2007 Mod of the Year Awards
Official event with 178 members, must apply to joinThe time has come to decide 2007's elite and what a great year it has been for mods and games alike. We've seen numerous games score 10/10 and now it...
Hello stranger! I am Claudio Ficara, AKA SysOp. I am cool, fresh guy who loves to convert imagination into real shit. I've developed diferrent skills such as programming, level design, game design, modelling, animating and so on. I currently work as game developer and live on Argentina with my family that I love so much. My goal is helping others to achieve what they want! Add me as a friend or track me down on Facebook. Later!
3 comments by SysOp. on Nov 8th, 2012
Hey peeps!
Just wanted to share the new version of my site. I designed it myself and did the code and such. There are ugly things inside but, hey, works!
Inside you'd be able to find my released games and play those if you want to.
Here's some pictures:


Here's the link: Claudio Ficara : Home
Feel free to add comments!
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Hello SysOp, I was wondering, how many entities you have used in ArrangeMod? I mean the amount of entities that you could possibly remember?
Hi!
It's a tricky question.
There are lot of entities that I've created/removed/improved but I don't use them all at once, on my maps. So the answer would be: it depends.
I still work under HL's limits, so, that means I always use less than 512 entities on my maps.
Thanks for stopping by!
Quite right! I suppose you have created a system that allows some random entities to fade from a distance, my guess is, that would probably stabilize any map's lag and entity problem. But I'm not quite sure what appropriate name from what I have mentioned. Just think of it as an illusions of entities. I've seen alot of games with those kind of gaming mechanics but alot of them mostly reduces model quality from a distance.
Oh, and thank you for your time...
I'm looking forward to your mod.
Ah, well, yeah, that's Level of Distance (LOD). Here's the full info: En.wikipedia.org
When different geometry for the model isn't found, it can be faded out and be hidden after X distance. Like this video: Youtube.com
One of the approaches of the algorithm could be:
( player_distance - (max_rendering_distance*0.25)) * max_model_alpha / (max_rendering_distance)
"- (max_rendering_distance*0.25)" is used to prevent the model be transparent if the player isn't exactly at the center of it.
The algorithm is just a percentage calculation, with some parts swaped. More info here: En.wikipedia.org
LOD is part of object culling.
Hope that gives you a clue of how it works :)
That's it! the Level of Distance(LOD)! No wonder that name seems very familiar.
Thanks for clearing that up Sysop. :D
That particular name really escapes me. ;)
I believe the serious engine(SeriousSam) uses that kind of system.
You are one of the most experienced developers in the world.
Nah, I just love what I do. Thanks for your words!
well your mods are great i can't wait the Arrangement mod for half-life hehe
I'm glad to hear you're going to try out the mod. Thanks!
Lamento escuchar eso. No deberías preocuparte por la falta de tiempo, pasá tiempo con tu familia que te necesitan.
Un abrazo!