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Blog RSS Feed Report abuse Hades Vengeance (Short Story)

0 comments by cork279 on Oct 9th, 2013

This short story is over a year old now, I entered it into some competition and I wasn't sure whether I shared it anywhere. So here it is. Hope you like it :)

BTW, despite the name and the story, it doesn't actually fit into Ancient Greek myth/legend stories in any way. For example, it mentions the Gods being in Heaven amongst angels (and Hell), which isn't true amonst Greek legend. It's more Mount Olympus (and the Underworld), I think, I'm not actually sure (and there's no angels). The only part true to Greek legend are the Gods names. Blah.

Hades Vengeance

Heaven was a miraculous land the Gods had bestowed. Fountains flung water, glistening in the light, caught by the voices of angels and slowly drifting back down to the sparkling pool the fountain embodied. The clouds beneath their feet slowly drifted across the contemptible land below; the land that mankind had trodden upon; building their rich, yet trepid existence. Many columns had stood in heaven, then went on, embowed over the God's heads; glistening white. The Gods knowledge was vivid, like no human could match. They knew all and everything to know of the land below; so-called, Earth. Something was about to happen over the clouds that day that mankind would find out, yet they'll never remember.

Zeus, as his position amongst the Gods shown, bestowed great power throughout Heaven. He possessed the power of lightening, a strong force of the element of air. In his imperial blue tunic, and strong padded sandles, he trod amongst the Gods and kept all things right. An easy task for a God, however his brother made this task difficult. Sat in a throne of dismembered bodies, was a man possessing equal, but limited power. His eyes glow bright red as he pondered. The trivial God of the land, Hades, sunk into his chair, distraught. He was looked down upon by his younger brothers, and his power limited due to the risk of him becoming deeply rebellious. However this risk was about to become a reality. For this night Cronus, father of Zeus & Hades, had returned to take back the throne from Zeus as King of the Gods. Cronus was large, and always had been limitlessly more powerful than Zeus. Unlike the other Gods, Cronus felt pity for Hades, and was very naive, for a man of his stature. Cronus relieved Hades of his limits, unknowing of what was to come.

Each God was known by a different identity. Different identities; different influences to power. Hades' influence was the dead and vast riches - he was the king of the underworld, punisher in the depths of hell. Thus his identity was a powerful one, a risk to even the most powerful Gods, especially now his limits were relieved.

Hades had seemed to cause little havoc, but this was about to become a lot; for he thought, and thought of a way he could take control of the land. After a while, he took interest of what was above; above him where he'd sat at his throne in the depths of Hell. On the surface where mankind had stood. Mankind seemed to have invented a creature which he quite liked, a creature so deadly, a creature that could fight; humans in a ghastly disguise. Zombies they were called. A mythical beast much like the spirits that wandered hell, concealed by the figure of man.

That night, Hades spread a curse upon the Earth. Men and women awoke, clothes torn, faces bled, eyes red with rage. Many ran, as their arms flung into the air, towards a bright light shining across the horizon. It was a portal into heaven, opened by Hades. The creatures mankind had now become charged across the clouds, ripping sparkling angels, dismembering their bodies, sparkling no more. These creatures somehow possessed Godly power, angels fit for them to devour. Wings flew no more, and angels lie dead. The Gods begun to tremble. Cronus realised his mistakes, though Zeus did not tremor; his lifeless head sat on the end of a stake.

Report abuse Free Sample Pack by Me

0 comments by cork279 on Oct 1st, 2013

I made a free to download electronic music sample pack if anyone's interested. There are 32 loops in total at 74.1mb overall.

Here's a preview:

Download here:

Report abuse All Broken EP Released Now!

0 comments by cork279 on Aug 7th, 2013

The All Broken EP has just been released I'll embed it here, or you can find it here:

Another work in progress [chill] track I've been working on:

Report abuse All Broken EP Update

0 comments by cork279 on Jul 16th, 2013

Just an update of the track previews for my upcoming EP, "All Broken". I removed a lot of WIP cause I didn't like them :P

Track 1, Beyond the Skies:

Track 2, All Broken:

Track 3, Revolver:

Track 4, Chaste:

Track 5, The Depths:

That's all. Enjoy :)

Edit: Release Delayed to August 7th.

0 comments by cork279 on Jul 12th, 2013

So yesterday I found myself laughing quite hard. I found some old games I developed a few years back, and... well... they're pretty horrific.

So I thought I'd share them here! So you can all laugh at the shear lameness of their quality.

