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The salt, it burns!
There is only a main file tho? It's never been bigger than that. The download here is the only thing you need. And you can skip to the last page of comments at the bottom of the page, it's a single click whether there are 2 pages or 83.
edit: edited right before I posted rip. But yeah it's just a bunch of scripts and configs, it's never been any bigger than this. Should work with any weapon packs.
These Dutyers seem to spawn as Traders (playing as a Bandit): I.imgur.com
Awesome, glad to hear it! I'll keep an eye out.
Coming back to Warfare after putting it down months ago, I've noticed there are two options that were removed: one to randomize faction starting zones, and one to make it so the player faction starts out owning only their initial base. Are there any plans to re-implement these features in the near future? Was definitely my preferred way of playing, gave things more of a roguelike feel.
What are you talking about? Numpad 4 definitely spawns traders and mechanics, unless you bind it to something else.
I see. Guessing it's because I just pasted the new release over the old install, I'll try installing from scratch and see if that fixes it.
edit: Yup, everything seems to be working fine, and that might have been the case before I reinstalled. I'm pretty sure I was just remembering things incorrectly, what threw me off is that when I start a game, there are green smart terrains scattered all over the zone on the PDA map, and I had assumed they were zombies. IIRC allies are marked as red, so I'm not sure why I made that assumption in the first place. Ran to one of them, mercenaries. Sorry for wasting your time friend <3
On that note, this doesn't explain the green territories on the map. Obviously not a big deal but here's a screenshot if you're interested(fresh game): I.imgur.com
Yo, haven't played in a while so I dunno if there's been any attempts to fix this, but zombies are still spawning as initial squads with zombies_act_as_faction disabled on the latest repo.
Settling with the all out war addon for now but I don't think the Monolith smiles upon me as I kill my brain-dead comrades ;_;
Using latest repo, zombies_act_as_faction is set to false but they're still occupying smart terrains all around the map.
Playing as an Ecologist, running AO3.3, crashed while fighting zombies in Yantar:
Expression : fatal error
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 193
Description : <no expression>
Arguments : LUA error: ...f chernobyl\gamedata\ scripts\ui_mm_faction_select.script:197: bad header
0023:0056717F xrCore.dll, xrDebug::fatal()
0023:0512B809 xrGame.dll, CDialogHolder::IgnorePause()
0023:777E4D7F ntdll.dll, isalpha()
Seriously impressive, it's the little things like this that really make mods stand out for me. Only other DoW mod I've played with voiceovers as good as these would be IDH. Keep at it!
That's not how fun works. You can't tell him he is not having fun if he is playing a game a certain way. Just because you don't enjoy it doesn't mean it "removes the fun from the game" lmao
top kek, i give you 7 meme points for that one
lmao EPIC xDDDDDDDDD
Metal as ****.
There were two files, don't really know what I'm doing so I put both of them in a .rar just to be sure.
Welp, I'm stuck in the wild territory. When I try to go to either the bar or Yantar, I crash, and the error log only says "stack trace:". Does that mean anything to anyone or does my playthrough end here?
Crashed trying to eat a sausage off of a military grunt's dead body at the bridge checkpoint in the Cordon. That is not a necrophilia joke.
Expression : assertion failed
Function : CInventory::Eat
File : E:\stalker\sources\trunk \xr_3da\xrGame\Inventory.cpp
Line : 892
Description : pIItem->m_pCurrentInventory==this
That poor lictor...
(Reposting this from the Tyranids mod news post)
I'm sorry, but is there a language barrier here or are you just ignoring what everybody else has said? MODS, AND THEIR CONTENTS, ARE A PART OF THEIR RESPECTIVE MODDERS' CAREER. Just because people can download them for free doesn't mean other people can use them in their own work without permission. That's not how copyright law works. Do you think it would be legal to put out a game called "Legends of the League", that is almost an exact replica of that one Free-to-play game you might have heard of with a similar name, ripping all the content from said game, modifying them slightly and putting it up for download? Even if you let people download it for free, even if you said "THE CONTENTS OF THIS GAME BELONG TO RIOT GAMES", it would still be illegal, and you would still get sued. Please do some research before acting like you know what you're talking about, you're just making an *** of yourself.
"But now DoW is too old game. Now we have no reasons so jealously to stop people to play any mod with any content."
Read the other comments. This affects the modders' careers. It is their intellectual property and they have the rights to it.
Reported, sorry you guys have to deal with this after all your hard work. Hope you can get it sorted out.
Here we see a guardsman utterly dominating a fire warrior in melee combat.