I've been experimenting with making games for several years now and I'm the founder of Apok Studios. Umm... not much more to say, really.
The new version isn't out yet, and the old version (to be honest, even as the developer) isn't very good. The new version is way better than the current one.
Yeah, I was kinda in a rush to release the first version. This next version will be MUCH better. In fact, it's getting so complex that I think I might have to write a full user manual for it before I release the next version.
Yesterday, for example, I added a new shop that has limited stock that changes over time. I also added a new crafting system and I'm about to install a new book viewer!
I think RPG Maker XP is pretty good for the price. If you know what you're doing, you can adapt the engine for almost anything as long as it's not 3D... although someone did manage to make a script for it that made it look a bit like the original Doom.
I like those ideas! :D
I'd be willing to help out as a voice actor for the radio if I'm provided with a script.
Hmm... that's interesting...
The character is actually from the stock graphics of RPG Maker XP but it looks like it may have been converted to work with RPG Toolkit.
Thanks for the heads-up anyway. :)
I got Fallout 3 quite a while back. I wouldn't say I hated it but I wasn't that keen on it. This mod has changed all that! :D
One of the things I disliked about it was that I didn't really want to play a game set in such a dead-looking place. The trees and sky have gone a long way to fixing that!
I can't wait for the next version. BTW, will you have new guns with silencers and things or will they be without any attachments like that?
Yup, it's an RPG Maker XP game. The only programs used are RPG Maker XP, Adobe Fireworks and Photoshop.
Yeah I kinda forgot to block off the wall tiles and forgot to add a few entry and exit points. With a game of this scale some bugs are bound to creep in. Fortunately there aren't any bugs (as far as I'm aware) that stop you from completing all four quests in the demo.
As far as the walking speed is concerned, it's designed to be reasonably 'realistic' (or at least as far as you can go with realism in RMXP). You can sprint by pressing Shift, which increases the speed dramatically, but that's bound to your Skill Points meter so at level one you won't be able to sprint for long distances.
Thanks for the feedback. It'll be useful for when the Public Beta is released.
This is still an Alpha version and it explains in the ReadMe that there are no enemies to kill (except for the one you fight during one of the four quests.
When it's done there will be a lot more interactivity. Most small plants on the 'wilderness' maps can already be picked up, but in the full version you will also be able to steal from stalls in the market place and from shops. Only a few of the NPCs in the game have been scripted so-far. Everyone will eventually talk to you
I take your point about night time. The idea was to make it really feel like night in a pre-industrial world, but seeing as the technology I'm working with probably wouldn't allow a torch or anything, I may make the nights a little less dark.
A mod requires the original game to run. This is a stand-alone game because it does not require the player to have a copy of RPG Maker XP.
In my humble opinion RPG Maker XP shouldn't even be in the games list; it should be in the Engines list (much like FPSC is listed under engines not games).
Damn! Forgot to put blocking on the inside graphics. Also the people aren't supposed to be standing on tables, etc.
Looks like I also forgot to put an exit point in that inn as well, sorry about that. Still, that area isn't important for anything yet. All four quests have been tested and can be completed without the player getting stuck.
Thank you! :D
I'm sorry, I have no idea how to port it to mac. If anyone has software to do that then they are very welcome to.
Which bit of the hud are you talking about? The top part?
Hmm... I'll have a look at it.
Thanks for the feedback! The intro was a little rushed. I'm probably going to rewrite it in the future to sound better.
I'm sorry to hear you didn't like the scrolling. I'll see if I can change it to make it smoother.
I've been developing it on-and-off for a few months. I haven't really had much time to do it.
I made the Window Skin.
Everything is explained in the news items on the game profile.
It should run fine on most machines. I said I've only tested it on a high-end machine.
I've never actually played that game. I really should get a copy at some point.I can't really answer your question because I don't know.
It's based more on Morrowind/Oblivion than anything else. Unfortunately I've had to tone down the insanely large array of stats, though, because I'm not that good at scripting in Ruby and I'd have to rewrite quite a lot of stuff to take into account stats. The battles are the bits that are most affected by stats, but also buying prices and a couple of other things. I'm attempting to make it fairly open-ended as well. I have this annoying habit of not writing things down, so doing a large project like this I sometimes lose track of what I've done already and what I planned to include, which can make writing updates quite... interesting, shall we say?
BTW, apologies that I haven't got an update for this month. I haven't really got anything I can tell you without spoiling the quests/plot.
Indie, yes. Free, no. Moar info, Positech.co.uk
But the poor thing! He'll die of hunger! lol.
It's kinda nicked from another game called 'Republic: The Revolution'.
The name of the country in that was Novistrana but I decided to change the name slightly.
I know it makes no sense, but when did fantasy games ever make sense?
Um... you might want to send us an application...
You can find a template at: Mnbfallout.forumotion.com
No, that's not really the intention. I just needed a way of getting the player to decide to be a criminal type without telling the village elder that. Mind you, I think I've just thought of a way... [goes to change it]
I kinda got my inspiration from oblivion.
And you probably won't for ages either. I haven't even started on most of the quests yet! It'll probably still take another few months to get just the first part done.
But I'm glad you guys are interested in it. It's really encouraging when people make nice comments.
Much like The Elder Scrolls, FO3 concentrates on the micro while M&B concentrates on the macro. In FO3 you can talk to lots of different NPCs that each have their own back-story and personality. You don't have that with most NPCs in M&B, but you do have massive battles involving hundreds of men and the ability to control settlements, which FO3 doesn't have. While FO3 is an Action RPG, M&B is more of a Strategy RPG. That's why this mod is being made.
Looks a bit like the Bat Bike from Dark Knight. Great Work!