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Comment History  (120 - 150 of 864)
cinco Nov 11 2014, 11:55pm replied:

i hope you will port some of these ships to the remaster. i mean the bentusi designs are brilliant.

+1 vote   mod: Homeworld 2: FX - Commander
cinco Nov 3 2013, 2:08pm replied:

zeltbahns and gaiters eh?

0 votes   game: Traction Wars
cinco Mar 23 2012, 4:06am says:

get the jim suit into this game, brah. lets see sharks do **** to that

+2 votes   game: Depth
cinco Nov 3 2013, 2:06pm says:

is this real life?

0 votes   media: Early WIP Level
cinco Nov 3 2013, 2:05pm replied:

with how popular, and increasingly popular, retarded ******** like call of duty and battlefield are, i doubt it.

+4 votes   media: Current HUD Design
cinco Nov 2 2013, 4:54am says:

they suck

0 votes   media: Drone 01
cinco Nov 2 2013, 4:54am says:

more magic=sci fi ********. thought mass effect got it all out of our systems

-1 votes   media: The World of Pharus
cinco Nov 2 2013, 4:53am replied:

it's a slash em up, you should probably move along.

-2 votes   game: Bushido: Legend of the Samurai
cinco Oct 28 2013, 2:27am replied:

battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round

0 votes   game: Black Market: Nemesis
cinco Oct 26 2013, 3:36am says:

green space station is lag city.

+1 vote   game: Space Engineers
cinco Oct 24 2013, 2:29am says:

custom astronauts possible?

also, legs need to move on rotation animation

0 votes   article: Space Engineers announced
cinco Oct 23 2013, 8:58pm says:

knee padding needs to be graphed on. abrasion on a pressure suit is just asking for trouble.

0 votes   media: Space Engineers - Alpha Screenshot
cinco Oct 22 2013, 10:32pm says:

parallax mapping, shader 3 effectcs, etc. all needed to bring it to life. **** gearbox they're doing some ****** cel shaded texture remake for 15 dollars. this already looks way better than their crappy attempt

+1 vote   mod: Mass Effect Reborn
cinco Oct 21 2013, 10:56pm buried:


shoots a guy 5 times point blank to kill him. totally realistic

-11 votes   game: No Heroes
cinco Oct 21 2013, 10:54pm buried:


"realistic, fast paced"


-10 votes   game: No Heroes
cinco Oct 21 2013, 10:33pm says:

spaghetti monster

-3 votes   media: Spirit of the Garden
cinco Oct 21 2013, 10:27pm says:

good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?

0 votes   media: new Higi Powerstation
cinco Oct 21 2013, 10:21pm says:

sorry, that was harsh. i was ****** by what you did to those beautiful ships. that's all

-3 votes   mod: Homeworld 2 Ultra High Graphics
cinco Oct 21 2013, 10:20pm says:


also needs normal mapping

0 votes   media: Ingame preview
cinco Oct 21 2013, 10:14pm says:

btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.

-1 votes   mod: Vaygr Expansion
cinco Oct 20 2013, 3:34am says:

face is a bit shite to be honest.

0 votes   media: British Grenadier
cinco Oct 20 2013, 3:33am buried:


nothing more than a novelty feature.

-7 votes   game: Traction Wars
cinco Oct 18 2013, 10:03pm says:

ok design ruined by the stupid knife fins. all aspect of ship design must be functional as well as artistic. anything serving as only artistic styling is ****.

find a way to make those fins look functional(in a realistic manner) or fail forever.

-1 votes   media: Terran Alliance Destroyer
cinco Oct 16 2013, 4:24am says:

furry ***

-2 votes   media: So i Drew a Draconian (not-really)
cinco Oct 16 2013, 3:53am says:

we have i7s now. go crazy on the details please

0 votes   media: WIP Christmas preview version for download
cinco Oct 16 2013, 3:51am says:

vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you

-1 votes   media: Vaygr new Dreadnaught
cinco Oct 16 2013, 3:16am says:

sorry, sharp jet fighter nose is a no go.

-2 votes   media: Second Version of "Blade" MK15
cinco Oct 16 2013, 3:13am replied:

they're very cunningham, which is a good thing. i notice you put goblins, antennas, details etc where they would make sense. that is good. the general look of simple shapes with bilateral asymmetry and general irregularity is also inspired. i suppose as a different vagyr sect within the battle group, the ship design differences is plausible.

