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Comment History
Conker3322
Conker3322 - - 14 comments @ Claustrophobia: The Downward Struggle

Hey, me again. Still playing, and ran into a bug just now. Once I step on a trap, and then move away from it; I can't put an item from my inventory down on that empty space where the trap used to be. I can put items on the ground around it where there's nothing, but on the spot where a trap used to be... Not so much.
Also there reeeeeeally needs to be an easier way to get scrolls of identification. At one point I just had to dump stuff on the ground cause I was packing around 8 different unidentified items and things were getting out of hand! Maybe make a character who will identify items of yours for a (high) price? Or make scrolls of Identification craftable?
Oh! And one more thing. Is there a way to cure poison aside from just waiting it out?

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Claustrophobia: The Downward Struggle

Been playing this new patch like mad and only one thing bothers me so far. It's kind of unfair that the enemy gets a turn when I hit the "Q" button to switch weapons isn't it? This is debatable, I know, but it's kind of cheap that the enemy gets to hit me when I switch out my bow for my sword.
Also, do you plan on implementing a quick-save feature in the future? Y'know, just in-case my computer turns off mid-game?

But really, loving this new patch so far. Thank goodness those overpowered normal enemies aren't around anymore!

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Patch Alpha 1.0.7 Preview: Character Customisation, Bows, and more!

This patch is releasing this week right?

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Claustrophobia: The Downward Struggle

It's getting even better with every update.

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Claustrophobia: The Downward Struggle

Could you elaborate more on that? What lvl are you? At what "certain" point does it occur?

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Claustrophobia: The Downward Struggle

I know patch preview is coming today but can I make a suggestion? When you get gloves shouldn't it only make sense that your hands change colors accordingly? Like "red" for the boxing gloves or "black" for the gauntlets and such? Anyways, just a suggestion =)

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Claustrophobia: The Downward Struggle

A sure way to escape him is to find a warp pad somewhere. Works for me every time.

Good karma+2 votes
Conker3322
Conker3322 - - 14 comments @ Patch 1.0.6 Released - 12th February 2013

Oh man! Was playing again and this occured! There's no way this is normal!

Mynetimages.com (this is a link to a picture I print-screened, I promise)

I put the cursor right under the door so you can see there's nothing there. No door, no wall, just floor!
So basically, that door being there can't be normal right? Cause it doesn't look right! Not at all! There was an enemy in that room, I killed it, then walked over and found that spot there. That door in the middle of the room there is just odd and totally not needed D=

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Patch 1.0.6 Released - 12th February 2013

Been playing some more today and ran into a few things.

First, I died, then immediately started a new game. Once the new game loaded I still saw a few strings of text in the information box detailing what happened to me previously right before I died. I thought it was weird, casue I'm starting a new game y'know? Shouldn't that box down there be empty aside from the clever "welcome" text that you have?
Secondly! I kill an enemy in a doorway and he dropped a piece of armor. I hover over the armor and it doesn't give me a description of the armor, all I see is a message telling me that a door is there and that I should click to close it! I can click on the armor and pick it up and put it in my inventory just fine, but I still think it's weird that information about the armor laying there isn't shown. The door doesn't close anymore when I pick up the item at least, so *high five* on that. =D

Anyways, just some small stuff there. Great update btw, keep making spiffy colors and costumes for the armors! They're fun! Also, I still don't quite get how alchemy works. Is there any way you can give a brief explanation? I see that you can't level-up in alchemy like you can in crafting... but I don't know how to make anything!

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Patch 1.0.5 Released - 30th January 2013

Oh I get how this works now, more randomness! Thanks for clearing that up a bit. =)

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Patch 1.0.5 Released - 30th January 2013

Also, while I'm here. Is there going to be a crafting guide in the future? It's seemingly trial and error right now.

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Patch 1.0.5 Released - 30th January 2013

So, I kill an enemy in a doorway and they drop an item. When i click on the item to pick it up the door closes as well. Not a huge bug but it's still there. Sorry if someone else has mentioned this before, I shall continue my adventures. Looking forward to the 2nd area in the dungeon! =D

Good karma+1 vote
Conker3322
Conker3322 - - 14 comments @ Patch 1.0.2 Released - 7th January 2013

Any idea if you'll implement volume controls in options (which obviously isn't accessable yet) anytime soon? No offense to the official soundtrack (which isn't bad) but I like to have a mega-shuffle going on in my music player when delving into roguelikes. Pretty good game thus far btw, I'm finding it mildly addicting. =)

Good karma+1 vote