| Currents projects |
Stalker Reloaded project for the Stalker series (WIP)
Redux mod for Doom 3 (WIP)
Yeah, he should totally challenge one of the biggest players in the video game industry for your good pleasure. What an ******* for not risking to have legal actions taken against him.
That's a tough one: The shape is complex and with no tools or knowledge to do some modelling first, I'll have a hard time drawing the normal map. But I'll give it a try !
I'm considering making a compatibility patch with the realistic weapons mod if Killatomate agrees; Moddb.com This won't happen until after the release of the version 1.0, though.
Hey, never noticed that error, thanks !
I'm making a quick compatibility patch, will send it to you soon.
Nope, but a separated version for Resurrection of evil is planned.
This will be fixed in 1.0 version, thanks for the bug report. (The vanilla volume for the maggot "idle" sounds was indeed set to 40, which is absurdly high)
I'm a bit late, but here's some background about your issue: As you have read, vanilla Doom 3 had some issues with the ATI drivers for quite some time, and it gets even worse with the improved rendering of the Sikkmod, but since the problem is only related to the Catalyst AI, it's relatively simple to fix.
The method which I am using myself and have recommended here is to make a copy of your Doom3.exe and, rename it "Doom_3.exe" before using it to make a new shortcut. This way, the Catalyst AI does not recognise the .exe you're using and cannot apply it's settings to your game.
This has been proved to work and there are no known reasons for it to fail on any system since we AMD users are all using the same drivers. But I just saw your screenshots and you have done everything properly so there are only two solutions left:
• Have you set a custom profile for this .exe in your radeon settings in order to force AA, Vsync or anything else ? If you did not, can you see if one was automaticaly created and delete it if that was the case ?
• If none of it worked, you may try the alternative method of simply disabling the Catalyst AI: Community.bethesda.net
Now why the first method didn't worked for you I simply cannot explain, the only people who reported still having issues haven't followed all the steps properly and that is not your case as seen in the screenshots you have provided. That method worked for everyone, including me so you're case is actually a first.
Now for the rest, I'm not sure I get what Reddit has to do with anything. It was indeed quite a boost for the visibility of the mod when it was featured there and on Dark Side of Gaming but it wasn't exactly something I've asked for so I can't really see what is your point.
Also, I am not upset about your rating and I actually wouldn't have minded it at all if it wasn't for this:
"/u/Clear_Strelok, I left a low rating until this is fixed. Sorry for the **** move."
That I'm not very fond of. That was both unfriendly and unnecessary since it would have been difficult to miss the fact that I was quite active both on Reddit and on ModDB, which means that you would have got a quick answer to your problem anyway.
It very well may be, but I assume that this is not for me to judge.
From what you're saying, it seems you have extracted the mod folder into "base" instead of the main Doom 3 directory. Here's a screenshot of the correct setup:
And indeed, "Redux 0.95 + Sikkmod 1.2" should be listed in the mods tab and it allows you to select a resolution of 1920x1080 once it has been loaded.
The mod used to bore the name of "Doomed Duck" though !
As to whether you should get the original or not, Doom 4 will be released in less than a month now so I expect previous ID's titles will be on sales in the near future, including the original Doom 3 which already is pretty cheap.
The original really is the best version right now. The BFG Edition does have the advantage of having a 120FPS cap and a better widescreen support (The hud is not stretched in 16:9 unlike the original) but it's also a downgrade on many aspects.
It's not completely out of the question that I may one day make a version of the mod for the BFG edition, but I currently don't own it, the modding is said to be far more difficult on this version and the Sikkmod (Which is the absolute base for my mod thanks to the bugfixes and reorganized files it provide) is not compatible with it.
You can read about it here: Moddb.com
In short and while it looks nice in SOME places, this option was not retained for the main version of the mod due to the following reasons:
• The framerate drop is considerable when it's activated.
• The visual improvement is pretty minimal in most cases.
• It may cause several visual issues.
I've just tried it and the Alpha Shotgun Mod is indeed fully compatible with Redux. (Although some files are a bit different, but that won't be an issue)
Have you renammed "Doom3.exe" in "Doom_3.exe" ? And is the "field" tab of your shortcut looking like the one in the screenshot that I have provided ?
I have already read your review and It appears that you are still suffering from the AMD/ATI drivers incompatibility with the Sikkmod, which means that you have not followed the instructions properly. Keep in mind that this mod has been tested on several differents systems and resolutions, including Multi-gpu based configurations like yours and no one reported a single problem as long as they followed the instructions.
A few people reported still having issues like you today, and it turned out that they didn't renammed the Doom3.exe in Doom_3.exe like I have specified before creating a new shortcut. Is that your case too ? Since you have an AMD system your Doom 3 directory should look exactly like mine:
If you have done that and if you're using the latest version of Doom 3 (Steam or retail version with the patch 1.31) this WILL work like it did for everyone else.
Also note that giving the mod a low rating and rating down every positive rating like you did in an attempt to bring more attention upon your case is not going to make me reply to you faster at all, if you read the comments you'd know that I've been very present these last few days and that I have actively helped everyone who was having a hard time installing the mod.
So that kind of behaviour is useless and only gives the impression that you are blaming others for your own mistakes. This is not cool, and while I don't mind low rating when it expresses the fact that you didn't like the mod, I'm not okay with what you're doing here.
Can you provide a screenshot ? This is the firt time I've heard of such issue and I can't find any reason for it to happen. Note that the resolution is set to 1024x768 by default specificaly so that most players won't start the mod with a resolution that is too high for their own monitor. All you need to do then is to set your prefered resolution exactly like you would do for another game.
You're welcome, Hope you'll enjoy it ! :)
I have set 100° as the maximum FOV because higher values have this weird fisheye effect and may cause various visual issues with the viewmodels. Note that even the Doom 3 default FOV of 90° is pretty much ideal for most players and is higher than what you see in most modern FPS.
I'm still working on it but since Doom 3 is known to stretch its HUD elements when playing in 16:9 and 16:10 I'm not sure it may be fixed without drastic changes.
It looks like you have an AMD/ATI graphic card but didn't followed the instructions:
Sikkmod has a lot of problems with the AMD/ATI Drivers which leads to a lot of visual issues like those you have mentionned so you need to follow this guide after the mod has been installed.
Here's what your Doom 3 directory should look like once you have followed the correct procedure:
Thank you for reporting this, it will be fixed in the next version.
I don't blame you don't worry, I'm just telling you that your conclusions are wrong, Redux is obviously based on the same textures packs other mods used, but just "scanning" and finding files with the same name doesn't mean that they are identical at all. I have fixed or improved many of the Wulfen's and Monoxead's textures, added specular or normal maps for textures which didn't have them before or replaced pre-existing one with better versions.
This is something which hasn't been done by other mods and this is without even mentioning the 90+ made from scratch, high resolution textures that I have added.
Note that the alternative .exe ("Doom_3.exe") is only needed if you own an AMD graphic card. If this is your case, you need to follow these quick additional steps: Moddb.com
Thank you for this pertinent suggestion, I'll tone down the saturation of the posters for the next version.
I just looked at it and indeed, the volume of the maggot "sight" and "idle" sounds is way too high. This is a vanilla issue (Redux doesn't change anything related to this monster in particular) but I've never noticed it, so thank you for reporting it !
This is Gunslinger-tier level of quality modeling. Kudos.