Source mapper, musician, and indie developer.

Comment History  (30 - 60 of 86)
Cosine
Cosine Jul 11 2013, 2:06pm says:

The lighting doesn't quite make sense. The shadows cast on the ceiling imply that there's an individual light source behind each window - if that was sunlight, the shadows should all be going in the same direction.

Otherwise, this looks really slick.

+2 votes   media: Hallway
Cosine
Cosine Dec 17 2011, 10:57am says:

I love how the computer is running Hammer.

+2 votes   media: Updated office
Cosine
Cosine Nov 20 2011, 10:23am says:

If you're looking for someone, I offer my services in making a soundtrack for you. Here's my portfolio: Soundcloud.com

+3 votes   mod: Spherical Testing
Cosine
Cosine Aug 10 2011, 5:03pm replied:

Check the download page for special instructions on playing co-op maps by yourself.

+1 vote   mod: Robot Pride
Cosine
Cosine Jun 9 2010, 1:26pm says:

I agree with everything in this review except the score. The entire mod was well done, but the whole thing was just finger-numbingly impossible without several retries. Yes, this game was aimed at a hard-core audience, but does that really give the level designers an excuse to throw everything at you at once in hopes that you'll catch it all? If I make hard levels in a game, I make it obvious what you need to do so you CAN do it. It's hard to do something if you don't know what it is you're even supposed to do! I'd write my own review, but I can't be bothered to rewrite this paragraph and extend it with silly metaphors.

+1 vote   article: Portal Prelude: Review
Cosine
Cosine Sep 12 2009, 3:59pm says:

Boom.

Anyhow, nice looking, although that is a HUGE pileup.

+2 votes   media: Freeway Crash
Cosine
Cosine Jul 23 2011, 9:41am replied:

He's saying that, despite the Alive and Kicking mod, this mod is still around. I think.

Also, energy balls! Yay!

+1 vote   media: Portal 1.5: Still Alive and Kicking
Cosine
Cosine Jul 21 2011, 11:29am replied:

How would you do it? To my knowledge this is the only way to play custom co-op maps with your friends.

+2 votes   mod: Robot Pride
Cosine
Cosine Jul 17 2011, 11:03am says:

Is the trail effect the same one used when you fire an orange portal?

+1 vote   media: Chamber 14
Cosine
Cosine Jul 17 2011, 11:01am says:

I saw the list of developers and seriously gasped with excitement. This looking pretty dapper already.

+2 votes   mod: Alive & Kicking
Cosine
Cosine Jul 13 2011, 1:01pm replied:

Read?

+2 votes   download: Episode One
Cosine
Cosine Jul 13 2011, 1:00pm says:

Looks ok, but your map really needs lighting.

+3 votes   media: Some of our metal textures put into use...
Cosine
Cosine Jun 23 2011, 3:03pm replied:

Six.

+3 votes   mod: Robot Pride
Cosine
Cosine Jun 18 2011, 9:15am says:

Nice. I like the fog.

+2 votes   media: Almost finish.
Cosine
Cosine Jun 15 2011, 4:12pm says:

From the looks of it, the map is fullbright and I don't think that paint will render on surfaces when the map is fullbright. In other words, add lights and the paint should render.

+2 votes   media: Far from done!
Cosine
Cosine Jun 15 2011, 2:32pm replied:

He is, don't worry. I've seen a screenshot. :D

+1 vote   mod: Portal: Stay Inside
Cosine
Cosine Jun 13 2011, 4:22pm replied:

The mod/mappack is cooperative only.

+2 votes   mod: Robot Pride
Cosine
Cosine Jun 12 2011, 3:57pm says:

Thanks everyone for the feedback! Knowing people appreciate my effort certainly fuels the creative flames.

+2 votes   mod: Robot Pride
Cosine
Cosine Jun 12 2011, 12:30pm says:

Incredible. You just earned yourself a mod watch.

+3 votes   media: Office
Cosine
Cosine Jun 12 2011, 12:28pm says:

Me likey.

+1 vote   media: Exterior Development - Snow and Ice Update
Cosine
Cosine Jun 11 2011, 6:53pm says:

Looking nice. Certainly better than what I can do with the destroyed theme (thus far)!

+2 votes   media: Chamber 2 ingame
Cosine
Cosine Jun 11 2011, 5:51pm says:

NOTE: The room behind the ASSEG is a work in progress.

+1 vote   media: New Element: Selective Fizzler
Cosine
Cosine Jun 7 2011, 3:14pm says:

Excellent. My only suggestion is to maybe vary the glitches a little.

+1 vote   media: Tribeat - Distraction
Cosine
Cosine Jun 7 2011, 2:10pm says:

I didn't think much of it at first, but when I saw 'Skinnycap' I knew this would be good.

+1 vote   mod: The Doors
Cosine
Cosine Jun 5 2011, 5:20pm says:

I'm very scatterbrained.

EDIT: Dangit ModDB, I hit "reply to comment." Oh well. you get my point. Hopefully.

+2 votes   mod: Escher Technologies
Cosine
Cosine Jun 4 2011, 9:43pm says:

An energy ball! I also spy the spotlight of a catcher off-screen. Very nice, liking the trees as well.

+1 vote   media: Destruction
Cosine
Cosine Jun 4 2011, 9:42pm says:

I was looking at the picture for a while and realized there was drool running down my chin. The style is just so AMAZING.

+2 votes   mod: Escher Technologies
Cosine
Cosine Jun 2 2011, 10:50am replied:

Don't you mean the other way around?

+2 votes   article: Portal 1 or Portal 2? Portal: ReVoLuTiOn
Cosine
Cosine Jun 2 2011, 7:50am says:

Portal 2. I remember trying to play Portal 1 after playing Portal 2, and it felt incredibly sluggish and unprofessional.

Also, the Portal 1 map there has a light in the middle of room. NEVER DO THAT.

+2 votes   article: Portal 1 or Portal 2? Portal: ReVoLuTiOn
Cosine
Cosine Jun 1 2011, 4:49pm says:

Never mind this.

+1 vote   member: isaktamin
Cosine
Cosine Jun 1 2011, 11:43am says:

Metal walls need more variance and the redirection cube should be rusty, but other than that this is looking great. I can't wait.

+1 vote   media: Testchamber 3
Cosine
Cosine May 28 2011, 10:28am says:

The lighting seems a little off, and are 3 chairs needed for one subject? Other than that, looks interesting.

+1 vote   media: Test Chamber 00 Relaxation Vault
Cosine
Cosine May 22 2011, 3:38pm says:

To fix the problem with the Xs, make sure you're using the right signage texture (signage/signage_doorstate) and that it is a brush with the same name as the overlays.

+1 vote   mod: 4portal
Cosine
Cosine Jan 8 2011, 2:35pm replied:

I lol'd. I made these textures in about 2 days at most.

+1 vote   media: Misc images
Cosine
Cosine Jan 8 2011, 2:20pm says:

I'd rather have an ugly toy than a Mona Lisa; at least I can play with the toy. But then again, I could sell the Mona Lisa and buy myself a nice computer.

+2 votes   poll: What do you look at first when considering a game to play?
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