Beware the bearers of false gifts and their broken promises.
Much pain, but still time. Believe there is good out there.
We oppose deception.
the first of course
we have these in other parts of the world too. In america, they are called A-Frames.
Holy crap this looks awesome. So much potential
wait, so is it still a sidescroller?
hahaha that horse
Looks intense. But haha i think you accidentally set your engine to unreal 2. But the art is nice and really atmospheric. Watching, and anticipating the release.
meh, not a big fan of this map. Is there a concept for it? it looks almost unplanned. I hate to say it but those windows look godawful, and the water looks bad too. The chubby statue looks like he's giving a peace sign and it looks like the light isn't hitting him right. All in all, the statue looks out of place. Honestly the whole thing just looks wrong. Sorry guys. But still looking forward to the game.
whats going on with the fingers?
Nice, i love it
i like it, i'm surprised this is not more popular
The work definitely paid off, I'm amazed by how good it looks
woah cool. kinda looks like a cross between enslaved and darksiders, though
That's awesome, I have high hopes for this, good luck with it and i hope it makes it on steam greenlight one day. It deserves to be.
Just curious, how many creatures do you hope to have in this game? will you have someone to help you design them all?
being the only person on this project is pretty impressive, and i gotta admit, a little intimidating. It's very vibrant and eye catching. You are a true artist, man. I'm looking forward to seeing what more you can do.
Wow, this is exactly what i just said i couldn't wait for...you really do listen to the community, don't you?
hey, sorry to be a pain, just curious if you guys have ever noticed any subtle similarities between your team blur logo...and ahem The72pins.com
love it already, tracking this gem. Can't wait for more info and gameplay
lol "If you find some bugs, (fix it yourself)."
I've been trying to do it for a little while because i prefer the look and style over realistic textures, but i still can't do something that nice.
very nice hand-painted texture. I envy your skills. Model looks nice too
Honestly, i think i'd like it more without the human-looking grip and triggers, the stock and everything else looks very alien (and very high poly lol) but that grip and trigger just doesn't sit right with me. Is there a reason it looks so human?
my only issue is the rocket explosion trigger mechanism only works about half the time. I'm just rapidly mashing my right mouse button as i watch the rocket soar out of my screen. Also, player should run just a little bit faster. There's hardly a difference between walking and running. Also, forward and backward should keep the same speed. Just a thought.
great art, tracking
nice menu, really atmospheric.
Hehe, that's so funny, cuz the other team's main color is blue.
I never even thought of it that way...Well, let's see how people respond then.