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that planet. 3d model? also, pbr lighting?
gotta admit, this is cool. medieval horse
her boots look stupid. straps way too bulcky. and she's got zero musculature on her arms and legs
nice how you were able to follow the original curved organic sea shell/crab design while injecting something new and never seen before to the bentusi.
pornstar proportions. can't wait for the alternative butt length cutoff jeans outfit
halo knock off with more retarded lights and colors
another artsy "game". can pretension overload be avoided? good luck.
nice huge fantasy pauldron...looks like it's just missing some spikes. facepalm
dumbest knee pad design ever
good shape. useless spikes at bottom? meh
knee padding needs to be graphed on. abrasion on a pressure suit is just asking for trouble.
also needs normal mapping
this wip contains better textures, aesthetics, and artistic direction than most triple a finished products.
wings....on a capital ship.
you sir, have failed at life.
you can't do **** for rage, idiot. bis tools already ushered in the golden age years ago.
until the trenches team devolved into infighting and ip disputes and arguments about going retail. basically, lets hope the talentless, unartistic credit obsessed douchebags from the team didn't make it over.
no offense. your player models look like ****. needs better overall proportions. the zbrush work looks good though.
yeah, intelligence is relative as well. that's why simplistic shooter games are so popular.
the legs/coat need to be longer. you guys have jacked up proportions
edit: actually, i'm wrong, the body is fine, it's the ****** head that offsets everything. make the hat slighty smaller and for gods sakes make custom heads that are of the correct proportion in relation to the rest of the body.
why their their legs so ******* short?
wasted work in arma engine. try crytek 3
the internet is already full of zombies judging by the popularity of unoriginal zombie games that could only appeal to the truly braindead.
unimaginative generic future soldier design # 45532133434
how the **** is this useful as concept art? you can't make out the details and aesthetically, the technique looks awful. poor brush stroke technique=/=artistic.
wasteland is crap. can't wait for some actually interesting games to benefit from kickstart.
nice analysis btw.
and la noire doesn't use rage either. fail
i love how free running games always feature hoods. you do know that just obstructs vision and gets in the way right? nothing like a nice hood to catch the wind and slow you down while you jump across roof tops.
do you douchebags even know how to express yourself anymore, without resorting to memes?
it's oh hi, [insert noun here]. from the movie, the room. have you ever even watched it or did you just steal this meme from whatever concentration of stupidity and inanity you're most familiar with? was it 4chan?
anyway, excuse the digression. carry on.
lol you douchebags were staring at the dead guy? it's a nose. the mouth is covered up by a balaclava.
aka can't see ****.
****** killzone 3 sniper
all filed under "bitching and moaning"
nvm. thought this was the other mod. move along, nothing there.
hitman knockoff ftl
bloody screen. so real
kill yourself. pawkits? sigh...
yeah and the answer is the game still sucked
please dear god allow character modding as to allow us to play with characters that aren't idiotic looking.
a complete disgrace to art of anatomy
don't kid yourself, this is the default ****** midget model
do you ******* morons realize the original designs look 100 times better than this?
why did you change it? seriously...why?
this looks freaking hideous.
art design went from awesome to hohum mundane wtf is this crap?
wtf someone beautify them please
are you ******* retarded? look at its surroundings. it's obviously life size. ******* moron.
humans are retarded
what a pufter
this looks incredibly stupid. so arma 3 finally jumped the shark and became a fantasy game. hint: those camos don't exist and it would be stupid if they did.
thanks to worthy mod tools like udk. cryengine is good for tech demos only. try making a tc with crysis 2. oh wait crysis 1 doesn't even have a tc yet. my bad. nothing to see here except limited modding potential.
you're a bit late. this campaign came out years ago.
can oral facepuck her?
hey look, another armor suit you'll never get to wear. biotards
nice tits and abs. a really big camel toe. what's with the face though?
you're a moron with no understanding of spatial alignment or perspectives. the image is crap btw.
