ICQ-369521239 Half-Life 1 improver, beggining compiler.Well, count me as a noob in HL1 modding.Half-Life 2-texture editor.

Comment History  (0 - 30 of 349)
ClaneLord Aug 22 2014, 10:58am replied:

Still the same issues after a clean reinstall.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 10:29am replied:

Yes to both of those.Just to be sure I'm going to try a complete reinstall again.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 10:14am replied:

Unpacked with 7z.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 10:02am replied:

Thats not the problem,the problem is the main menu UI.Its not a translation issue here,What happens is.I do what is said in FAQ 2,then I boot up the game,its in russian, I go to start new game, I pick difficulty and it kicks me back to the main menu selection with quit options save/load and newgame.Using english texts crashes the game.
The log for crash with full english text is here.
Expression : false
Function : ParseFile
File : E:\stalker\sources\trunk \xrXMLParser\xrXMLParser.cpp
Line : 48
Description : XML file[$game_config$] parsing failed. Can't find include file:[text\eng\string_table_tips_escape.xml]
I can understand that you aren't magicians,but this is a new release as I can tell, maybe a bug crawled into it that you didn't notice or something.**** happens, I personally just want to play the game because this looks pretty damn awesome.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 9:34am replied:

Well if I install it with english version the game crashes before I even reach the menu.And I can't magically buy a legal english version in Russia,come on.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 9:19am replied:

Its already a fresh install.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 9:07am replied:

Well there is no crash.I did what is suggested in FAQ for the crash on other versions.And when I tried actually starting a new game its as if I'm pressing cancel.I select any difficulty and it kicks me back to main menu selections.Over and over.Can't start on any difficulty.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 8:43am replied:

After doing what was suggested, I'm unable to actually start a new game.I really hope this can be fixed and fixed soon, I really want to try this mod out.

+1 vote   mod: Autumn Aurora 2
ClaneLord Aug 22 2014, 8:29am says:

Tried installing this on a russian version of the game, the thing CTD's before even loading the menu.Really hoping that you'll fix that or something :c
:EDIT:Nevermind should've read the FAQ,gona try what was suggested.

+1 vote   mod: Autumn Aurora 2
ClaneLord Apr 28 2014, 11:57am says:

Just as a note to the developers,disabling the first person body still causes crashes because of the foot bone,and while fighting rats.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
ClaneLord Jul 26 2013, 6:44am replied:

To put matters worse it has been going on for quite a few updates now.I don't know what the devs are thinking doing this stuff.

+1 vote   article: BUILD 251 IS NOW LIVE ON STEAM!
ClaneLord Jul 26 2013, 6:12am replied:

Agreed, I wish the developers would just randomly start spectating rounds and see that Khaara just get overpowered more and more.Give marines some ******* slack or limit some of the stuff, Like onoses!Have one per 6 marines at least and lower its health or something.

+1 vote   article: BUILD 251 IS NOW LIVE ON STEAM!
ClaneLord Jul 25 2013, 10:09am replied:

That does work but doesn't that completly cut out most of the SMOD settings you guys have put up?

+1 vote   download: SMOD: CryLife 1.5.8 Public Re-release
ClaneLord Jul 25 2013, 2:00am says:

Just crashes upon launch to me, I loaded everything up, copied the Un-patch for HL2+HL2DM+CSS, still doesn't work.
I get the loading screen before the menu and then bam, error with a HL2.exe.

+3 votes   download: SMOD: CryLife 1.5.8 Public Re-release
ClaneLord Jan 19 2013, 6:26am replied:

I actually agree.Alot of the time I saw early as **** onos rush moments where marines were just steamrolled.
Just spawn, start slowly building fighting get into the usual stuff when you find out that aliens have capped half the map and got onoses out the ******* ***.They had FOUR at the time.At least make a limit to 1 onos per like 10 marines, or balance the frigging exos and onoses so they can't be rushed toward.

