Passion: Concept artist 2D for "Outcast - Legacy of the Yods" (

Comment History  (0 - 30 of 86)
CoIIe Aug 17 2013, 4:33am says:

It looks like you have used the same treetop for every tree in the image. Please try to generate more variation.

+1 vote     media: Enderal Screenshot
CoIIe Aug 17 2013, 4:26am says:

The leaves don't convince me too. Apart from the correct advice to manipulate the shape of the planes and change their arrangement the textures need work too. Typically for TES-based mods everything looks way too generic and unnatural. You loose much atmosphere which isn't necessary. Try to vary the colours of the leaves and also their saturation. Look at the "I am the king mod." Maybe they share their vegetation know how with you.

+1 vote     media: Enderal Screenshot
CoIIe May 12 2013, 4:33am says:

Watch "Our Secret Universe: The Hidden Life of the Cell" on BBC to get inspired.

+4 votes     game: Thrive
CoIIe Mar 30 2013, 4:07am says:

Woderful art as always. Especially I like how you have painted the facial expressions... And the little details on the cloth of course.

+2 votes     media: uplanders family
CoIIe Feb 16 2013, 5:56am replied:

Be careful. You don't credit them. It seems that you pretend to be them. I would remove it. Don't be fools. You aren't in need of decorate yourselves with their labels. Create your own one and credit them at the beginning of the trailer in a regular manner.

Apart from that it's an interesting project. Maybe your engine is a bit old. Why don't you use the mass effect engine as a foundation.

+2 votes     mod: Knights of the Old Republic: Dark Resurgence
CoIIe Feb 16 2013, 5:46am says:

Wonderful fresh design. Awesome.

+1 vote     media: Olira Anes
CoIIe Feb 16 2013, 5:44am says:

Great, highly skilled artist and wonderful result.

+1 vote     media: Kelie Juan
CoIIe Jan 28 2013, 4:53pm replied:

In my opinion it's the right decision. Often the small things make the big difference.
When I have understood your plan of the game right you are able to fly from isle to isle. So you will often see the rocks from a bigger distance. Every time you will head to an isle the variation of the size of the rocks will pay off visually.

+1 vote     media: its update time
CoIIe Jan 27 2013, 6:52am replied:

In spite it's a pity loosing visual quality at the rocks which are - you said it yourself - an element which carries the whole world in your game. There is nothing wrong about having modules and repeating them. My advice is the creation of a small number of bigger modules which can be repeated as you do it with the smaller ones. The effort would be small but the result, the positive impact on the visual quality, enormous.

+1 vote     media: its update time
CoIIe Jan 26 2013, 2:02pm says:

Beautifully done. As always one of the best stuff - judged artistically - I have ever seen.
Looking at the rocks it's the first time for a small critic. Having such a huge complex structure made of relatively small parts makes the whole appearance a bit boring and generic. There are no visual highlights. Try to give the eye more interesting variation and vary more the size and shape of the rocks. It's better to have a small number of giant parts which define the core of the rock visually and play around with the smaller parts for completion.

By the way where are the dandelions?

+2 votes     media: its update time
CoIIe Jan 19 2013, 3:47am says:

Great artwork. Unique idea and theme.

+1 vote     media: Ruined Anorean Guardian
CoIIe Jan 19 2013, 3:33am says:

Totally amazing. Atmosphere, emotional touch. Art style at its best.
Good look to you guys for your project.

+1 vote     media: City View #1
CoIIe Jan 19 2013, 3:27am says:

One of the best works I have seen so far. Truly great. Now take the game and port it to CryEngine 2. (-;

+2 votes     media: CM11.35 Trailer
CoIIe Jan 19 2013, 2:52am says:

I was looking for one too. Anyway this mod looks like an atmospheric gameplay experience.

+3 votes     mod: NEOTOKYO┬░
CoIIe Jan 12 2013, 2:16pm says:

As you were there in 1961. Hail to CE2.

+2 votes     media: Update 2013
CoIIe Jan 12 2013, 11:18am says:

What happend to this wonderful game? The official site hasn't been updated since ever. And the official forum posts only consist of spam.
How could you guys let the game die?

+1 vote     mod: Eclipse
CoIIe Jan 12 2013, 11:00am says:

Mass Effect? (-;

-2 votes     media: Sanctum 2 - Environment Screenshot 1
CoIIe Jan 12 2013, 10:59am says:

Looks great. I like the futuristic design.

+1 vote     media: Sanctum 2 - Environment Screenshot 2
CoIIe Jan 6 2013, 5:49am says:

I think you have set heroic aims for the future. Maybe it would be better to concentrate yourselves only on the evolution of the cells. That task will be complex enough. Shaping life forms and cultures later seems to be a bit too much in my opinion.

+1 vote     media: Biomes Symbol
CoIIe Jan 6 2013, 4:04am says:

Sounds very unique. You should involve scientists directly by joining their forums. There are always people who are willing to think out of the box and help you with a videogame.


+3 votes     article: A Chance to Get Involved
CoIIe Jan 5 2013, 1:54pm says:

Wonderful scene. Great skills.

+1 vote     media: New Main Menu
CoIIe Jan 5 2013, 12:51pm says:

Pretty good.

In spite you can see that Bethesda should develope a new engine for future games. I think they have passed a point in the past where players couldn't see the old engine anymore which always looks like the old one used for Morrowind only with slightly better resolutions of the textures.
The lack of the opportunity to implement crowded areas kills a lot of the atmosphere ingame. It's a pitty.

+3 votes     media: Rilekarth
CoIIe Jan 5 2013, 12:44pm says:

Try to vary the flora a bit regarding the colouration. Especially the texture of the leaves looks like you have always used the same one. The result is a very generic appearance which was a problem in Oblivion too.
Variation will make the look of the area more lively.

+2 votes     media: Great Valley Pond
CoIIe Jan 3 2013, 11:48am says:

..And now please continue on developing Lightspire.

+2 votes     game: Primal Carnage
CoIIe Jan 3 2013, 5:39am says:

I don't undertsand why you guys haven't continued to develope Lightspire. Looking at the near past you realize that the fantasy genre has a huge community which is willing to buy and make a hit of every genre specific game out there. Even if there is no immersive story implemented and the game itself only bases on exploration like in Oblivion and Skyrim. So in my opinion there are the best framework conditions to life off a game like Lightspire and celebrate commercial success.

+1 vote     group: Lukewarm Media
CoIIe Jan 3 2013, 5:20am replied:

A future game surely worth the money.

+4 votes     mod: Airborn
CoIIe Jan 3 2013, 5:16am says:

Skillful art, cute location. First I thought of a rendered scene too. (-;

+3 votes     media: Indoor Concept
CoIIe Jan 2 2013, 4:09pm says:

Very good. The rear legs seem a bit week and could be more muscular.

+2 votes     media: Triceratops Render
CoIIe Jan 2 2013, 3:11pm says:

Absolutely stunning results. Especially facing the fact you use the Half Life 2 engine.

+1 vote     mod: Jurassic Life
CoIIe Jan 2 2013, 2:53pm says:

Pretty cool. I have loved playing Nehrim and I look forward to see the progress of your upcoming work.

+1 vote     article: Top 100 and New Screenshots
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Dec 2, 2013
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