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Comment History  (90 - 120 of 832)
cinco
cinco Nov 2 2013, 4:54am says:

more magic=sci fi ********. thought mass effect got it all out of our systems

-1 votes     media: The World of Pharus
cinco
cinco Nov 2 2013, 4:53am replied:

it's a slash em up, you should probably move along.

-2 votes     game: Bushido: Legend of the Samurai
cinco
cinco Oct 28 2013, 2:27am replied:

battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round

0 votes     game: Black Market: Nemesis
cinco
cinco Oct 26 2013, 3:36am says:

green space station is lag city.

+1 vote     game: Space Engineers
cinco
cinco Oct 24 2013, 2:29am says:

custom astronauts possible?

also, legs need to move on rotation animation

0 votes     article: Space Engineers announced
cinco
cinco Oct 23 2013, 8:58pm says:

knee padding needs to be graphed on. abrasion on a pressure suit is just asking for trouble.

0 votes     media: Space Engineers - Alpha Screenshot
cinco
cinco Oct 22 2013, 10:32pm says:

parallax mapping, shader 3 effectcs, etc. all needed to bring it to life. **** gearbox they're doing some ****** cel shaded texture remake for 15 dollars. this already looks way better than their crappy attempt

+1 vote     mod: Mass Effect Reborn
cinco
cinco Oct 22 2013, 10:30pm replied:

they are already in homeworld 2 you stupid motherfcuker

-1 votes     media: Navlights to create the same effects as the game
cinco
cinco Oct 21 2013, 10:56pm buried:

(buried)

shoots a guy 5 times point blank to kill him. totally realistic

-11 votes     game: No Heroes
cinco
cinco Oct 21 2013, 10:54pm buried:

(buried)

"realistic, fast paced"

contradiction

-10 votes     game: No Heroes
cinco
cinco Oct 21 2013, 10:33pm says:

spaghetti monster

-3 votes     media: Spirit of the Garden
cinco
cinco Oct 21 2013, 10:27pm says:

good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?

0 votes     media: new Higi Powerstation
cinco
cinco Oct 21 2013, 10:21pm says:

sorry, that was harsh. i was ****** by what you did to those beautiful ships. that's all

-3 votes     mod: Homeworld 2 Ultra High Graphics
cinco
cinco Oct 21 2013, 10:20pm says:

hoyl!

also needs normal mapping

0 votes     media: Ingame preview
cinco
cinco Oct 21 2013, 10:14pm says:

btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.

-1 votes     mod: Vaygr Expansion
cinco
cinco Oct 20 2013, 3:34am says:

face is a bit shite to be honest.

-1 votes     media: British Grenadier
cinco
cinco Oct 20 2013, 3:33am buried:

(buried)

nothing more than a novelty feature.

-7 votes     game: Traction Wars
cinco
cinco Oct 18 2013, 10:03pm says:

ok design ruined by the stupid knife fins. all aspect of ship design must be functional as well as artistic. anything serving as only artistic styling is ****.

find a way to make those fins look functional(in a realistic manner) or fail forever.

-1 votes     media: Terran Alliance Destroyer
cinco
cinco Oct 16 2013, 4:24am says:

furry ***

-2 votes     media: So i Drew a Draconian (not-really)
cinco
cinco Oct 16 2013, 3:53am says:

we have i7s now. go crazy on the details please

0 votes     media: WIP Christmas preview version for download
cinco
cinco Oct 16 2013, 3:51am says:

vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you

-1 votes     media: Vaygr new Dreadnaught
cinco
cinco Oct 16 2013, 3:16am says:

sorry, sharp jet fighter nose is a no go.

-2 votes     media: Second Version of "Blade" MK15
cinco
cinco Oct 16 2013, 3:13am replied:

they're very cunningham, which is a good thing. i notice you put goblins, antennas, details etc where they would make sense. that is good. the general look of simple shapes with bilateral asymmetry and general irregularity is also inspired. i suppose as a different vagyr sect within the battle group, the ship design differences is plausible.

+1 vote     mod: Vaygr Expansion
cinco
cinco Oct 16 2013, 3:09am buried:

(buried)

vagyr motiff is verticality. all their ships resemble warships. and th design is soooo much better than the original horizontal concept, so this mod sort of fails to be honest.

-6 votes     mod: Vaygr Expansion
cinco
cinco Oct 16 2013, 3:02am says:

ruuning everything through the sharpest setting in the normal map plug in for photoshop is not hd, you idiot. did you raise the actual texture size?

this looks like trash. all the ships look like they're covered in saran wrap.

-4 votes     mod: Homeworld 2 Ultra High Graphics
cinco
cinco Oct 15 2013, 11:07pm says:

huge buildings!

+1 vote     media: New Map (PTV model)
cinco
cinco Oct 15 2013, 11:06pm says:

right, that sounds idiotic. you have no idea what you're talking about.

-1 votes     media: New Map
cinco
cinco Oct 13 2013, 7:33am says:

yet it still looks like ****. refer to witcher 2 for realistic fantasy characters

+1 vote     media: Caele Official Screenshots
cinco
cinco Oct 13 2013, 7:32am says:

im betting the hero character is going to look like sgt elias. maybe the hero vietcong character could be a female.

+6 votes     mod: In Country: Vietnam
cinco
cinco Oct 13 2013, 7:31am replied:

how is an rpk a light weapon?

-2 votes     mod: In Country: Vietnam
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