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i hope you will port some of these ships to the remaster. i mean the bentusi designs are brilliant.
zeltbahns and gaiters eh?
get the jim suit into this game, brah. lets see sharks do **** to that
is this real life?
with how popular, and increasingly popular, retarded ******** like call of duty and battlefield are, i doubt it.
more magic=sci fi ********. thought mass effect got it all out of our systems
it's a slash em up, you should probably move along.
battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round
green space station is lag city.
custom astronauts possible?
also, legs need to move on rotation animation
knee padding needs to be graphed on. abrasion on a pressure suit is just asking for trouble.
parallax mapping, shader 3 effectcs, etc. all needed to bring it to life. **** gearbox they're doing some ****** cel shaded texture remake for 15 dollars. this already looks way better than their crappy attempt
shoots a guy 5 times point blank to kill him. totally realistic
"realistic, fast paced"
good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?
sorry, that was harsh. i was ****** by what you did to those beautiful ships. that's all
also needs normal mapping
btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.
face is a bit shite to be honest.
nothing more than a novelty feature.
ok design ruined by the stupid knife fins. all aspect of ship design must be functional as well as artistic. anything serving as only artistic styling is ****.
find a way to make those fins look functional(in a realistic manner) or fail forever.
we have i7s now. go crazy on the details please
vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you
sorry, sharp jet fighter nose is a no go.
they're very cunningham, which is a good thing. i notice you put goblins, antennas, details etc where they would make sense. that is good. the general look of simple shapes with bilateral asymmetry and general irregularity is also inspired. i suppose as a different vagyr sect within the battle group, the ship design differences is plausible.
vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.
ruuning everything through the sharpest setting in the normal map plug in for photoshop is not hd, you idiot. did you raise the actual texture size?
this looks like trash. all the ships look like they're covered in saran wrap.
right, that sounds idiotic. you have no idea what you're talking about.
arena fps...what's the draw?
kind of dumb. they're strapped on.
or nether, suvarium, h1z1, rust, the forest, etc, etc.
hint: it's not. it also looks nowhere near as good.
good luck on your dayz clone.
wtf are you talking about? it's cryengine. basically an ue3 knock off with better foliage.
cliche supernatural storyline involving dead woman.
the horror element can be turned off according to the devs. and yes, the monsters are retarded as hell. the cannibals maybe in small quantities would be alright.
meh. please study rob cunningham's art
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
a game almost as boring as real life. good job.
look at the guy's arms. awful.
a good thing, if the things in the game actually look good. what is this multiple spiked winged ****? sigh...anime influences.
cool. remove pointless fins
beautiful helmet and uniform. face is ******* digusting. bis cannot do anything right!
witcher 2 did this better
the knee pad looks painful. i suggest you do some real world study and research how kneepads are actually constructed and worn. they're supposed to be ergonomic, not for decoration.
the proportions are actually human. something i never thought i'd see for warband, aka medieval midgets
nope. you wasted 10 years for nothing.
if they're dead, they cannot produce energy, if you wave a rock around, it'll still be cold.
but then again zombies are one of the stupidest ideas in the world. totally expected for 50s and 60s. but well into the 2010s? i must say, society needs to grow up some.
why would prince zandagort think about conquering the entire universe when he hasn't even conquered outside of his own galaxy? does he understand the futility of the first goal?
plate and basinet with great helm and mail? even in fantasy land, there's the concept of technological equivalence. why would people stick with great helms when bascinet helms and great bascinet helms exist?
your visual design concept is so ******* stupid as is your inability to imagine how warring factions in a fantasy/parallel universe wouldn't have generally comparable levels of technology.
are you guys serious? the proportions are much better.
no, stupid. it is the isu 152
****** arcade crap for idiots who use words like "cooleo"
awful. are you using call of duty proportions? it looks like a midget or a plastic toy. open an anatomy book please. its body is way too small for its head.
why the **** did you make the helmets crap? this original concept looks a million times better
completely out of place. update the player models first.
females do not get female sized kneepads. they get small, which are still larger than that.
problem with female models is everyone trying to make them look feminine or cute. cut that out. give them proper gear, for this is just the modern "tactical" equivalent of bikini armor.
mishant, just stop trying. you're not good enough to win.
should be the kingslayer
bahaha. if it comes down to this, geralt will deflect the hidden blade, force altair onto his knees and **** slap him into oblivion.
no they're not, because he has them raised up. learn perspective.
meh, model your character designs off real life equipment imo. fantasy/sci fi stuff never has good logical basis and ends up looking silly.
the proportions are completely wrong. i suggest you study anatomy more.
fear isn't subconscious. if it was subconscious, you wouldn't even feel it.
what do you want it to do? come out doing a handstand and whack the player that way?
dust effect? those are default ground textures.
what a jew
nice pointy nipples. looks like the artist traced a nude model
kestrel looks like ****, so...yeah
too "cool" for my taste. get some realistic clothing. thanks.
that guy's fingers are too long. and his helmet is worthless. no smith would design something like that. make it wider so it doesn't clash with his ears and the mouth and nose section should be more pointed forward.
also, the shoulder armor is exactly that. why is it sitting way down near his elbow?
an head blade bigger than his head....fail
now if only they'd make some better guard models. the current ones look like plastic toys with their weird waists
get more realistic proportions and art direction. the concept art looks great. the character design, not so much. in fact it looks dismal. better fix it early in development.
awful anatomical proportions. consult an anatomy book please
head too large
protip:the prongs needs to be thicker and have a better connection to the rest of the body. space debris and collisions tend to obliterate loosely attached objects
favorite is nude rabbit
make this for crysis and you have my download. crysis wars=tard burger.
windlab, you're kidding right? stop using video games as reference and actually google some of these guns you're utterly ignorant about.
great design. in the same mold as the original vagyr fighters.
form the outline, it looks good. lets hope it doesn't end up being ridiculous. also, female swat? lol
larger heads needed
filmic is the kind of word morons use. and it's not even a real word. oh and the lighting is just a simple color correction. this game looked lie **** when it came out.
why the stupid elf ears? and i don't imagine there's much mobility in the foot joint movement. also, armor that is skin tight sort of pointless. you need space between armor and body so that any dent or vibration does not immediately get transferred.
"Your(you're) (a) Trolling(,) failing dumb *** and(who) (needs to) learn your English before write(ing) something."
oh the irony...
arms are too skinny. look at how the hand dwarfs the wrist and forearm.
his face looks russian due to the pronounced cheek and slender jaw.
that's a mig 29 fyi
great tech. silly rabbits
you can have fun and be authentic/realistic at the same time. really depends on how lazy you are, which judging by these ridiculous shots, the devs must be amazingly lazy.
because it wasn't used there. you actually had to ask what the problem was, idiot?
that's like including the m16 in the yam kippur war because it was "already invented during those years"