Any ways to disable the "side head bob" when you strafe left or right?
Any ways to disable the "side head bob" when you strafe left or right?
Hey, just a little confused
In this summary page, in files Resident Evil 2: Source Demo V. 11.7, the date at the right is October 29 2016 but if I click the link that brings me to the files page, there it shows March 29 2015
So has it been updated? Can't tell what version I'm currently running
FINALLY! someone who helped me (although indirectly)
Because you said "better to set the ACS as a line the player crosses a single time then to rely on items"
I realised the shotgun in the dark corner was necessary to pick up to unlock the portal, I couldn't pick the shotgun up because I was full on ammo, that's bad design having a trigger based on a item that may not always be picked
I'm stuck in map 8 and I think it may be due to a bug
When watching a run on youtube of the regular version of the map, there's a corridor with a dark corner and a shotgun inside, when you go inside it, it open a teleporter nearby, however in the brutal doom version, the teleporter doesn't unlock
help please
I'm stuck in map 8 and I think it may be due to a bug
When watching a run on youtube of the regular version of the map, there's a corridor with a dark corner and a shotgun inside, when you go inside it, it open a teleporter nearby, however in the brutal doom version, the teleporter doesn't unlock
help please
The instructions are missing a really critical part, It's not mentioned you have to download a file joiner and join the two files together, thanks to terravlog2001 for telling us how.
"First, download FFSJ to join the file toghether, then you will get blackmesa.zip
Then use 7zip to extract that zip file."
Okay, so I put the content of the Evolution folder, inside my RE5 directory, that's how I guess I'm supposed to install the mod, since there are no instructions
When I try to launch the mod, it crashes instantly
Help please
Hi, I tried playing this but I get the following error message when I boot up the game:
Can't find background image
'materials/console/console_widescreen,vtf'
Please help
Just want to add, that now that I finished the demo, I'm really glad you took on this project, it's awesome to go through RE2 in first person with seamless transitions through rooms and enemies following you from one room to another, that's how I always wanted to play RE2, thanks for making this, I hope you don't abandon the project
you removed the HUD...
I can't play this without a crosshair, so I brought it back.
for those interested, inside the RE2 folder, go in the CFG folder, there open the "autoexec.cfg" file and change "crosshair 0" to 1
There is a lot of purple when playing the mod, that color is to indicate missing textures or something I think, so I hope it's just not me and that'll get fixed
I did it!
Thanks for making this mod in the first place and to on top of that, help me modify it, you're awesome.
Though everything works, I have a small concern, to remove the weapon icons, I had to delete the folder containing the images. Originally I tried removing the script lines that loaded them, for example:
drawimage "HXPISTOL", -95, -43, center, 36, 12;
but that made a fatal error about the statusbar for some reason. Now this might be a really stupid question but having "unnecessary scripts" doesn't slow down the computer right? Or does it waste time calculating things that aren't even there?
I tried it and to my surprise, I was actually able to modify it!
I'm almost there, here is what I was able to do:
I know the placement of these things are the numbers that come after the word "horizontal" for example:
drawbar "HXHABROK", "HXHABRNO", health, horizontal, 46, -27;
drawbar "HXHABROK", "HXHABRNO", armor, horizontal, 46, -20;
It's just that I have no idea what values to change them to, I don't know where -27 is on the screen for example
so what needs to be fixed is:
-change the placement of the values of "HXPT+KIS" up
-change the placement of the images "HXARMS" and "HXKEYS" right
-change the placement of both the image and values of "HXHPAP" down
-remove the weapon images (I guess it's in "SBARINFO.TXT" but I don't know how)
Thank you much, it works after having installed 2.1
A question though, how can I customize it?
I would do without: time, doomguy's head, health icon, armor icon, weapon icon and even perhaps, the word keys and arms being written. I don't recall being able to go underwater in doom, so I would also remove airtime completely.
