Half-Life 1 improver, beggining compiler.Well, count me as a noob in HL1 modding.Half-Life 2-texture editor.
Still the same issues after a clean reinstall.
Yes to both of those.Just to be sure I'm going to try a complete reinstall again.
Unpacked with 7z.
Thats not the problem,the problem is the main menu UI.Its not a translation issue here,What happens is.I do what is said in FAQ 2,then I boot up the game,its in russian, I go to start new game, I pick difficulty and it kicks me back to the main menu selection with quit options save/load and newgame.Using english texts crashes the game.
The log for crash with full english text is here.
Expression : false
Function : ParseFile
File : E:\stalker\sources\trunk \xrXMLParser\xrXMLParser.cpp
Line : 48
Description : XML file[$game_config$] parsing failed. Can't find include file:[text\eng\string_table_tips_escape.xml]
I can understand that you aren't magicians,but this is a new release as I can tell, maybe a bug crawled into it that you didn't notice or something.**** happens, I personally just want to play the game because this looks pretty damn awesome.
Well if I install it with english version the game crashes before I even reach the menu.And I can't magically buy a legal english version in Russia,come on.
Its already a fresh install.
Well there is no crash.I did what is suggested in FAQ for the crash on other versions.And when I tried actually starting a new game its as if I'm pressing cancel.I select any difficulty and it kicks me back to main menu selections.Over and over.Can't start on any difficulty.
After doing what was suggested, I'm unable to actually start a new game.I really hope this can be fixed and fixed soon, I really want to try this mod out.
Tried installing this on a russian version of the game, the thing CTD's before even loading the menu.Really hoping that you'll fix that or something :c
:EDIT:Nevermind should've read the FAQ,gona try what was suggested.
Just as a note to the developers,disabling the first person body still causes crashes because of the foot bone,and while fighting rats.
To put matters worse it has been going on for quite a few updates now.I don't know what the devs are thinking doing this stuff.
Agreed, I wish the developers would just randomly start spectating rounds and see that Khaara just get overpowered more and more.Give marines some ******* slack or limit some of the stuff, Like onoses!Have one per 6 marines at least and lower its health or something.
That does work but doesn't that completly cut out most of the SMOD settings you guys have put up?
Just crashes upon launch to me, I loaded everything up, copied the Un-patch for HL2+HL2DM+CSS, still doesn't work.
I get the loading screen before the menu and then bam, error with a HL2.exe.
I actually agree.Alot of the time I saw early as **** onos rush moments where marines were just steamrolled.
Just spawn, start slowly building fighting get into the usual stuff when you find out that aliens have capped half the map and got onoses out the ******* ***.They had FOUR at the time.At least make a limit to 1 onos per like 10 marines, or balance the frigging exos and onoses so they can't be rushed toward.
This is so broken as heck. I got GOTY copy on steam, it demands I turn off UAC ( like hell I aint gona do that if I can go around that the easier way), it does not notice the expansion packs or the exe. Seriously couldn't you just make a simple installer for this that just installs everything in order instead of this clusterfuck?
Please tell me you will release these.Are they included in the demo?
Got this fixed.Stupid edit button.It seems implementation in a mod didnt work so well.
All right.Test number 2 did this.Flashlight and shadows work however the problem is there is no more bloodspurts or smoke effects,they seem to have gone off.Original version works fine.I would appreciate the help
I tried a clean install of custom edition.What's the problem?It seems that the flashlight wont show up!At least when I attempt to go through the training course.Not having impulse 101 is annoying to testing.
Does not work for me,upload the flipping .rar,much easier and simpler and not a pain in the ***.
:EDIT:Nevermind,Filesmelt is a bitch.Gona redownload.
Hey,where did my comment go.
Anyway,will you be fixing the zombie ability to spawn anywhere near player so long that he cant see them?Like,for example, I go around the corner to grab a pistol,go back to the same place and now there's two more zombies there.
Still needs to add distance of zombie spawn from players.STILL NEEDS THAT!
Quiver's still alive,Tundra_Cool is just buried under work.Check his profile.Also ignore the whiny troll below.
Is there any way to free the soldier guy from the laser?
