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Stalker Reloaded project for Stalker series(WIP)
Section seven for half life 2(Not yet started)
This would have been easier, and the default G36 model is already pretty good, but you probably noticed that this one has only one scope instead of the two mounted on the original rifle, so a new model was definitly needed here.
That's a damn good idea ! Are you also going to apply this feature on the few radios that are not playing any music ? (Like the ones in the military base and red forest for example)
This guy kind of reminds me of Nate from Telltale's Walkind Dead games: Images2.wikia.nocookie.net
That was weird.
It Looks really good. My only reserve is about the fake reflection on the scope lens since it will probably looks odd in the underground levels. By the way, did you use painted lighting for this one ?
It's clearly implied in the game that many organisations like the mercenaries and the ONU observers brought their own arsenal into the zone, including a lot of NATO weapons. So I don't see the problem with the presence of German, Italian and English modern weapons instead of an SKS, really.
Looks good. Maybe the metal part could use more scratches and details though.
So, I have just finished the last level after almost five hours and this is clearly the most impressive mod i've played since Black Mesa.
First, it is absolutely beautiful. I sometimes found it hard to believe that I was actually playing a source mod and the artistic direction honors the Half-Life atmosphere.
Then the level design is a lesson of fluidity and efficiency. The gameplay himself is not really original, but the puzzles are fun and simple, the gunfights are very well constructed and this is one of the very few mods where I never had to spend ten minutes wondering what the devs wanted me to do.
In fact, this campaign is so well built that it could easily have been part of the game on which it is based. We want more now!
Yeah, this issue occurs with a lot of mods since the Source Games files format update. Fortunately, this gentleman has found a solution: Steamcommunity.com
You just have to copy and paste the content of this page: Pastebin.com into a file named "gameinfo.txt". (This file is located in the main folder of the mod)
Hey everyone ! There will be an update about the progress of the mod soon, but until then, you could check out the latest videos i've uploaded here: Moddb.com
I was actually very inspired by the contemplative videos of Metro 2033 and S.T.A.L.K.E.R made by this gentleman while making this trailer: Youtube.com Seriously, take a look at his channel and do not hesitate to follow his work. His editing work is great and he has pretty good visual ideas.
"bringing Ton of A-Life improvements"
"Enhanced Stealth aspects"
Ok, I'm in.
Well, it's seems quite strange since no one ever reported me that kind of A.I reactions. Actually, here is the kind of situation you face with the Hardcore option installed: Youtube.com
Quite Soon now, i'm going to post an update and somes videos tomorow.
Looks nice ! I particularly love the ground texture.
The grip seems to be a little too bright. Otherwise, it looks really great.
Yep, it is a Vanilla issue that usually happen for some reason when you try to take a screenshot. To fix it, just restart the game and check the options to turn on the crosshair and other HUD elements again.
You probably played with the Hardcore version, which removes the damage differences between difficulty modes. I just put online a small patch that should fix it as well as the running speed and a few other things.
But the development begins to move quickly again since the end of my preliminary exams. So if you want, you can wait untill the release of the 0.9 version or check out for Misery 2, which will probably be the greatest mod for Stalker since AMK 1.4.
have i ever told how amazing sound design is in this mod ? (I particularly like the depressed respiration of the snorks)
"The story of a bloodsucker who forever changed the destiny of humanity".
Ha ha, and a happy 1st April to everyone!
By the way, are you using a Render for this texture as Gnomus did for his own scopes, or is it 100% handmade ?
It seems strange that the scope seems to cast a shadow on the transparent part of the screen. But apart from that, that's pretty refreshing.
A nice, ambitious and varied weather overhaul that manage to stay very close to the original Stalker palette of colours. Great job !
The fact is it can be difficult to develop effective patches with a relatively small number of returns on the mod. It is difficult to find the source of a bug or crash when only one or two people report it. I've experienced and it took me a long time to start being able to identify clearly the problems relating to my mod.
My advice to the author, since his work his clearly impressive, will be to make a news to present his mod with some news pretty screenshots and videos. News usually appear in the main page of ModDB, which is the best way to get enoughg comments and feedbacks to constantly improve the project. It is a pretty good work we have here, keep it up !
There are actually a description of the mod on all other pages. I copy here for you:
"Clear sky Reloaded is a mod designed to completely overhaul and expand the original game system to provide Clear Sky as is should be with tweaks, bugfixs and gameplay change to improve the game balance and a series of massives sounds and graphics improvements."
Saluch ! Est-ce que t'as validé le fichier FSgame.ltx qui se trouve dans le répertoire racine de Stalker ? Il y a un fichier de ce nom correctement modifiée livré avec cette version si je me souviens bien. (A priori je vois que ça. Le mod est théoriquement plus stable que Misery en cela qu'il modifie moins drastiquement le jeu et plus stable que le Complete, qui commence a dater)
Il y aussi, en plus du gamedata, des fichiers localisés dans le dossier Bin qui doivent être copié-collés dans le répertoire racine pour fonctionner avec le mod.
Si ça ne marche toujours pas, (Enfin ça m'étonnerait, pas d'inquiétudes a avoir) rends toi dans "Mes Documents/S.T.A.L.K.E.R. - Call of Pripyat/Logs" et ouvre le fichier texte qui utilise le nom de ton compte Windows. Ensuite envois-moi le contenu par MP ou par mail que je puisse voir d'où vient le problème.
Thanks, man ! And by the way, one question for everyone:
Did you think the stalker arsenal could be better with one more MP5-Like SMG ? I actually take a look a some pretty good UMP-45 and MP7 models and i was wondering what you were thinking about seeing this weapons in the zone.
It's looks sweet, i absolutely have to track this. Did you plan to develop a night cycle that include moonlight ? This screenshot: Media.moddb.com of the SOC version was pretty beautiful.
Actually, the final level of Clear sky is the shortest one (Most of the people as spend less than five minutes between the beginning of the level and the end of the game) and is only focusing on action. That why I think it can be suitable, since it is not a classic Stalker level which would obviously require more diffuse ambient musics. (If you want to see this composition in a stressful and apocalyptic context, I have to recommand you the movie Children of Men, which uses the song in its entirety)