City of Steam - Fight in a land of belching furnaces, clockwork marvels, and ancient evils. Visit City of Steam on Facebook for screenshots, dev diaries, and news updates!

Comment History  (210 - 240 of 258)
CoS_Ethan
CoS_Ethan Jan 20 2012, 2:20am says:

Thanks for your help by watching City of Steam.

+1 vote     member: five_damned_dollarz
CoS_Ethan
CoS_Ethan Jan 20 2012, 1:23am says:

Hi, thanks for watching City of Steam, don't forget to try it out in late February. :)

+1 vote     member: automaly
CoS_Ethan
CoS_Ethan Jan 20 2012, 12:48am says:

Thanks for watching City of Steam!

+2 votes     member: tymaxbeta
CoS_Ethan
CoS_Ethan Jan 19 2012, 9:20pm says:

Thanks for watching our game!

+1 vote     member: nijbu
CoS_Ethan
CoS_Ethan Jan 19 2012, 9:20pm says:

Thanks for becoming a watcher of City of Steam.

+2 votes     member: Oelkanne0815
CoS_Ethan
CoS_Ethan Jan 19 2012, 8:18pm replied:

Indeed, we put efforts into the creation of Player House, and it's interesting to see an Orc chatting with a Goblin, technically, not chatting, more like quarreling.You can not make an Orc chat with people, they are noisy. Haha!

+1 vote     article: Unity project Dev Journals Highlight
CoS_Ethan
CoS_Ethan Jan 19 2012, 5:38am replied:

Haha...you found it!

+1 vote     media: Family
CoS_Ethan
CoS_Ethan Jan 17 2012, 8:42pm replied:

Yeah, thank you, you can see the news about sneak peek key sign up on our game website now. Just a sign-up, you can have the priority on receiving the alpha key.

+1 vote     article: City of Steam's First Newsletter
CoS_Ethan
CoS_Ethan Jan 16 2012, 12:01am replied:

Haha, sweet, we really hope that gamers can try our game when the alpha test available.

+2 votes     media: Dungeon Gate
CoS_Ethan
CoS_Ethan Jan 15 2012, 8:45pm replied:

Thanks dude, as you know, this is an alpha version of the game and there are plans to perhaps have mounts in the future but nothing solid yet.

+1 vote     article: City of Steam Developer Journals - Design 2012 01 10
CoS_Ethan
CoS_Ethan Jan 12 2012, 3:03am says:

Vote away on our forum and get priority on sneak-peek alpha keys. :)

+2 votes     article: Sneak Peek Alpha Test Nealy Ready - Races?
CoS_Ethan
CoS_Ethan Jan 11 2012, 8:39pm replied:

Thanks. We will head to GDC San Francisco in March, if we have a chance to meet with each other, that will be nice.

+2 votes     group: Mechanist Games
CoS_Ethan
CoS_Ethan Jan 11 2012, 8:26pm replied:

Interesting, the rogue class was intended to take on this role but we are focusing on the core 4 classes that will release for alpha and beta. In the future we hope to implement several new classes but if we draw the focus too thin then the balancing may be off. Thanks for the suggestion.

+2 votes     game: City of Steam: Arkadia
CoS_Ethan
CoS_Ethan Jan 11 2012, 8:19pm says:

Hi there, nice to meet you, thanks for the friend request! :)

+2 votes     member: FlyingMonkey59
CoS_Ethan
CoS_Ethan Jan 10 2012, 3:15am says:

Our Newsletter Messenger - The little steamtoiler is so cute that I love its "Steam Words":

"I'd bet my last cog that you'll find something to like in our newsletter".

"Find out what makes us tick! Sign up! "

"Did I mention exclusive Alpha Sneak Peek keys yet?"

+2 votes     article: City of Steam's First Newsletter
CoS_Ethan
CoS_Ethan Jan 9 2012, 10:36am replied:

Personally, the game is too old for me and hard to make changes.

