Media Officer for the Shock Therapy mod.

Comment History  (0 - 30 of 133)
Com-Link
Com-Link Aug 11 2012, 9:41pm replied:

We're looking into that possibility.

+1 vote     media: EotRS Gunlock Multipurpose Fighter
Com-Link
Com-Link Aug 11 2012, 9:40pm replied:

It will probably be a bit less black once the skin is up to standard with the RA3 shaders.

+1 vote     article: Back to the drawing board!
Com-Link
Com-Link Aug 9 2012, 8:55pm says:

Updated the description with the unit lore!

And again, the weapon details didn't fit :P

Weapons:
- Air-to-air Gauss Cannons
- Air-to-ground Ray Force homing Wave Force beams

Ability:
Ray Storm
Fire multiple overcharged Ray Force beams on a target area, disables Ray Force for a few moments after firing.

+2 votes     media: EotRS Gunlock Multipurpose Fighter
Com-Link
Com-Link Aug 7 2012, 3:10pm says:

Since it didn't fit in the description:

Wolfhound main weapon:
- 10,5 anti-tank cannon firing SABOT shells, these can pierce multiple vehicles in a row, excluding the heaviest of vehicles.
The cannon is a very dedicated anti-vehicle weapon, using it against anything else is not advised.

Secondary Ability:
-Fortify
Switch to 'bunker' mode, immobilizes the Wolfhound, but grants a larger field of fire, and higher resistance against damage.

---

Deutschland's Finest, coming to a tank battle near you!

+5 votes     media: Allied Wolfhound Tank Destroyer
Com-Link
Com-Link Sep 23 2011, 6:25pm replied:

All super powers have been disabled at this point for remodelling and balancing.

The Allied super power is being worked on, no details can be disclosed at this point.

The April Fool's 'mammoth tank' will -NOT- be added, as it's a bad pun to say the least. A normal Mammoth Tank (RA1/C&C1/3 style) has no place since the Apocalypse fills that role, so one makes the other redundant. The Apocalypse will -not- have AA missiles either.

New buildings will only be added if needed, there have been ideas for separate structures for the Super Abilities or RADAR structures, I'm not sure if those ideas still remain.
As for an Empire airfield, I don't think they need one as they are now.

+2 votes     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Sep 22 2011, 6:44pm replied:

This mod is far from dead, we're very busy working on some big changes right now.

+4 votes     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Sep 2 2011, 6:50pm replied:

When in doubt: send more xD

+2 votes     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Aug 24 2011, 11:14am replied:

Yes, this problem has already been confirmed by the team, and will be addressed in the next version (I think)

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Jul 31 2011, 4:59pm says:

The Shogun Executioner was removed so TheWorms could tweak with the Empire's super ability.

The ShogEx, or a replacement ability, will return in a later version.

+2 votes     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Jun 15 2011, 4:24pm replied:

1: we have had some ideas floating around, but TheWorms has other priorities
2: The Allied super ability is still being made, and TheWorms has his own plans with the Empire ability
3: the mod will be done when it's done.

+2 votes     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Jun 15 2011, 4:18pm replied:

I've updated the link to the site

+2 votes     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link May 31 2011, 5:18pm replied:

because the vertical sweep isn't possible in the RA3 vanilla engine

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link May 21 2011, 6:23am says:

Our forum is now temporary located on Forum.falloutstudios.org

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Apr 14 2011, 4:24am replied:

as stated before, try to reinstall the game itself

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Apr 10 2011, 12:55pm replied:

Maybe try to reinstall RA3, if possible even on a different directory.

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Mar 22 2011, 12:11pm replied:

This mod is for:

COMMAND AND CONQUER: RED ALERT 3

and requires PATCH 1.12

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Mar 21 2011, 4:19pm replied:

short version:
yes

long version:
YES!!!

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Mar 17 2011, 6:23pm replied:

*packs up sniper*

well well, we can't have sensitive info spilled too soon xD

+3 votes     article: Shock Therapy 1.011 is released!
Com-Link
Com-Link Mar 13 2011, 11:57am replied:

that's classified information.

nah, just kiddin' xD

new post is coming up too, FYI

+2 votes     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Jan 27 2011, 3:48pm replied:

Fallout Studios has temporarily disabled their registration.
Forum.falloutstudios.net

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Jan 26 2011, 10:29am replied:

The "Mammoth" tank April Fool's joke will not be included into Shock Therapy.

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Jan 22 2011, 6:21am replied:

No, you just need this version of Shock Therapy to play it.

+1 vote     download: Shock Therapy Revised version 1.01c
Com-Link
Com-Link Dec 2 2010, 5:12pm replied:

You could play multiplayer with this mob, but you won't be able to actually play with people who don't have the same version of this mod. But setting up LAN games via virtual LAN programs with people who have the mod will work.

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Nov 10 2010, 4:34pm replied:

We're still running some internal tests, and Natasha has orders to snipe any potential leaks...
But what I can say is that there is work being done on 1.01c... And... *gets shot* xD

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Nov 1 2010, 1:59pm replied:

1.01c will be released when it's done. No sooner, no later.

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Sep 26 2010, 4:04am replied:

Yes, the GKO is a buildable unit for the Empire.

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Sep 21 2010, 6:00am says:

Newspost awaiting approval!

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Sep 16 2010, 5:29pm replied:

We have resolved the problem, but I'm waiting a bit to see if I can post more 'updates' together in one news post.

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Sep 9 2010, 10:41am replied:

That would be our forum, but we're currently sorting our forum out atm.

If you have any ideas, PM me.

+1 vote     mod: Red Alert 3: Shock Therapy
Com-Link
Com-Link Sep 6 2010, 8:15am replied:

There will be an official announcement regarding our forums soon, but we're all currently busy with real life.

Work is already resuming, though slowly.

+1 vote     mod: Red Alert 3: Shock Therapy
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