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Comment History  (150 - 180 of 884)
cinco Feb 1 2014, 5:12pm says:

her body looks like 12 year old with boobs.

-2 votes   game: After Resetâ„¢ RPG
cinco Oct 22 2013, 10:32pm says:

parallax mapping, shader 3 effectcs, etc. all needed to bring it to life. **** gearbox they're doing some ****** cel shaded texture remake for 15 dollars. this already looks way better than their crappy attempt

+1 vote   mod: Mass Effect Reborn - Classic
cinco May 28 2013, 11:46pm replied:

you're retarded and probably think the smudgy midget ******** in call of duty games looks good.

+4 votes   game: Rising Storm
cinco Oct 21 2013, 10:56pm buried:


shoots a guy 5 times point blank to kill him. totally realistic

-11 votes   game: No Heroes
cinco Oct 21 2013, 10:54pm buried:


"realistic, fast paced"


-10 votes   game: No Heroes
cinco Oct 21 2013, 10:33pm says:

spaghetti monster

-3 votes   media: Spirit of the Garden
cinco Oct 21 2013, 10:27pm says:

good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?

0 votes   media: new Higi Powerstation
cinco Oct 21 2013, 10:21pm says:

sorry, that was harsh. i was ****** by what you did to those beautiful ships. that's all

-3 votes   mod: Homeworld 2 Ultra High Graphics
cinco Oct 21 2013, 10:20pm says:


also needs normal mapping

0 votes   media: Ingame preview
cinco Oct 21 2013, 10:14pm says:

btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.

-1 votes   mod: Vaygr Expansion
cinco Oct 20 2013, 3:34am says:

face is a bit shite to be honest.

-1 votes   media: British Grenadier
cinco Oct 20 2013, 3:33am buried:


nothing more than a novelty feature.

-7 votes   game: Traction Wars
cinco Oct 18 2013, 10:03pm says:

ok design ruined by the stupid knife fins. all aspect of ship design must be functional as well as artistic. anything serving as only artistic styling is ****.

find a way to make those fins look functional(in a realistic manner) or fail forever.

-1 votes   media: Terran Alliance Destroyer
cinco Oct 16 2013, 4:24am says:

furry ***

-2 votes   media: So i Drew a Draconian (not-really)
cinco Oct 16 2013, 3:53am says:

we have i7s now. go crazy on the details please

0 votes   media: WIP Christmas preview version for download
cinco Oct 16 2013, 3:51am says:

vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you

-2 votes   media: Vaygr new Dreadnaught
cinco Oct 16 2013, 3:16am says:

sorry, sharp jet fighter nose is a no go.

-2 votes   media: Second Version of "Blade" MK15
cinco Oct 16 2013, 3:13am replied:

they're very cunningham, which is a good thing. i notice you put goblins, antennas, details etc where they would make sense. that is good. the general look of simple shapes with bilateral asymmetry and general irregularity is also inspired. i suppose as a different vagyr sect within the battle group, the ship design differences is plausible.

+1 vote   mod: Vaygr Expansion
cinco Oct 16 2013, 3:09am buried:


vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.

-6 votes   mod: Vaygr Expansion
cinco Oct 16 2013, 3:02am says:

ruuning everything through the sharpest setting in the normal map plug in for photoshop is not hd, you idiot. did you raise the actual texture size?

this looks like trash. all the ships look like they're covered in saran wrap.

-4 votes   mod: Homeworld 2 Ultra High Graphics
cinco Oct 15 2013, 11:07pm says:

huge buildings!

+1 vote   media: New Map (PTV model)
cinco Oct 15 2013, 11:06pm says:

right, that sounds idiotic. you have no idea what you're talking about.

-1 votes   media: New Map
cinco Oct 13 2013, 7:33am says:

yet it still looks like ****. refer to witcher 2 for realistic fantasy characters

+1 vote   media: Caele Official Screenshots
cinco Oct 13 2013, 7:32am says:

im betting the hero character is going to look like sgt elias. maybe the hero vietcong character could be a female.

+6 votes   mod: In Country: Vietnam
cinco Oct 13 2013, 7:31am replied:

how is an rpk a light weapon?

-2 votes   mod: In Country: Vietnam
cinco Oct 13 2013, 7:29am replied:

yes, anyone who doesn't think so is an abject moron.

-1 votes   media: GDC Screen 3
cinco Oct 8 2013, 12:11am says:

wtf this looks better than those bannerlord screenshots. it's just missing the marmalade hdr/post processing eefect

-1 votes   media: Bannerman
cinco Oct 6 2013, 3:28am says:

goddamn yes!

also needs grassy helmet for marines, ghillie suit for vietcong.

