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arena fps...what's the draw?
kind of dumb. they're strapped on.
or nether, suvarium, h1z1, rust, the forest, etc, etc.
hint: it's not. it also looks nowhere near as good.
good luck on your dayz clone.
wtf are you talking about? it's cryengine. basically an ue3 knock off with better foliage.
cliche supernatural storyline involving dead woman.
the horror element can be turned off according to the devs. and yes, the monsters are retarded as hell. the cannibals maybe in small quantities would be alright.
meh. please study rob cunningham's art
with how popular, and increasingly popular, retarded ******** like call of duty and battlefield are, i doubt it.
battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round
right, that sounds idiotic. you have no idea what you're talking about.
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
a game almost as boring as real life. good job.
look at the guy's arms. awful.
a good thing, if the things in the game actually look good. what is this multiple spiked winged ****? sigh...anime influences.
cool. remove pointless fins
beautiful helmet and uniform. face is ******* digusting. bis cannot do anything right!
witcher 2 did this better
the knee pad looks painful. i suggest you do some real world study and research how kneepads are actually constructed and worn. they're supposed to be ergonomic, not for decoration.
the proportions are actually human. something i never thought i'd see for warband, aka medieval midgets
nope. you wasted 10 years for nothing.
if they're dead, they cannot produce energy, if you wave a rock around, it'll still be cold.
but then again zombies are one of the stupidest ideas in the world. totally expected for 50s and 60s. but well into the 2010s? i must say, society needs to grow up some.
why would prince zandagort think about conquering the entire universe when he hasn't even conquered outside of his own galaxy? does he understand the futility of the first goal?
plate and basinet with great helm and mail? even in fantasy land, there's the concept of technological equivalence. why would people stick with great helms when bascinet helms and great bascinet helms exist?
your visual design concept is so ******* stupid as is your inability to imagine how warring factions in a fantasy/parallel universe wouldn't have generally comparable levels of technology.
are you guys serious? the proportions are much better.
no, stupid. it is the isu 152
****** arcade crap for idiots who use words like "cooleo"
awful. are you using call of duty proportions? it looks like a midget or a plastic toy. open an anatomy book please. its body is way too small for its head.
why the **** did you make the helmets crap? this original concept looks a million times better
completely out of place. update the player models first.
females do not get female sized kneepads. they get small, which are still larger than that.
problem with female models is everyone trying to make them look feminine or cute. cut that out. give them proper gear, for this is just the modern "tactical" equivalent of bikini armor.
mishant, just stop trying. you're not good enough to win.
should be the kingslayer
bahaha. if it comes down to this, geralt will deflect the hidden blade, force altair onto his knees and **** slap him into oblivion.
no they're not, because he has them raised up. learn perspective.
meh, model your character designs off real life equipment imo. fantasy/sci fi stuff never has good logical basis and ends up looking silly.
the proportions are completely wrong. i suggest you study anatomy more.
fear isn't subconscious. if it was subconscious, you wouldn't even feel it.
what do you want it to do? come out doing a handstand and whack the player that way?
dust effect? those are default ground textures.
what a jew
nice pointy nipples. looks like the artist traced a nude model
kestrel looks like ****, so...yeah
too "cool" for my taste. get some realistic clothing. thanks.
that guy's fingers are too long. and his helmet is worthless. no smith would design something like that. make it wider so it doesn't clash with his ears and the mouth and nose section should be more pointed forward.
also, the shoulder armor is exactly that. why is it sitting way down near his elbow?
an head blade bigger than his head....fail
now if only they'd make some better guard models. the current ones look like plastic toys with their weird waists
get more realistic proportions and art direction. the concept art looks great. the character design, not so much. in fact it looks dismal. better fix it early in development.
awful anatomical proportions. consult an anatomy book please
head too large
protip:the prongs needs to be thicker and have a better connection to the rest of the body. space debris and collisions tend to obliterate loosely attached objects
favorite is nude rabbit
make this for crysis and you have my download. crysis wars=tard burger.
windlab, you're kidding right? stop using video games as reference and actually google some of these guns you're utterly ignorant about.
great design. in the same mold as the original vagyr fighters.
form the outline, it looks good. lets hope it doesn't end up being ridiculous. also, female swat? lol
larger heads needed
filmic is the kind of word morons use. and it's not even a real word. oh and the lighting is just a simple color correction. this game looked lie **** when it came out.
why the stupid elf ears? and i don't imagine there's much mobility in the foot joint movement. also, armor that is skin tight sort of pointless. you need space between armor and body so that any dent or vibration does not immediately get transferred.
