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more magic=sci fi ********. thought mass effect got it all out of our systems
it's a slash em up, you should probably move along.
battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round
green space station is lag city.
custom astronauts possible?
also, legs need to move on rotation animation
knee padding needs to be graphed on. abrasion on a pressure suit is just asking for trouble.
parallax mapping, shader 3 effectcs, etc. all needed to bring it to life. **** gearbox they're doing some ****** cel shaded texture remake for 15 dollars. this already looks way better than their crappy attempt
they are already in homeworld 2 you stupid motherfcuker
shoots a guy 5 times point blank to kill him. totally realistic
"realistic, fast paced"
good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?
sorry, that was harsh. i was ****** by what you did to those beautiful ships. that's all
also needs normal mapping
btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.
face is a bit shite to be honest.
nothing more than a novelty feature.
ok design ruined by the stupid knife fins. all aspect of ship design must be functional as well as artistic. anything serving as only artistic styling is ****.
find a way to make those fins look functional(in a realistic manner) or fail forever.
we have i7s now. go crazy on the details please
vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you
sorry, sharp jet fighter nose is a no go.
they're very cunningham, which is a good thing. i notice you put goblins, antennas, details etc where they would make sense. that is good. the general look of simple shapes with bilateral asymmetry and general irregularity is also inspired. i suppose as a different vagyr sect within the battle group, the ship design differences is plausible.
vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.
ruuning everything through the sharpest setting in the normal map plug in for photoshop is not hd, you idiot. did you raise the actual texture size?
this looks like trash. all the ships look like they're covered in saran wrap.
right, that sounds idiotic. you have no idea what you're talking about.
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
im betting the hero character is going to look like sgt elias. maybe the hero vietcong character could be a female.
how is an rpk a light weapon?