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I tried the GC and I found a problem...
Whenever I place a fleet or unit to Ilum to attack or conquer it, it instantly crush the game...
I don't know whether this is a global issue or sth else :(
I think this is Bellator-Class, Not Mandator-I....It should looks differently from that and similar to this: Media.moddb.com
(plz correct me if I am wrong (: )
Anyway, it looks great~
Long Live the Empire!
So....I have this Idea:
Tranquility-Class Support Cruiser
Point-Defence Laser cannons x20
Laser Cannons x12
Concussion Missile Launchers x2
Dual Heavy Turbolaser Turrets x2 (Venator's main guns)
Act as a fighter-screening starship, it give protections to Republic capital ships with its rapid point-defense system. It is also capable of fighting smaller Separatist, pirate starships and support larger ships with its turbolasers. However, its weaker than the Dreadnought class as the Tranquiity acted more to be support than combat.
Ability: Tracker-Beam, All power to Engines
Passive Ability(autocratic): Point-Defence laser systems
Sorry for bad English:(
Nice mod, most of the units are scaled perfectly~ would love to see improvements in the English version :)
So whats the function of the ship in game? To be a suicide warship for the Vong or a ship for New Republic to increase population values? Or just civilian transports that New Republic must escort them or NR receive credits penalty?
I cant download it...it just appear to be a whole piece of codes, would u like to put it in a folder or Make it a Rar file that contains it?
sorry that my country is blocked my Gamefront from downloading anythings, can u upload another links? Great thx :)
Looking good ,especially with the starships, and I am quite interested in these 'New Jedi Civil War' lol, keep it up:)
Generally, I like your idea of putting Star Trek and SW world together, and the Heroes are awesome. And your Unit list is quite good.
Suggestion: Maybe u should put different starships into each different space stations to put them into groups like putting Star Trek ships into one space station, putting SW Capitals into one space station.Maybe Filters can help organize your great number of ships. Also, Ship size need to be improved and you may consider using other models of units instead of those from vanilla FOC one.
About the Permission of model usage, I think you need to ask RaW once again whether you can use them or not. As this is to respect others' effort of artwork.
Look forward to your mod :)
The Larger ship is the Bellator-Class Star Dreadnought and its firing at the MC30 Frigate....
when the list of all factions will come out?
Republic(blankets are having lower possibility):
Capitals: Mandator-I/II, Venators, Victory, (ISD-I, Tector, Procurator BattleCruiser, Praetor BattleCruiser)
Frigates: Dreadnought class Heavy Cruisers, Acclamator I&II, Arquitens-Class Light Cruiser,Carrack-Class Cruisers, Centax-Class Heavy Frigate,Pelta-class Frigate
Corvettes: Consular-class Corvette, CR70, Republic Light Assualt Cruiser,(stealth ship)
Starfighters: V-wing, V-19 Torrent, ARC-170, BTL-B Y-wing, Delta-7/7B Interceptors, Eta-2 Interceptors(As Jedi Units?), Z-95 Clones version, N1 Starfighters
Capital: Subjugator-Class Heavy Cruiser, Lucrehulk Battleship, (Lucrehulk CoreShip), Providence Carriers,(Bulwark Mark.I)
Frigates: Rescent-class Light Destroyer, Munificent Star Frigates, Sabaoth-class Destroyer, Lupus-class missile frigate, Wavecrest-class frigate, Separatist Support ships,Captor-class heavy munitions cruiser,Techno Union Frigates
Starfighters: Belbullab-22 starfighter, Droid tri-fighter, (Ginivex-class starfighter), Nantex-class starfighter, Porax-38 starfighter, (Scarab-class droid starfighter), Hyena-class bomber,Vulture Droid Starfighters
Hope this may helps for space units:)You should think of them well before taking them into it so as not to ruin your game...
I think this mod contains mainly 2 elements, craziness and funniness:)...You can see A lot of units in each faction and the Heros are quite appropriate...But I think it would be better to replace the original FOC models with other models and make the scale more realistic...And the Land units should have more other different tanks or walkers like T3Bs/AT-TE/MT-AT etc., rather than different version or size of vanilla FOC tanks..
Still, this is a awesome mod to play with:)
whats that ship at 2:00?
I love this ship, how many of them can be produced? I want to make them become my NR Fleet of Flagships, along with Nebula SDs :)
Just downloaded it and tested it in skirmish, only the Heros has 1 credit feature while other units remains the same...
Just played the Pentastar Alignment From the Ground up GC and the Imperial Civil War GC, I think I cant find the new unit: Lucrehulk in game even it is mentioned as a new feature in v2.1...
Nice ship....It makes me reminded the Imperial gunboat 3000 years later:Alpha-class Xg-1 Star Wing
Just Wondering, why there are 2 Acclamator class and with different price? What's that blank above the TIE Bomber?
Apart from Blue Diver, I think Bulwark Mark III is another choice of Rebels' Battleship since its found in Rebels during Rebellion era and act as a fortress in the middle of space battle....
Allegiance as tier 5 Battleship, But 4-5 Bellators can be available to the Imperials as limited production or hero unit.
Btw, will the Rebels receive Bulwark Mark III to counter these Imperial monsters??
Btw, Can we build some ISDs with NR modifications such as the ISD Mon Mothma on former Inperial shipyard?
Just wondering, the Mandator III is measured 12km only according to wookipedia..., but not the length shown in picture that the ship has the exact(or almost) the same length as Viscount.....
I believe if the Rebels want to encounter this, they would need 1 or 2 classes of ship from New Class Program or with [Over 9000] starfighters...Something weird is that is Thrawn commanding the ship?
Btw, I thought its the Bellator when I first see it....:)
My suggestion: FOr Rebel Alliance, as a starship that capable to fight against an ISD1 with 2 Venators before MC Cruisers come out.Carries 6 Squadrons since it served as a carrier in the past and the Rebels doctrine of starfighters.Ability: SPHA-T,Secondary Shield
For Zann Consortium,Same role as above but remove SPHA-T and Proton Torpedo Tubes due to high maintenance cost. Carries 3 Squadrons.Ability: Assualt
For Imperials,it can be used to fill the gap between Victory and ISD, weaker shield and carries 5 squadrons. Ability:Fire for Maximum effect, SPHA-T.
Higher pop capacity and add more units will be better:)
I thought the Imperial tier 5 battleship was already set to the Allegiance -Class Battlecruiser....Btw, I think the Rebels need to take more B-wings to take down that bad*** Mandolorian ancient battleship....:)
I love that new MC90 texture~
Admiral Ackbar. How come u did not add him to the hero unit as he took a very important role during the whole Galactic Civil War...
For the Imperials, the Executor SSD Reaper and Knight Hammer should be included as they are part of Daala's Campaign and Peallion's campaign during 10s ABY...
Despite the above heroes, ISD I&II, Venator SD (which used as Heavy Frigate and Carrier), New Class Warships (except MC90) should be added as they also begin to use or commonly used by both IR and NR forces...
Every map that have those mercenary space station in skirmish.
When I was playing Skirmish,played as New Republic, my forces are able to capture the mercenary space station but can't build those mercenary units...any help?