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Blog RSS Feed Report abuse Latest Blog: Short history of Generals 2 and the future of C&C.

0 comments by CnC_Fin on Oct 31st, 2013

October 29th, Victory Games cancelled the new Command & Conquer game in its current form, Free-2-Play, not campaign at start, limited options for those who don't pay for Premium, having to buy new generals with real or in-game currency. Why cancel it? They listened to the alpha feedback really hard. EDIT: Apparently alpha feedback was NOT the big reason it got cancelled, moving on...

In December 2011, we saw the first trailer for Generals 2, and we went nuts, or at least I went. After waiting for a real sequel to Generals and Zero Hour for quite some time, it was of course magnificent to see it happen. Then in Gamescom 2012, it was announced that the Generals 2 was simply referred to as "Command & Conquer", a Free-2-Play multiplayer-only game that would be a live service platform for all future C&C games. Those who had gone nuts for Generals 2 now got angry at the new direction of C&C.

After getting some harsh feedback from the fans of the series, they decided to include skirmish in the game. About a year later, in 2013 VG announced campaign missions for the new Command & Conquer to further make it more traditional C&C game. And only a couple of months after that, I received my alpha key and got into the game. I didn't play multiplayer games, since I highly enjoy playing skirmish and campaigns. AI was quite an idiot now and then, but sometimes I was having a hard time trying to stay alive. After a couple of weeks of skirmish games and trying out 9 different generals, 3 for each faction, I notice that the game has been cancelled. But after spending some time in the alpha feedback forum, I'm not that surprised.The feedback was very rough, complaints about the monetary system, Pay-2-Win, unbalanced generals, etc. I could see from the comments of the developers that they were having a hard time there as well, trying to convince the players that it's only alpha and they were looking for various methods to make the game just as enjoyable and fair for those who want to pay for Premium and for those who prefer not to pay for anything.

But I guess it was all for nothing.
It's sad to see the game get cancelled, it was going to good direction, and many people on the official forums ask the developers to keep making the game. However, the other set of people say it's a good thing that the game was cancelled. Many comments around the Internet say that Free-2-Play doesn't fit a C&C game and would rather pay for a complete boxed product with all ready to go. I'm sort of there in the middle ground: I prefer to pay for the complete product, but I would've been quite happy with the Free-2-Play, live service method.

But now C&C's future is at stake(ish). EA most likely knows that C&C series has a big fan base, over 800k people signed up for the alpha and beta of Generals 2 and others were waiting for their key after buying the Ultimate Collection. But what happens now after it got cancelled? Do we have to wait another 2-3 years to find out what the developers are up to? Maybe we hear something later this year or early next year?

I don't say: "Bring Westwood back!", because not only WW doesn't exist anymore, the ex-Westwood employees are doing other stuff and I have my doubts about them making C&C any better. But the new developers maybe should look at the older games and think what made them so great. One answer is good gameplay and great storyline (Tiberian Sun and Red Alert 2) and another answer is massive mapping and modding community (Zero Hour and Tiberium Wars). Frostbite engine doesn't currently (and maybe ever) allow the latter. Having a complex game engine may allow for great visuals and other effects, but it also limits us fans. Take a look at C&C3 or Red Alert 3. The engine is simple enough to allow mappers and modders do their magic while still looking visually stunning. And even the older games stay alive because of their many mods and maps available.

My bottom line in this case is: Cancelling the game opens both new and old doors. The series isn't dead, it just went to coma and needs to be cured. Whatever the developers are up to, I sincerely hope that they give us the very real and actual C&C Generals 2 in the future, as it was originally planned. And maybe they consider using a more simple engine, just so the fans can create their own content and put it up for everyone to see. Fan base can be a bitch sometimes, but they are also the ones playing the game.

In the mean time, I'll be playing Battlefield 4 and older C&C games.

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Post comment Comments  (30 - 39 of 39)
The_Chemical_Brother Jul 4 2010, 4:40pm says:


+2 votes     reply to comment
The_Chemical_Brother Jul 1 2010, 5:00pm says:

Hi,me again
Some time ago i asked for c&c Generals Zero Hour Worldbuilder:
The_Chemical_Brother Jun 28 2010, 9:15am says:
Hey guys
I need some help with the c&c Generals Zero Hour WorldBuilder.

How do you make a car or a person moving on the map(maybe in a city or something like that)?

1st:place waypoints(but they must be closed in a circle so the unit is moving at the same way)
2nd: i dont know xD Please tell me if you know it.

Sorry for my bad english.
CnC_Fin Jun 28 2010, 10:57am replied:

Go to:
1. Edit -> Scripts -> New window pops up
2. Press New Script from the right
3. A new window should pop up. On top you should see 4 texts (Script properties, script conditions, actions if true and actions if false)
4. Select "actions if true", again from the right press "New". Once again new window pops up.
5. You should see a long list of text. Scroll down until you see text "Unit". Click on the + symbol next to it.
6. Scroll down from the "unit" tab you just opened. Press the + symbol next to text "Move"
7. From there, select "Set a specific unit to follow a waypoint path".
8. In the little box below you should see text: Unit '???' follows waypoints beginning at Waypoint '???'
9. Simply, click the blue text Unit '???' and from the drop down menu select the unit's name who you want to move around. Do the same for Waypoints '???', where the ??? is the waypoint path you want the unit to follow.

Hopefully you understand what I just wrote there, it may be a bit confusing. Happy mapping :D

But still the unit is doing nothing.
For example:
unit name:Crusader1
Waypoint path name:Crusader1
Then i follow your istructions but still nothing.

Please give me more istructions or made a video and send me.

And sorry for my bad English.

+2 votes     reply to comment
OrangeNero Jun 12 2010, 8:42am says:

what a strange coincidence... Moddb.com . and now even more strange...

+2 votes     reply to comment
flashknight33 Apr 29 2010, 2:31pm says:

this is the idea u can use C&C4 Juggernaut which is less accurate for more damage area with weaker power or C&C3 Juggernaut which is more accurate for small damage area and more power

+2 votes     reply to comment
sting2death Apr 24 2010, 3:51pm says:

Thx for the Invite =D

+3 votes     reply to comment
Harrier_Jumpjet Mar 21 2010, 3:45pm says:

How do you set the cam angle on C&C3 to FPS

+3 votes     reply to comment
sla.ro Feb 10 2010, 2:41pm says:

what title you want to have on Sla Company and with what can you help us ?

+2 votes     reply to comment
DonutArnold Feb 4 2010, 4:10pm says:


+3 votes     reply to comment
KILLER89(FIN) Jan 21 2010, 1:11pm says:


+3 votes     reply to comment
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