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Republic(blankets are having lower possibility):
Capitals: Mandator-I/II, Venators, Victory, (ISD-I, Tector, Procurator BattleCruiser, Praetor BattleCruiser)
Frigates: Dreadnought class Heavy Cruisers, Acclamator I&II, Arquitens-Class Light Cruiser,Carrack-Class Cruisers, Centax-Class Heavy Frigate,Pelta-class Frigate
Corvettes: Consular-class Corvette, CR70, Republic Light Assualt Cruiser,(stealth ship)
Starfighters: V-wing, V-19 Torrent, ARC-170, BTL-B Y-wing, Delta-7/7B Interceptors, Eta-2 Interceptors(As Jedi Units?), Z-95 Clones version, N1 Starfighters
Capital: Subjugator-Class Heavy Cruiser, Lucrehulk Battleship, (Lucrehulk CoreShip), Providence Carriers,(Bulwark Mark.I)
Frigates: Rescent-class Light Destroyer, Munificent Star Frigates, Sabaoth-class Destroyer, Lupus-class missile frigate, Wavecrest-class frigate, Separatist Support ships,Captor-class heavy munitions cruiser,Techno Union Frigates
Starfighters: Belbullab-22 starfighter, Droid tri-fighter, (Ginivex-class starfighter), Nantex-class starfighter, Porax-38 starfighter, (Scarab-class droid starfighter), Hyena-class bomber,Vulture Droid Starfighters
Hope this may helps for space units:)You should think of them well before taking them into it so as not to ruin your game...
I think this mod contains mainly 2 elements, craziness and funniness:)...You can see A lot of units in each faction and the Heros are quite appropriate...But I think it would be better to replace the original FOC models with other models and make the scale more realistic...And the Land units should have more other different tanks or walkers like T3Bs/AT-TE/MT-AT etc., rather than different version or size of vanilla FOC tanks..
Still, this is a awesome mod to play with:)
whats that ship at 2:00?
I love this ship, how many of them can be produced? I want to make them become my NR Fleet of Flagships, along with Nebula SDs :)
Just downloaded it and tested it in skirmish, only the Heros has 1 credit feature while other units remains the same...
Just played the Pentastar Alignment From the Ground up GC and the Imperial Civil War GC, I think I cant find the new unit: Lucrehulk in game even it is mentioned as a new feature in v2.1...
Nice ship....It makes me reminded the Imperial gunboat 3000 years later:Alpha-class Xg-1 Star Wing
Just Wondering, why there are 2 Acclamator class and with different price? What's that blank above the TIE Bomber?
Apart from Blue Diver, I think Bulwark Mark III is another choice of Rebels' Battleship since its found in Rebels during Rebellion era and act as a fortress in the middle of space battle....
Allegiance as tier 5 Battleship, But 4-5 Bellators can be available to the Imperials as limited production or hero unit.
Btw, will the Rebels receive Bulwark Mark III to counter these Imperial monsters??
Btw, Can we build some ISDs with NR modifications such as the ISD Mon Mothma on former Inperial shipyard?
Just wondering, the Mandator III is measured 12km only according to wookipedia..., but not the length shown in picture that the ship has the exact(or almost) the same length as Viscount.....
I believe if the Rebels want to encounter this, they would need 1 or 2 classes of ship from New Class Program or with [Over 9000] starfighters...Something weird is that is Thrawn commanding the ship?
Btw, I thought its the Bellator when I first see it....:)
My suggestion: FOr Rebel Alliance, as a starship that capable to fight against an ISD1 with 2 Venators before MC Cruisers come out.Carries 6 Squadrons since it served as a carrier in the past and the Rebels doctrine of starfighters.Ability: SPHA-T,Secondary Shield
For Zann Consortium,Same role as above but remove SPHA-T and Proton Torpedo Tubes due to high maintenance cost. Carries 3 Squadrons.Ability: Assualt
For Imperials,it can be used to fill the gap between Victory and ISD, weaker shield and carries 5 squadrons. Ability:Fire for Maximum effect, SPHA-T.