+2 votes     article: Where should World of Warcraft go?
CoS_Ethan
CoS_Ethan Jan 9 2012, 5:34am replied:

Thanks dude, we are currently looking back what we created in 2011, you can take keep tracking the journals by visiting our game website.:)

+1 vote     article: City of Steam Developer Journals - Art 2012 01 05
CoS_Ethan
CoS_Ethan Jan 9 2012, 4:21am replied:

At the moment these choices revolve around strategy. Perhaps they could also change the defense of a character as well. Good point, we'll bring it up with the Design guys. Thanks!

+2 votes     article: City of Steam Developer Journals - Design 2011 12 31
CoS_Ethan
CoS_Ethan Jan 9 2012, 3:13am replied:

Thanks dude!

+2 votes     member: CoS_Ethan
CoS_Ethan
CoS_Ethan Jan 8 2012, 8:23pm replied:

Hi there, glad to hear that, thanks!

+2 votes     member: CoS_Ethan
CoS_Ethan
CoS_Ethan Jan 7 2012, 2:33am says:

Sweet, in fact, you can encounter some really cool things when you explore the world, just awesome.

+1 vote     media: Heartlander Gunner Rebuilder
CoS_Ethan
CoS_Ethan Jan 6 2012, 3:22am replied:

Yeah, I love the steam spitting from the skull, just scary.

+1 vote     media: Goblin Arcanist
CoS_Ethan
CoS_Ethan Jan 5 2012, 10:18pm replied:

Actually, we have thought of some form of that. Having ways of getting to specific dungeons (trap-doors) from within a player's house. Haven't thought of an actual train compartment as a player housing though, that's an interesting idea!
The trains in the open city scenes will be able to transport players to other parts of the city (a.k.a other scenes) btu we can always think of this idea. Quite interesting.

+2 votes     article: City of Steam Developer Journals - Art 2011 12 30
CoS_Ethan
CoS_Ethan Jan 4 2012, 10:50pm replied:

Thanks dude,we always want to get feedback, what you said is great for us, we will look into it.

+2 votes     game: City of Steam: Arkadia
CoS_Ethan
CoS_Ethan Dec 30 2011, 10:25pm replied:

Yeah, exactly, but we do want to consider what you said and try to make it effective in the game.

+3 votes     game: City of Steam: Arkadia
CoS_Ethan
CoS_Ethan Dec 30 2011, 10:11pm replied:

Thanks, we really want to show something really cool for players, try to balance everything now, when alpha test begins, please take a look at it and try it out.:)

+1 vote     media: Hobbe Warder
CoS_Ethan
CoS_Ethan Dec 30 2011, 12:58am replied:

“An indie is someone who designs apps with total freedom both financially and creatively and is motivated by passion, not money." That is the definition from Doug Davies. Wikipedia defines "an indie dev shop as one that is not owned by a publisher, thus retaining control of their development pipeline. They may choose to work with a publisher, or self publish, and still remain independent."Greg Holsclaw's definition for indie studio: "An indie studio is a group of indie developers who design apps with total freedom both financially and creatively and are motivated by passion." So, different people have different opinions and definitions, the key is freedom, control and vision/passion. We all have them, so, it's just a matter of understanding of Indie.:)

+2 votes     game: City of Steam: Arkadia
CoS_Ethan
CoS_Ethan Dec 30 2011, 12:52am replied:

Ah yeah, we were thinking about such a character, not brilliantly powerful in almost every filed, and not extremely weak in a single filed, but the implementation and balancing is tough so it would only be after full launch when things are more settled.

+3 votes     game: City of Steam: Arkadia
CoS_Ethan
CoS_Ethan Dec 27 2011, 10:23pm says:

Great to watch this interview, thanks you guys.

+1 vote     article: DesuraNET video interview!
CoS_Ethan
CoS_Ethan Dec 27 2011, 8:33pm replied:

haha, these bad ***** can be seen on low levels (weak skills) and high levels (powerful skills). Now we have everything on our official website, check it out. :)

+1 vote     media: Clockroach in CIty of Steam
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