+3 votes   mod: In Country: Vietnam
cinco Oct 6 2013, 3:27am says:

looks like what suvarium is too ****** to be. 9/10. pending character model assessment.

0 votes   game: Raindrop
cinco Oct 1 2013, 11:10pm buried:


still looks like ****. i'll be waiting for warhorse's rpg.

-6 votes   game: Mount & Blade II: Bannerlord
cinco Sep 22 2013, 4:17pm replied:

you're an idiot. he looks like a freaking mutant. nobody has head to body ratio like that, not even ectomorphs and basketball players

+1 vote   media: British Soldiers - WIP
cinco Sep 22 2013, 4:16pm says:

cool. a real world vest. not another future fantasy hybrid vest #574565

-1 votes   media: Improved Outer Tactical Vest - WIP
cinco Jan 20 2015, 12:42am says:

doesn't matter how fast bullets travel, it depends on mass. it's not going to knock your helmet off if it is strapped, and it is almost always strapped on in the german army.

it only makes sense if only a few of the characters cna have their helmets unstrapped, but then it'll only come off when they fall down and it comes loose. a bullet doesn't carry enough force to knock it off.

+1 vote   media: Helmets can now be shot off!
cinco Jan 11 2015, 3:50pm says:

side scroller. fail

-1 votes   game: Anoxemia
cinco Oct 16 2014, 10:53pm says:

crafting a narrative aesthetic. stopped reading there. pretension mumbo jumbo.

the images didn't help either. just another cartoon game.

-2 votes   game: InnerSpace
cinco Aug 30 2014, 3:01am replied:

go back to call of duty, then. this is a realistic game. down with explosive rounds.

+3 votes   article: Immersion Overhaul Mutator v.1.14 is out!
cinco Aug 20 2014, 8:50pm says:

get rid of the space debris magent canopy that screams shoot me

0 votes   media: Waiting For Takeoff
cinco Aug 6 2014, 5:52pm says:

nice new cop model.

0 votes   media: Small Police station
cinco May 31 2014, 3:01pm says:

looks way better than tier 1

0 votes   media: The Tier 0 Suit
cinco May 28 2014, 6:30pm replied:

it's such a piece of ****, it won't be missed

0 votes   game: Ryse
cinco Mar 23 2014, 1:21pm says:

killzone knockoff. fail.

-2 votes   media: KRM - Medic
cinco Mar 23 2014, 1:21pm says:

stupid looking helmet

-2 votes   media: Atacama Harbor
cinco Mar 11 2014, 2:26am says:

this is original and realistic. the head is "off" though. probably just the t pose but the collar seems really high.

0 votes   media: Scientist and wip section
cinco Dec 22 2013, 5:21pm says:

these ships, if they are to go deep, need to look more like the trieste. no elegant lines, just heavy duty.

+2 votes   game: Subnautica
cinco Nov 2 2013, 4:54am says:

they suck

-1 votes   media: Drone 01
cinco Jun 26 2013, 12:24am says:

more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.

-1 votes   media: New actions, new car
cinco Jun 1 2013, 3:20am buried:


wow image how ****** the face and hands will look compared to the unfirom

-7 votes   media: Nassau and Austrian Troops
cinco Mar 17 2013, 2:05am replied:

it looks nothing like a desert eagle, which is huge. ******

-1 votes   media: sileced .44 magnum in BF3
cinco Aug 28 2012, 11:38pm says:

this looks like natural selection 2 but with better art direction

+1 vote   game: Unvanquished
cinco Aug 19 2012, 9:25pm says:

and then the ****** head gets added on

-4 votes   media: Russian Line Infantry
cinco Aug 7 2012, 5:36am says:

you guys are idiots. do you honestly think they'd hang bodies in no man's land with machinegun fire everywhere? and bodies didn't hang on trees, an explosion with enough force to lift a man will leave him in bits. what a stupid suggestion.

0 votes   media: Entourage models
cinco Jul 19 2012, 11:58pm says:

cool model will be ruined by ****** warband head

-1 votes   media: Prussian Musketeer
cinco Jul 19 2012, 11:57pm says:

tiny feet

-2 votes   media: Prussian Cavalrymen
cinco Feb 25 2012, 4:56am says:

if you have a 50 man art team and a million dollar budget.

+3 votes   media: Cryengine3 Sample Mod Works
cinco Feb 8 2012, 5:06pm says:

bikini armor. so effective.

+5 votes   media: Riverwood
cinco Jan 17 2012, 10:15pm says:

money on artwork? a bit silly. i'd pay for a game though. with actual gameplay.

