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coin-god
coin-god Mar 29 2014, 7:53am replied:

I apologize for that, we should have posted an article about us stopping the mod. I did leave a comment about it but it must be in another page.
I recently got contacted by a guy, working with Dibbler in the Inmersion Overhaul Mod, saying saying that Dibbler *could* help us with coding in this mod and revive it. Ofcourse this sounds all nice but it's nothing to get our hopes up.
Even with his great unreal programming skills (Check IOM) this game is still complicated to mod and we need more artists.

Help from TWI is hopeless, you can check what happened to the Vehicle mod team that was "working with" TWI to get new vehicles into the game.

+5 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Nov 29 2013, 8:22am says:

I was wondering if you needed any help with the development of the game? I've been following this game for a long while and I see it's getting better and better.
I was working on a WW1 mod for RO2 and you can see some of my ww1 stuff in it's moddb page. If you are interested.

+1 vote   game: Verdun
coin-god
coin-god Aug 23 2013, 12:54pm replied:

I was writing a long and boring text about our current status, but I don't see the point.
Truth is, the team has more inactive members than active ones at the moment. Progress is very slow. It's true that most are back from their vacations and stuff, but others are back to work/study.
Most of the progress from this months has been done in the programming aspect. But even when this progress is good, there isn't much one can show to the public yet. We do have some nice game assets to show, but we wanted to produce some more content before showing it.

+1 vote   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Aug 1 2013, 11:03pm replied:

I have experimented with this and it's possible. We might feature this in 1 map.

+2 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Jul 24 2013, 8:18pm replied:

It's in our plans.

+4 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Jul 4 2013, 4:08pm says:

The website is up, and we are reorganizing our tasks since most of us are back to work again. :)
I can say I've seen some new stuff done for next Media Release.
I have now started reworking, with the help of Blitzk-Bob, on the game code. Since now that Rising Storm is out we have to change some things and also take from it! :D

Anyways, expect some more media soon.

+5 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Jun 30 2013, 10:32pm replied:

Since I'm not in charge of the website I can't tell.
But why is it such a big deal? If we have anything important to show we can do it here.

+3 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Jun 29 2013, 5:31pm replied:

To be decided.

+2 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Jun 19 2013, 10:02pm replied:

We don't know at the moment.

+2 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god May 26 2013, 7:44am says:

Just wanted to say that we are bit quiet at the moment. But we are still working on nice things to show.
Most of us are just a bit busy with real life stuff.

But don't worry, good things come to those who wait!

+7 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god May 16 2013, 7:04pm replied:

Thanks for the info. :)
And glad you like it.

+2 votes   media: German Schütze
coin-god
coin-god May 1 2013, 12:34am replied:

This is the M1910 Tunic. For 1914 maps.
We will probably make the M1915 next for 1915-1918 maps.

+2 votes   media: German Schütze
coin-god
coin-god Apr 28 2013, 8:24am replied:

Yes.

+3 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Apr 26 2013, 4:17pm replied:

This is a Rifleman. Schütze in German.
You are right about soldiers in general being called Landser, but in this pic we are featuring a Rifleman.

+4 votes   media: German Schütze
coin-god
coin-god Apr 26 2013, 7:54am replied:

Well, the head is from Red Orchestra 2. Not our work. :P

+7 votes   media: German Schütze
coin-god
coin-god Apr 26 2013, 7:53am replied:

Yes.

+3 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Apr 26 2013, 6:53am replied:

What do you mean? Something we can improve?

+5 votes   media: German Schütze
coin-god
coin-god Apr 19 2013, 12:41pm replied:

As with any custom maps, you will be able to play them with bots.

In fact, we have noticed that in some maps it can be very interesting to play with bots. If you are the commander you can order them to defend the trench or assault the enemy trench, which they will all do. And see some interesting massive charges in No Man's Land.

But anyways, bots will be supported but our focus is multiplayer.

