Hello stranger! I am Claudio Ficara, AKA SysOp. I am cool, fresh guy who loves to convert imagination into real shit. I've developed diferrent skills such as programming, level design, game design, modelling, animating and so on. I currently work as game developer and live on Argentina with my family that I love so much. My goal is helping others to achieve what they want! Add me as a friend or track me down on Facebook. Later!

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EDIT: I always forgot to pay the host/domains in time, heh. Here's a version of the site hosted on Dropbox for those that are interested (might be a bit broken): bit.ly/claudioficara


Hey peeps!

Just wanted to share the new version of my site. I designed it myself and did the code and such. There are ugly things inside but, hey, works!

Inside you'd be able to find my released games and play those if you want to.

Here's some pictures:

Here's the link: Claudio Ficara : Home
Feel free to add comments! smack

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SysOp. Blog 0 comments
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Post comment Comments  (60 - 70 of 112)
Rosend
Rosend

Hello SysOp, I was wondering, how many entities you have used in ArrangeMod? I mean the amount of entities that you could possibly remember?

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SysOp. Creator
SysOp.

Hi!

It's a tricky question.

There are lot of entities that I've created/removed/improved but I don't use them all at once, on my maps. So the answer would be: it depends.

I still work under HL's limits, so, that means I always use less than 512 entities on my maps.

Thanks for stopping by!

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Rosend
Rosend

Quite right! I suppose you have created a system that allows some random entities to fade from a distance, my guess is, that would probably stabilize any map's lag and entity problem. But I'm not quite sure what appropriate name from what I have mentioned. Just think of it as an illusions of entities. I've seen alot of games with those kind of gaming mechanics but alot of them mostly reduces model quality from a distance.

Oh, and thank you for your time...
I'm looking forward to your mod.

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SysOp. Creator
SysOp.

Ah, well, yeah, that's Level of Distance (LOD). Here's the full info: En.wikipedia.org

When different geometry for the model isn't found, it can be faded out and be hidden after X distance. Like this video: Youtube.com

One of the approaches of the algorithm could be:

( player_distance - (max_rendering_distance*0.25)) * max_model_alpha / (max_rendering_distance)

"- (max_rendering_distance*0.25)" is used to prevent the model be transparent if the player isn't exactly at the center of it.

The algorithm is just a percentage calculation, with some parts swaped. More info here: En.wikipedia.org

LOD is part of object culling.

Hope that gives you a clue of how it works :)

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Rosend
Rosend

That's it! the Level of Distance(LOD)! No wonder that name seems very familiar.

Thanks for clearing that up Sysop. :D

That particular name really escapes me. ;)

I believe the serious engine(SeriousSam) uses that kind of system.

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SysOp. Creator
SysOp.

Np ;D

Yes, it does. HL2 does also, and many many games.

The only drawback of this method is the calculation goes directly to the CPU. While isn't a problem nowadays (CPUs are so damn fast) if the algorithms for get distances are poorly done/used, the implementation could be counter-productive.

There are some real-time LODs, calculated on the GPU, but that's crazy **** :P

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AlekZanDer
AlekZanDer

You are one of the most experienced developers in the world.

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SysOp. Creator
SysOp.

Nah, I just love what I do. Thanks for your words!

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[OB]ZombieTerminator
[OB]ZombieTerminator

well your mods are great i can't wait the Arrangement mod for half-life hehe

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SysOp. Creator
SysOp.

I'm glad to hear you're going to try out the mod. Thanks!

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Maiten
Maiten

ahhh que sarpado seguis avanzando,cada vez que paso un rato por aca y veo algo nuevo me dan ganas de terminar el mod con el cara de verga de foxtrop(con cariño si lees esto foxy),lamentablemente si antes tenia poco tiempo ahora ya ni tengo,mi familia y yo sufrimos una desgracia y ya no tengo tiempo para nada con suerte veo si a la nochecita me conecto 1 hora y por hay veo alguna cosas y nada mas

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SysOp. Creator
SysOp.

Lamento escuchar eso. No deberías preocuparte por la falta de tiempo, pasá tiempo con tu familia que te necesitan.

Un abrazo!

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Armerdylo
Armerdylo

http://www.moddb.com/mods/generation-corruption/images/phone-booth

Excuse me? Where was I wrong on the info? Correct me where I am wrong...

As far as I am aware, 16000kb is NOT 16mb, nor is 8000kb, 8mb, because they are not to the power of two. So show my error, don't just say I am wrong, show WHERE I am wrong. Computers calculate far more quickly with numbers that follow the same pattern, it's simple maths.

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SysOp. Creator
SysOp.

Despite the fact that some computers' measurements are based on octets, you have provided wrong info saying that if you don' use a octet based number the compilation's time will raise up. That's wrong. Completely wrong.

Still, if you use a octet based number (lets say 2048 instead 2000) there won't be any significative difference. Oh, yeah, maybe the maths will be better by 0.000000000000000000000001 seconds.

Also, if the numbers are correlative or not doesn't matter. Different archiquectures handle bits' order (not bytes) in different ways. Little endian, big endian are few samples.

Still, if the numbers are correlative there is no way to control what the CPU does. You have better handling using assembler but that's another story.

Still, you have no idea of what you are talking about and you have provided wrong info.

Thanks for deleting my comment. See ya!

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technoblue
technoblue

Hey, thanks for your comment on my blog profile :D

I had a look at what you have done and I think I will use the database system for my achievement system ;) My project uses tinyxml for the xml stuff. It is great for the descriptions and stuff, but not for storing the player data, which is where your code will come into it. Anyways, thanks for that.

P.S: AM is looking fantastic. Keep it up.

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SysOp. Creator
SysOp.

TinyXML rocks! I've used it at work!

I've updated the code. That one works, but the current one is better. If you tell me how, I'll share it with ya!

Cheers!

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