ICQ-369521239 Half-Life 1 improver, beggining compiler.Well, count me as a noob in HL1 modding.Half-Life 2-texture editor.

Comment History  (0 - 30 of 340)
ClaneLord Apr 28 2014, 11:57am says:

Just as a note to the developers,disabling the first person body still causes crashes because of the foot bone,and while fighting rats.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
ClaneLord Jul 26 2013, 6:44am replied:

To put matters worse it has been going on for quite a few updates now.I don't know what the devs are thinking doing this stuff.

+1 vote     article: BUILD 251 IS NOW LIVE ON STEAM!
ClaneLord Jul 26 2013, 6:12am replied:

Agreed, I wish the developers would just randomly start spectating rounds and see that Khaara just get overpowered more and more.Give marines some ******* slack or limit some of the stuff, Like onoses!Have one per 6 marines at least and lower its health or something.

+1 vote     article: BUILD 251 IS NOW LIVE ON STEAM!
ClaneLord Jul 25 2013, 10:09am replied:

That does work but doesn't that completly cut out most of the SMOD settings you guys have put up?

+1 vote     download: SMOD: CryLife 1.5.8 Public Re-release
ClaneLord Jul 25 2013, 2:00am says:

Just crashes upon launch to me, I loaded everything up, copied the Un-patch for HL2+HL2DM+CSS, still doesn't work.
I get the loading screen before the menu and then bam, error with a HL2.exe.

+3 votes     download: SMOD: CryLife 1.5.8 Public Re-release
ClaneLord Jan 19 2013, 6:26am replied:

I actually agree.Alot of the time I saw early as **** onos rush moments where marines were just steamrolled.
Just spawn, start slowly building fighting get into the usual stuff when you find out that aliens have capped half the map and got onoses out the ******* ***.They had FOUR at the time.At least make a limit to 1 onos per like 10 marines, or balance the frigging exos and onoses so they can't be rushed toward.

+3 votes     article: Build 236 is now live on Steam!
ClaneLord Jan 6 2013, 3:40am says:

This is so broken as heck. I got GOTY copy on steam, it demands I turn off UAC ( like hell I aint gona do that if I can go around that the easier way), it does not notice the expansion packs or the exe. Seriously couldn't you just make a simple installer for this that just installs everything in order instead of this clusterfuck?

0 votes     mod: Morrowind Overhaul - Sounds & Graphics
ClaneLord Nov 7 2012, 10:55pm says:

Please tell me you will release these.Are they included in the demo?

+1 vote     media: Animations Preview
ClaneLord May 20 2012, 12:31pm replied:

Got this fixed.Stupid edit button.It seems implementation in a mod didnt work so well.

+1 vote     mod: Trinity Render: Custom Edition
ClaneLord May 20 2012, 12:21pm says:

All right.Test number 2 did this.Flashlight and shadows work however the problem is there is no more bloodspurts or smoke effects,they seem to have gone off.Original version works fine.I would appreciate the help

+1 vote     mod: Trinity Render: Custom Edition
ClaneLord May 19 2012, 11:43pm says:

I tried a clean install of custom edition.What's the problem?It seems that the flashlight wont show up!At least when I attempt to go through the training course.Not having impulse 101 is annoying to testing.

+1 vote     mod: Trinity Render: Custom Edition
ClaneLord Feb 25 2012, 11:58pm replied:

Does not work for me,upload the flipping .rar,much easier and simpler and not a pain in the ***.
:EDIT:Nevermind,Filesmelt is a bitch.Gona redownload.

+1 vote     mod: Half-Life: Redux
ClaneLord Nov 2 2011, 11:19am says:

Hey,where did my comment go.
Anyway,will you be fixing the zombie ability to spawn anywhere near player so long that he cant see them?Like,for example, I go around the corner to grab a pistol,go back to the same place and now there's two more zombies there.

+3 votes     article: Patch 1.01 Notes (Download coming later today)
ClaneLord Nov 2 2011, 10:13am says:

Still needs to add distance of zombie spawn from players.STILL NEEDS THAT!

