Passion: Concept artist 2D for "Outcast - Legacy of the Yods" (www.openoutcast.org)

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CoIIe
CoIIe @ Enderal Screenshot

It looks like you have used the same treetop for every tree in the image. Please try to generate more variation.

Reply Good karma+1 vote
CoIIe
CoIIe @ Enderal Screenshot

The leaves don't convince me too. Apart from the correct advice to manipulate the shape of the planes and change their arrangement the textures need work too. Typically for TES-based mods everything looks way too generic and unnatural. You loose much atmosphere which isn't necessary. Try to vary the colours of the leaves and also their saturation. Look at the "I am the king mod." Maybe they share their vegetation know how with you.

Reply Good karma+1 vote
CoIIe
CoIIe @ Thrive

Watch "Our Secret Universe: The Hidden Life of the Cell" on BBC to get inspired.

Reply Good karma+4 votes
CoIIe
CoIIe @ uplanders family

Woderful art as always. Especially I like how you have painted the facial expressions... And the little details on the cloth of course.

Reply Good karma+2 votes
CoIIe
CoIIe @ Knights of the Old Republic: Dark Resurgence

Be careful. You don't credit them. It seems that you pretend to be them. I would remove it. Don't be fools. You aren't in need of decorate yourselves with their labels. Create your own one and credit them at the beginning of the trailer in a regular manner.

Apart from that it's an interesting project. Maybe your engine is a bit old. Why don't you use the mass effect engine as a foundation.

Reply Good karma+2 votes
CoIIe
CoIIe @ Olira Anes

Wonderful fresh design. Awesome.

Reply Good karma+1 vote
CoIIe
CoIIe @ Kelie Juan

Great, highly skilled artist and wonderful result.

Reply Good karma+1 vote
CoIIe
CoIIe @ its update time

In my opinion it's the right decision. Often the small things make the big difference.
When I have understood your plan of the game right you are able to fly from isle to isle. So you will often see the rocks from a bigger distance. Every time you will head to an isle the variation of the size of the rocks will pay off visually.

Reply Good karma+1 vote
CoIIe
CoIIe @ its update time

In spite it's a pity loosing visual quality at the rocks which are - you said it yourself - an element which carries the whole world in your game. There is nothing wrong about having modules and repeating them. My advice is the creation of a small number of bigger modules which can be repeated as you do it with the smaller ones. The effort would be small but the result, the positive impact on the visual quality, enormous.

Reply Good karma+1 vote
CoIIe
CoIIe @ its update time

Beautifully done. As always one of the best stuff - judged artistically - I have ever seen.
Looking at the rocks it's the first time for a small critic. Having such a huge complex structure made of relatively small parts makes the whole appearance a bit boring and generic. There are no visual highlights. Try to give the eye more interesting variation and vary more the size and shape of the rocks. It's better to have a small number of giant parts which define the core of the rock visually and play around with the smaller parts for completion.

By the way where are the dandelions?

Reply Good karma+2 votes
CoIIe
CoIIe @ Ruined Anorean Guardian

Great artwork. Unique idea and theme.

Reply Good karma+1 vote
CoIIe
CoIIe @ City View #1

Totally amazing. Atmosphere, emotional touch. Art style at its best.
Good look to you guys for your project.

Reply Good karma+1 vote
CoIIe
CoIIe @ CM11.35 Trailer

One of the best works I have seen so far. Truly great. Now take the game and port it to CryEngine 2. (-;

Reply Good karma+3 votes
CoIIe
CoIIe @ NEOTOKYO┬░

I was looking for one too. Anyway this mod looks like an atmospheric gameplay experience.

Reply Good karma+3 votes
CoIIe
CoIIe @ Update 2013

As you were there in 1961. Hail to CE2.

Reply Good karma+2 votes
CoIIe
CoIIe @ Eclipse

What happend to this wonderful game? The official site hasn't been updated since ever. And the official forum posts only consist of spam.
How could you guys let the game die?

Reply Good karma+1 vote
CoIIe
CoIIe @ Sanctum 2 - Environment Screenshot 1

Mass Effect? (-;

Reply Good karma-2 votes
CoIIe
CoIIe @ Sanctum 2 - Environment Screenshot 2

Looks great. I like the futuristic design.

Reply Good karma+1 vote
CoIIe
CoIIe @ Biomes Symbol

I think you have set heroic aims for the future. Maybe it would be better to concentrate yourselves only on the evolution of the cells. That task will be complex enough. Shaping life forms and cultures later seems to be a bit too much in my opinion.

Reply Good karma+1 vote
CoIIe
CoIIe @ A Chance to Get Involved

Sounds very unique. You should involve scientists directly by joining their forums. There are always people who are willing to think out of the box and help you with a videogame.

Tracking.

Reply Good karma+3 votes
CoIIe
CoIIe @ New Main Menu

Wonderful scene. Great skills.

Reply Good karma+1 vote
CoIIe
CoIIe @ Rilekarth

Pretty good.

In spite you can see that Bethesda should develope a new engine for future games. I think they have passed a point in the past where players couldn't see the old engine anymore which always looks like the old one used for Morrowind only with slightly better resolutions of the textures.
The lack of the opportunity to implement crowded areas kills a lot of the atmosphere ingame. It's a pitty.

Reply Good karma+3 votes
CoIIe
CoIIe @ Great Valley Pond

Try to vary the flora a bit regarding the colouration. Especially the texture of the leaves looks like you have always used the same one. The result is a very generic appearance which was a problem in Oblivion too.
Variation will make the look of the area more lively.

Reply Good karma+2 votes
CoIIe
CoIIe @ Primal Carnage

..And now please continue on developing Lightspire.

Reply Good karma+2 votes
CoIIe
CoIIe @ Lukewarm Media

I don't undertsand why you guys haven't continued to develope Lightspire. Looking at the near past you realize that the fantasy genre has a huge community which is willing to buy and make a hit of every genre specific game out there. Even if there is no immersive story implemented and the game itself only bases on exploration like in Oblivion and Skyrim. So in my opinion there are the best framework conditions to life off a game like Lightspire and celebrate commercial success.

Reply Good karma+1 vote
CoIIe
CoIIe @ Airborn

A future game surely worth the money.

Reply Good karma+4 votes
CoIIe
CoIIe @ Indoor Concept

Skillful art, cute location. First I thought of a rendered scene too. (-;

Reply Good karma+3 votes
CoIIe
CoIIe @ Triceratops Render

Very good. The rear legs seem a bit week and could be more muscular.

Reply Good karma+2 votes
CoIIe
CoIIe @ Jurassic Life

Absolutely stunning results. Especially facing the fact you use the Half Life 2 engine.

Reply Good karma+1 vote
CoIIe
CoIIe @ Top 100 and New Screenshots

Pretty cool. I have loved playing Nehrim and I look forward to see the progress of your upcoming work.

Reply Good karma+1 vote
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