City of Steam - Fight in a land of belching furnaces, clockwork marvels, and ancient evils. Visit City of Steam on Facebook for screenshots, dev diaries, and news updates!
Thanks, actually, we have our "Picture a Day" on City of Steam Facebook page, if you are interested, please visit our Facebook page:http://www.facebook.com/CityofSteam and find more.:)
AAA title is not what we are making, we can not compete with Blizzard or EA. The investment gives us the financial support to make our dream come true and let people know our game. Yeah, we now have 30 or 40 people ,like you said, technically, we are not INDIE, but spiritually and behaviorally, we are still INDIE. The point is not the investment itself, the point is what we are creating is still the same one as we started more than 1 year ago.:)
K, I will, thanks for the reminding.
Sweet, you can also go to our forum, we'd love to answer any question.
Actually, when we displayed an early version of the game at GDC China in November, a Unity representative walked by and asked which engine we were using... his jaw dropped when we told him it was Unity. Apparently, we are one of the few that are attempting to create such a serious project with the Unity 3D engine... and a web-game! Big Point had Battlestar Galactica but we're just a small indie team here!
In regards to your question about "holding up", yes it is. Do we need to come up with a lot of tools and additions ourselves? Yes. We started using Unity even before there was a Windows version so the learning curve was high and the amount of options that were provided were limited. Throughout the development we've had to innovate new ways of getting it done so there are limitations but we've worked around them. We can't count the times we've spent 5-6 months creating an addition then Unity releases a newer version that includes the same, but better, function!
If you'd like to see a mini-preview test project please check out this week's Dev. Journal. Cityofsteam.com
we've placed a project displaying what is capable and it uses a lot of the resources directly from the game.
In short, limitations but they can be overcome but the multi-platform publishing, the cost, and other advantages have made it worth it. Is the project ambitious? VERY.
If you have any further questions feel free to ask or join us on our forums!
Truly, we clearly believe we are indie.The story goes: 3 guys pooled their money and quit a big game publisher/developer company 3 years ago and started making our current project working out of a rented apartment. 2 years of paying themselves around $200/month brings us to when the money was running out. We posted videos of our game everywhere and a year ago an investor saw them. As of March we've got the money to finish the project, pay ourselves enough to eat, have an actual office and expand the scope of the game. By no means is the investment or the terms attached, attractive but we want to finish our game.
Does this investment make us less 'indie'? I don't think so, the vision is still there, the focus on creating the game we had always hoped to came true. We still work ridiculous hours and take on a variety of roles. Our new found motivation comes from attending GDC China, with a great response to our early game build. We now have just enough money to finish, get the word out and tell people about our game.
Cool,see you in SF.
Cool, I am now starting to expect indie of 2012!
Interesting and good idea, we will release 4 classes when we reach alpha stage, more will come later.
Thanks dude, we already gathered lots of feedback on our forum and are now adding player ideas into our game. And we are gonna update the weekly dev journals today, see what we moved forward this week!
Perfect, that's great for us!
Sweet, thank you. We want to make it look cool, and now we are trying to improve everything, we already launched the forum and website, hope that you can give us some ideas or suggestions for our game, you can visit our forum and talk to our developers.
Thanks for your interest, we are improving the game to make it look better, and you can go to our forum to ask questions, bid suggestions, and we do want to make player inputs effective.
Even on the very lowest settings City of Steam sets an impressive graphical standard for browser gaming. Actually, all 3D levels are packaged into small 1-3MB downloads.
Hmm, I am expecting your game, too
Thanks, we do try to make it look cool, and we are proud of the originality of the game.
Hmm, let me put it in this way, the animation is another way to show you the magic or skill you release, you can cancel the animation, but the skill points will be consumed even you cancel it.
Yes, it's a f2p game still under development, we will launch the open beta testing earlier next year!