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Comment History  (60 - 71 of 71)
cosmonaute
cosmonaute May 17 2010, 4:05pm says:

Would it be possible to just wait for their disappearance, and then they send you a message, so that you can build a quest that doesn't get in the way of the vanilla storyline ?

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
cosmonaute
cosmonaute May 17 2010, 7:24am says:

Beacon, will you attach new quests to the remaining companions ? Zulu has his own, but it was so disappointing to see them disappear one by one without a trace, one of the only things i can't forgive to COP...

Besides the former monolithian has a huge potential...

+2 votes     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
cosmonaute
cosmonaute May 15 2010, 5:20pm says:

You just won me to static lightning...

+4 votes     media: Lost Alpha
cosmonaute
cosmonaute May 13 2010, 12:02pm says:

I don't want to be a pain in the ***, but i just discovered that after you come out of the underpass, you can actually go back in the tunnel that you see in the cinematic, only to find that it has been destroyed by the Monolith (the way is blocked and there's a monolith body, which seems to indicate he died while blowing the whole thing up). Besides, there's still gas down there...

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'
cosmonaute
cosmonaute May 3 2010, 5:13pm replied:

At this level of modding i think it's not far-fetched to consider Dez and his team as real authors. As such it's only normal for them to be particularly sensitive on the subject of using their own work and respecting other team's work, as opposed to the many mergers that already exist.
Remember that the goal of this mod is to recreate the old feeling, not to incorporate every cool feature around (except if it's strictly necessary i guess).

And i don't know how the plot of COP was born, but i see too many similarities with Priboi Story, not to see Dez0wave as an influence, precisely because they're not only modders and programmers, but genuine authors (and let it be clear i mean absolutely no disrespect to GSC).

+7 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
cosmonaute
cosmonaute Mar 15 2010, 2:17am says:

This is really beautiful, reveals perfect tastes.

+2 votes     media: Lost Alpha update
cosmonaute
cosmonaute Dec 10 2009, 3:07am replied:

Well i just got back to SOC after a long pause...
Playing two minutes i kept saying to myself "it's less beautiful than in my memory"... and then it was over. Because when you stop focusing on one element or the other (be it a single texture, or the way the grass looks, or whatever), you have no choice but to admit that nothing stands out : it's just incredibly coherent and true to life.
That's absolutely not the case in CS (CoP is better IMO, even if i don't like the orange hues of the whole thing), where they put some fancy-schmancy godrays or whatever to impress the wrong people. It felt out of place and broke the delicate balance, in one word the atmosphere.

+1 vote     media: some random screens
cosmonaute
cosmonaute Dec 9 2009, 1:02pm replied:

That's exactly what i think, Sany74... SOC may begin to be graphically outdated, but that's the only game that can convey such an impression of reality.

+2 votes     media: some random screens
cosmonaute
cosmonaute Dec 7 2009, 1:43am says:

Wow...
Am i the only one who think that the best looking levels so far are the ones with a grey sky ? Generators for example looks stunning...

+1 vote     media: some random screens
cosmonaute
cosmonaute Nov 9 2009, 10:31am says:

Hail to the dream team !
I can't praise you enough for restoring the old "alpha" feeling. In fact i just wanted to talk about the old arm hud... Well, imho, the one we see in the videos may stem from an old version, but it is the one and only element that doesn't feel atmospheric at all. The reason why i prefer SOC to its sequels is that somehow every graphical element feels right. And, to put it bluntly, that orange, squarish, bloated appendage surely does not. In Soc it was discreet enough to be forgettable.
Anyway i'm afraid i begin to sound like a whining, spoiled brat... Sorry for that and let me tell you that everything else just seems perfect !

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
cosmonaute
cosmonaute Mar 25 2009, 3:45am says:

This is so thrilling! Now i feel i can safely transfer my expectations from Priboi 2.0 to this mod. But let us come to my (few)fears...
In fact, having just played Clear Sky (what a disappointment, by the way...), i saw that too vast a map (like the swamp) can seem pretty much devoid of life. Then, despite its beauty, it becomes utterly boring after a a couple of hours. Consequently i decided to begin yet another session of modded SOC (AMK + iwer's unlife mod) and i understood that density and danger makes you feel that the maps are not only interesting, but also bigger than their actual size (i don't know if it's clear)... My point is that i fear that the maps taken from the 1939 build may be too big, not to be loosely populated. Is this foolish? (I sure hope so). And do you plan to modify the way a-life works?

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
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