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Stalker Reloaded project for Stalker series(WIP)
Section seven for half life 2(Not yet started)
"S.T.A.L.K.E.R.: R.A.D.U.X. is the definitive version of the cult classic S.T.A.L.K.E.R. Trilogy, rebuilt in the latest and greatest iteration of the X-Ray Engine for Current Gen."
Is... is it real ?
It looks really great, I'm downloading it right now !
This would have been easier, and the default G36 model is already pretty good, but you probably noticed that this one has only one scope instead of the two mounted on the original rifle, so a new model was definitly needed here.
That's a damn good idea ! Are you also going to apply this feature on the few radios that are not playing any music ? (Like the ones in the military base and red forest for example)
This guy kind of reminds me of Nate from Telltale's Walkind Dead games: Images2.wikia.nocookie.net
That was weird.
It Looks really good. My only reserve is about the fake reflection on the scope lens since it will probably looks odd in the underground levels. By the way, did you use painted lighting for this one ?
It's clearly implied in the game that many organisations like the mercenaries and the ONU observers brought their own arsenal into the zone, including a lot of NATO weapons. So I don't see the problem with the presence of German, Italian and English modern weapons instead of an SKS, really.
Looks good. Maybe the metal part could use more scratches and details though.
So, I have just finished the last level after almost five hours and this is clearly the most impressive mod i've played since Black Mesa.
First, it is absolutely beautiful. I sometimes found it hard to believe that I was actually playing a source mod and the artistic direction honors the Half-Life atmosphere.
Then the level design is a lesson of fluidity and efficiency. The gameplay himself is not really original, but the puzzles are fun and simple, the gunfights are very well constructed and this is one of the very few mods where I never had to spend ten minutes wondering what the devs wanted me to do.
In fact, this campaign is so well built that it could easily have been part of the game on which it is based. We want more now!
Yeah, this issue occurs with a lot of mods since the Source Games files format update. Fortunately, this gentleman has found a solution: Steamcommunity.com
You just have to copy and paste the content of this page: Pastebin.com into a file named "gameinfo.txt". (This file is located in the main folder of the mod)
Hey everyone ! There will be an update about the progress of the mod soon, but until then, you could check out the latest videos i've uploaded here: Moddb.com
I was actually very inspired by the contemplative videos of Metro 2033 and S.T.A.L.K.E.R made by this gentleman while making this trailer: Youtube.com Seriously, take a look at his channel and do not hesitate to follow his work. His editing work is great and he has pretty good visual ideas.
"bringing Ton of A-Life improvements"
"Enhanced Stealth aspects"
Ok, I'm in.
Well, it's seems quite strange since no one ever reported me that kind of A.I reactions. Actually, here is the kind of situation you face with the Hardcore option installed: Youtube.com
Quite Soon now, i'm going to post an update and somes videos tomorow.
Looks nice ! I particularly love the ground texture.
The grip seems to be a little too bright. Otherwise, it looks really great.
Yep, it is a Vanilla issue that usually happen for some reason when you try to take a screenshot. To fix it, just restart the game and check the options to turn on the crosshair and other HUD elements again.
You probably played with the Hardcore version, which removes the damage differences between difficulty modes. I just put online a small patch that should fix it as well as the running speed and a few other things.
But the development begins to move quickly again since the end of my preliminary exams. So if you want, you can wait untill the release of the 0.9 version or check out for Misery 2, which will probably be the greatest mod for Stalker since AMK 1.4.
have i ever told how amazing sound design is in this mod ? (I particularly like the depressed respiration of the snorks)
"The story of a bloodsucker who forever changed the destiny of humanity".
Ha ha, and a happy 1st April to everyone!
By the way, are you using a Render for this texture as Gnomus did for his own scopes, or is it 100% handmade ?
It seems strange that the scope seems to cast a shadow on the transparent part of the screen. But apart from that, that's pretty refreshing.
A nice, ambitious and varied weather overhaul that manage to stay very close to the original Stalker palette of colours. Great job !
The fact is it can be difficult to develop effective patches with a relatively small number of returns on the mod. It is difficult to find the source of a bug or crash when only one or two people report it. I've experienced and it took me a long time to start being able to identify clearly the problems relating to my mod.
My advice to the author, since his work his clearly impressive, will be to make a news to present his mod with some news pretty screenshots and videos. News usually appear in the main page of ModDB, which is the best way to get enoughg comments and feedbacks to constantly improve the project. It is a pretty good work we have here, keep it up !
There are actually a description of the mod on all other pages. I copy here for you:
"Clear sky Reloaded is a mod designed to completely overhaul and expand the original game system to provide Clear Sky as is should be with tweaks, bugfixs and gameplay change to improve the game balance and a series of massives sounds and graphics improvements."