Higher pop capacity and add more units will be better:)
I thought the Imperial tier 5 battleship was already set to the Allegiance -Class Battlecruiser....Btw, I think the Rebels need to take more B-wings to take down that bad*** Mandolorian ancient battleship....:)
I love that new MC90 texture~
Admiral Ackbar. How come u did not add him to the hero unit as he took a very important role during the whole Galactic Civil War...
For the Imperials, the Executor SSD Reaper and Knight Hammer should be included as they are part of Daala's Campaign and Peallion's campaign during 10s ABY...
Despite the above heroes, ISD I&II, Venator SD (which used as Heavy Frigate and Carrier), New Class Warships (except MC90) should be added as they also begin to use or commonly used by both IR and NR forces...
Every map that have those mercenary space station in skirmish.
When I was playing Skirmish,played as New Republic, my forces are able to capture the mercenary space station but can't build those mercenary units...any help?
How about the hero units? I think u should add them to ur mod becoz they are symbolic to your mod era(New Republic Era)...
NR:Heavy Tracker, Rebel Armored Freerunner, T3-B, Ultra-Light Assault Vehicle, Rebel Attack Tank,T2-B AA Version(possible?)
IR: MT-ST,AT-AP, AT-IC, AT-TE
Mandos: Some Clone Wars walkers or droids should be suitable for them
I agree what u have said, or u may create different version of Venator or other version of old-but-still-usable starships for different faction?
I believe you may not choose too many of them, but some of them should be considered to be suitable.Choice is yours...:)
Btw, I think u can add more tanks or walker for each main factions...
Well, I agree that the starships should fit in era, but I believe that those I suggested are design during the whole GCW,like MC80s in 0-3 ABY, MC90 in 10ABY, Corona Frigate in 7-8 ABY, Nebula SD in 16ABY...Also, those IR starships mentioned above are actually products from the pre-Endor and even in Clone Wars like Venator SD and they are still in active service in different Imperial faction navies...But still, the choice is yours and you can think about that when adding them into NR,IR...For the Hutts, CSA, Mandos, they should fit in some old toys from the post...
Btw, MC40 is a Frigate or a cruiser....not a corvette...
Suggestions to additional warship classes:
New Republic: MC80 Liberty (Wingless and Wing), MC80b, MC90, Corona Frigate, Nebula SD, Endurance Fleet Carrier, Dreadnought(Katana Type), Bothan Assualt Cruiser, Quasar-fire Carrier, CC-9600, CC-7700, Emancipator SD(Hero), Liberator SD(Hero), Ackbar's flagships(any of those)
Imperial Remnant:ISD 1&2, Praetor II, Bellator Dreadnought(In Limited Numbers), Executor(Limited numbers), VSD I, Venator SD, Carrack Cruiser,Vindicator Heavy Cruiser
CSA: Invincible Battleship, Recusant Destroyer, Lucrehulks, Providence Carrier/Destroyer, Venator SD, VSD 1, Space ARC Cruiser
Black Sun: Aggressor SD, Dreadnoughts
Since the mod is Post-Endor and to fight against Imperial Remnant, I believe a more modern navy is needed to counter so many threats, especially for the 3 mains, the NR, IR, and the Mandos...In the meantime, I agree with Vlado's suggestions as well and I think adding the above in future versions should be made possible :)
I think the Kandosii-class Dreadnought should have more armaments as its the only Mando capital ship that can able to hold some smaller hostile forces like fighting against a Victory SD....
Hope u can continue ur mod and work in ur spare time, I am really looking forward to ur whole ETM...We can wait for years for a good, qualified and fantastic mod...Keep it up :)
I am wondering whether you will use Warb's better-skined MC80s,ISDs or other starships models or your will use the vanilla FOC models becoz I think that the vanilla one was not too good....
Love the glowing, shiny texture of the capital ships, keep it up...:D
Sorry to say, but I think that the Turbulent SD on the mod: Moddb.com seems looks like a pocket star destroyer with traditional ISD bridge design there, and I like that model as well....(just my personal opinion)