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her body looks like 12 year old with boobs.
parallax mapping, shader 3 effectcs, etc. all needed to bring it to life. **** gearbox they're doing some ****** cel shaded texture remake for 15 dollars. this already looks way better than their crappy attempt
you're retarded and probably think the smudgy midget ******** in call of duty games looks good.
shoots a guy 5 times point blank to kill him. totally realistic
"realistic, fast paced"
good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?
sorry, that was harsh. i was ****** by what you did to those beautiful ships. that's all
also needs normal mapping
btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.
face is a bit shite to be honest.
nothing more than a novelty feature.
ok design ruined by the stupid knife fins. all aspect of ship design must be functional as well as artistic. anything serving as only artistic styling is ****.
find a way to make those fins look functional(in a realistic manner) or fail forever.
we have i7s now. go crazy on the details please
vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you
sorry, sharp jet fighter nose is a no go.
they're very cunningham, which is a good thing. i notice you put goblins, antennas, details etc where they would make sense. that is good. the general look of simple shapes with bilateral asymmetry and general irregularity is also inspired. i suppose as a different vagyr sect within the battle group, the ship design differences is plausible.
vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.
ruuning everything through the sharpest setting in the normal map plug in for photoshop is not hd, you idiot. did you raise the actual texture size?
this looks like trash. all the ships look like they're covered in saran wrap.
right, that sounds idiotic. you have no idea what you're talking about.
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
im betting the hero character is going to look like sgt elias. maybe the hero vietcong character could be a female.
how is an rpk a light weapon?
yes, anyone who doesn't think so is an abject moron.
wtf this looks better than those bannerlord screenshots. it's just missing the marmalade hdr/post processing eefect
also needs grassy helmet for marines, ghillie suit for vietcong.
looks like what suvarium is too ****** to be. 9/10. pending character model assessment.
still looks like ****. i'll be waiting for warhorse's rpg.
you're an idiot. he looks like a freaking mutant. nobody has head to body ratio like that, not even ectomorphs and basketball players
cool. a real world vest. not another future fantasy hybrid vest #574565
doesn't matter how fast bullets travel, it depends on mass. it's not going to knock your helmet off if it is strapped, and it is almost always strapped on in the german army.
it only makes sense if only a few of the characters cna have their helmets unstrapped, but then it'll only come off when they fall down and it comes loose. a bullet doesn't carry enough force to knock it off.
side scroller. fail
crafting a narrative aesthetic. stopped reading there. pretension mumbo jumbo.
the images didn't help either. just another cartoon game.
go back to call of duty, then. this is a realistic game. down with explosive rounds.
get rid of the space debris magent canopy that screams shoot me
nice new cop model.
looks way better than tier 1
it's such a piece of ****, it won't be missed
killzone knockoff. fail.
stupid looking helmet
this is original and realistic. the head is "off" though. probably just the t pose but the collar seems really high.
these ships, if they are to go deep, need to look more like the trieste. no elegant lines, just heavy duty.
more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.
wow image how ****** the face and hands will look compared to the unfirom
it looks nothing like a desert eagle, which is huge. ******
this looks like natural selection 2 but with better art direction
and then the ****** head gets added on
you guys are idiots. do you honestly think they'd hang bodies in no man's land with machinegun fire everywhere? and bodies didn't hang on trees, an explosion with enough force to lift a man will leave him in bits. what a stupid suggestion.
cool model will be ruined by ****** warband head
if you have a 50 man art team and a million dollar budget.
bikini armor. so effective.
money on artwork? a bit silly. i'd pay for a game though. with actual gameplay.
buy 2 games in order to play another mindless zombie rehash? no thanks.
yep lets pad him in angular armor and leave huge spots unprotected. smart.
what a tiny body. **** game
the arm needs to be less defined. people usually aren't flexing in a relaxed state, their muscles wouldn't be bulging like that. body fat people.
stalker models are for people with no understanding of anatomical proportions and thinks clown shoes look cool. they're ugly, outdated and poorly done. crysis models are much better. but this looks like vaporware anyway. on the off chance that this does not die, please use good models(ie, not stalker). thanks.
in short: if i wanted to play ugly stalker, i'd play stalker. you have a chance to turn stalker into something good, use it.
please don't use stalker human characters. they look so bad. instead edit crysis characters.
i see nips
spies or fashion models? give them something more practical to wear. you know how hard ridiculous they look with a cod piece? must make exfil and infil very hard
and nigga please, give them proper night vision goggles, not some fantasy star trek crap. god i hate the stylization of games. always with the over the top and ridiculous designs.
soldier needs normals(recommend xnormal) and they need polyonal improvement as well. see ww1 mod "the trench" for understanding of how normal maps improves the visuals.
needs more color variance. vibrancy, basically. we have this concept of battlefields being gloomy due to video games and movies which portray it as such, and the fact that color photography really didn't develop back then. well..a battlefield is as colorful as any other place. you need to reflect that. urine colored filter is for movies trying to look "old" and gloomy, not for games. remember, fps=first person shooter, not first person camera strapped to the head, with post process effect jammed up his *** shooter.
not spoiled, just completely retarded. he's the ******* who hasn't figured out the wrinkles and details on a model come from normal maps.
this rivals some of the higher poly lod0 models from games like arma 2, which is notorious for having high detailed models.
my friend, your helmet gives the user zero peripheral vision.
minecraft is crap for bandwagon hopping morons. if you bought it, you're an abject retard. bottom line.
awesome models. very realistic. can't vouch for vampire pus, because i've never seen it.
head too large.
looks nothing like dead space, you visually impaired dimwit. it looks awesome and it's a shame they didn't adopt this kind of armor. looks much more realistic than the "generic robot soldier" they have going now.
why does survival horror always have monsters?
m67, guy. this is a ww2 nade.
larger waist, more sloped shoulders, smaller head.
ha the old one is such crud