+1 vote     article: Patch 1.01
ClaneLord Oct 21 2011, 8:02am replied:

Quiver's still alive,Tundra_Cool is just buried under work.Check his profile.Also ignore the whiny troll below.

+1 vote     mod: Quiver
ClaneLord Oct 2 2011, 12:21pm says:

Is there any way to free the soldier guy from the laser?
Also,how'd I get the alt ending?

+1 vote     mod: The Trap
ClaneLord Jul 25 2011, 12:14pm says:

Maps wont load.

0 votes     mod: Unbelievable Graphic
ClaneLord Jul 19 2011, 6:24am says:

Um,I dont know but...Is it just me or the game has no sound?

+2 votes     game: Dead Cyborg
ClaneLord Jun 14 2011, 1:46am says:

I hope soon some of the cut content of AoMDC will be released,as it would be intresting to see what didnt make it inside.
On the words about ending,I am actually saddend that talent like ruMpel goes into such simplistic shooter like Battlefield 3,sure its intresting but...his talent can go into much more intresting games.Hopefully sometime soon after CoF we will see a horror game coming out from DiCE with ruMpel as the main developer.And of course its a good thing that he got a job in quite a big game developing company like DiCE.

+5 votes     media: The making of Afraid of Monsters
ClaneLord May 18 2011, 6:20am replied:

Jolly good,thank you.

+1 vote     article: Public Open beta opens today
ClaneLord May 18 2011, 5:30am says:

Gmcl_sound link is down on facepunch,could you please upload it and post it on this page?

+1 vote     article: Public Open beta opens today
ClaneLord May 13 2011, 5:12am says:

Well good luck to ya lads, and godspeed!Hopefully I'll be playing Modular Combat sometime later

+1 vote     article: Modular Combat: The Countdown 1/5
ClaneLord Apr 19 2011, 2:49am says:

Good good though...it looks kinda fat in the render,dontcha think?

+1 vote     media: Weapon Renders
ClaneLord Jan 31 2011, 4:10am says:

Animations are nice, but perhaps add Empty reload as a variation aswell?
On the model.Still seems to need VMT editing(I guess this is a WIP still),and possibly new arms?(They seem like some of the L4D ones)I might be wrong, of course, but they do look alot alike:P

+4 votes     media: MP5K
ClaneLord Jan 30 2011, 12:32am says:

Menter, dont mind me criticising but...
1)You need a proper weapon animator.
M16 reload is..well..horrid.Same about M40.Comparing that to charger animations for example, its really bad(in terms of quality.Charger anims=fluid,m16-robotic/not really fluid at all).
2)You need a better weapon textures artist(and possibly for other stuff)
Certain weapons look nice, but certain of them have horrific VMT editing,refmapping where its not useful,phong, and overall low quality textures(Does not look as good as render would show it to be now,eh?)
Other then that, keep on kickin'.Looks better then what it used to be definitely.

+6 votes     article: OF2 - Stadium Demo Release
ClaneLord Jan 18 2011, 11:48pm says:

Very nice lighting, however, I would say it should be darker.When Declan arrives, its quite late.

+1 vote     media: Duty Calls
ClaneLord Jan 18 2011, 11:47pm says:

Hmmm...try to put some barrels with fire, like in next few street parts.Perhaps broken street lights.The game goes on in evening/night, so it should be pretty dark.

+1 vote     media: 17th
ClaneLord Jan 12 2011, 12:54am says:


Could you guys take a look at that?And possibly take it down?

+2 votes     member: Henley
ClaneLord Jan 12 2011, 12:39am replied:

Plus, as I said, Valve openly stated.They do not want content from games on Source engine going to GoldSource.And reverse.They do NOT want that.

+2 votes     mod: Source Inspirat Pack
ClaneLord Jan 12 2011, 12:17am replied:

There's a thing called respect.And I respect Valve's work, if you are making it-share it somewhere else.Dont openly release it to public.
Respect the rights of developers that gave you the ability to mod their games.Because you dont know if next year they will get annoyed with your "I want CS1.6 to look like CS:S but play like normal!" bullcrap and just halt all modding attempts like every other developer these days.

+2 votes     mod: Source Inspirat Pack
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