City of Steam - Fight in a land of belching furnaces, clockwork marvels, and ancient evils. Visit City of Steam on Facebook for screenshots, dev diaries, and news updates!
Thanks for the compliment, do stay tuned, Beta coming up soon.
For Closed Beta Test!
No need to worry about that, collision should be fairly realistic (as much as games go). You can get close enough to walls without melting into them, and step over debris and other small objects without them stopping you as a wall would. Of course, some of this is still up for Beta testing, so if any odd issues pop up, we'll be sure to work on fixing them before release. :) Feel free to drop me a line if you have any further questions!
Oops, sorry dude, I was a member of this group, and when I posted the dev journal, I guess something unexpected happened!
We actually had considered different UIs for the Health/Steam displays, but they either looked out of place, weren't visible enough during crucial combat situations, or simply weren't that intuitive, so we ended up with these, for now, for familiarity's sake, as most gamers can recognize what those are for without needing to be told. Changes to this in the future? Always a possibility, but that kind of polish would be something we'd put more focus on once we're nearer to full release (we're still in pre-Beta now); if you have suggestions, though, we're always open to ideas. :P
Hey, the sure thing is there will be a wider range to choose from soon!
Yup, "kill or being killed".
Hey, racial beverages have been designed, but they haven't been implemented.
Nice!Have fun then! :P
Sweet, be sure to help us test City of Steam out in mid-July.:P
We really do, yummy!
Sweet, all support will be appreciated. :P
Pack your favorite up and be one of the early supporters for us. :P
See the even worse Gardenworks in our Art Dev Journal. Cityofsteam.com
What we are creating is a browser game with a tiny download, I just think that these new suburbs look really amazing.
We are fixing the problems and I think you will retrieve your right very soon.
Yeah,he is born this way. :)
Actually, we created them for a BBQ for celebrating the first birthday of Mechanist Games, the developer for City of Steam. We were divided into six groups and each group stands for a nation in City of Steam and had a flag. :)
Yeah, available on iTunes and Amazon now. Any support from our fans are greatly helpful to us.
Thanks.Actually, we don't reject the possibility of creating a client version in future. That really depends.
Yeah,"The one in pictures above is not set in stone either". Any thoughts and ideas are welcomed.
The Skeleton King was just so reluctant to die. :)
Probably you think that we are sponsoring a racing car. Haha
Thanks, people will see new music of City of Steam in July's Alpha. Stay tuned.
This actually comes from The New Epoch,the RPG source books City of Steam was based on. We will try to implement this into the game.
Sounds not bad, thanks for the suggestion. I'm writing this down.
You'll meet them around corners of Nexus.
Thanks. We are still polishing the game, optimizing resources and making changes to improve City of Steam before Alpha. Please stick around and keep an eye on the development of this game.
Thanks for supporting City of Steam, see you in July's Alpha testing.
Sure and thanks for the compliment.
Sure, we are now highlighting some concepts in the game. Just stay connected and tell us your thoughts. :)
And fit enough, haha
Yeah, and it's controlled by a boss.
Thanks for watching City of Steam.
That's what entertainment defines. :)
Actually, we have a poll for crafting the House "Now or Later" subject to limited time. If you are interested, please head to our forum to tell us your thoughts. (http://forum.cityofsteam.com/the-player-house-now-or-later-t410.html)
Thanks for watching City of Steam. We do have regular updates about the development of City of Steam, please stay tuned.
Yeah, a different angle will be better. Actually, the flame was generated by the Wand.
One of my best shots. :)
Haha, I guess they were playing Tai Chi.
Oh, that sounds cool.
Yeah, me too.
Thanks, we are trying our best.
Yeah, the main purpose of uploading these pictures is to show different moments for skills, dungeons, mobs, etc. Maybe some of them are too similar.
Exactly, thanks for the reminding and good suggestion. We will have updates for the game as we are fixing problems and adding new features now.
Thanks, we really wanted to do something before we launched this game.
Yes, we will. Thanks!
Actually it's not a client-based game, you have no need to download anything. All you need is a browser with Unity plugin and acceptable connection.
Haha, start with the letter D....?
Thank you! We all look forward to the official release. But it's still under development, and the sneak peek will mainly focus on technical problems such as server stability. But we've improved and optimized a lot since the first gameplay trailer came out, you will have a in-depth look at it when true alpha comes.
Thanks for supporting City of Steam.
Yeah, we do want to make a cool one. Hope that this sneak peek can provide enough feedback for improving the game.
Actually, these screenshots are captured from the version we planned for GDC China. We improved and optimized a lot for the new game version.
Thank you! And don't forget to provide your feedback after the sneak peek alpha.:)
Thanks for your interest, you can head to our game website to see more weekly dev journals and concepts.
Yeah, the atmosphere is just creepy. You will see it soon.
Oops, wrong word! The steampower should be used for heating. :)
Thanks, we are just excited that the sneak peek test is coming soon!
Thanks, if you are interested, you can take an in-dept look at the history of City of Steam on our History page. :)
Thank you for watching City of Steam.
Thanks for your interest, more updates coming soon!! Please keep watching it!! :)
Yeah, you will!! :)
Thank you! :)
Thanks dude, more updates coming soon!
Thanks, we know we still have much to improve and we do want to improve as much as we can.
Indeed, and I'm just not sure whether WoW is still on Blizzard's future plan.
Thanks you dude! We really hope that game players won't miss the test keys we prepare for next month's special alpha test.
Thanks for watching City of Steam,we really appreciate that, you can sign up for a key on our game website and try the game out in late February if you are interested.
