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Commander_Cody Dec 9 2014, 6:30am replied:

I tried the GC and I found a problem...
Whenever I place a fleet or unit to Ilum to attack or conquer it, it instantly crush the game...
I don't know whether this is a global issue or sth else :(

+1 vote   download: Unit Hotfix
Commander_Cody Dec 9 2014, 6:16am says:

I think this is Bellator-Class, Not Mandator-I....It should looks differently from that and similar to this:
(plz correct me if I am wrong (: )

Anyway, it looks great~
Long Live the Empire!

+1 vote   media: More Space Shots and new Fighter
Commander_Cody Nov 30 2014, 6:54am says:

So....I have this Idea:

Tranquility-Class Support Cruiser
Length: 500m
Point-Defence Laser cannons x20
Laser Cannons x12
Turbolasers x10
Concussion Missile Launchers x2
Dual Heavy Turbolaser Turrets x2 (Venator's main guns)
Tracker-Beam Generators

Act as a fighter-screening starship, it give protections to Republic capital ships with its rapid point-defense system. It is also capable of fighting smaller Separatist, pirate starships and support larger ships with its turbolasers. However, its weaker than the Dreadnought class as the Tranquiity acted more to be support than combat.

Ability: Tracker-Beam, All power to Engines
Passive Ability(autocratic): Point-Defence laser systems

Sorry for bad English:(

+2 votes   media: GAR-Tranquility cruiser
Commander_Cody Aug 17 2014, 12:10pm says:

Nice mod, most of the units are scaled perfectly~ would love to see improvements in the English version :)

+1 vote   mod: New Order Mod
Commander_Cody Aug 8 2014, 5:23am says:

So whats the function of the ship in game? To be a suicide warship for the Vong or a ship for New Republic to increase population values? Or just civilian transports that New Republic must escort them or NR receive credits penalty?

+3 votes   media: GR - 105 Emergency World Evacuation Ship
Commander_Cody Aug 2 2014, 7:52pm says:

I cant download just appear to be a whole piece of codes, would u like to put it in a folder or Make it a Rar file that contains it?

+1 vote   download: Giant Clone Trooper Fix
Commander_Cody Aug 2 2014, 5:10am says:

sorry that my country is blocked my Gamefront from downloading anythings, can u upload another links? Great thx :)

+1 vote   download: The Second Clone Wars Beta V 1.0
Commander_Cody Jun 11 2014, 2:18am says:

Looking good ,especially with the starships, and I am quite interested in these 'New Jedi Civil War' lol, keep it up:)

+1 vote   mod: Knights of the Old Empire 2 - Unity
Commander_Cody Apr 25 2014, 10:53am says:

Generally, I like your idea of putting Star Trek and SW world together, and the Heroes are awesome. And your Unit list is quite good.
Suggestion: Maybe u should put different starships into each different space stations to put them into groups like putting Star Trek ships into one space station, putting SW Capitals into one space station.Maybe Filters can help organize your great number of ships. Also, Ship size need to be improved and you may consider using other models of units instead of those from vanilla FOC one.
About the Permission of model usage, I think you need to ask RaW once again whether you can use them or not. As this is to respect others' effort of artwork.
Look forward to your mod :)

+1 vote   download: Videogamer13's FoC Mod Demo
Commander_Cody Apr 20 2014, 10:32pm replied:

The Larger ship is the Bellator-Class Star Dreadnought and its firing at the MC30 Frigate....

+1 vote   media: Projectiles
Commander_Cody Apr 4 2014, 12:50pm says:

when the list of all factions will come out?

+3 votes   media: Friendly Faces...
Commander_Cody Feb 26 2014, 4:53am says:

Republic(blankets are having lower possibility):
Capitals: Mandator-I/II, Venators, Victory, (ISD-I, Tector, Procurator BattleCruiser, Praetor BattleCruiser)
Frigates: Dreadnought class Heavy Cruisers, Acclamator I&II, Arquitens-Class Light Cruiser,Carrack-Class Cruisers, Centax-Class Heavy Frigate,Pelta-class Frigate
Corvettes: Consular-class Corvette, CR70, Republic Light Assualt Cruiser,(stealth ship)
Starfighters: V-wing, V-19 Torrent, ARC-170, BTL-B Y-wing, Delta-7/7B Interceptors, Eta-2 Interceptors(As Jedi Units?), Z-95 Clones version, N1 Starfighters
Capital: Subjugator-Class Heavy Cruiser, Lucrehulk Battleship, (Lucrehulk CoreShip), Providence Carriers,(Bulwark Mark.I)
Frigates: Rescent-class Light Destroyer, Munificent Star Frigates, Sabaoth-class Destroyer, Lupus-class missile frigate, Wavecrest-class frigate, Separatist Support ships,Captor-class heavy munitions cruiser,Techno Union Frigates
Corvette:(not sure)
Starfighters: Belbullab-22 starfighter, Droid tri-fighter, (Ginivex-class starfighter), Nantex-class starfighter, Porax-38 starfighter, (Scarab-class droid starfighter), Hyena-class bomber,Vulture Droid Starfighters
Hope this may helps for space units:)You should think of them well before taking them into it so as not to ruin your game...