+3 votes   article: Build 236 is now live on Steam!
ClaneLord Jan 6 2013, 3:40am says:

This is so broken as heck. I got GOTY copy on steam, it demands I turn off UAC ( like hell I aint gona do that if I can go around that the easier way), it does not notice the expansion packs or the exe. Seriously couldn't you just make a simple installer for this that just installs everything in order instead of this clusterfuck?

0 votes   mod: Morrowind Overhaul - Sounds & Graphics
ClaneLord Nov 7 2012, 10:55pm says:

Please tell me you will release these.Are they included in the demo?

+1 vote   media: Animations Preview
ClaneLord May 20 2012, 12:31pm replied:

Got this fixed.Stupid edit button.It seems implementation in a mod didnt work so well.

+1 vote   mod: Trinity Render: Custom Edition
ClaneLord May 20 2012, 12:21pm says:

All right.Test number 2 did this.Flashlight and shadows work however the problem is there is no more bloodspurts or smoke effects,they seem to have gone off.Original version works fine.I would appreciate the help

+1 vote   mod: Trinity Render: Custom Edition
ClaneLord May 19 2012, 11:43pm says:

I tried a clean install of custom edition.What's the problem?It seems that the flashlight wont show up!At least when I attempt to go through the training course.Not having impulse 101 is annoying to testing.

+1 vote   mod: Trinity Render: Custom Edition
ClaneLord Feb 25 2012, 11:58pm replied:

Does not work for me,upload the flipping .rar,much easier and simpler and not a pain in the ***.
:EDIT:Nevermind,Filesmelt is a bitch.Gona redownload.

+1 vote   mod: Half-Life: Redux
ClaneLord Nov 2 2011, 11:19am says:

Hey,where did my comment go.
Anyway,will you be fixing the zombie ability to spawn anywhere near player so long that he cant see them?Like,for example, I go around the corner to grab a pistol,go back to the same place and now there's two more zombies there.

+3 votes   article: Patch 1.01 Notes (Download coming later today)
ClaneLord Nov 2 2011, 10:13am says:

Still needs to add distance of zombie spawn from players.STILL NEEDS THAT!

+1 vote   article: Patch 1.01
ClaneLord Oct 21 2011, 8:02am replied:

Quiver's still alive,Tundra_Cool is just buried under work.Check his profile.Also ignore the whiny troll below.

+1 vote   mod: Quiver
ClaneLord Oct 2 2011, 12:21pm says:

Is there any way to free the soldier guy from the laser?
Also,how'd I get the alt ending?

+1 vote   mod: The Trap
ClaneLord Jul 25 2011, 12:14pm says:

Maps wont load.

0 votes   mod: Unbelievable Graphic
ClaneLord Jul 19 2011, 6:24am says:

Um,I dont know but...Is it just me or the game has no sound?

+2 votes   game: Dead Cyborg
ClaneLord Jun 14 2011, 1:46am says:

I hope soon some of the cut content of AoMDC will be released,as it would be intresting to see what didnt make it inside.
On the words about ending,I am actually saddend that talent like ruMpel goes into such simplistic shooter like Battlefield 3,sure its intresting but...his talent can go into much more intresting games.Hopefully sometime soon after CoF we will see a horror game coming out from DiCE with ruMpel as the main developer.And of course its a good thing that he got a job in quite a big game developing company like DiCE.

+5 votes   media: The making of Afraid of Monsters
ClaneLord May 18 2011, 6:20am replied:

Jolly good,thank you.

+1 vote   article: Public Open beta opens today
ClaneLord May 18 2011, 5:30am says:

Gmcl_sound link is down on facepunch,could you please upload it and post it on this page?

