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I did say loosely based XD
I just tried this ingame and it fired the turbolasers just fine
You are a brave soul.
Yep, it works fine
They can only get so much smaller
We've already been testing new sounds in our internal build. The beta sounds are definitely not final.
Well that's just rude.
All wings report in
Digging the addition of AO maps to your new stuff! Only worried that it might look jarring when compared to older stuff (unless you plan on going back and adding AO maps to everything... 0_0)
I actually noticed that in the reference pic I was using ( Img3.wikia.nocookie.net ) but decided to roll with it anyways. I did add extra lines to cover it up, now that you mention it though. Nice catch!
Looks pretty fantastic...I'm gonna have to reinstall the game for you :P
Or the past. We haven't decided yet.
Maybe this can give you a rough idea of what you need, though:
They're not lasers; they're masers!
All of them
Well they'll be glossy ingame to be as close to glass as we can get
I used to get the NAT/P2P error like you, but then I checked my firewall
I'm pretty sure that none of us on the team have the time to do this, due to the number of tweaks to the code that is involved. However, you can feel free to stick the art folder from TR into the FX Mod folder and see how that looks.
I love everything, but the shields seem to be a bit too white imo
Amazing work as usual :D
Yup. You have to specify at what amount of HP each alt is swapped out
They should work as long as you define them in the unit code
Very sexy. Loving those shields :D
Actually, you're in luck XD I just fixed the shader for you, will compile after class
Smexy. Props to you, Farseer (no pun intended :P)
Amazing work Med :D
"as various other city props donated from Republic at War by Z3r0x."
Nice job, it looks amazing :D!