Creepy old dude who likes games.

Comment History  (30 - 60 of 76)
CitizenLand
CitizenLand Mar 23 2009, 8:25pm says:

I'd love to see someone port this game to the Source engine. At least the multiplayer anyhow.

+1 vote     game: Gunman Chronicles
CitizenLand
CitizenLand Feb 26 2009, 3:07pm says:

God I can't wait until this fascination with sim-based tactical gameplay is passed.

No fault against the Project Reality guys, they've done a fine job, but its time to bring back a little more mindless fun into games.

0 votes     media: Best Multiplayer Mod
CitizenLand
CitizenLand Feb 22 2009, 9:45pm says:

you're using one of the most iconic Mechs from Battletech with no credit given?

The rabidity of BT fans is almost on par with that of Star Wars geeks. You'll end up with a whole lot of ****** off people spreading bad PR unless you start giving some credit to whatever source you are borrowing from.

Just a heads up.

-1 votes     mod: 23rd Century Warfare
CitizenLand
CitizenLand Feb 21 2009, 10:19pm says:

The best thing you guys did is to increase the player speed. I had been playing the mod on and off since the first release but the speed ultimately killed the fun factor for me and I would drop it until the next release hoping it would change. By the looks of the video it seems you guys have finally done it. Can't wait to check it out all over again.

+1 vote     mod: Fistful of Frags
CitizenLand
CitizenLand Feb 17 2009, 8:24pm says:

I applaud all efforts to make content but you really need to describe what this is better. I still have no idea of precisely what this is.

0 votes     game: OverDose
CitizenLand
CitizenLand Feb 3 2009, 9:53am says:

looks great but get yourself a new character animator.

+1 vote     media: Decadence Trailer
CitizenLand
CitizenLand Jan 28 2009, 9:09pm says:

Congrats guys. This is long overdue.

+2 votes     mod: Eternal Silence
CitizenLand
CitizenLand Jan 27 2009, 11:32pm says:

which makes sense since the guys doing the mod are old-school mech fans :)

Be happy we're finally getting to pilot mechs in a current game engine at all....lol.

+1 vote     media: Size Comparison - Selected Clan Mechs and Vehicles
CitizenLand
CitizenLand Jan 27 2009, 11:27pm says:

and here I thought that Longinus just wanted to wash his windshield after a fill-up.....

+3 votes     article: MechWarrior: Living Legends - January Update 3
CitizenLand
CitizenLand Dec 1 2008, 8:29am says:

tremendous work guys. Been waiting on this for such a long time. Great to see the tanks will be implemented.

0 votes     article: NeoTokyo: Source - November Media
CitizenLand
CitizenLand Nov 26 2008, 12:28pm says:

Kurt, great job. You just may want to shorten it (movie) up a bit.

+1 vote     article: The Sewers Await You
CitizenLand
CitizenLand Nov 9 2008, 2:46pm says:

Just bought the registered version. Such a great MP game but it makes me angry that no one is playing online. Theres so much garbage out there being passed off as "innovative" but when something truly cool and groundbreaking comes along (like this) no one pays attention.

+1 vote     game: Iron Grip: Warlord
CitizenLand
CitizenLand Sep 29 2008, 7:50pm replied:

QUOTE---->"My real objection is that I think it shouldn't be TOO easy to use... all that grunt work required for mod developing builds character."<---END QUOTE

*Face-Palm*

Lets translate- "I HAD TO WORK HARD TO LEARN THE EDITORZ AND U SHOULD TOO BECAUSE IT SEEMS UNFAIR TO ME"

+3 votes     article: Far Cry 2 - Mapping made easy?
CitizenLand
CitizenLand Sep 29 2008, 7:47pm replied:

Not neccessarily. I'll go back to the punk era analogy. many bands used about 4-5 chords tops. It didn't stop great music from being made. The same with the map editor. Give folks credit for having an imagination. For instance, I've seen some great maps made for BF2 using default assets.

Also, having a full toolset doesn't necessarily mean we'll get quality user made content. Go play UT2k4 and see how many custom maps being played are utter garbage. Poorly done giant bathrooms, kitchens, etc (yes, such things were cool back around, oh, 1997)along with endless servers playing on blank simple geometry.

Lastly, I have no doubt if the game sells well and the map community grows that Ubi will release some advance tools for PC users.

+4 votes     article: Far Cry 2 - Mapping made easy?
CitizenLand
CitizenLand Sep 28 2008, 12:30am says:

my compliments to your concept artist

+1 vote     media: Decadence Concept #3
CitizenLand
CitizenLand Sep 28 2008, 12:23am says:

You guys absolutely deserve it. Congrats.

+1 vote     article: D.I.P.R.I.P. available on Steam next week
CitizenLand
CitizenLand Sep 28 2008, 12:20am says:

only the French.....