+2 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Apr 11 2013, 5:15pm replied:

Well, they have acknowledged our existence. That's a start. :)
Pcgamer.com

+3 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Apr 8 2013, 6:37pm replied:

Yes.

+3 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Apr 8 2013, 3:15pm replied:

It would indeed make the mod way more interesting. But unfortunately it's a very complex game element in RO2. We would need a dedicated team of people working on programing, animating and modeling the tanks.
It's not something we have decided not to add, but it certainly is not in our plans yet.

We will include some static tank wrecks.

+3 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Mar 28 2013, 8:12pm replied:

Soon. But in the mean time don't forget to check the forums for Work In Progress pictures from our developers!
(Must Register to see Wips)

+7 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Mar 24 2013, 6:59pm replied:

Read the info in the downloads page.
"c:\program files\steam\steamapps\common\company of heroes"

+1 vote   mod: The Great War 1918
coin-god
coin-god Mar 24 2013, 4:11pm says:

Are the officers supposed to be a whole squad of soldiers? I thought they were meant to be a single person just like the squad leader.

+1 vote   mod: The Great War 1918
coin-god
coin-god Mar 17 2013, 12:58pm replied:

We are focusing on the Western Front now. Once we have a working mod, we probably will add the Eastern Front too.

+4 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Mar 8 2013, 2:02pm replied:

Guess who is going to model it. :-D

+5 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Feb 15 2013, 4:16pm says:

That's my deadly baby gun. :D

+2 votes   media: Gewehr 98 /w bayonet
coin-god
coin-god Feb 14 2013, 1:48pm says:

Expect a new Media Update very soon. :)

+8 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Feb 9 2013, 6:58pm says:

Good work! Nice anims.

+3 votes   media: The Somme - German Luger - Demo
coin-god
coin-god Jan 31 2013, 1:14pm replied:

We have been working since Iron Europe was declared officially dead in December. :)

+3 votes   mod: Grabenkrieg: The Great War 1914–1918
coin-god
coin-god Nov 30 2009, 6:07pm replied:

No, they are not.

+1 vote   media: SF ingame
coin-god
coin-god Oct 1 2009, 11:02pm says:

Well i dont like MP. I dont play SAMP or MTA since 2007. Soi dont know a **** about it :P

+1 vote   media: First Ingame Test
coin-god
coin-god Aug 12 2009, 5:40pm replied:

It does. We are making this up. But its kinda based on real Detroit aswell.

+1 vote   media: Preview Map Concept
coin-god
coin-god Jun 27 2009, 11:35pm replied:

Its a bug xD

+1 vote   media: Testing the Map (Early Stages)
coin-god
coin-god Jun 4 2009, 6:36pm replied:

I really dont know whether to do that or not..

+1 vote   media: Graveyard
coin-god
coin-god May 17 2009, 6:05pm replied:

They are not ripped, if tahts what you mean.

+1 vote   media: Zombie Animations Preview
coin-god
coin-god Mar 5 2009, 3:41pm replied:

Exactly my point.

+1 vote   article: Monthly Update - March
coin-god
coin-god Feb 16 2009, 11:48am says:

Not yet. But he may do.

+1 vote   media: Liker ingame
coin-god
coin-god Feb 14 2009, 2:14pm says:

I dont know. I dont texture.. just make anim. You cant texture i think.

+1 vote   media: Using Endorphin to make Zombie Anims
coin-god
coin-god Feb 1 2009, 8:42pm says:

I dont know. Its from a game, Zombies Eat My Neigbourds i think.

+1 vote   media: Trailer BioHazard Alert Remake
coin-god
coin-god Aug 13 2008, 7:53pm says:

Stop writing in Caps. Its annoying. And the one in its suit wont be released as an addon. It will be part of the mod.

+1 vote   download: Wesker STARS uniform Player Model
coin-god
coin-god Jun 24 2007, 4:41pm says:

SORRY i didnt have so much time to update here!

but everything you want see go here: Biohazardalert.tk

+1 vote   mod: BioHazard Alert
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