Also,how'd I get the alt ending?
Maps wont load.
Um,I dont know but...Is it just me or the game has no sound?
I hope soon some of the cut content of AoMDC will be released,as it would be intresting to see what didnt make it inside.
On the words about ending,I am actually saddend that talent like ruMpel goes into such simplistic shooter like Battlefield 3,sure its intresting but...his talent can go into much more intresting games.Hopefully sometime soon after CoF we will see a horror game coming out from DiCE with ruMpel as the main developer.And of course its a good thing that he got a job in quite a big game developing company like DiCE.
Jolly good,thank you.
Gmcl_sound link is down on facepunch,could you please upload it and post it on this page?
Well good luck to ya lads, and godspeed!Hopefully I'll be playing Modular Combat sometime later
Nice art thar:P
Nope, i didnt get to melee him xD he smacked me against wall two times and i diedo_O
I remember that moment!8D i was trying to melee that ant guard XD
As shown in feautures-you have now three new guns.
And all of them were shown in videos i guess.
Quality was borked.Sorry.
If there is a blast door-it will be broken down.Now i kinda see the story of mod.Great idea!:D RE-ish.
Very nice, cant wa..wait, will this work on 1.3 or titan pack patch?
Man, can you help me with bumpmaps later pleaase?
Very nice bumpmapping thar and mapping too!So this is going to be on my top 10 mods that i wait for.
I love this...do you have any release date ideas?Or its still alot to do?
Hmmm...story is great.But..whats about gameplay?Any feautures?Anything?
Add some sleeves with ACUPAT/URBAN camo, we are playing as army soldier, not just civi.
Love your mod.Idea seems balanced(actual humvee or van can hold loads of stuff so its good idea to add them as "small" bases.Good luck with all stuff you are going to do!
P.S. Humvee looks kickass with such hi-res textures.
Every weapon in mod?Or trap?
Nice stuff there!But for RPG i would suggest to make it shoot three rockets and then load new clip.Not just one shoot-three rockets flying at target.
Pretty nice concept.Waiting for this=)
Funny and realistic.I didnt even thought about useing M16 as base for flamethrower!
Flamethrower on base of old M16?Though it looks like it.
To activate Bullet time or kick you should use commands disable_bullettime 0 and disable_kick 0
Whoa...great model.Great looking.I love it=)
Good luck with everything!You already did alot more then other mods and now you just must keep mod alive!Hope mod wont die and will be best horror mod for UT3!
low poly??Looks rly cool right now and high poly=p
Model looks good so far.
LOL CAMIKADZEEE!!!!+shout in background-LEEEROOOOYYY!!!!JEENNNKKIIINNSS!!!!+
Maybe actually add hunger or kinda?When you are hungry-you will be weak and slow but when you ate someone...you are as fast and strong as before.Abilities...hmm...some kind of stealth mutation?So he will be like chameleon.
Nice screens there... im soooo waiting for this=)
Np and i guess mod will need diff kinds of zombies for every type of areas.In forest-crows like in RE(or kinda)or some kind of mutated animal.Some other areas-diff enemy.Mod should get player to get used to area and then BOOM! new area,new enemies,new tactics.
Very nice news.I like tripwire gun idea=)realistic and pretty usefull when you need time.Maybe add some kind of special enemies?Cause zombies can get boring after some time...
Wow...some nice looking sniper rifle there=)
Nice screens.Cant wait to play this mod.
Muahaha...grunt got ownd.Can i guess what class of zombie was that?^_^
Ability?Hmmmm...maybe carry some human weapons like grenade?It will be a bit like zombine in HL2EP1
Whoa..nice idea.Nice media.Waiting for this!
Looks pretty good...waiting for this.
Ummm.....why you useing sooo much models from other ppl and not even crediting them?
Last three models-GOD LIKE!!
Nice model...maybe port some models to CSS as weapons?>.>lol
Nice idea...i love HoMM series so im gona watch this mod.
Nice model.Looks rly good
Looks nice...going to watch this mod.
Niiice....how animating going?Hope mod will be released.
Great model.Looks like its same but sooo high-poly.