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codeuser
codeuser @ My five minutes of fame.

At least you got some sort of credit, I don't think anybody remembers that I recompiled the RSkinHeat shader way back when

Reply Good karma+1 vote
codeuser
codeuser @ My five minutes of fame.

You go, Glen Coco!

Reply Good karma+8 votes
codeuser
codeuser @ Quasar Visual Update

I did say loosely based XD

Reply Good karma+1 vote
codeuser
codeuser @ Star Wars: Thrawn's Revenge II: Ascendancy

I just tried this ingame and it fired the turbolasers just fine

Reply Good karma+2 votes
codeuser
codeuser @ Star Wars: Thrawn's Revenge II: Ascendancy

Yep, it works fine

Reply Good karma+1 vote
codeuser
codeuser @ Star Wars: Thrawn's Revenge II: Ascendancy

Well that's just rude.

Reply Good karma+7 votes
codeuser
codeuser @ A-Wing Render

I actually noticed that in the reference pic I was using ( Img3.wikia.nocookie.net ) but decided to roll with it anyways. I did add extra lines to cover it up, now that you mention it though. Nice catch!

Reply Good karma+1 vote
codeuser
codeuser @ Speeder Bike

Looks pretty fantastic...I'm gonna have to reinstall the game for you :P

Reply Good karma+3 votes
codeuser
codeuser @ Top 100 - Lucrehulk Render

Or the past. We haven't decided yet.

Reply Good karma+7 votes
codeuser
codeuser @ Star Wars: Thrawn's Revenge II: Ascendancy

Maybe this can give you a rough idea of what you need, though:

Usa.autodesk.com

Adobe.com

Reply Good karma+2 votes
codeuser
codeuser @ Escort Carrier

FX Mod.

Reply Good karma+3 votes
codeuser
codeuser @ Asdoni Corvette Ingame

They're not lasers; they're masers!

Reply Good karma+3 votes
codeuser
codeuser @ Armoured Freerunner

Well they'll be glossy ingame to be as close to glass as we can get

Reply Good karma+1 vote
codeuser
codeuser @ Thrawn's Revenge: Imperial Civil War

I used to get the NAT/P2P error like you, but then I checked my firewall

Reply Good karma+2 votes
codeuser
codeuser @ Thrawn's Revenge: Imperial Civil War

I'm pretty sure that none of us on the team have the time to do this, due to the number of tweaks to the code that is involved. However, you can feel free to stick the art folder from TR into the FX Mod folder and see how that looks.

Reply Good karma+1 vote
codeuser
codeuser @ Honor Guard

I love everything, but the shields seem to be a bit too white imo

Amazing work as usual :D

Reply Good karma+1 vote
codeuser
codeuser @ Jackals

Yup. You have to specify at what amount of HP each alt is swapped out

Reply Good karma+1 vote
codeuser
codeuser @ Jackals

They should work as long as you define them in the unit code

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codeuser
codeuser @ Jackals

Very sexy. Loving those shields :D

Reply Good karma+1 vote
codeuser
codeuser @ Forrunner Structure #1

Actually, you're in luck XD I just fixed the shader for you, will compile after class

Reply Good karma+3 votes
codeuser
codeuser @ Forrunner Structure #1

Smexy. Props to you, Farseer (no pun intended :P)

Reply Good karma+1 vote
codeuser
codeuser @ Yag'Dhul

Amazing work Med :D

Reply Good karma+1 vote
codeuser
codeuser @ Ession GC Map

"as various other city props donated from Republic at War by Z3r0x."

Reply Good karma+4 votes
codeuser
codeuser @ Longsword Fighters

Nice job, it looks amazing :D!

Reply Good karma+1 vote
codeuser
codeuser @ Breach of Covenant

Will do

Reply Good karma+2 votes
codeuser
codeuser @ Hunters

Very epic! I approve :D

Have you tried using FRAPS to record your videos? That seems to have worked fine for me whenever I've tried recording EaW/FoC.

Reply Good karma+1 vote
codeuser
codeuser @ Warthog

The muzzle flash could use a glow, imo, but everything looks pretty sweet here :D

Reply Good karma+1 vote
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