+1 vote   article: Public Open beta opens today
ClaneLord May 13 2011, 5:12am says:

Well good luck to ya lads, and godspeed!Hopefully I'll be playing Modular Combat sometime later

+1 vote   article: Modular Combat: The Countdown 1/5
ClaneLord Oct 4 2009, 12:30am says:

Nice art thar:P

+9 votes   article: Opposing Force 2 Developer Interview 2
ClaneLord Jun 2 2009, 9:57pm replied:

Nope, i didnt get to melee him xD he smacked me against wall two times and i diedo_O

+2 votes   media: Antlion Guard
ClaneLord Jun 2 2009, 12:27pm says:

I remember that moment!8D i was trying to melee that ant guard XD

+2 votes   media: Antlion Guard
ClaneLord Apr 27 2009, 8:20pm replied:

As shown in feautures-you have now three new guns.
And all of them were shown in videos i guess.

+2 votes   media: black ops gameplay trailer
ClaneLord Apr 25 2009, 10:34pm says:

Quality was borked.Sorry.

+1 vote   media: Gameplay video
ClaneLord Apr 8 2009, 3:32am says:

If there is a blast door-it will be broken down.Now i kinda see the story of mod.Great idea!:D RE-ish.

+2 votes   media: Blast Door
ClaneLord Mar 20 2009, 7:40am says:

Very nice, cant wa..wait, will this work on 1.3 or titan pack patch?

+1 vote   media: Gargoyles
ClaneLord Feb 17 2009, 8:15pm replied:

Man, can you help me with bumpmaps later pleaase?
Very nice bumpmapping thar and mapping too!So this is going to be on my top 10 mods that i wait for.

+1 vote   media: Materials bumpmapped
ClaneLord Jan 23 2009, 9:42pm says:

I love this...do you have any release date ideas?Or its still alot to do?

+2 votes   media: Wasting 5000 ammo
ClaneLord Jan 8 2009, 7:15am says:

Hmmm...story is great.But..whats about gameplay?Any feautures?Anything?

+1 vote   mod: Korsakovia
ClaneLord Jan 4 2009, 8:11pm says:

Add some sleeves with ACUPAT/URBAN camo, we are playing as army soldier, not just civi.

0 votes   media: The Mortewood Plaza - More Images
ClaneLord Dec 31 2008, 10:59am says:

Seems intresting...tracking.

+1 vote   mod: Silent Hill: Paranoid
ClaneLord Dec 16 2008, 8:20pm says:

Love your mod.Idea seems balanced(actual humvee or van can hold loads of stuff so its good idea to add them as "small" bases.Good luck with all stuff you are going to do!
P.S. Humvee looks kickass with such hi-res textures.

+1 vote   article: Da big question
ClaneLord Nov 4 2008, 12:03am says:

Every weapon in mod?Or trap?

+1 vote   media: Weapons!
ClaneLord Aug 22 2008, 10:00pm says:

Nice stuff there!But for RPG i would suggest to make it shoot three rockets and then load new clip.Not just one shoot-three rockets flying at target.

+1 vote   media: SMOD progress report
ClaneLord Aug 15 2008, 11:13pm says:

Pretty nice concept.Waiting for this=)

+1 vote   article: 081408 - Additional Conception Info
ClaneLord Jul 20 2008, 1:09am says:

Funny and realistic.I didnt even thought about useing M16 as base for flamethrower!

+3 votes   media: Homemade Flamethrower
ClaneLord Jul 19 2008, 9:47pm says:

Flamethrower on base of old M16?Though it looks like it.

+1 vote   media: New Gun
ClaneLord Jul 12 2008, 12:33am says:

To activate Bullet time or kick you should use commands disable_bullettime 0 and disable_kick 0

+1 vote   member: ZombehKiller123
ClaneLord Jun 13 2008, 12:38pm says:

Whoa...great model.Great looking.I love it=)

+1 vote   media: Molotov Brew
ClaneLord Jun 6 2008, 5:49am says:

Good luck with everything!You already did alot more then other mods and now you just must keep mod alive!Hope mod wont die and will be best horror mod for UT3!