+1 vote     article: ze video
CitizenLand
CitizenLand Sep 28 2008, 12:04am says:

wow, there are some real elitist slobs out there. I had to listen to this same kind of mentality when server browsers came out...that somehow having to take extra steps using complex cvars and such somehow made the gaming community better. Or how about the ones that complain when a game interface is streamlined for consoles? Cries of "consolized" echo in every forum.

The best analogy though is when punk rock came out. All the classic rock douchebags whined that "they got no talent". You know what? I'd rather hear some dude play a few chords badly but the song has something fresh and fun rather some staid boring crap played well. Its the same with the editor. There are plenty of folks out there who probably have some awesome ideas for maps that don't want to have to spend weeks on learning some complex skill set. It's completely retarded to cry about this editor. Rather, we should applaud Ubi for taking the extra time and cash to make it so more people can experience the fun of map creation. No one is going to get put out of a job nor experience anything negative because of existence. Get ahold of yourself.

+9 votes     article: Far Cry 2 - Mapping made easy?
CitizenLand
CitizenLand Sep 25 2008, 8:23pm says:

OMG I wasn't aware of just how cool this was. Are there a lot of people playing the beta or at least enough to enjoy a game?

+2 votes     article: The Premiere Trailer
CitizenLand
CitizenLand Sep 14 2008, 9:44pm says:

just tried it. Greatjob on the weapons feedback and FX. Personally I think developers of shooters don't pay nearly enough attention to the actual shooting aspect. Shooting should be fun and as addictive as possible just pulling the trigger. Impact sounds (particulalry when striking an NPC....it should have a meaty and satisfying sound), reaction FX and the like all add up to making you feel like you have something powerful in your hands, not just a pea-shooter.

Obviously you guys have quite a ways to go but getting the basics down like this is what will make the game shine later on.

+1 vote     article: Aurora MP Beta Released
CitizenLand
CitizenLand Aug 3 2008, 6:32am says:

absolutely brilliant idea. Good luck!

+1 vote     mod: Perfect Stride Continuum
CitizenLand
CitizenLand Jul 23 2008, 5:38pm says:

I don't get impressed very easily. When I first read about this I said to myself " here we go, another bunch of well meaning kids who will work on it for about 3 months then quit"

I wasn't prepared for the level of quality being shown here. you guys deserve well earned kudos from the Ren community.

Its really unfortunate that EA doesn't see the level of interest in a 6 yr old multiplayer game and act on it by finally doing at least a MP sequel to the original. we are all fortunate to have you guys here.

best of luck!

-Citi

+1 vote     article: Renegade X Gameplay Trailer + Huge Update!
CitizenLand
CitizenLand Jul 13 2008, 10:08pm says:

I hope I'm not being insulting by asking this but are the tank textures in the video simply placeholder or are they final?

Otherwise, great job as usual folks. Keep it comin' :)

+1 vote     mod: MechWarrior: Living Legends
CitizenLand
CitizenLand Jun 22 2008, 6:39pm replied:

whoa, thats looking fantastic!

anyone know if they're keeping the weapon upgrading the same as the 2k4 version?

I felt that particular method of upgrading by earning points keeps the combat at a high energy level

+1 vote     mod: NEOTOKYO┬░
CitizenLand
CitizenLand Jun 22 2008, 6:31pm says:

I gotta hand it to you guys, ya'll really bust *** to get content out.

+1 vote     article: Eternal Silence: 3.1 Released
CitizenLand
CitizenLand May 17 2008, 2:31pm says:

BTW, the detail on that PUMA is just insane.

+1 vote     article: MechWarrior: Living Legends April Newsletter!
CitizenLand
CitizenLand May 17 2008, 2:19pm says:

another amazing newsletter. Nice.

Sherrell, you and the team will no doubt find work when this is all said and done. Just the fact that you guys may very well be the first mod team to stick it out to the end and actually release a Mechwarrior/BT mod should give you guys the red carpet treatment ;)

+1 vote     article: MechWarrior: Living Legends April Newsletter!
CitizenLand
CitizenLand May 14 2008, 10:31pm says:

great particle FX my friend. Also, Some of the weaponry reminds me of the armaments from GSC's "Firestarter" (an underappreciated quake style shooter that came out about 4 years ago).

+1 vote     mod: Gunreal
CitizenLand
CitizenLand May 12 2008, 1:23pm says:

EA/Crytek should bite the bullet and allow guys like yourselves to release this as a standalone .exe. The biggest worry I have is that this will turn out to be a great mod and only a few people will bother to reinstall Crysis to play it. UT2k4 has some fantastic mods, most of which ended up not being played due to the community leaving 2k4 long ago.

+1 vote     mod: MechWarrior: Living Legends
CitizenLand
CitizenLand May 4 2008, 2:17pm says:

Truly great stuff guys. It has always baffled me why EA never followed up Renegade with a dedicated multiplayer sequel given the success of combined arms games like Battlefield etc.

+1 vote     article: Renegade X - Ingame/CG Trailer
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