Same error as "FluffyDurrgun" got "slade" software to try to fix, as recommended by "Devianteist" but I don't see the error mentioned (note that I know nothing about script writing)
screenshot of error and line of the pk3 in slade:
will there be new patches coming up soon? I stopped playing the mod a few days ago because I was tired of it crashing all the time, thanks.
Is there a guide for this game somewhere? because I am already stuck, I am at the part where there is a locked door and you need to enter four numbers in the keypad next to it, the only clue is a paper about depression and the phone number 543-214, I tried the numbers in different orders and got nothing, please help
Just want to give a little feedback from playing the game for about an hour, I encountered a glitch when entering a room where everything became white and I had to quit, I also find the inventory to be awkward to use, I am never really sure when I have something selected to combine or use, I also think that you should have a key for quickly swapping between your weapon and light like in doom 3, other than that, its pretty awesome and moody.
Hi,
I hope you will answer this, your mod looks really cool.
I have the weirdest glitch ever,
everything is reversed, upside down and zoomed-in,
the menus, the game, everything
I have turned catalyst AI off by the way
can you help me? thanks
It turned out that the problem was that doom 3 was not up to date and you require the 1.3.1 version.
But now it crashes at ""initializing menus""
I have looked at your solution in the features section but am not able to find the profiles.xml file in my computer
I have tried the search option in the windows start menu and tried looking manually for the appdata folder but I could not find either
I still need your help, please reply
thank you
Hello,
I am not able to run the mod.
The following message appears when I try to play it:
""wrong game DLL API version""
I turned the catalyst AI off but it does not solve the problem
Could you please help me?
thank you
I cannot run the mod, it tells me "invalid game path, it may not be diablo 2", I go to configuration and click change path to see if I can fix the problem but the button does nothing at all. I am using version 1.10 of diablo 2 lord of destruction and playing it on windows 7. please help me thank you
I have just tried to finish the first quest, I haven't progressed any further but I will still give you my input on your mod.
The Good: Visually, it looks awesome, the town, modded blood moor and den of evil were really cool, not to mention the music, inventory and other tabs.
The Bad: nothing really
The Ugly: very obviously all the problems I found in this mod existed because it is still in beta form.
For some reason the npc's and enemies where transparent, if this is not a glitch, I really don't understand why you did this, it dosen't make the game more challenging, its just annoying.
I encountered a champion zombie at some point and I couldn't hurt him, the enemy was not labelled physically immune, if not a glitch, personally I think that you should not incorporate immunity in your mod, its not fun it just stops your progression which is very annoying.
The inventory slots were glitched, items did't show sign of placement around the edges, but could fit none the less and sometimes moved other items despite appearing far away from them.
Some items occupied many more slots that they appeared to and the character's equipment slots did not match the size of the items, for example the amulet.
When I tried to complete the first quest, I did not understand how to defeat the tower, your description did't make any sense and wasn't clear.
Lastly, at some point I went to my stash to deposit gold and for curiosity I clicked the gold bag image at the bottom of the screen and it crashed the game... don't really know what that's about.
To conclude, your mod looks really cool visually but it needs much more work before its decently playable, I don't really feel like playing it again until its fixed but nice work so far!
At first it still did not work, but with patience I managed to solve the problems, it works fine now FINALLY!!! still, installing mods is such a pain when you are only a gamer but do not know much about computers.
Thank you very much Sweetspot! it looks awesome!
I am able to use PlugY but the enhancement mod does not work even in stand alone mode.
I am using windows 7 ultimate edition
the shortcut for ESP + PlugY is:
target:"C:\Program Files\Diablo II\PlugY.exe" -Direct -Txt
start in: "C:\Program Files\Diablo II"
The PlugY files are in the root folder (anyways PlugY works, its the mod that does not work)
I am using Version 1.13c of Diablo II
I would REALLY want to play this mod and I have tried so many things to make it work, for example running the compatibility mode in windows 98 instead of XP but nothing works, I implore you PLEASE HELP ME!
Coal48
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