First off, I'll start with the games I thought were the most embarrassing. Such as this:

This game was called "Blob Gunner". Kinda self explanatory and bland name. Also the game looks horrible. Block color terrain. Everything was made in Paint. Look, I even managed to miss-color the slanted blocks... The game is SO glitchy too. You get stuck in the ground and glitch to the top left corner all the time.

The next game:

(this game is called Spike) This game probably looks extremely bland. That is until you get to the later levels where there are objects flying around everywhere at high speeds making it literally IMPOSSIBLE to survive. I couldn't even find the time to get a screenshot in. So you have bland old boring level 1. Again looks like it was made in paint. Bullets from your ship are miss-calibrated and look like stars. Enemy ships repeat set paths, completely random paths so they can fly straight back at your face. Not sure where I was going with this.


(this game is called Game O) So at some point I must have decided I can't make sprites and should take online images, cause that's what it looks like. I never made most of the sprites in this, and I hope I got permission. I mean I remember making all these games, but not the specifics. This has the same problem as spike of getting kinda crazy at later stages.

But anyway, moving on...

Wazzoo. Officially my worst named game ever. Hmmm... I wonder what was going through my head when I made the enemies. They vary from square faces to flashing circles which extremely annoyingly get right in the way once they're killed as they're corpses block your view. I also used only textures which came as part of the game engine I used. None were made by me myself. Nor were the weapons. Nor were the enemies. Nah. I'm kidding the enemies are obviously by me. And the GUI/interface. And the reticle.

Another game? YES!

(this game is called Barrel Jump) Whilst this game does look pretty plain and bland, I actually liked the concept. Admittedly I'd copied the concept 100% from the WarioLand Gameboy Advance game (it was a mini game, which I found particularly addictive), but at least this was fairly enjoyable compared to the rest.

Time for something different:

Ha! Tricked you. It's just Barrel Jump 2. After developing Barrel Jump, I thought to myself "wow, this 100% copied concept is actually fairly fun, I should copy it again". Except it was pointless cause it still looked pretty bad and had no new features except you jump over a tree, crate or a pig rather than a black void. In fact I think I preferred the more minimalist look and feel of the first one.

Final game:

This is Geometry Wars Survival. I think I made this cause I was such a big fan of Geometry Wars at the time I decided to make a demake. It's actually okay. Apart from some glitches and the controls. I.e. numpad to shoot, movement with the mouse. This meant unlimited speed since you moved at cursor speed, and when the cursor left the boundaries you glitched out of the map. Also, certain points on the map were perfectly safe, so you could sit there shooting in one direction. No dynamic progression like the actual game. Just repetition.

Well that's all the old games I found I must have made them like 5 years ago, and they're all pretty bad. I found them whilst browsing randomly about Softpedia, not sure how they got there. So if you really want these (which you won't, unless you're insane) they're there.

Thanks for reading if you did! :P

Report abuse ExoBassTix - "Don't Let Me Go" (ALBUM)

0 comments by cork279 on Jun 29th, 2013

ExoBassTix has just released his album "Don't Let Me Go". I'm mentioning this because I made a remix of one of his tracks which is on the album. Be sure to check it out if you have the chance ;D

The album is here:
(and also at the label site here:

And ModDB should let me embed the album here:

It's free to download by the way!

(My track is "8. Your Fantasy (Ryse Remix)", since Ryse is me :P )

Report abuse Remix Stems - Revolver

0 comments by cork279 on Jun 29th, 2013

Here are some early remix stems for my (above) track, Revolver. Anyone is welcome to remix the track. I may update the remix stems as if I develop the song much further so check back here!


As long as I like it, pretty much any remix tracks will go onto the EP I'm making (as I'm assuming not many people will get involved anyway - or no one).

Report abuse It's getting a bit chilly

0 comments by cork279 on Jun 27th, 2013

I decided to make a blog on how recently the music genres I work on has sorta changed to drum & bass (predominantly liquid DnB) and chilled music. Initially I produced a lot of electro house and complextro, I still do, but I've started to enjoy other genres more than I used too.

I first got more interested in chilled music after 'following' someone on Soundcloud who goes by the username Dusk. You can listen to his music here:

My first full chilled track was this one, called Glacier, which I was fairly happy with.

It's a bit long and repetitive, but it's definitely more chilled than any song I'd made before it.
Eventually I made a liquid dnb track after this one, which is fairly chilled, called Spectra.

I keep practicing the chilled genres now, and am also learning to make ambient music (the kind to go in the background of games, kdd is helping me with this :) ). It's fairly difficult for me since I always go with hard beats and chopped up electronic sounds as that's what I'm used to, but they don't really suit chill or ambient music (unless it's some sort of glitchy chill house).
Here's my attempt at ambient music:

There are still sounds that interrupt the flow. Also, as kdd mentioned to me before, I focus too much on the beat rather than the feeling and mood of the track. My current attempt at ambient music goes like this:

I think it's an improved attempt but I dunno what anyone else thinks...

