing you meant 2.63, not 2,63)

+1 vote   media: R.O.T.Y.E
CraackerTraash Jan 14 2015, 1:54pm replied:

Ah. So... it is old, then?

+1 vote   media: R.O.T.Y.E
CraackerTraash Jan 13 2015, 5:41pm says:

You've changed the title back to The Hands Resist Him? I thought you said it didn't reflect the core of the story.

+1 vote   mod: The Hands Resist Him
CraackerTraash Jan 13 2015, 5:28pm says:

I'm not sure what to make of this.

My only real guess is that it's an old as hell screenshot from a very early stage of development, except that doesn't explain the ambiguous title.

It could be that it's a joke, poking fun at amateur custom stories, but if that's so it's very out of place.

+1 vote   media: R.O.T.Y.E
CraackerTraash Jan 11 2015, 2:32pm replied:

Hey, no problem. As for what you could change:
It took me a second to find the shadows, so you should probably make the spotlight a tad brighter. And if you want the spotlight above the chandelier, you need to set it to have static physics, otherwise someone could throw a chair at it, and it would move separately from the shadows.
Also, I can't really see the light rays, so you probably need a couple more, maybe made a bit brighter.
And lastly, I noticed there's more of a blue ambient color than before, and it sort of clashes with the light of the chandelier and candlesticks (candlesticks look way brighter, too). I think the warmer, reddish light makes more sense for the room.

And good job getting rid of the metal door. Those things are a pain in the ***.

+1 vote   media: IngameScreenshot
CraackerTraash Jan 10 2015, 11:10pm says:

The lighting is definitely softer than in previous screenshots, but there's always room for improvement. You could, for example, place a shadow-casting spotlight under the chandelier, which I've found works wonders for atmosphere.
You could also have light rays coming down from it, with an added point light slightly above it to put emphasis on the fact that the light is coming from above the player, which is also good for atmosphere.

These are just suggestions, of course, but I highly recommend you try them out.

+1 vote   media: IngameScreenshot
CraackerTraash Jan 3 2015, 2:20pm replied:

For the sake of not missing out on future custom stories, I would seriously recommend setting time aside to get it to work. If you really don't want to, that's fine, but don't expect developers to downgrade their custom stories for you.
Hell, even I'll probably end up using the new scripts.

+1 vote   news: Full Release
CraackerTraash Jan 3 2015, 2:14pm says:

Somewhere underground, by the looks of things.

+1 vote   media: Where am I?......
CraackerTraash Jan 2 2015, 3:19pm replied:

I don't know what it is with update 1.3 for you. I've had no problems, even with my custom story, and if you're worried about losing your custom content, you could try backing everything up and putting the custom content back in after you've updated.
I don't claim to know that that would work for you, but if you haven't tried yet, it's worth a shot.

+1 vote   news: Full Release
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