Saluch ! Est-ce que t'as validé le fichier FSgame.ltx qui se trouve dans le répertoire racine de Stalker ? Il y a un fichier de ce nom correctement modifiée livré avec cette version si je me souviens bien. (A priori je vois que ça. Le mod est théoriquement plus stable que Misery en cela qu'il modifie moins drastiquement le jeu et plus stable que le Complete, qui commence a dater)
Il y aussi, en plus du gamedata, des fichiers localisés dans le dossier Bin qui doivent être copié-collés dans le répertoire racine pour fonctionner avec le mod.
Si ça ne marche toujours pas, (Enfin ça m'étonnerait, pas d'inquiétudes a avoir) rends toi dans "Mes Documents/S.T.A.L.K.E.R. - Call of Pripyat/Logs" et ouvre le fichier texte qui utilise le nom de ton compte Windows. Ensuite envois-moi le contenu par MP ou par mail que je puisse voir d'où vient le problème.
Thanks, man ! And by the way, one question for everyone:
Did you think the stalker arsenal could be better with one more MP5-Like SMG ? I actually take a look a some pretty good UMP-45 and MP7 models and i was wondering what you were thinking about seeing this weapons in the zone.
Yep, there are There are six degrees of damage with their own texture variant.
The skin looks good, no problems with that but... I must admit that i'm not really sure a Black/Gold desert eagle perfectly fit the Stalker atmosphere.
Just two things: I Think it will be better to remove the annoying loading disk icon, and also the stamina bar and player crouch/standing icon on the left seems to take too much of the screen space. The rest seems perfect to mee, i always loved the Shadow of Tchernobyl HUD Style.
i approve Predator, this si a good job.
I want to kick some Monoliths *** with thids beautiful thing.
The ground texture is originaly made by Argus, i've just made some tweaks on this one.
Read the description, his story is extended, he can selling special Ammunitions and he suit a CS-3 Outfit from the Clear sky's Old beta.
This is really stable, even more than the previous Atmosfear version.
You have my respect. Untill the end of times.
Nope, the google French/English translation is really apocalyptic. Im actually looking for help in the french community.^^
Miam. Looks pretty good.
This is because the Custom FOV i use but its not included in the mod.^^
Yep, i try to make the models better too.
Natural colors. Hell yeah.
Exactly. This is not the final release but this is stable. ^^
Hu ? No. All the names of the creators are in the credits, and the readme...
"Must no fap !"
C'est beau, vraiment.
J'adore vraiment l'idée d'un Hud intégralement en 3D, j’espère que ce sera discret une fois en jeu mais en tout cas l'intégration a l'air parfaite.
Peut être accentuer un peu le coté "holographique" ?
Yes, its only in-game screenshots ( I just remove HUD ).
if you want i can send my user.ltx. ^^
The screen is really nice but there is maybe a problem with the Dof for me.
Theres is differents themes for the night and the day.
The night only use the original Stalket soundtrack.^^
Dont be affraid this is a radio song for the stalker bases ( i think i added that to the bandit bases ).
Okay there is juste a test to have your feedbacks. ^^
I have replaced the music with a song from Fallout soundtrack and i think there is much better. Anyway do not worry if some of the music seem irrelevant, I'm currently making a choice among the many avenues available to me. Anyway thank you for your helpful comments.
I insist. It's really wonderful, however it may be a little empty places in terms of "life." I think that adding a little more dispersed and diverse vegetation make it even better.
**** yeah !
Now the game has a superb visual identity, lighting management really gives something very beautiful.
PS: Ah et il faut réduire la taille de l'icône de dialogue aussi :ninja:
i think this the cordon from the build 1935 :)
mod improves a little the English localization of the game = ^
and then what do you mean by bad? (Me and my crappy english XD)
I am trying to upload the archive, the mod will be available Wednesday at the latest. ^^
PS: Thanks to millenia for his fantastic AK-74 Texture ! <3
I normally just put it, it takes a little time to treat ModDB music.
it works now ^ ^
Да, роман практически невозможно найти в моей стране, TT (Франция)
The second track you speak? ok I'll change it ^ ^
[HS] the way I put the presentation date, prewiew of 0.7.6 version will follow x)
Yes,the mod fixes many flaws of Spawn, crashes, and fixes a few ia mutants, especially the bug grenades hurled without restraint is completely corrected
Not to worry,
this will have moments defined by a special script (in any case I have not worked on it XD)
This is a old version of the weather on the screen (weather from panoramic mod...) x)