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codeuser
codeuser Jun 3 2015 replied:

They can only get so much smaller

+2 votes   media: Randomized Z-Layers
codeuser
codeuser May 14 2015 replied:

We've already been testing new sounds in our internal build. The beta sounds are definitely not final.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
codeuser
codeuser Feb 26 2015 replied:

Vrey nice.

+1 vote   media: XQ Resupply Station
codeuser
codeuser Feb 19 2015 replied:

Well that's just rude.

+7 votes   mod: Thrawn's Revenge II: Ascendancy
codeuser
codeuser Jan 29 2015 replied:

Woosh.

+3 votes   mod: Thrawn's Revenge II: Ascendancy
codeuser
codeuser Dec 30 2014 replied:

All wings report in

+1 vote   media: Q&A With a K-Wing
codeuser
codeuser Sep 17 2014 says:

Digging the addition of AO maps to your new stuff! Only worried that it might look jarring when compared to older stuff (unless you plan on going back and adding AO maps to everything... 0_0)

+2 votes   mod: Empire At War: Re
codeuser
codeuser May 7 2014 replied:

I actually noticed that in the reference pic I was using ( Img3.wikia.nocookie.net ) but decided to roll with it anyways. I did add extra lines to cover it up, now that you mention it though. Nice catch!

+1 vote   media: A-Wing Render
codeuser
codeuser Dec 13 2013 says:

Looks pretty fantastic...I'm gonna have to reinstall the game for you :P

+3 votes   media: Speeder Bike
codeuser
codeuser Apr 15 2013 says:

You should try baking shadow maps into your textures too!

+1 vote   news: What to expect in version 5
codeuser
codeuser Dec 15 2012 replied:

Or the past. We haven't decided yet.

+7 votes   media: Top 100 - Lucrehulk Render
codeuser
codeuser Nov 6 2012 says:

Lookin' good! Loving the detail on that (battle? assault?) rifle

+2 votes   media: New gun models
codeuser
codeuser Nov 1 2012 replied:

Play it and judge for yourself (leave a good rating if you like it!)

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
codeuser
codeuser Oct 27 2012 replied:

Maybe this can give you a rough idea of what you need, though:

Usa.autodesk.com

Adobe.com

+2 votes   mod: Thrawn's Revenge II: Ascendancy
codeuser
codeuser Oct 11 2012 says:

Wow, nice job guys :)

+1 vote   media: Imperial Customs Corvette
codeuser
codeuser Sep 9 2012 replied:

We made it better in every possible way.

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
codeuser
codeuser Jun 18 2012 replied:

FX Mod.

+3 votes   media: Escort Carrier
codeuser
codeuser May 19 2012 replied:

They're not lasers; they're masers!

+3 votes   media: Asdoni Corvette Ingame
codeuser
codeuser Apr 3 2012 replied:

All of them

+6 votes   mod: Thrawn's Revenge: Imperial Civil War
codeuser
codeuser Mar 11 2012 replied:

Well they'll be glossy ingame to be as close to glass as we can get

+1 vote   media: Armoured Freerunner
codeuser
codeuser Feb 29 2012 replied:

I used to get the NAT/P2P error like you, but then I checked my firewall

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
codeuser
codeuser Feb 22 2012 replied:

Thanks :) There's actually no normal map in the render; I tried to give the skin some actual depth instead of relying on normal mapping effects. However, there will be a normal map applied to it ingame to accentuate the detail already on the skin.

+8 votes   media: Redone Nebula Star Destroyer
codeuser
codeuser Jan 11 2012 says:

Have you considered replacing the modeled rotors with planes that have a motion blurred texture applied?

+1 vote   media: Air Support
codeuser
codeuser Dec 11 2011 replied:

Shadows are kinda important, just saying. And 30k triangles on an infantry unit is a ridiculous amount.

+6 votes   download: HALO: Campaign Commander LAND BETA
codeuser
codeuser Dec 6 2011 replied:

I'm pretty sure that none of us on the team have the time to do this, due to the number of tweaks to the code that is involved. However, you can feel free to stick the art folder from TR into the FX Mod folder and see how that looks.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
codeuser
codeuser Dec 3 2011 says:

I'd say release later, but have a screenshot blitz or some gameplay videos up for MotY. You shouldn't release something you aren't completely comfortable with imo

+5 votes   news: Beta now or beta later?
codeuser
codeuser Dec 3 2011 replied:

I can vote for more than one mod XD

+1 vote   mod: Campaign Commander
codeuser
codeuser Dec 3 2011 says:

Voted, of course :)

+3 votes   mod: Campaign Commander
codeuser
codeuser Dec 2 2011 replied:

Stay tuned, all hope is not lost

+4 votes   mod: FX Mod
codeuser
codeuser Dec 1 2011 replied:

You could just use a flat plane with a spotlight texture on it. Or you could use a particle for easiness.

+1 vote   media: UNSC Vehicle Depot
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