Source mapper, musician, and indie developer.

Comment History  (60 - 86 of 86)
Cosine
Cosine Jan 8 2011, 2:18pm replied:

Synesthesia.

+2 votes   poll: What do you look at first when considering a game to play?
Cosine
Cosine Jun 7 2010, 12:37pm says:

Win.

'nuff said

+1 vote   media: Portal: Awakening Screenshot
Cosine
Cosine Jan 7 2011, 10:27am says:

Wait, by April 2010? You're a little late. ._.

+2 votes   article: New Update Live & Desura!
Cosine
Cosine Jan 5 2011, 9:06am replied:

I know, right? He's even got the delaying part down pat!

+1 vote   mod: Factum Solus
Cosine
Cosine Jan 4 2011, 9:27am replied:

Oh, okay! I typically link "assets" with textures, models, etc. Thanks for the clarification!

+1 vote   article: Blue Portals: Post-Release News Article #3
Cosine
Cosine Jan 3 2011, 7:10pm says:

Here's a question I asked about the contest on PlanetPhillip.com, I thought I'd post here as well as the article is about 3 weeks old on that website:

"When you say that no Portal assets may be used, does this mean we can’t use any models from the game? I’d like to use the portal gun pedestal, as well as doors and the such. Lots of Portal models were used in BP!"

+1 vote   article: Blue Portals: Post-Release News Article #3
Cosine
Cosine Jan 1 2011, 12:57pm says:

Please, in future maps, don't use ladders in timed puzzles. They are incredibly finicky, and just ends up being frustrating.

+1 vote   download: Blue Portals Release (v1)
Cosine
Cosine Jan 1 2011, 11:56am replied:

Download 7zip, it can extract .7z files. They're really compact, that's why they were used. :P

+1 vote   download: Blue Portals Release (v1)
Cosine
Cosine Jan 1 2011, 11:55am replied:

Prop_portal and triggers.

+1 vote   download: Blue Portals Release (v1)
Cosine
Cosine Sep 26 2010, 11:37am replied:

I laughed so hard at what this post implies, which is that the map maker can't even upload a po_edit "map" correctly.

+1 vote   download: the imposible map.
Cosine
Cosine Aug 12 2010, 8:53pm says:

By the way, if you're going to carve out octagons from the ceiling to make box droppers, I would recommend you clip out the square the octagon is being carved from, so that the carving doesn't send percussive brush edges through the rest of the brush, so that you can resize the brush later.

+1 vote   media: Sneak Peak of Test Chamber 01
Cosine
Cosine Aug 12 2010, 9:34am says:

BUG: In the moving room (the one with the waving floor) you can jump and grab the portal gun without "momentum-ing."

Other than that, and the fact that I didn't hear Ben at all, this was excellent.

+1 vote   mod: Factum Solus
Cosine
Cosine Aug 10 2010, 11:58am replied:

That's a bug in the Portal engine itself, can't be fixed.

+1 vote   download: Portal Pro v1.0
Cosine
Cosine Aug 9 2010, 1:28pm says:

Got it working. Very nice! Challenging yet possible.

+1 vote   download: Portal: Aperture Deja Vu
Cosine
Cosine Jun 18 2010, 8:31pm says:

When you look at the title in the summary, it looks like "Lollipop donuts ate my flying slippers."

+1 vote   game: Lollipop ate my Donuts! flying slippers
Cosine
Cosine Jun 18 2010, 5:59pm says:

The game refuses to let me unlock anything past Space Stage 3. Is the rest of the game just not finished, or what?

+1 vote   download: Bounce! Demo
Cosine
Cosine Jun 18 2010, 4:38pm says:

When I grow up, I wanna work for N/A!

+5 votes   group: N/A
Cosine
Cosine Jun 9 2010, 1:26pm says:

I agree with everything in this review except the score. The entire mod was well done, but the whole thing was just finger-numbingly impossible without several retries. Yes, this game was aimed at a hard-core audience, but does that really give the level designers an excuse to throw everything at you at once in hopes that you'll catch it all? If I make hard levels in a game, I make it obvious what you need to do so you CAN do it. It's hard to do something if you don't know what it is you're even supposed to do! I'd write my own review, but I can't be bothered to rewrite this paragraph and extend it with silly metaphors.

+1 vote   article: Portal Prelude: Review
Cosine
Cosine Jun 9 2010, 12:56pm says:

When I play this mod, I get a brief view of the menu screen which then dies and gives me this error:

SetupArrayProps_R: array prop '(null)' is at index zero.

Help would be appreciated. Thanks!

+2 votes   download: Portal: Aperture Deja Vu
Cosine
Cosine Jun 8 2010, 6:58pm says:

Guys, those are the robots you can co-op with if you're lonely.

+1 vote   media: Co-op bots
Cosine
Cosine Jan 17 2010, 1:32pm says:

Well, I figured I'm not going to make the deadline. This is my first real experience with Luascripting as well, so it's going to turn out as carp. The main "twist" I'll add (if it ever gets done) is the strange maps, such as maps were you have a wall you shoot the barrels over, maps that are free-range (no boundaries), and maps that make it incredibly strange. Unfortunately, I've got another project on my hands, so this prolly won't get finished for the contest.

+1 vote   mod: DodgeBarrel
Cosine
Cosine Oct 20 2009, 8:16pm says:

The upper legs look a tiny bit fat, but that's the only problem I see with it. You're a much better artist than I am :P

+1 vote   media: Another Concept for the Suit
Cosine
Cosine Sep 12 2009, 3:59pm says:

Boom.

Anyhow, nice looking, although that is a HUGE pileup.

+2 votes   media: Freeway Crash
Cosine
Cosine Sep 12 2009, 3:56pm replied:

Portal is rated Teen.

+3 votes   media: Cloning lab
Cosine
Cosine Sep 11 2009, 5:27pm says:

Your level designer(s) seem to be obsessed with glass walls. There's nothing bad with this, but I thought I'd just point it out. :P

+1 vote   mod: Portal Stories
Cosine
Cosine Sep 1 2009, 6:08pm says:

That guy in the middle looks like he's doing a little jig.

+2 votes   media: City 17 (Old version - 4.0 Beta 2)
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