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Comment History  (60 - 75 of 75)
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Yes, but i think Dez hinted there would be less than in SOC...
Is it true ?

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

And also, will there be enough "free" anomalies beside small zones ?
I say that because after having finished COP, which apparently corrects many SOC issues, i realized i found it boring, precisely because most of the time you don't have to pay attention to anomalies.
Radiations and anom. are a good way to make you feel like a true explorer of the Zone, a feeling that somehow was lost in COP.

Good karma+2 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'

Yeah, too bad some new elements were neglected...
The end of the game could have been more than just a conclusion to SOC in my opinion.

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'

Cool ! Thank you for the answer.
I'd give you ideas, but i don't know how you'll mix all the elements you want to put in Pripyat (i still think Strider would be a very good way to add new aspects and more density to the monolith faction though).

Still i wish you the best of luck, you're addressing COP's only big flaw, and as far as i know you're the only one...
Cheers !

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'

Would it be possible to just wait for their disappearance, and then they send you a message, so that you can build a quest that doesn't get in the way of the vanilla storyline ?

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'

Beacon, will you attach new quests to the remaining companions ? Zulu has his own, but it was so disappointing to see them disappear one by one without a trace, one of the only things i can't forgive to COP...

Besides the former monolithian has a huge potential...

Good karma+2 votes
cosmonaute
cosmonaute @ Lost Alpha

You just won me to static lightning...

Good karma+4 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. Call of Pripyat: Redux - 'Bringing life to the Dead City'

I don't want to be a pain in the ***, but i just discovered that after you come out of the underpass, you can actually go back in the tunnel that you see in the cinematic, only to find that it has been destroyed by the Monolith (the way is blocked and there's a monolith body, which seems to indicate he died while blowing the whole thing up). Besides, there's still gas down there...

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

At this level of modding i think it's not far-fetched to consider Dez and his team as real authors. As such it's only normal for them to be particularly sensitive on the subject of using their own work and respecting other team's work, as opposed to the many mergers that already exist.
Remember that the goal of this mod is to recreate the old feeling, not to incorporate every cool feature around (except if it's strictly necessary i guess).

And i don't know how the plot of COP was born, but i see too many similarities with Priboi Story, not to see Dez0wave as an influence, precisely because they're not only modders and programmers, but genuine authors (and let it be clear i mean absolutely no disrespect to GSC).

Good karma+7 votes
cosmonaute
cosmonaute @ Lost Alpha update

This is really beautiful, reveals perfect tastes.

Good karma+2 votes
cosmonaute
cosmonaute @ some random screens

Well i just got back to SOC after a long pause...
Playing two minutes i kept saying to myself "it's less beautiful than in my memory"... and then it was over. Because when you stop focusing on one element or the other (be it a single texture, or the way the grass looks, or whatever), you have no choice but to admit that nothing stands out : it's just incredibly coherent and true to life.
That's absolutely not the case in CS (CoP is better IMO, even if i don't like the orange hues of the whole thing), where they put some fancy-schmancy godrays or whatever to impress the wrong people. It felt out of place and broke the delicate balance, in one word the atmosphere.

Good karma+1 vote
cosmonaute
cosmonaute @ some random screens

That's exactly what i think, Sany74... SOC may begin to be graphically outdated, but that's the only game that can convey such an impression of reality.

Good karma+2 votes
cosmonaute
cosmonaute @ some random screens

Wow...
Am i the only one who think that the best looking levels so far are the ones with a grey sky ? Generators for example looks stunning...

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Hail to the dream team !
I can't praise you enough for restoring the old "alpha" feeling. In fact i just wanted to talk about the old arm hud... Well, imho, the one we see in the videos may stem from an old version, but it is the one and only element that doesn't feel atmospheric at all. The reason why i prefer SOC to its sequels is that somehow every graphical element feels right. And, to put it bluntly, that orange, squarish, bloated appendage surely does not. In Soc it was discreet enough to be forgettable.
Anyway i'm afraid i begin to sound like a whining, spoiled brat... Sorry for that and let me tell you that everything else just seems perfect !

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

This is so thrilling! Now i feel i can safely transfer my expectations from Priboi 2.0 to this mod. But let us come to my (few)fears...
In fact, having just played Clear Sky (what a disappointment, by the way...), i saw that too vast a map (like the swamp) can seem pretty much devoid of life. Then, despite its beauty, it becomes utterly boring after a a couple of hours. Consequently i decided to begin yet another session of modded SOC (AMK + iwer's unlife mod) and i understood that density and danger makes you feel that the maps are not only interesting, but also bigger than their actual size (i don't know if it's clear)... My point is that i fear that the maps taken from the 1939 build may be too big, not to be loosely populated. Is this foolish? (I sure hope so). And do you plan to modify the way a-life works?

Good karma+1 vote
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