Thanks for reading this random uninteresting blog!!!

Report abuse Another Blog

0 comments by cork279 on Jun 25th, 2013

Next Blog - Previous Blog

First note: Yay! I kept up blogging.

Second note: Nothing.

Now to the blog. I uploaded a preview to my fourth and final track to my EP. Still, it won't be released for over a month. Erm. Here it is:

I'm also (possibly) starting a remix contest soon, not sure which track for yet. Maybe all of them. If you're interested in taking part, message here. Say which track you'd be interested in remixing too. I'll be announcing elsewhere too.

Other than that this blog may be short. I er. I made some album art for the EP. Here be thy art:

Also, er... I'm gonna be rewriting my novel from scratch. Orkmoth, I mean. I have changed my writing style a bit, and I kinda think Orkmoth is a bit cheesy. I'll also be recreating the entire map, renaming a load of places, characters and lore. First off, the novel will be called OakMoth. Second of all it starts out much later. I plan on writing a prequel depending on how this goes, but this part of the story is WAY more interesting. It starts off with Horro (the gnomish protagonist) fighting the reptilian necromancer lord of Cyesaul (yup, renamed the land of Seasalk to Cyesaul). This results in the destruction of the 'Orb of the Creationist', which thus leads to the instability of the entire planet (Abundantia) and imminent destruction. The protagonist must then venture down into the depths of the planet to restore order. The clockwork innards of the planet may I add, since the planet is entirely mechanical far below the surface (as you'd know if you read the lore I uploaded AGES ago).

I'll post each new chapter or half chapter in my blogs when I've done them.

Thanks for reading.

Report abuse The Bloggy Blog of Blogging

4 comments by cork279 on Jun 17th, 2013

Next Blog - Previous Blog

So I decided to make a blog. Sorry that was a very unoriginal first line to my blog, apologies for that. Don't worry I'll start blogging now.

Skip to the bottom if you're not interested in my music stuff, though there's not much down there.

Not sure many will read this, but I thought I'd write about the various things I'm currently working on. The topic is mainly, though not entirely, my music. Currently I'm working on an EP. I released an EP not too long ago (actually it was a few months ago, but time passes so fast I never realized - but anyway), it was called X-Plectro. That EP, looking back at it wasn't entirely what I wanted. I failed at the main task - getting it noticed - though that's fairly out of my control. The main reason, in my opinion, is that the tracks, they weren't complete in a sense. They weren't properly mastered, they weren't properly mixed, and some felt repetitive and had stuff missing. The only track that I thought was perfect for the album was my collaboration with Zpectrum on Rainbow Trash (oh, also, unrelated, but arcones' album art was very nice).

I will, however, put I lot more work into my new EP - namely, "All Broken". I've been working on the first four tracks for a while now, and the EP won't be released for a month or two. I might even release the stems for a couple tracks and see if anyone wants to remix them, to get some remixes on the EP. Here are the previews for the first 3 tracks:

I usually over complicate my beats / melodies so if your reading, tell me if I do. I also usually shove in a load of bass, get carried away and it has no structure to it or melody whatsoever. Usually when I make dubstep or complextro.

This may even be too much:
I'm not sure though, this is because I personally enjoy random bass blurting out, but most people enjoy it in some sort of tune. I mean, I prefer it if it's in some sorta melody, but I for some reason just enjoy loud sounds even when they're random :P
(although I hate: rock, metal, screamo, etc - I also hate hiphop, rap, neofunk and more if you're interested... maybe? Hm. )

I also have always had a dislike for vocals. Unless they're vox. I only enjoy instrumental music (unless you count the voice as an instrument).



Anyway stuff unrelated to music. I'm probably gonna cancel Tetropolis. I'm not motivated enough to continue development. Also, I wanna get back into gaming. That may sound odd but I spend sooooooo much time randomly browsing the internet that it's a miracle there's still stuff I haven't seen; so much so that I haven't properly gamed in over a month - and that's unhealthy for me.

I'm also thinking of making YouTube "let's play" style videos and possibly some livestreams some point in the future if anyone would like to join me.

Anyways (cause I'm bad at picking a different word to start this paragraph), that's the end of my blog. I've never blogged before, and I rarely read them, so I really hope I'm doing it right (oh, unless you count my "Are YOU a ModDB-aholic?" post as a blog of some sort). Now comment. You must. Or Else.


P.S. Can someone teach me how to make a fancy blog?

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