A one man indie company working on its first game: "Solar War"
Guy who is bad at writing profiles. Also one man development studio. But mostly bad at writing profiles.
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Latest tweets from @snipefish
Still not sure about the balancing on the production output bonus: It is really powerful, but you're risking a very good officer to get it.
Mar 1 2015, 1:23pm
Too tired to release 1.13 today (besides, some more testing might be good), but I'll try to get it out soon.
Mar 1 2015, 1:18pm
Sneak peek for 1.13: Just finished adding base commander functionality. I wanted this in for quite some time. T.co
Mar 1 2015, 1:17pm
Feb 10 2015, 4:21pm
The new "Casual" level in particular disables mission timers for people who like turtling. Don't blame me if it becomes too easy. ;-)
Jan 9 2015, 3:41pm
Solar War 1.11 is out now! If you found the game too easy or too hard, it has 2 new difficulty levels for you. T.co
Jan 9 2015, 3:40pm
I want to add those to the Solarpedia later to help visualize the ships, but they still need some materials work.
Jan 8 2015, 6:19pm
Some isometric renders of the main Solar War ships, roughly to scale: T.co
Jan 8 2015, 6:17pm
If you'd like to request a press or review copy of Solar War, there's a distribute page set up here: T.co
Jan 8 2015, 7:20am