+1 vote   mod: Vaygr Expansion
cinco Oct 16 2013, 3:09am buried:


vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.

-6 votes   mod: Vaygr Expansion
cinco Oct 16 2013, 3:02am says:

ruuning everything through the sharpest setting in the normal map plug in for photoshop is not hd, you idiot. did you raise the actual texture size?

this looks like trash. all the ships look like they're covered in saran wrap.

-4 votes   mod: Homeworld 2 Ultra High Graphics
cinco Oct 15 2013, 11:07pm says:

huge buildings!

+1 vote   media: New Map (PTV model)
cinco Oct 15 2013, 11:06pm says:

right, that sounds idiotic. you have no idea what you're talking about.

-1 votes   media: New Map
cinco Nov 27 2014, 1:04pm says:

arena fps...what's the draw?

+1 vote   game: Reflex
cinco Sep 25 2014, 10:19pm says:

kind of dumb. they're strapped on.

-1 votes   media: Helmets can now be shot off!
cinco Aug 25 2014, 1:20am replied:

or nether, suvarium, h1z1, rust, the forest, etc, etc.

hint: it's not. it also looks nowhere near as good.

good luck on your dayz clone.

-3 votes   game: Survius
cinco Jun 23 2014, 2:46pm replied:

wtf are you talking about? it's cryengine. basically an ue3 knock off with better foliage.

-1 votes   media: Island Concept
cinco May 28 2014, 6:27pm says:

cliche supernatural storyline involving dead woman.

+2 votes   game: Crossing the line
cinco Apr 9 2014, 2:43pm replied:

the horror element can be turned off according to the devs. and yes, the monsters are retarded as hell. the cannibals maybe in small quantities would be alright.

0 votes   game: The Forest
cinco Jan 6 2014, 2:16pm says:

meh. please study rob cunningham's art

-3 votes   media: Bounty hunter ship
cinco Oct 13 2013, 7:33am says:

yet it still looks like ****. refer to witcher 2 for realistic fantasy characters

+1 vote   media: Caele Official Screenshots
cinco Jun 9 2013, 4:56am says:

always nice to see what the coming generation of true talent brings to the table.

compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.

+3 votes   media: Pea Dot 44 Camouflage
cinco Apr 30 2013, 10:00pm says:

a game almost as boring as real life. good job.

-4 votes   game: Corporatocracy
cinco Mar 19 2013, 9:28pm says:

look at the guy's arms. awful.

+2 votes   media: Screenshot 01
cinco Jan 1 2013, 2:34pm replied:


-2 votes   media: The Iron Fox
cinco Oct 17 2012, 10:47pm says:

a good thing, if the things in the game actually look good. what is this multiple spiked winged ****? sigh...anime influences.

+1 vote   article: Armada 2526 Gold Released on Desura
cinco Sep 15 2012, 2:41am says:

cool. remove pointless fins

-1 votes   media: Morningstar Engines
cinco Jul 4 2012, 6:30pm buried:


beautiful helmet and uniform. face is ******* digusting. bis cannot do anything right!

-8 votes   media: Motor-rifle troops.
cinco Jun 20 2012, 2:19am says:

vagina head.

witcher 2 did this better

-1 votes   media: Desert Harpy
cinco Apr 18 2012, 2:41am says:

the knee pad looks painful. i suggest you do some real world study and research how kneepads are actually constructed and worn. they're supposed to be ergonomic, not for decoration.

+1 vote   media: Character in development ! (WIP)
cinco Feb 24 2012, 6:27pm says:


-2 votes   media: Various Dare Concepts
cinco Jan 28 2012, 9:16am says:

the proportions are actually human. something i never thought i'd see for warband, aka medieval midgets

0 votes   media: 95th Rifles Update
cinco Jan 22 2012, 7:59pm buried:


nope. you wasted 10 years for nothing.

-13 votes   article: Santa's Revenge 2 Release
cinco Jan 8 2012, 1:52am buried:


if they're dead, they cannot produce energy, if you wave a rock around, it'll still be cold.

but then again zombies are one of the stupidest ideas in the world. totally expected for 50s and 60s. but well into the 2010s? i must say, society needs to grow up some.

