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crap. doesn't fit homeworld at all
arena fps...what's the draw?
kind of dumb. they're strapped on.
or nether, suvarium, h1z1, rust, the forest, etc, etc.
hint: it's not. it also looks nowhere near as good.
good luck on your dayz clone.
wtf are you talking about? it's cryengine. basically an ue3 knock off with better foliage.
cliche supernatural storyline involving dead woman.
the horror element can be turned off according to the devs. and yes, the monsters are retarded as hell. the cannibals maybe in small quantities would be alright.
meh. please study rob cunningham's art
with how popular, and increasingly popular, retarded ******** like call of duty and battlefield are, i doubt it.
battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round
right, that sounds idiotic. you have no idea what you're talking about.
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
a game almost as boring as real life. good job.
look at the guy's arms. awful.
a good thing, if the things in the game actually look good. what is this multiple spiked winged ****? sigh...anime influences.
cool. remove pointless fins
beautiful helmet and uniform. face is ******* digusting. bis cannot do anything right!
witcher 2 did this better
the knee pad looks painful. i suggest you do some real world study and research how kneepads are actually constructed and worn. they're supposed to be ergonomic, not for decoration.
the proportions are actually human. something i never thought i'd see for warband, aka medieval midgets
nope. you wasted 10 years for nothing.
if they're dead, they cannot produce energy, if you wave a rock around, it'll still be cold.
but then again zombies are one of the stupidest ideas in the world. totally expected for 50s and 60s. but well into the 2010s? i must say, society needs to grow up some.
why would prince zandagort think about conquering the entire universe when he hasn't even conquered outside of his own galaxy? does he understand the futility of the first goal?
plate and basinet with great helm and mail? even in fantasy land, there's the concept of technological equivalence. why would people stick with great helms when bascinet helms and great bascinet helms exist?
your visual design concept is so ******* stupid as is your inability to imagine how warring factions in a fantasy/parallel universe wouldn't have generally comparable levels of technology.
are you guys serious? the proportions are much better.
no, stupid. it is the isu 152
****** arcade crap for idiots who use words like "cooleo"
awful. are you using call of duty proportions? it looks like a midget or a plastic toy. open an anatomy book please. its body is way too small for its head.
why the **** did you make the helmets crap? this original concept looks a million times better
completely out of place. update the player models first.
females do not get female sized kneepads. they get small, which are still larger than that.
problem with female models is everyone trying to make them look feminine or cute. cut that out. give them proper gear, for this is just the modern "tactical" equivalent of bikini armor.
mishant, just stop trying. you're not good enough to win.
should be the kingslayer
bahaha. if it comes down to this, geralt will deflect the hidden blade, force altair onto his knees and **** slap him into oblivion.
no they're not, because he has them raised up. learn perspective.
meh, model your character designs off real life equipment imo. fantasy/sci fi stuff never has good logical basis and ends up looking silly.
the proportions are completely wrong. i suggest you study anatomy more.
fear isn't subconscious. if it was subconscious, you wouldn't even feel it.
what do you want it to do? come out doing a handstand and whack the player that way?
dust effect? those are default ground textures.
what a jew
nice pointy nipples. looks like the artist traced a nude model
kestrel looks like ****, so...yeah
too "cool" for my taste. get some realistic clothing. thanks.
that guy's fingers are too long. and his helmet is worthless. no smith would design something like that. make it wider so it doesn't clash with his ears and the mouth and nose section should be more pointed forward.
also, the shoulder armor is exactly that. why is it sitting way down near his elbow?
an head blade bigger than his head....fail
now if only they'd make some better guard models. the current ones look like plastic toys with their weird waists
get more realistic proportions and art direction. the concept art looks great. the character design, not so much. in fact it looks dismal. better fix it early in development.
awful anatomical proportions. consult an anatomy book please
head too large
protip:the prongs needs to be thicker and have a better connection to the rest of the body. space debris and collisions tend to obliterate loosely attached objects
favorite is nude rabbit
make this for crysis and you have my download. crysis wars=tard burger.
windlab, you're kidding right? stop using video games as reference and actually google some of these guns you're utterly ignorant about.
great design. in the same mold as the original vagyr fighters.
form the outline, it looks good. lets hope it doesn't end up being ridiculous. also, female swat? lol
larger heads needed
filmic is the kind of word morons use. and it's not even a real word. oh and the lighting is just a simple color correction. this game looked lie **** when it came out.
why the stupid elf ears? and i don't imagine there's much mobility in the foot joint movement. also, armor that is skin tight sort of pointless. you need space between armor and body so that any dent or vibration does not immediately get transferred.
