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codeuser
codeuser Sep 17 2014, 11:23am says:

Digging the addition of AO maps to your new stuff! Only worried that it might look jarring when compared to older stuff (unless you plan on going back and adding AO maps to everything... 0_0)

+2 votes   mod: Empire At War: Re
codeuser
codeuser May 7 2014, 3:11am replied:

I actually noticed that in the reference pic I was using ( Img3.wikia.nocookie.net ) but decided to roll with it anyways. I did add extra lines to cover it up, now that you mention it though. Nice catch!

+1 vote   media: A-Wing Render
codeuser
codeuser Dec 13 2013, 2:45am says:

Looks pretty fantastic...I'm gonna have to reinstall the game for you :P

+3 votes   media: Speeder Bike
codeuser
codeuser Apr 15 2013, 7:25pm says:

You should try baking shadow maps into your textures too!

+1 vote   article: What to expect in version 5
codeuser
codeuser Dec 15 2012, 3:17pm replied:

Or the past. We haven't decided yet.

+7 votes   media: Top 100 - Lucrehulk Render
codeuser
codeuser Nov 6 2012, 12:53am says:

Lookin' good! Loving the detail on that (battle? assault?) rifle

+2 votes   media: New gun models
codeuser
codeuser Nov 1 2012, 7:35pm replied:

Play it and judge for yourself (leave a good rating if you like it!)

+1 vote   mod: Thrawn's Revenge
codeuser
codeuser Oct 27 2012, 12:34pm replied:

Maybe this can give you a rough idea of what you need, though:

Usa.autodesk.com

Adobe.com

+2 votes   mod: Star Wars: Ascendancy
codeuser
codeuser Oct 11 2012, 11:57am says:

Wow, nice job guys :)

+1 vote   media: Imperial Customs Corvette
codeuser
codeuser Sep 9 2012, 2:16pm replied:

We made it better in every possible way.

+2 votes   mod: Thrawn's Revenge
codeuser
codeuser Jun 18 2012, 9:20pm replied:

FX Mod.

+3 votes   media: Escort Carrier
codeuser
codeuser May 19 2012, 1:24am replied:

They're not lasers; they're masers!

+3 votes   media: Asdoni Corvette Ingame
codeuser
codeuser Apr 3 2012, 2:43pm replied:

All of them

+6 votes   mod: Thrawn's Revenge
codeuser
codeuser Mar 11 2012, 3:15pm replied:

Well they'll be glossy ingame to be as close to glass as we can get

+1 vote   media: Armoured Freerunner
codeuser
codeuser Feb 29 2012, 12:35am replied:

I used to get the NAT/P2P error like you, but then I checked my firewall

+2 votes   mod: Thrawn's Revenge
codeuser
codeuser Feb 22 2012, 5:58pm replied:

Thanks :) There's actually no normal map in the render; I tried to give the skin some actual depth instead of relying on normal mapping effects. However, there will be a normal map applied to it ingame to accentuate the detail already on the skin.

+8 votes   media: Redone Nebula Star Destroyer
codeuser
codeuser Jan 11 2012, 11:27pm says:

Have you considered replacing the modeled rotors with planes that have a motion blurred texture applied?

+1 vote   media: Air Support
codeuser
codeuser Dec 11 2011, 9:09pm replied:

Shadows are kinda important, just saying. And 30k triangles on an infantry unit is a ridiculous amount.

+5 votes   download: HALO: Campaign Commander LAND BETA
codeuser
codeuser Dec 6 2011, 2:06pm replied:

I'm pretty sure that none of us on the team have the time to do this, due to the number of tweaks to the code that is involved. However, you can feel free to stick the art folder from TR into the FX Mod folder and see how that looks.

+1 vote   mod: Thrawn's Revenge
codeuser
codeuser Dec 3 2011, 11:12pm says:

I'd say release later, but have a screenshot blitz or some gameplay videos up for MotY. You shouldn't release something you aren't completely comfortable with imo

+5 votes   article: Beta now or beta later?
codeuser
codeuser Dec 3 2011, 11:55am replied:

I can vote for more than one mod XD

+1 vote   mod: Campaign Commander
codeuser
codeuser Dec 3 2011, 1:54am says:

Voted, of course :)

+3 votes   mod: Campaign Commander
codeuser
codeuser Dec 2 2011, 7:14pm replied:

Stay tuned, all hope is not lost

+4 votes   mod: FX Mod
codeuser
codeuser Dec 1 2011, 2:08pm replied:

You could just use a flat plane with a spotlight texture on it. Or you could use a particle for easiness.

+1 vote   media: UNSC Vehicle Depot
codeuser
codeuser Nov 26 2011, 11:19pm says:

I love everything, but the shields seem to be a bit too white imo

Amazing work as usual :D

+1 vote   media: Honor Guard
codeuser
codeuser Nov 20 2011, 11:00pm replied:

Yup. You have to specify at what amount of HP each alt is swapped out

+1 vote   media: Jackals
codeuser
codeuser Nov 20 2011, 12:23am replied:

They should work as long as you define them in the unit code

+1 vote   media: Jackals
codeuser
codeuser Nov 19 2011, 6:57pm says:

Very sexy. Loving those shields :D

+1 vote   media: Jackals
codeuser
codeuser Oct 27 2011, 4:23pm replied:

Actually, you're in luck XD I just fixed the shader for you, will compile after class

+3 votes   media: Forrunner Structure #1
codeuser
codeuser Oct 27 2011, 3:20pm says:

Smexy. Props to you, Farseer (no pun intended :P)

+1 vote   media: Forrunner Structure #1
codeuser
codeuser Apr 2 2011, 12:54pm replied:

Will do

+2 votes   media: Breach of Covenant
codeuser
codeuser Oct 4 2010, 8:40pm replied:

I didn't want to have to annoy people to reinvite me to some groups and give me permissions for pages, so this was just easiest.

+1 vote   media: Imperial Star Destroyer Render
codeuser
codeuser Jan 18 2010, 11:15am says:

Mmmm, nice! Looks like a very creative idea. Hope this turns out well; I might have to reinstall WC 3 for this :D

+3 votes   mod: Arcadia - Rise and Fall
codeuser
codeuser Apr 24 2009, 9:42pm says:

Great work, Filo!

+1 vote   media: New Coruscant
codeuser
codeuser Mar 2 2009, 9:35pm says:

There is no planned release date right now.

+1 vote   media: New Consortium Hero
codeuser
codeuser Feb 9 2009, 2:55pm replied:

Thanks, and rest assured, we hope to have great gameplay too.

+2 votes   mod: FX Mod
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