Thanks for watching City of Steam,we really appreciate that, you can sign up for a key and try the game out in late February if you are interested.
Thanks for supporting City of Steam!
Hi there, thanks for supporting City of Steam, you can sign up for a key and try it out in late February.
Haha...you found it!
Haha, sweet, we really hope that gamers can try our game when the alpha test available.
Thanks dude, as you know, this is an alpha version of the game and there are plans to perhaps have mounts in the future but nothing solid yet.
Vote away on our forum and get priority on sneak-peek alpha keys. :)
Thanks. We will head to GDC San Francisco in March, if we have a chance to meet with each other, that will be nice.
Hi there, nice to meet you, thanks for the friend request! :)
Our Newsletter Messenger - The little steamtoiler is so cute that I love its "Steam Words":
"I'd bet my last cog that you'll find something to like in our newsletter".
"Find out what makes us tick! Sign up! "
"Did I mention exclusive Alpha Sneak Peek keys yet?"
Personally, the game is too old for me and hard to make changes.
Thanks dude, we are currently looking back what we created in 2011, you can take keep tracking the journals by visiting our game website.:)
At the moment these choices revolve around strategy. Perhaps they could also change the defense of a character as well. Good point, we'll bring it up with the Design guys. Thanks!
Hi there, glad to hear that, thanks!
Yeah, I love the steam spitting from the skull, just scary.
Actually, we have thought of some form of that. Having ways of getting to specific dungeons (trap-doors) from within a player's house. Haven't thought of an actual train compartment as a player housing though, that's an interesting idea!
The trains in the open city scenes will be able to transport players to other parts of the city (a.k.a other scenes) btu we can always think of this idea. Quite interesting.
Thanks, we really want to show something really cool for players, try to balance everything now, when alpha test begins, please take a look at it and try it out.:)
haha, these bad ***** can be seen on low levels (weak skills) and high levels (powerful skills). Now we have everything on our official website, check it out. :)
Thanks, actually, we have our "Picture a Day" on City of Steam Facebook page, if you are interested, please visit our Facebook page:http://www.facebook.com/CityofSteam and find more.:)
K, I will, thanks for the reminding.
Actually, when we displayed an early version of the game at GDC China in November, a Unity representative walked by and asked which engine we were using... his jaw dropped when we told him it was Unity. Apparently, we are one of the few that are attempting to create such a serious project with the Unity 3D engine... and a web-game! Big Point had Battlestar Galactica but we're just a small indie team here!
In regards to your question about "holding up", yes it is. Do we need to come up with a lot of tools and additions ourselves? Yes. We started using Unity even before there was a Windows version so the learning curve was high and the amount of options that were provided were limited. Throughout the development we've had to innovate new ways of getting it done so there are limitations but we've worked around them. We can't count the times we've spent 5-6 months creating an addition then Unity releases a newer version that includes the same, but better, function!
If you'd like to see a mini-preview test project please check out this week's Dev. Journal. Cityofsteam.com
we've placed a project displaying what is capable and it uses a lot of the resources directly from the game.
In short, limitations but they can be overcome but the multi-platform publishing, the cost, and other advantages have made it worth it. Is the project ambitious? VERY.
If you have any further questions feel free to ask or join us on our forums!
Cool,see you in SF.
Thanks for your interest, we are improving the game to make it look better, and you can go to our forum to ask questions, bid suggestions, and we do want to make player inputs effective.
Yes, it's a f2p game still under development, we will launch the open beta testing earlier next year!
AAA title is not what we are making, we can not compete with Blizzard or EA. The investment gives us the financial support to make our dream come true and let people know our game. Yeah, we now have 30 or 40 people ,like you said, technically, we are not INDIE, but spiritually and behaviorally, we are still INDIE. The point is not the investment itself, the point is what we are creating is still the same one as we started more than 1 year ago.:)
Sweet, you can also go to our forum, we'd love to answer any question.
Truly, we clearly believe we are indie.The story goes: 3 guys pooled their money and quit a big game publisher/developer company 3 years ago and started making our current project working out of a rented apartment. 2 years of paying themselves around $200/month brings us to when the money was running out. We posted videos of our game everywhere and a year ago an investor saw them. As of March we've got the money to finish the project, pay ourselves enough to eat, have an actual office and expand the scope of the game. By no means is the investment or the terms attached, attractive but we want to finish our game.
Does this investment make us less 'indie'? I don't think so, the vision is still there, the focus on creating the game we had always hoped to came true. We still work ridiculous hours and take on a variety of roles. Our new found motivation comes from attending GDC China, with a great response to our early game build. We now have just enough money to finish, get the word out and tell people about our game.
Cool, I am now starting to expect indie of 2012!
Interesting and good idea, we will release 4 classes when we reach alpha stage, more will come later.
Thanks dude, we already gathered lots of feedback on our forum and are now adding player ideas into our game. And we are gonna update the weekly dev journals today, see what we moved forward this week!
Perfect, that's great for us!
Sweet, thank you. We want to make it look cool, and now we are trying to improve everything, we already launched the forum and website, hope that you can give us some ideas or suggestions for our game, you can visit our forum and talk to our developers.
Even on the very lowest settings City of Steam sets an impressive graphical standard for browser gaming. Actually, all 3D levels are packaged into small 1-3MB downloads.
Hmm, I am expecting your game, too
Thanks, we do try to make it look cool, and we are proud of the originality of the game.
Hmm, let me put it in this way, the animation is another way to show you the magic or skill you release, you can cancel the animation, but the skill points will be consumed even you cancel it.