-3 votes   media: Release date media!
cinco Jan 12 2012, 7:06pm buried:


buy 2 games in order to play another mindless zombie rehash? no thanks.

-7 votes   article: Dynamic Zombie Sandbox V.85 Release
cinco Oct 1 2011, 8:43am buried:


yep lets pad him in angular armor and leave huge spots unprotected. smart.

-8 votes   media: Soldier tier 3
cinco Aug 16 2011, 9:10pm says:

what a tiny body. **** game

-3 votes   media: German Officer
cinco Jul 14 2011, 11:45pm buried:



-15 votes   media: Specialist class, completed model
cinco Jun 15 2011, 9:35pm says:

the arm needs to be less defined. people usually aren't flexing in a relaxed state, their muscles wouldn't be bulging like that. body fat people.

0 votes   media: Swat Male - hi-res Still Pics
cinco May 19 2011, 6:23am says:

silver sword

+1 vote   media: Zidane vs Materazzi
cinco Mar 26 2011, 11:28pm replied:

stalker models are for people with no understanding of anatomical proportions and thinks clown shoes look cool. they're ugly, outdated and poorly done. crysis models are much better. but this looks like vaporware anyway. on the off chance that this does not die, please use good models(ie, not stalker). thanks.

in short: if i wanted to play ugly stalker, i'd play stalker. you have a chance to turn stalker into something good, use it.

+1 vote   game: CryZone:NEYA-7
cinco Mar 26 2011, 4:53am says:

please don't use stalker human characters. they look so bad. instead edit crysis characters.

-1 votes   game: CryZone:NEYA-7
cinco Mar 18 2011, 7:56pm says:

i see nips

+1 vote   media: Found more mass.
cinco Mar 17 2011, 4:39am says:

spies or fashion models? give them something more practical to wear. you know how hard ridiculous they look with a cod piece? must make exfil and infil very hard

and nigga please, give them proper night vision goggles, not some fantasy star trek crap. god i hate the stylization of games. always with the over the top and ridiculous designs.

+1 vote   media: Spy personalization
cinco Feb 26 2011, 9:24pm says:

soldier needs normals(recommend xnormal) and they need polyonal improvement as well. see ww1 mod "the trench" for understanding of how normal maps improves the visuals.

+1 vote   media: Countdown to D-Day
cinco Feb 13 2011, 8:02pm says:

needs more color variance. vibrancy, basically. we have this concept of battlefields being gloomy due to video games and movies which portray it as such, and the fact that color photography really didn't develop back then. well..a battlefield is as colorful as any other place. you need to reflect that. urine colored filter is for movies trying to look "old" and gloomy, not for games. remember, fps=first person shooter, not first person camera strapped to the head, with post process effect jammed up his *** shooter.

+1 vote   media: Gheluvelt pt 2
cinco Feb 13 2011, 3:31pm says:

not spoiled, just completely retarded. he's the ******* who hasn't figured out the wrinkles and details on a model come from normal maps.

this rivals some of the higher poly lod0 models from games like arma 2, which is notorious for having high detailed models.

0 votes   media: Early war British solider
cinco Feb 7 2011, 2:48am says:

my friend, your helmet gives the user zero peripheral vision.

+1 vote   media: The Indie Dream
cinco Jan 13 2011, 1:16pm buried:


minecraft is crap for bandwagon hopping morons. if you bought it, you're an abject retard. bottom line.

-33 votes   group: 2010 Indie of the Year Awards
cinco Jan 7 2011, 9:29pm buried:


seems silly

-8 votes   media: Concept Art - Fish People
cinco Dec 9 2010, 1:17am says:

awesome models. very realistic. can't vouch for vampire pus, because i've never seen it.

+3 votes   article: Jaws of Evolution deep sea content update!
cinco Nov 29 2010, 12:44am says:

head too large.

+1 vote   media: Child civilian
cinco Sep 22 2010, 11:15pm says:

looks nothing like dead space, you visually impaired dimwit. it looks awesome and it's a shame they didn't adopt this kind of armor. looks much more realistic than the "generic robot soldier" they have going now.

+1 vote   media: ULP Concept Art
cinco Sep 2 2010, 1:17am says:

why does survival horror always have monsters?

0 votes   game: Amnesia: The Dark Descent
cinco Jun 13 2010, 5:25am says:

m67, guy. this is a ww2 nade.

-2 votes   media: 10 years of Opposing Force
cinco Jun 1 2010, 4:58pm says:

larger waist, more sloped shoulders, smaller head.

-2 votes   media: Resistance and Liberation Open Beta 1.2 media
cinco May 28 2010, 7:37pm says:

ha the old one is such crud

+1 vote   media: Difference
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