This member has provided no bio about themself...

Comment History  (30 - 60 of 75)
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Sounds more like chronic masturbator ;). Anywway, i'd rather have a lot of those little stories too.

Good karma+5 votes
cosmonaute
cosmonaute @ Lost Alpha with special Atmosfear weather (r2)

When the best modders join forces, what could possibly stop them ? ;)

Good karma+5 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

I think AP production are just the guys reviewing all those mods.

Good karma+6 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

You again ?
You must think you're funny.

"Yawn"...

Good karma+3 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Nothing's easier to edit than weight limits : go to a modding tutorial (in GSC's forum for example), that should do the trick...

Good karma+2 votes
cosmonaute
cosmonaute @ Lost Alpha Calendars - 2011 February

PQNY, by using this tone i guess you want to convey the feeling that the Dezowave team owes you something (what ? You tell me)...

Are you that retarded ?

Good karma+6 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

You should try to do it yourself, then. Armor-looting mods already exist, you'd just have to tweak the economy.
That way you'd be able to see how much of a tedium it is to do that kind of thing, and for a result that is hardly worthwhile.

Good karma+2 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Unfortunately SOC economy IS already broken : it's awfully easy to get rich as ****. No need to make things worse, really.

Good karma+2 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

What you say is true. Besides, if you favor "realism", the armors you'd loot in that manner would be riddled with bulletholes, broken and useless, wouldn't they ?

Good karma+2 votes
cosmonaute
cosmonaute @ Lost Alpha

Lightning and view distance are absolutely perfect. Did you draw your inspiration from Hungary countryside ?

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Will you people seriously keep asking the same question over and over ?

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

They look good, but too evil i think.

Good karma+2 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

666 days after this question is asked for the last time...

Good karma-1 votes
cosmonaute
cosmonaute @ trying to finish my thesis on time

Sorry, you're right for the skin : it has nothing wrong in itself ; it's just that it's brighter than in the other zombie skins, and it stands out a little too much in a group of walking corpses.

For the sake of variety changing clothing color is good, but i still think that the green is too intense : the uniform is supposed to be worn, old and washed out.

But anyway don't mind me, i'm something of a nitpicker...

Good karma+2 votes
cosmonaute
cosmonaute @ trying to finish my thesis on time

Do you have storyline plans regarding the zombies ? There must be dozens of interesting ways of explaining why they're wearing uniforms/pajamas (in fact they look like concentration camp prisoners, which is quite disturbing)...

By the way, this zombie skin is not so good : colors are too intense (clothes too green, skin too pink); faded colors would be preferable i think.

Good karma+3 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

By "you" i meant "anyone", and my question was rhetorical : i have no intention to tell anyone what to do.
But i do resent those mods because they miss the point...

Good karma+4 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Never understood those gun mods ; if for you stalker is all about guns, why don't you play COD or something like that ?

Good karma+4 votes
cosmonaute
cosmonaute @ Cooling Lakes

Yeah, the problem is that they wanted them to look similar to the ones in the old videos, but in some of the builds the arms look better than in SOC...

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Could you give us a link please ? I can't read cyrillic and google translate sux...

Good karma-1 votes
cosmonaute
cosmonaute @ Gothic 2 NOTR: Nature's Fury

Ok, great.

Good karma+1 vote
cosmonaute
cosmonaute @ Gothic 2 NOTR: Nature's Fury

Hi, i'm considering playing G2 for the first time, of course with your mod. But something concerns me : i heard the game was already quite challenging, so does your modifications make it too hard on newcomers ?
And have you by any chance considered to release two separate mods, one for visual replacements and the second for gameplay and additions ? I don't mean to be a pain in the ***, but there are relatively few mods for this game and they're often hard to find (especially if you don't speak german), so creating a modular thing could be nice to the community.

Anyway you can expect me to give your mod some hype in the french community.

Good karma+1 vote
cosmonaute
cosmonaute @ Concept Menu

Yes, it's a little clean and "ungritty"...

Good karma+1 vote
cosmonaute
cosmonaute @ Lost Alpha - September Pack

"Roadside Picnic"...

Good karma+6 votes
cosmonaute
cosmonaute @ Lost Alpha - September Pack

Looking at this i realize there's not enough clutter in COP...

Good karma+2 votes
cosmonaute
cosmonaute @ Lost Alpha - September Pack

Yeah, after playing COP i was afraid of that...
Good job, boys !

Good karma+4 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Only problem with them is that until now no modder succeeded in animating and sounding them properly, which is a shame.

Visually they're on par with the dogs : a sick, creepily mutated version of an all too familiar animal. Good for the atmosphere i think...

Good karma+1 vote
cosmonaute
cosmonaute @ Lost Alpha Calendars - 2010 September

This skybox is by far the most beautiful...

Good karma+6 votes
cosmonaute
cosmonaute @ Somewhere in the wild

So you completely abandoned free anomalies ?

Good karma+1 vote
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

Realism isn't always the way to go i think.
Weapons degrading makes you feel like a scavenger, and stalkers are scavengers after all. What's important here is the atmosphere, which is way more complex and broad than mere "realism" (even if a healthy dose of realism is definitely necessary for the atmosphere to work).

Stalker is designed to make you feel like a survivor, not a foreign legion soldier. I understand people complaining about certain features; those who handle weapons IRL and say SOC weapons are unrealistic for example... But i think they miss the point. It's easy to question every gameplay feature when you focus on realism alone, as each one will seem overly simplified compared to real life. They should focus on the big picture to determine their value.
Besides, mods that try to correct "unrealistic" features often end up creating as many issues as they were meant to fix.

I remember vaguely that Alfred Hitchcock once said (he was talking about cinema but that can be applied to video games i think) "who cares about realism, that's the illusion of realism you want to create".

Good karma+2 votes
cosmonaute
cosmonaute @ S.T.A.L.K.E.R. - Lost Alpha

That's why i liked the idea of invisible anomalies in AMK mod.
I'm not saying Dezowave should use the same trick, but rather that there are ways of distributing a good number of anom. in a more intelligent way (more than in SOC).

I guess i really like being under pressure when in the Zone...

Good karma+1 vote
Level
45%
Gamer
7
Avatar
Avatar
Last Online
Country
France France
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
75
Per day
0.0
Games
1
Mods
32
Articles
5
Media
40
Downloads
2