Half-Life 1 improver, beggining compiler.Well, count me as a noob in HL1 modding.Half-Life 2-texture editor.
Okay, apparently actually downgrading to version 2.1.1 works.
The new error is though, upon using latest(As in latest-latest GZDoom) is thus -
Script error, "brutalv20b_Merser.pk3:blood.txt" line 571:
Expected ',', got 'l'.
And like I said, this works if I use the resources for Project brutality.
Already using the latest dev build of GZDoom. Still giving the same error.
Having issues with this when loading it with normal v20b.
Execution could not continue.
Script error, "brutalv20b.pk3:blood.txt" line 610:
Expected ',', got 'l'.
Works with Project Brutality, but not BD20b
I got a weird issue where some of the mobs have blue pixels on them, like the pain elemental, as if someone didn't colour them correctly(or transparency for some reason didn't apply to them) or something.Anyone got any idea on how to fix that?
I really like this and the only issue I got is often the sky is extremely bright, blinding almost.
I've been playing for quite a bit, enjoying this though the balancing might be worth looking into, the bandits were a pain in Garbage(Had to kill like 8 dudes,thankfully I went back to murder the military at the bridge outpost).
The other thing I'd like to ask is, will you bring back the systems from Autumn Aurora like detectors and arm model changing depending on the worn suit?
Will this work with the steam version actually?
A new version incoming with new levels?Sign me up! :D Watching
Has anyone merged this with CoP's AF3?
Oooh, will we be able to gas,electrocute OR burn him?
Scratch that.I found it.The name is helluva frigging confusing and misleading. Ought to just call it "Firestorm over Kaurava"
Actually the same thing is happening to me.Using steam version and unpacking it to the mentioned root folder. Simply not showing up in the mod manager.I checked as per your instructions, everything's fine
It'd be great if you could post it in some way at least.I'd love to play for example SGM2.2 for COP with this and Atmosfear.
Kinda wish this was shared so others can play the game with these shaders.
Still the same issues after a clean reinstall.
Yes to both of those.Just to be sure I'm going to try a complete reinstall again.
Unpacked with 7z.
Thats not the problem,the problem is the main menu UI.Its not a translation issue here,What happens is.I do what is said in FAQ 2,then I boot up the game,its in russian, I go to start new game, I pick difficulty and it kicks me back to the main menu selection with quit options save/load and newgame.Using english texts crashes the game.
The log for crash with full english text is here.
Expression : false
Function : ParseFile
File : E:\stalker\sources\trunk \xrXMLParser\xrXMLParser.cpp
Line : 48
Description : XML file[$game_config$] parsing failed. Can't find include file:[text\eng\string_table_tips_escape.xml]
I can understand that you aren't magicians,but this is a new release as I can tell, maybe a bug crawled into it that you didn't notice or something.**** happens, I personally just want to play the game because this looks pretty damn awesome.
Well if I install it with english version the game crashes before I even reach the menu.And I can't magically buy a legal english version in Russia,come on.
Its already a fresh install.
Well there is no crash.I did what is suggested in FAQ for the crash on other versions.And when I tried actually starting a new game its as if I'm pressing cancel.I select any difficulty and it kicks me back to main menu selections.Over and over.Can't start on any difficulty.
After doing what was suggested, I'm unable to actually start a new game.I really hope this can be fixed and fixed soon, I really want to try this mod out.
Tried installing this on a russian version of the game, the thing CTD's before even loading the menu.Really hoping that you'll fix that or something :c
:EDIT:Nevermind should've read the FAQ,gona try what was suggested.
Just as a note to the developers,disabling the first person body still causes crashes because of the foot bone,and while fighting rats.
To put matters worse it has been going on for quite a few updates now.I don't know what the devs are thinking doing this stuff.
Agreed, I wish the developers would just randomly start spectating rounds and see that Khaara just get overpowered more and more.Give marines some ******* slack or limit some of the stuff, Like onoses!Have one per 6 marines at least and lower its health or something.
That does work but doesn't that completly cut out most of the SMOD settings you guys have put up?
Just crashes upon launch to me, I loaded everything up, copied the Un-patch for HL2+HL2DM+CSS, still doesn't work.
I get the loading screen before the menu and then bam, error with a HL2.exe.
I actually agree.Alot of the time I saw early as **** onos rush moments where marines were just steamrolled.
Just spawn, start slowly building fighting get into the usual stuff when you find out that aliens have capped half the map and got onoses out the ******* ***.They had FOUR at the time.At least make a limit to 1 onos per like 10 marines, or balance the frigging exos and onoses so they can't be rushed toward.