nice foundation makeup.
wtf recurve bow? this looks like ****.
this is like putting diamonds on ****.
ughh, are you using sketchup to do this? strange rendering technique, otherwise.
girl's head is twice the guy's head. looks weird
are you kidding me? the face is obvious untextured you...daft guy.
sigh...are people really this unobservant these days.
something's off with his proportions
the color scheme makes this look ver real. too bad it's ugly map for ugly game.
boot looks retarded.
office attire=nightgown? hmmm
helmet's a little too big. i'd think it'd be quite uncomfortable for the pilot
i'd **** her
a good example of the "too big" head argument. the back of the german's head/nape is sticking through the collar and nearly his helmet.
wow replacing i with y, so clever. get some originality.
looks good. not particularly fond of the fantasy stuff though.
i suggest longer legs to fit the torso.
why not do the mod on bf:bc2's engine? would work better, especially with destructible terrain and buildings.
their desgns look like nonfunctional crap. the real genius is rob cunningham.
i guess bowflexes are still around
this looks terribad like call of duty+any ****** f2p game
another brilliant piece of art will be ruined b yshitty warband animations
if you could make something like the "patrol" section of la noire, that'd be great. i thought that it ended way too soon and was treated as a mere tutorial when it could have been something more.
would be a challenge to keep it entertaining without either stooping to random violence or repetitive actions like "police force 2"
i don't know if it's intentional on your part, but a lot of the ships look too "grainy", it's nice for that battle scarred look, after all, micro space debris brushing against the hull all the time tends to ablate it.
i think the problem is the outdated textures. i'm guessing they're real low resolution? and this the normal map you generated from them are also very low res, this means a lot of features aren't slick or angular enough.
imo, thta's very important for scale. these are massize ships, having them all dinged up looking makes them appear more like space capsules for 3 people.
more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.
learn to read, there will be customization, but only historical and realistic. if a sniper has a scope, he will be able to use it. tard
character models and animations still uber ****. /leaves
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
terrible concept art, excellent models. there's a talent offset that needs to be addressed asap.
model looks too a historical, thus ******. fail.
wow image how ****** the face and hands will look compared to the unfirom
awesome models, absolutely terrible animation and bones thanks to outated mb engine. hope this gets ported to mb2.
you're retarded and probably think the smudgy midget ******** in call of duty games looks good.
nice. very smart to make use of existing models. the german is clearly based on the red orchestra 2 German. good job. this way, you don't get midget and otherwise deformed models that typically happen when non-professional works.
lmao those fictional stealth planes look horrendous.
it looks like one of those low lod level models for objects 500 yards away.
you actually think you'll be inside the zeppelin? lmao. it's likely going to be like a recon plane revealing enemy locations if they're out in the open.
how many stupid motherfuvkers neglect to put that in their ost front ww2 games?
hats are nice. the uniforms are absolute ****
the pilots refer to it as ******
a game almost as boring as real life. good job.
wow this looks awful
has potential to be deadspace and system shock combined, but the "fast paced" serious sam style action is killing it.
plus side to gearbox's purchasing? no more anticipation. now i know i won't get it because it'll be ****.
glad tos ee you upgraded to cryengine 3
look at the guy's arms. awful.
bad devs tend not to take criticism well.
so much repeated work. join up with the other sail ship dev please. thanks
gun porn and not much else. fail
vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.
still terrible after all these years.
gabe newell's like a retarded ball of feces
the concept art looks like crud. doesn't give much hope if you can't even produce a good looking concept.
mosin nagant? this is a shooting range mod, not a historical rifle presentation. jesus christ, some people just don't get it.
youtube blackfootstudios for a quick glimpse of their character models. follow that proportion. cause your current models look absolutely awful. i say this with very little exaggeration. they are the worst i've seen. don't come at me with stuff about texture and poly count. please look at the proportions of the models. the ratios are all wrong. please hire a new modeler or have the current one revise it. it's getting ridiculous.