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vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.
ruuning everything through the sharpest setting in the normal map plug in for photoshop is not hd, you idiot. did you raise the actual texture size?
this looks like trash. all the ships look like they're covered in saran wrap.
right, that sounds idiotic. you have no idea what you're talking about.
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
im betting the hero character is going to look like sgt elias. maybe the hero vietcong character could be a female.
how is an rpk a light weapon?
yes, anyone who doesn't think so is an abject moron.
wtf this looks better than those bannerlord screenshots. it's just missing the marmalade hdr/post processing eefect
also needs grassy helmet for marines, ghillie suit for vietcong.
looks like what suvarium is too ****** to be. 9/10. pending character model assessment.
still looks like ****. i'll be waiting for warhorse's rpg.
you're an idiot. he looks like a freaking mutant. nobody has head to body ratio like that, not even ectomorphs and basketball players
cool. a real world vest. not another future fantasy hybrid vest #574565
aka project "better than that disappointing one core using pos called arma3"
this is basically a reworking of the ro2 german soldier, but with good detailed changes. smart move since the proportions will match and the animations will mesh. and the ro2 soldiers are already very good quality as well.
though i would like to see the russian greatcoat reworked and fitted onto german infantry.
there are more rocks on mars, but the art is top notch. the rover is a clever design
good luck organizing line battles and trying to play realistically. no snark, just fact.
this wip contains better textures, aesthetics, and artistic direction than most triple a finished products.
and remember, when you become successful, never let ************* like ea take you over. we're bereft of good developers as it is.
the ONLY reason to reinstall ntw
wings....on a capital ship.
you sir, have failed at life.
their desgns look like nonfunctional crap. the real genius is rob cunningham.
i guess bowflexes are still around
this looks terribad like call of duty+any ****** f2p game
another brilliant piece of art will be ruined b yshitty warband animations
if you could make something like the "patrol" section of la noire, that'd be great. i thought that it ended way too soon and was treated as a mere tutorial when it could have been something more.
would be a challenge to keep it entertaining without either stooping to random violence or repetitive actions like "police force 2"
i don't know if it's intentional on your part, but a lot of the ships look too "grainy", it's nice for that battle scarred look, after all, micro space debris brushing against the hull all the time tends to ablate it.
i think the problem is the outdated textures. i'm guessing they're real low resolution? and this the normal map you generated from them are also very low res, this means a lot of features aren't slick or angular enough.
imo, thta's very important for scale. these are massize ships, having them all dinged up looking makes them appear more like space capsules for 3 people.
more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.
learn to read, there will be customization, but only historical and realistic. if a sniper has a scope, he will be able to use it. tard