Source mapper, musician, and indie developer.

Comment History  (30 - 60 of 86)
Cosine
Cosine Aug 10 2011, 5:03pm replied:

Check the download page for special instructions on playing co-op maps by yourself.

+1 vote     mod: Robot Pride
Cosine
Cosine Jul 23 2011, 9:41am replied:

He's saying that, despite the Alive and Kicking mod, this mod is still around. I think.

Also, energy balls! Yay!

+1 vote     media: Portal 1.5: Still Alive and Kicking
Cosine
Cosine Jul 21 2011, 11:29am replied:

How would you do it? To my knowledge this is the only way to play custom co-op maps with your friends.

+2 votes     mod: Robot Pride
Cosine
Cosine Jul 17 2011, 11:03am says:

Is the trail effect the same one used when you fire an orange portal?

+1 vote     media: Chamber 14
Cosine
Cosine Jul 17 2011, 11:01am says:

I saw the list of developers and seriously gasped with excitement. This looking pretty dapper already.

+2 votes     mod: Alive & Kicking
Cosine
Cosine Jul 13 2011, 1:01pm replied:

Read?

+2 votes     download: Episode One
Cosine
Cosine Jul 13 2011, 1:00pm says:

Looks ok, but your map really needs lighting.

+3 votes     media: Some of our metal textures put into use...
Cosine
Cosine Jun 23 2011, 3:03pm replied:

Six.

+3 votes     mod: Robot Pride
Cosine
Cosine Jun 18 2011, 9:15am says:

Nice. I like the fog.

+2 votes     media: Almost finish.
Cosine
Cosine Jun 15 2011, 4:12pm says:

From the looks of it, the map is fullbright and I don't think that paint will render on surfaces when the map is fullbright. In other words, add lights and the paint should render.

+2 votes     media: Far from done!
Cosine
Cosine Jun 15 2011, 2:32pm replied:

He is, don't worry. I've seen a screenshot. :D

+1 vote     mod: Portal: Stay Inside
Cosine
Cosine Jun 13 2011, 4:22pm replied:

The mod/mappack is cooperative only.

+2 votes     mod: Robot Pride
Cosine
Cosine Jun 12 2011, 3:57pm says:

Thanks everyone for the feedback! Knowing people appreciate my effort certainly fuels the creative flames.

+2 votes     mod: Robot Pride
Cosine
Cosine Jun 12 2011, 12:30pm says:

Incredible. You just earned yourself a mod watch.

+3 votes     media: Office
Cosine
Cosine Jun 12 2011, 12:28pm says:

Me likey.

+1 vote     media: Exterior Development - Snow and Ice Update
Cosine
Cosine Jun 11 2011, 6:53pm says:

Looking nice. Certainly better than what I can do with the destroyed theme (thus far)!

+2 votes     media: Chamber 2 ingame
Cosine
Cosine Jun 11 2011, 5:51pm says:

NOTE: The room behind the ASSEG is a work in progress.

+1 vote     media: New Element: Selective Fizzler
Cosine
Cosine Jun 7 2011, 3:14pm says:

Excellent. My only suggestion is to maybe vary the glitches a little.

+1 vote     media: Tribeat - Distraction
Cosine
Cosine Jun 7 2011, 2:10pm says:

I didn't think much of it at first, but when I saw 'Skinnycap' I knew this would be good.

+1 vote     mod: The Doors
Cosine
Cosine Jun 5 2011, 5:20pm says:

I'm very scatterbrained.

EDIT: Dangit ModDB, I hit "reply to comment." Oh well. you get my point. Hopefully.

+2 votes     mod: Escher Technologies
Cosine
Cosine Jun 4 2011, 9:43pm says:

An energy ball! I also spy the spotlight of a catcher off-screen. Very nice, liking the trees as well.

+1 vote     media: Destruction
Cosine
Cosine Jun 4 2011, 9:42pm says:

I was looking at the picture for a while and realized there was drool running down my chin. The style is just so AMAZING.

+2 votes     mod: Escher Technologies
Cosine
Cosine Jun 2 2011, 10:50am replied:

Don't you mean the other way around?

+2 votes     article: Portal 1 or Portal 2? Portal: ReVoLuTiOn
Cosine
Cosine Jun 2 2011, 7:50am says:

Portal 2. I remember trying to play Portal 1 after playing Portal 2, and it felt incredibly sluggish and unprofessional.

Also, the Portal 1 map there has a light in the middle of room. NEVER DO THAT.

+2 votes     article: Portal 1 or Portal 2? Portal: ReVoLuTiOn
Cosine
Cosine Jun 1 2011, 4:49pm says:

Never mind this.

+1 vote     member: isaktamin
Cosine
Cosine Jun 1 2011, 11:43am says:

Metal walls need more variance and the redirection cube should be rusty, but other than that this is looking great. I can't wait.

+1 vote     media: Testchamber 3
Cosine
Cosine May 28 2011, 10:28am says:

The lighting seems a little off, and are 3 chairs needed for one subject? Other than that, looks interesting.

+1 vote     media: Test Chamber 00 Relaxation Vault
Cosine
Cosine May 22 2011, 3:38pm says:

To fix the problem with the Xs, make sure you're using the right signage texture (signage/signage_doorstate) and that it is a brush with the same name as the overlays.

+1 vote     mod: 4portal
Cosine
Cosine Jan 8 2011, 2:35pm replied:

I lol'd. I made these textures in about 2 days at most.

+1 vote     media: Misc images
Cosine
Cosine Jan 8 2011, 2:20pm says:

I'd rather have an ugly toy than a Mona Lisa; at least I can play with the toy. But then again, I could sell the Mona Lisa and buy myself a nice computer.

+2 votes     poll: What do you look at first when considering a game to play?
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