+2 votes   article: Units suggestions
Commander_Cody Feb 22 2014, 10:44pm says:

I think this mod contains mainly 2 elements, craziness and funniness:)...You can see A lot of units in each faction and the Heros are quite appropriate...But I think it would be better to replace the original FOC models with other models and make the scale more realistic...And the Land units should have more other different tanks or walkers like T3Bs/AT-TE/MT-AT etc., rather than different version or size of vanilla FOC tanks..
Still, this is a awesome mod to play with:)

+1 vote   mod: YodenMod 2015
Commander_Cody Jan 29 2014, 11:51am says:

whats that ship at 2:00?

+2 votes   media: Imperial arsenal
Commander_Cody Jan 18 2014, 12:12am says:

I love this ship, how many of them can be produced? I want to make them become my NR Fleet of Flagships, along with Nebula SDs :)

+1 vote   media: The Dodonna : Broadside Beast
Commander_Cody Jan 5 2014, 6:06am says:

Just downloaded it and tested it in skirmish, only the Heros has 1 credit feature while other units remains the same...

+2 votes   mod: Republic at War Sandbox Add-on
Commander_Cody Jan 1 2014, 10:58am says:

Just played the Pentastar Alignment From the Ground up GC and the Imperial Civil War GC, I think I cant find the new unit: Lucrehulk in game even it is mentioned as a new feature in v2.1...

0 votes   article: Imperial Civil War 2.1 Released
Commander_Cody Dec 27 2013, 8:13pm says:

Nice ship....It makes me reminded the Imperial gunboat 3000 years later:Alpha-class Xg-1 Star Wing

+1 vote   media: Addition to the sith fleet
Commander_Cody Dec 23 2013, 10:40pm says:

Just Wondering, why there are 2 Acclamator class and with different price? What's that blank above the TIE Bomber?

+1 vote   media: New ship light texture and shadow meshes
Commander_Cody Dec 1 2013, 10:36am replied:

Apart from Blue Diver, I think Bulwark Mark III is another choice of Rebels' Battleship since its found in Rebels during Rebellion era and act as a fortress in the middle of space battle....

+1 vote   media: Bellator Star Battlecruiser
Commander_Cody Dec 1 2013, 1:27am says:

Allegiance as tier 5 Battleship, But 4-5 Bellators can be available to the Imperials as limited production or hero unit.
Btw, will the Rebels receive Bulwark Mark III to counter these Imperial monsters??

+2 votes   media: Bellator Star Battlecruiser
Commander_Cody Nov 28 2013, 3:59am says:

Btw, Can we build some ISDs with NR modifications such as the ISD Mon Mothma on former Inperial shipyard?

+1 vote   media: Keeper of Kuat
Commander_Cody Nov 27 2013, 11:00am says:

Just wondering, the Mandator III is measured 12km only according to wookipedia..., but not the length shown in picture that the ship has the exact(or almost) the same length as Viscount.....

+3 votes   media: Keeper of Kuat
Commander_Cody Nov 27 2013, 8:01am says:

I believe if the Rebels want to encounter this, they would need 1 or 2 classes of ship from New Class Program or with [Over 9000] starfighters...Something weird is that is Thrawn commanding the ship?
Btw, I thought its the Bellator when I first see it....:)

+1 vote   media: Possible thingy...possible not thingy
Commander_Cody Nov 24 2013, 10:06am says:

My suggestion: FOr Rebel Alliance, as a starship that capable to fight against an ISD1 with 2 Venators before MC Cruisers come out.Carries 6 Squadrons since it served as a carrier in the past and the Rebels doctrine of starfighters.Ability: SPHA-T,Secondary Shield
For Zann Consortium,Same role as above but remove SPHA-T and Proton Torpedo Tubes due to high maintenance cost. Carries 3 Squadrons.Ability: Assualt
For Imperials,it can be used to fill the gap between Victory and ISD, weaker shield and carries 5 squadrons. Ability:Fire for Maximum effect, SPHA-T.

+1 vote   media: Venator
Commander_Cody Nov 18 2013, 8:32am says:

Higher pop capacity and add more units will be better:)

+1 vote   download: X-Wing at War Pre-Release (Version 0.8)
Commander_Cody Oct 24 2013, 1:54pm says:

I thought the Imperial tier 5 battleship was already set to the Allegiance -Class Battlecruiser....Btw, I think the Rebels need to take more B-wings to take down that bad*** Mandolorian ancient battleship....:)

+2 votes   media: Mandalorian Tier 5 Battleship: Veragitor Class
Commander_Cody Oct 16 2013, 12:57pm says:

I love that new MC90 texture~

+3 votes   media: Mon Calamari new skins preview
Commander_Cody Oct 16 2013, 7:13am replied:

Admiral Ackbar. How come u did not add him to the hero unit as he took a very important role during the whole Galactic Civil War...
For the Imperials, the Executor SSD Reaper and Knight Hammer should be included as they are part of Daala's Campaign and Peallion's campaign during 10s ABY...
Despite the above heroes, ISD I&II, Venator SD (which used as Heavy Frigate and Carrier), New Class Warships (except MC90) should be added as they also begin to use or commonly used by both IR and NR forces...

+1 vote   article: Factions and Units
Commander_Cody Oct 15 2013, 5:47am replied:

Every map that have those mercenary space station in skirmish.

+1 vote   mod: Thrawn's Revenge
Commander_Cody Oct 14 2013, 8:30am says:

When I was playing Skirmish,played as New Republic, my forces are able to capture the mercenary space station but can't build those mercenary units...any help?

+1 vote   mod: Thrawn's Revenge
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