+1 vote   article: Player Model & New Member
ClaneLord Jun 5 2008, 8:45pm says:

low poly??Looks rly cool right now and high poly=p

+1 vote   media: WIP Player Model
ClaneLord Jun 4 2008, 4:37am says:

Model looks good so far.

+1 vote   media: Infected Wip
ClaneLord Jun 4 2008, 4:37am says:


+3 votes   media: Screenshot #9 - Guess what he's doing?
ClaneLord May 26 2008, 3:26am says:

Maybe actually add hunger or kinda?When you are hungry-you will be weak and slow but when you ate someone...you are as fast and strong as before.Abilities...hmm...some kind of stealth mutation?So he will be like chameleon.

+1 vote   article: News #8 - 5k!
ClaneLord May 24 2008, 7:49am says:

Nice screens there... im soooo waiting for this=)

+1 vote   article: News #7 - Four new screenshots
ClaneLord May 14 2008, 9:25pm replied:

Np and i guess mod will need diff kinds of zombies for every type of areas.In forest-crows like in RE(or kinda)or some kind of mutated animal.Some other areas-diff enemy.Mod should get player to get used to area and then BOOM! new area,new enemies,new tactics.

+2 votes   article: Trigger Theory: Mentality
ClaneLord May 14 2008, 3:52am says:

Very nice news.I like tripwire gun idea=)realistic and pretty usefull when you need time.Maybe add some kind of special enemies?Cause zombies can get boring after some time...

+2 votes   article: Trigger Theory: Mentality
ClaneLord May 11 2008, 10:12am says:

Wow...some nice looking sniper rifle there=)

+1 vote   media: Mentality Sniper
ClaneLord Apr 24 2008, 8:10pm says:

Nice screens.Cant wait to play this mod.

+1 vote   media: Screenshot #4 - Just map view
ClaneLord Apr 18 2008, 5:04am says:

Muahaha...grunt got ownd.Can i guess what class of zombie was that?^_^

+2 votes   media: Zombie Edition teaser (bad quality)
ClaneLord Apr 17 2008, 7:30pm says:

Ability?Hmmmm...maybe carry some human weapons like grenade?It will be a bit like zombine in HL2EP1

+1 vote   article: News #2 - RolePlaying system
ClaneLord Apr 16 2008, 9:39am says:

Whoa..nice idea.Nice media.Waiting for this!

+4 votes   mod: Half-Life: Zombie Edition
ClaneLord Apr 10 2008, 9:14pm says:

Looks pretty good...waiting for this.

+1 vote   media: Mistake
ClaneLord Mar 30 2008, 8:54pm says:

Ummm.....why you useing sooo much models from other ppl and not even crediting them?

+1 vote   media: OF2 - Provisory - PCV Suit
ClaneLord Mar 29 2008, 3:41am says:

Last three models-GOD LIKE!!

0 votes   media: OF2 - Spas 12. Shotgun - RESKINNED
ClaneLord Mar 18 2008, 5:12am says:

Nice model...maybe port some models to CSS as weapons?>.>lol

+2 votes   media: P911 WIP
ClaneLord Mar 8 2008, 7:09pm says:

Nice idea...i love HoMM series so im gona watch this mod.

+1 vote   mod: Might & Magic Warlords
ClaneLord Mar 6 2008, 6:02am says:

Nice model.Looks rly good

+3 votes   media: Experimental Marine Low Poly - by MrE
ClaneLord Feb 23 2008, 9:11pm says:

Looks nice...going to watch this mod.

+1 vote   mod: Nostrum
ClaneLord Feb 17 2008, 12:34am says:

Niiice....how animating going?Hope mod will be released.

+1 vote   article: Phat Slug W.I.P.
ClaneLord Feb 5 2008, 4:26am says:

Great model.Looks like its same but sooo high-poly.

+1 vote   media: AMW Pre-Final version
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