I'm just an Indie developer making the game An Instinctive Fear, using FPSC. I'm also known as 'Burger' on the FPSC forums.
I watched your video, thanks for making one! I'm improving on the game all the time in all aspects. The game content you played through is somewhat outdated, there have been a lot of things developed since that demo. You're video is also really helpful for me in showing me what to improve on. The opening level wasn't designed to take three attempts, so I need to make things clearer where to go. Similarly through the later parts of the second level I think more direction is needed, as a player walking around trying to stumble on what's next isn't preferable. Also it was some sort of bug that you encountered at the end of the first level, I haven't has someone come across that so far.
Are you glad you got that gun? :)
There are so many things I'm improving, but its good to hear you still had a decent experience playing it. I've subscribed as a thanks and to get more videos with like minded people.
Thanks for the comment, It's good to hear.
As I understand its similar to one. The model pack I purchased for this game has some enemies (somewhat) inspired by other games, so that would be why. I didn't actually design the character.
Sorry for the slow response, but I have been really busy. For your issue, there could be two possibilities.
1. If when you try to use the computer, it says something like 'I dont want to lock it out', consider examining the audio log in the room.
2. If it gets to the stage where you have to put the pin number in, use your number pad on the right of the keyboard to enter the number. However, If this is your case you actually have an outdated version, there's since been an update. If using the number pad method doesn't worked, I've reupdated the demo for download.
Thanks for the comment!
I watched the video, and first off thanks for taking the time to make one!
I noticed that it took you a little bit of time find how to turn on the power. That helps me by showing that maybe I need to guide the players a little more with that step, and that's good. Thanks for the positive comments on my game to. The levels you played have since been improved, but the core gameplay is still the same. I got you with that scare though :)
On the second video you'd skipped ahead to level 5 (the last in the demo). The lag in the second video was because of a bad bit of level design, something I'm working to improve on. It sounds like you were getting a little impatient with the examine scripts, I'll work to include them to become 'skippable'. I'm going to rework a lot of the level from the second video, its not very well made looking at it now.
I've subscribed to your channel for similar videos, as a thanks
That's good to here! I think?
Lol that's a bad mistake . . . how did I not notice? I was actually testing to see who would point it out :). I have fixed the thumbnail though.
Really?! Why on Earth would that happen . . ? I'm not sure about your case because no others seem to have experienced this issue. I don't know what would have caused that, maybe something else has gone wrong in the background of your computer?
I'm not really sure if I'm going to release it specially or with the finished game, for now however I'm just going to keep updating it.
I'm pretty sure the model pack I purchased for this game has enemies inspired by other games, so that would be why. I didn't actually design the character
I think it would be so awesome to (for example) be one of those people who made Assassins Creed 3, Battlefield or so on. AAA games have it so much easier and that would be a great advantage. However, Indie would probably be better in terms of learning, fun, management, every bodies contribution and so on. Are the drawbacks of Indie bigger than AAA? Not sure, but I'm swayed more towards Indie because I get to develop my own ideas.
Thanks for the comment, the guns were fun to mess around with.