-7 votes   media: Screenshots
cinco Dec 17 2011, 7:40am says:

why would prince zandagort think about conquering the entire universe when he hasn't even conquered outside of his own galaxy? does he understand the futility of the first goal?

+1 vote   game: Zandagort
cinco Dec 13 2011, 3:08am buried:


plate and basinet with great helm and mail? even in fantasy land, there's the concept of technological equivalence. why would people stick with great helms when bascinet helms and great bascinet helms exist?

your visual design concept is so ******* stupid as is your inability to imagine how warring factions in a fantasy/parallel universe wouldn't have generally comparable levels of technology.


-27 votes   media: Chivalry: Medieval Warfare In-action Screenshots
cinco Oct 5 2011, 2:15pm says:

are you guys serious? the proportions are much better.

+2 votes   media: Improved Human Warrior Variant #2
cinco Aug 28 2011, 4:42am buried:


midget crap

-8 votes   download: Public Area BETA*
cinco Aug 25 2011, 7:11pm replied:

no, stupid. it is the isu 152

0 votes   media: Name this tank
cinco Aug 17 2011, 1:43pm says:

****** arcade crap for idiots who use words like "cooleo"

+3 votes   media: Gameplay
cinco Aug 17 2011, 1:41pm says:

awful. are you using call of duty proportions? it looks like a midget or a plastic toy. open an anatomy book please. its body is way too small for its head.

-2 votes   media: German Heer Soldier #2
cinco Aug 12 2011, 10:21pm says:

why the **** did you make the helmets crap? this original concept looks a million times better

+3 votes   media: Concept Art #3
cinco Jul 21 2011, 12:21am says:

completely out of place. update the player models first.

-3 votes   media: The C96 ingame
cinco Jun 15 2011, 9:33pm says:

females do not get female sized kneepads. they get small, which are still larger than that.

problem with female models is everyone trying to make them look feminine or cute. cut that out. give them proper gear, for this is just the modern "tactical" equivalent of bikini armor.

0 votes   media: Swat Female - hi-res Still Pics
cinco May 16 2011, 3:49pm says:

mishant, just stop trying. you're not good enough to win.

+1 vote   media: Abraham Lincoln Shot by Geralt
cinco May 16 2011, 3:48pm says:

should be the kingslayer

+1 vote   media: Geralt the True Assasin Of King
cinco May 16 2011, 3:45pm says:


+1 vote   media: GET WIENERS
cinco May 7 2011, 3:20am says:

bahaha. if it comes down to this, geralt will deflect the hidden blade, force altair onto his knees and **** slap him into oblivion.

+1 vote   media: Geralt turns into Templar !!!
cinco Apr 30 2011, 2:25am says:

no they're not, because he has them raised up. learn perspective.

+2 votes   media: Otto images
cinco Apr 28 2011, 4:09am says:

meh, model your character designs off real life equipment imo. fantasy/sci fi stuff never has good logical basis and ends up looking silly.

+2 votes   download: SickJoe Marine Wallpapers
cinco Apr 27 2011, 3:14am says:

the proportions are completely wrong. i suggest you study anatomy more.

+1 vote   media: Mason grey
cinco Apr 21 2011, 3:12am says:

fear isn't subconscious. if it was subconscious, you wouldn't even feel it.

what do you want it to do? come out doing a handstand and whack the player that way?

+1 vote   media: SoD 2 - new screen 2
cinco Apr 1 2011, 9:13pm replied:

dust effect? those are default ground textures.


+2 votes   media: City 17: Episode One - New Years Update | Part 1
cinco Mar 25 2011, 4:05am says:

nice midgets

+1 vote   media: Frontlines - Commander Gametype
cinco Mar 18 2011, 7:55pm says:

what a jew

0 votes   media: Renegade Shepard
cinco Mar 18 2011, 7:50pm says:

nice pointy nipples. looks like the artist traced a nude model

+1 vote   media: Exclusive Mass Effect: Evolution #3 Preview
cinco Mar 18 2011, 7:50pm says:

kestrel looks like ****, so...yeah

0 votes   download: High Resolution Kestral Armor
cinco Mar 11 2011, 9:52pm says:

too "cool" for my taste. get some realistic clothing. thanks.

