Nice work, but the rack looks a little strange.
I love this music. Honestly, that's all I like about this video, just my personal taste.
You obviously don't know much about the GoldSrc engine...
I lol'd, why did this get thumbs downed?
It's already on here. ***** sake, what's so great about the beta.
FFS, Portal+Weapons don't mix, it's a ******* puzzle game.
What engine is this? It's using the old HL2/Ep1 fire effects.
As if you'll ever get any.
Chaz IS pretty ******* awesome :D
This is one of my favorite maps.
What the ****?
Not yet, should be released soon.
You can clearly see the L4D2 Survivors in one of those pictures.
That's so simple and awesome. Everything blends together so well, unlike most L4D mods.
Finally, it's been posted here, but shouldn't you change "Developed by" from Henley to Terry?
Whoa! Today just got a whole lot better :D
Awesome work :D Here's something related, a speedrun of the first NH: http://www.youtube.com/watch?v=uFywyVEJPTg
I prefer weapons. Smartassery aside, looks good.
DAMN YOU'RE SUCH A REBEL!!
They also rush games and don't care all that much optimization and polishing the **** out of the game for the best product.
You're a ******* ******, and a ****** modeler.
Oh, I apologize, I didn't conclude that my sentence, so I'll just do that now.
I also have been mapping (CoD) for 5+ years now. Gameplay and environment work are my two strong points, as you can see from a bunch of my posts and map pictures on my profile, so I can give as much help as possible.
I talk to Robin every once in a while, he is in no hurry to do the 2nd Shephard's Mind.
I can help with the beta testing part, finding bugs is my strong point, I participated in the speedrun for HL2 Episode 1.
Definitively work on blending the road and the dirt together, adding more triangles should make it blend beautifully, good work!
Whoa, that's awesome