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still looks like ****. i'll be waiting for warhorse's rpg.
you're an idiot. he looks like a freaking mutant. nobody has head to body ratio like that, not even ectomorphs and basketball players
cool. a real world vest. not another future fantasy hybrid vest #574565
aka project "better than that disappointing one core using pos called arma3"
this is basically a reworking of the ro2 german soldier, but with good detailed changes. smart move since the proportions will match and the animations will mesh. and the ro2 soldiers are already very good quality as well.
though i would like to see the russian greatcoat reworked and fitted onto german infantry.
there are more rocks on mars, but the art is top notch. the rover is a clever design
good luck organizing line battles and trying to play realistically. no snark, just fact.
this wip contains better textures, aesthetics, and artistic direction than most triple a finished products.
and remember, when you become successful, never let ************* like ea take you over. we're bereft of good developers as it is.
the ONLY reason to reinstall ntw
wings....on a capital ship.
you sir, have failed at life.
their desgns look like nonfunctional crap. the real genius is rob cunningham.
i guess bowflexes are still around
this looks terribad like call of duty+any ****** f2p game
another brilliant piece of art will be ruined b yshitty warband animations
if you could make something like the "patrol" section of la noire, that'd be great. i thought that it ended way too soon and was treated as a mere tutorial when it could have been something more.
would be a challenge to keep it entertaining without either stooping to random violence or repetitive actions like "police force 2"
i don't know if it's intentional on your part, but a lot of the ships look too "grainy", it's nice for that battle scarred look, after all, micro space debris brushing against the hull all the time tends to ablate it.
i think the problem is the outdated textures. i'm guessing they're real low resolution? and this the normal map you generated from them are also very low res, this means a lot of features aren't slick or angular enough.
imo, thta's very important for scale. these are massize ships, having them all dinged up looking makes them appear more like space capsules for 3 people.
more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.
learn to read, there will be customization, but only historical and realistic. if a sniper has a scope, he will be able to use it. tard
character models and animations still uber ****. /leaves
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
terrible concept art, excellent models. there's a talent offset that needs to be addressed asap.
model looks too a historical, thus ******. fail.
wow image how ****** the face and hands will look compared to the unfirom
awesome models, absolutely terrible animation and bones thanks to outated mb engine. hope this gets ported to mb2.
you're retarded and probably think the smudgy midget ******** in call of duty games looks good.
nice. very smart to make use of existing models. the german is clearly based on the red orchestra 2 German. good job. this way, you don't get midget and otherwise deformed models that typically happen when non-professional works.
lmao those fictional stealth planes look horrendous.
it looks like one of those low lod level models for objects 500 yards away.
you can't do **** for rage, idiot. bis tools already ushered in the golden age years ago.
you actually think you'll be inside the zeppelin? lmao. it's likely going to be like a recon plane revealing enemy locations if they're out in the open.