-4 votes   media: Contagion Eugene Orthographic
cinco Feb 24 2011, 2:53am buried:


that guy's fingers are too long. and his helmet is worthless. no smith would design something like that. make it wider so it doesn't clash with his ears and the mouth and nose section should be more pointed forward.

also, the shoulder armor is exactly that. why is it sitting way down near his elbow?

-15 votes   media: Chivalry: Medieval Warfare
cinco Feb 21 2011, 1:59am says:


+1 vote   media: Fifth face
cinco Feb 3 2011, 11:57pm buried:


an head blade bigger than his

-5 votes   media: Highlander Sergeant
cinco Dec 23 2010, 10:53pm says:

now if only they'd make some better guard models. the current ones look like plastic toys with their weird waists

0 votes   media: v1.03 New Human and Animal AI
cinco Dec 5 2010, 1:06am says:

huge boot=fail

get more realistic proportions and art direction. the concept art looks great. the character design, not so much. in fact it looks dismal. better fix it early in development.

+1 vote   game: Internal Malfunction
cinco Dec 3 2010, 10:39pm says:

awful anatomical proportions. consult an anatomy book please

-1 votes   media: Game Update #1 Renders
cinco Nov 29 2010, 12:44am says:

head too large

0 votes   media: Male civilian
cinco Nov 26 2010, 9:03pm says:

protip:the prongs needs to be thicker and have a better connection to the rest of the body. space debris and collisions tend to obliterate loosely attached objects

+1 vote   media: Angel Bomber
cinco Nov 24 2010, 11:34pm says:

favorite is nude rabbit

-1 votes   article: Animated gif of some new modular assets
cinco Nov 14 2010, 8:18pm says:

make this for crysis and you have my download. crysis wars=tard burger.

+2 votes   article: Wreckage - Announcement
cinco Nov 14 2010, 8:13pm replied:

windlab, you're kidding right? stop using video games as reference and actually google some of these guns you're utterly ignorant about.

+1 vote   media: Sniper concept
cinco Nov 1 2010, 2:31am says:

great design. in the same mold as the original vagyr fighters.

+1 vote   media: Vaygr Elite Fighter
cinco Oct 26 2010, 10:42pm says:

form the outline, it looks good. lets hope it doesn't end up being ridiculous. also, female swat? lol

+1 vote   media: Swat Male & Female Silhouettes
cinco Sep 25 2010, 2:19am says:

larger heads needed

0 votes   media: Prologue Ingame Session
cinco Aug 22 2010, 5:27pm says:

filmic is the kind of word morons use. and it's not even a real word. oh and the lighting is just a simple color correction. this game looked lie **** when it came out.

+3 votes   media: WIP In-game Screens
cinco Aug 20 2010, 9:07pm says:

why the stupid elf ears? and i don't imagine there's much mobility in the foot joint movement. also, armor that is skin tight sort of pointless. you need space between armor and body so that any dent or vibration does not immediately get transferred.

+1 vote   media: Character Concept by Mohzart
cinco Jun 28 2010, 6:11pm buried:


"Your(you're) (a) Trolling(,) failing dumb *** and(who) (needs to) learn your English before write(ing) something."

oh the irony...

-36 votes   member: cinco
cinco Jun 1 2010, 4:57pm says:

arms are too skinny. look at how the hand dwarfs the wrist and forearm.

-2 votes   media: Resistance and Liberation Open Beta 1.2 media
cinco Apr 25 2010, 9:39pm says:

his face looks russian due to the pronounced cheek and slender jaw.

+1 vote   media: Character Renders
cinco Apr 25 2010, 3:39pm says:


+3 votes   media: -
cinco Apr 23 2010, 2:15am says:

that's a mig 29 fyi

-4 votes   media: MiG-31 Interceptor
cinco Apr 20 2010, 2:43am says:

great tech. silly rabbits

+5 votes   article: Catching baked shadows
cinco Apr 4 2010, 5:17am says:

you can have fun and be authentic/realistic at the same time. really depends on how lazy you are, which judging by these ridiculous shots, the devs must be amazingly lazy.

+3 votes   media: NAM:WAW Version 2.0 Screenshots
cinco Apr 4 2010, 5:13am says:

because it wasn't used there. you actually had to ask what the problem was, idiot?

that's like including the m16 in the yam kippur war because it was "already invented during those years"

+1 vote   media: NAM:WAW Version 2.0 Screenshots
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