"Your(you're) (a) Trolling(,) failing dumb *** and(who) (needs to) learn your English before write(ing) something."
oh the irony...
arms are too skinny. look at how the hand dwarfs the wrist and forearm.
his face looks russian due to the pronounced cheek and slender jaw.
that's a mig 29 fyi
great tech. silly rabbits
you can have fun and be authentic/realistic at the same time. really depends on how lazy you are, which judging by these ridiculous shots, the devs must be amazingly lazy.
because it wasn't used there. you actually had to ask what the problem was, idiot?
that's like including the m16 in the yam kippur war because it was "already invented during those years"
wow this looks awful
has potential to be deadspace and system shock combined, but the "fast paced" serious sam style action is killing it.
plus side to gearbox's purchasing? no more anticipation. now i know i won't get it because it'll be ****.
glad tos ee you upgraded to cryengine 3
bad devs tend not to take criticism well.
nice ****** google map textures and no noise or bump map. cheap *** wannabe heli sim
this like the game where they tricked all the stupid people who don't know about or can't appreciate arma
knifing is for faggots who play counter strike and bf3.
arma 3 ftw!
it looks nothing like a desert eagle, which is huge. ******
until the trenches team devolved into infighting and ip disputes and arguments about going retail. basically, lets hope the talentless, unartistic credit obsessed douchebags from the team didn't make it over.
no offense. your player models look like ****. needs better overall proportions. the zbrush work looks good though.
proof of innate specism: humans always get mad and defeat the evil aliens bent on conquering them, but have no issue going out colonizing and raping other planets.
zero mods. dead on arrival.
get better character designs. other than that, looks ok.
too little too fail. i'd love some failshots of the vietcong and marine models. bet you're still using default stuff with some low quality **** mashed on.
looks impressive. lets hope you stick with realism and authenticity and don't ruin it by doing another call of duty clone with a bunch of faggy "gamey" crap.
when will first mod come out? i bet never.
realism all the way. accept no substitute. look to red orchestra 2 as a good example of intuitive realism. no arcade call of duty ********. good luck.
how unoriginal. lose the found footage gimmick and come up with your own ideas.
a bad game is a bad game is a bad game no matter how many amount of pop culture references you can throw in.
first off, clever inversion of the alien visitor hunted by a wary government trope. secondly, good job on putting in the effort on implementing ik tech. even big corps with millions in budget won't bother with that because they're more interested in shallow "cinematic" man-on-rail-shoots.
thirdly, hope you don't skim on the character and alien technology designs. soap box machines and 1950s buck roger style space suits won't do.
they use ****** animations made 5 years ago that's why
oops, spoke too soon. you didn't. also, ****** animations ruin the nice character models. can't wait for moun and blade 2: burying that ****** inferior original indie game.
changed their shiity gay *** default heads. good job
lack of 3 dimensional environment=fail
so much promise gone.
just make it 3rd person so you don't fail
the new version have the zeltbahn and capes fixed?
why? it looks like a cartoon mess.
btw, i mean actually porting the model. reskin is just the poor man's modding.
now we cna put call of duty ghost astronauts into the game right?
these flowers look better than the entire art asset catalogue of the call of duty franchise or anything artists employed by ea could muster.
truly amazing talent on display.
more magic=sci fi ********. thought mass effect got it all out of our systems
custom astronauts possible?
also, legs need to move on rotation animation
there are more rocks on mars, but the art is top notch. the rover is a clever design
how many stupid motherfuvkers neglect to put that in their ost front ww2 games?
is it possible to replace anything other than texture? like if i were to replace an entire model? ie replace that ****** altair with a knight or something.
****. finally. they finally lift the mod embargo those ca *****?
who the **** is that? miller?
jacket ends a little above the butt proper. the belt sits higher up than in modern uniforms. all this means that the leg under the coat should be lower. this is evident in the tommy model, but not so much here. hopefully just an angle issue. but the tommy model needs a little bit of the hip lowering as well. thanks
that armor looks retarded
they're missing helmets.
make the character's heads slightly bigger. they look freakish.
please get rid of black hands. i am not black and don't want to play as a black person
visually supreme. gameplay/design/etc look run of the mill and bland.
this is looking cartoonish. smaller neck please
longer legs. it looks like a dwarf
study up on medieval armor, this hood and cloak crap has got to stop.
looks ok. the robot looks silly and juvenile tbh.