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I've just thrown up a Help Wanted request for a skinner on the PHL forums and also Wavelength, hopefully we'll get a reply, finally allowing us to fill...
I've finished another model, the ACS P22, i've included a background to it under the image. The ACS (Advanced Combat Systems) P22 is an advanced infantry...
After some thought, and some recent occurances, our allegiance has swayed back to the Half-Life engine as the platform of choice for Daedalus. After seeing...
I've finished off a new model for the sci-fi Daedalus mod for Half-Life. The XK12 Shotgun (heavy assault) is produced by Atlas Industries, a weapons manufacturer...
Daedalus concept artist, the_blur has produced a concept of the little brother to the ACR (Atlas Compound Rifle), a small, but versatile and reliable...
DEADULUS mod is now officially Daedalus mod, pronounced "ded-eles", similiar to "Hercules". As mentioned previously, i believe "Deadulus" was simply "Daedalus...
Deadulus was conceived by a fellow named Danny Hallsworth, who has since vanished. As the only remaining co-founder, i'm considering changing the name...
Sorry, the images mentioned in the last news post wouldn't display due to a MODDB problem, which is now resolved. I've re-uploaded the images and you...
I've added a heap of sketches of various things in the Deadulus world. Most importantly is a sketch of a soldier in of the Starbase Guard, an elite combat...
I've added some old weapon concepts to the image gallery. They are very low poly and most of them will be redesigned. A few of them have a good structure...
I've added some paper sketches of some armour concepts and one of the larger weapons in the game, the ACR. Be sure to check out the descriptions of them...
I've added some artwork of the CR25 to the second promotional image. It points out some of the features of the rifle, which will be the game's favourite...
Here is a model of the CR25 Hyperion, one of the weapons in the DEADULUS mod for Half-Life. ..A background to the gun - It is the standard issue weapon...
Jeremy, a 3D modeller, animator and skinner has joined the team to help out with creating UV maps and painting skins. His experience with 3D Studio Max...