"Your(you're) (a) Trolling(,) failing dumb *** and(who) (needs to) learn your English before write(ing) something."
oh the irony...
arms are too skinny. look at how the hand dwarfs the wrist and forearm.
his face looks russian due to the pronounced cheek and slender jaw.
that's a mig 29 fyi
great tech. silly rabbits
you can have fun and be authentic/realistic at the same time. really depends on how lazy you are, which judging by these ridiculous shots, the devs must be amazingly lazy.
because it wasn't used there. you actually had to ask what the problem was, idiot?
that's like including the m16 in the yam kippur war because it was "already invented during those years"
im betting the hero character is going to look like sgt elias. maybe the hero vietcong character could be a female.
how is an rpk a light weapon?
yes, anyone who doesn't think so is an abject moron.
wtf this looks better than those bannerlord screenshots. it's just missing the marmalade hdr/post processing eefect
also needs grassy helmet for marines, ghillie suit for vietcong.
looks like what suvarium is too ****** to be. 9/10. pending character model assessment.
still looks like ****. i'll be waiting for warhorse's rpg.
you're an idiot. he looks like a freaking mutant. nobody has head to body ratio like that, not even ectomorphs and basketball players
cool. a real world vest. not another future fantasy hybrid vest #574565
aka project "better than that disappointing one core using pos called arma3"
this is basically a reworking of the ro2 german soldier, but with good detailed changes. smart move since the proportions will match and the animations will mesh. and the ro2 soldiers are already very good quality as well.
though i would like to see the russian greatcoat reworked and fitted onto german infantry.
there are more rocks on mars, but the art is top notch. the rover is a clever design
good luck organizing line battles and trying to play realistically. no snark, just fact.
this wip contains better textures, aesthetics, and artistic direction than most triple a finished products.
and remember, when you become successful, never let ************* like ea take you over. we're bereft of good developers as it is.
the ONLY reason to reinstall ntw
wings....on a capital ship.
you sir, have failed at life.
their desgns look like nonfunctional crap. the real genius is rob cunningham.
i guess bowflexes are still around
this looks terribad like call of duty+any ****** f2p game
another brilliant piece of art will be ruined b yshitty warband animations
if you could make something like the "patrol" section of la noire, that'd be great. i thought that it ended way too soon and was treated as a mere tutorial when it could have been something more.
would be a challenge to keep it entertaining without either stooping to random violence or repetitive actions like "police force 2"
i don't know if it's intentional on your part, but a lot of the ships look too "grainy", it's nice for that battle scarred look, after all, micro space debris brushing against the hull all the time tends to ablate it.
i think the problem is the outdated textures. i'm guessing they're real low resolution? and this the normal map you generated from them are also very low res, this means a lot of features aren't slick or angular enough.
imo, thta's very important for scale. these are massize ships, having them all dinged up looking makes them appear more like space capsules for 3 people.
more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.
learn to read, there will be customization, but only historical and realistic. if a sniper has a scope, he will be able to use it. tard
character models and animations still uber ****. /leaves
terrible concept art, excellent models. there's a talent offset that needs to be addressed asap.
model looks too a historical, thus ******. fail.
dropped during combat
so ******* lame. medievial zombies. and the armors look cartoon ****, not realistic or believable at all, even for fantasy standards.
as technology and visual fidelity advances, it seems taste and artistic sophistication is still stuck in the 80s.
it's ripped directly from mp3, duh
never has a more realistic looking rifle been made for a game. full stop.
good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?
vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you
sorry, sharp jet fighter nose is a no go.
the pilots refer to it as ******
this like the game where they tricked all the stupid people who don't know about or can't appreciate arma
how come native germans get ****** legs but these guys get pro normal map and all?
white part: retarded nonsense. get rid of it.
make him white. nuff said
he's shooting at gign, you can tell by the pants and face plate.
this looks absolutely awful. get someone else to do the character models
the guy in the middle is a retard. everyone's wearing chain and leather, he's got bare arms showing. ******* idiot.
lame. why is he wearing an apron? get rid of it and give him better attire. ridiculous.
the nano suit character model is ugly and retarded. i suggest you switch it with that of a marine and then disable the other suit functions. to hell with story, it's a ****** cliche anyway.
this is a bitch game, so it fits
this is idiotic. the blood looks fake and people don't fly around like that when they're shot. fail
whoop de ******* doo
black guy with 8 pack...uh no thanks
minecraft looks like ****, so a better looking version is welcome.
even if we don't get pistols, why is it not possible to use improvised weapons? such as a piece of pipe, a butcher's knife. seems strange how your only option is to run and hide.
arnold has a larger forehead. you should increase the length of the head and move up the hairline. right now the proportions are slightly off.
what's the point of this?
big knife. yawn.
amusing shape. the radome is cool. cannon looks precarious
i like the overall shape very much. it keeps to the original progenitor designs but still looks original.
however, more goblins please.
ughh, anime preview pictures. gotta love the mindless expression of that girl. typical anime rubbish.