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aka project "better than that disappointing one core using pos called arma3"
it's gonna be an arcade mess.
the helmet looks stupid. seriously, change it. give it a rounder appearance.
why is the enemy a dinosaur? make him a french canibal or something.
t'aint a statue. t'is a trophy
this is basically a reworking of the ro2 german soldier, but with good detailed changes. smart move since the proportions will match and the animations will mesh. and the ro2 soldiers are already very good quality as well.
though i would like to see the russian greatcoat reworked and fitted onto german infantry.
there are more rocks on mars, but the art is top notch. the rover is a clever design
good luck organizing line battles and trying to play realistically. no snark, just fact.
this wip contains better textures, aesthetics, and artistic direction than most triple a finished products.
and remember, when you become successful, never let ************* like ea take you over. we're bereft of good developers as it is.
the ONLY reason to reinstall ntw
wings....on a capital ship.
you sir, have failed at life.
their desgns look like nonfunctional crap. the real genius is rob cunningham.
i guess bowflexes are still around
this looks terribad like call of duty+any ****** f2p game
another brilliant piece of art will be ruined b yshitty warband animations
if you could make something like the "patrol" section of la noire, that'd be great. i thought that it ended way too soon and was treated as a mere tutorial when it could have been something more.
would be a challenge to keep it entertaining without either stooping to random violence or repetitive actions like "police force 2"
i don't know if it's intentional on your part, but a lot of the ships look too "grainy", it's nice for that battle scarred look, after all, micro space debris brushing against the hull all the time tends to ablate it.
i think the problem is the outdated textures. i'm guessing they're real low resolution? and this the normal map you generated from them are also very low res, this means a lot of features aren't slick or angular enough.
imo, thta's very important for scale. these are massize ships, having them all dinged up looking makes them appear more like space capsules for 3 people.
more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.
learn to read, there will be customization, but only historical and realistic. if a sniper has a scope, he will be able to use it. tard
character models and animations still uber ****. /leaves
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
terrible concept art, excellent models. there's a talent offset that needs to be addressed asap.
model looks too a historical, thus ******. fail.
wow image how ****** the face and hands will look compared to the unfirom
awesome models, absolutely terrible animation and bones thanks to outated mb engine. hope this gets ported to mb2.
you're retarded and probably think the smudgy midget ******** in call of duty games looks good.
nice. very smart to make use of existing models. the german is clearly based on the red orchestra 2 German. good job. this way, you don't get midget and otherwise deformed models that typically happen when non-professional works.
lmao those fictional stealth planes look horrendous.
it looks like one of those low lod level models for objects 500 yards away.
you can't do **** for rage, idiot. bis tools already ushered in the golden age years ago.
you actually think you'll be inside the zeppelin? lmao. it's likely going to be like a recon plane revealing enemy locations if they're out in the open.
how many stupid motherfuvkers neglect to put that in their ost front ww2 games?
hats are nice. the uniforms are absolute ****
the pilots refer to it as ******
dropped during combat
so ******* lame. medievial zombies. and the armors look cartoon ****, not realistic or believable at all, even for fantasy standards.
as technology and visual fidelity advances, it seems taste and artistic sophistication is still stuck in the 80s.
it's ripped directly from mp3, duh
never has a more realistic looking rifle been made for a game. full stop.
good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?
vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you
sorry, sharp jet fighter nose is a no go.
this like the game where they tricked all the stupid people who don't know about or can't appreciate arma
how come native germans get ****** legs but these guys get pro normal map and all?
white part: retarded nonsense. get rid of it.
make him white. nuff said
he's shooting at gign, you can tell by the pants and face plate.
this looks absolutely awful. get someone else to do the character models
the guy in the middle is a retard. everyone's wearing chain and leather, he's got bare arms showing. ******* idiot.
lame. why is he wearing an apron? get rid of it and give him better attire. ridiculous.
the nano suit character model is ugly and retarded. i suggest you switch it with that of a marine and then disable the other suit functions. to hell with story, it's a ****** cliche anyway.
this is a bitch game, so it fits
this is idiotic. the blood looks fake and people don't fly around like that when they're shot. fail
whoop de ******* doo
black guy with 8 pack...uh no thanks
minecraft looks like ****, so a better looking version is welcome.
even if we don't get pistols, why is it not possible to use improvised weapons? such as a piece of pipe, a butcher's knife. seems strange how your only option is to run and hide.
arnold has a larger forehead. you should increase the length of the head and move up the hairline. right now the proportions are slightly off.
what's the point of this?
big knife. yawn.
amusing shape. the radome is cool. cannon looks precarious
i like the overall shape very much. it keeps to the original progenitor designs but still looks original.
however, more goblins please.
ughh, anime preview pictures. gotta love the mindless expression of that girl. typical anime rubbish.