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Comment History  (90 - 120 of 893)
cinco Mar 25 2015, 1:13am says:

awful. the shipyard construction mechanism consists of a single claw?

-1 votes   media: Conceptual Alliance Shipyard
cinco Jan 20 2015, 12:42am says:

doesn't matter how fast bullets travel, it depends on mass. it's not going to knock your helmet off if it is strapped, and it is almost always strapped on in the german army.

it only makes sense if only a few of the characters cna have their helmets unstrapped, but then it'll only come off when they fall down and it comes loose. a bullet doesn't carry enough force to knock it off.

+1 vote   media: Helmets can now be shot off!
cinco Jan 11 2015, 3:50pm says:

side scroller. fail

-1 votes   game: Anoxemia
cinco Oct 16 2014, 10:53pm says:

crafting a narrative aesthetic. stopped reading there. pretension mumbo jumbo.

the images didn't help either. just another cartoon game.

-2 votes   game: InnerSpace
cinco Aug 30 2014, 3:01am replied:

go back to call of duty, then. this is a realistic game. down with explosive rounds.

+3 votes   article: Immersion Overhaul Mutator v.1.14 is out!
cinco Aug 20 2014, 8:50pm says:

get rid of the space debris magent canopy that screams shoot me

0 votes   media: Waiting For Takeoff
cinco Aug 6 2014, 5:52pm says:

nice new cop model.

0 votes   media: Small Police station
cinco May 31 2014, 3:01pm says:

looks way better than tier 1

0 votes   media: The Tier 0 Suit
cinco May 28 2014, 6:30pm replied:

it's such a piece of ****, it won't be missed

0 votes   game: Ryse
cinco Mar 23 2014, 1:21pm says:

killzone knockoff. fail.

-2 votes   media: KRM - Medic
cinco Mar 23 2014, 1:21pm says:

stupid looking helmet

-2 votes   media: Atacama Harbor
cinco Mar 11 2014, 2:26am says:

this is original and realistic. the head is "off" though. probably just the t pose but the collar seems really high.

0 votes   media: Scientist and wip section
cinco Dec 22 2013, 5:21pm says:

these ships, if they are to go deep, need to look more like the trieste. no elegant lines, just heavy duty.

+2 votes   game: Subnautica
cinco Nov 2 2013, 4:54am says:

they suck

-1 votes   media: Drone 01
cinco Oct 13 2013, 7:29am replied:

yes, anyone who doesn't think so is an abject moron.

-1 votes   media: GDC Screen 3
cinco Sep 22 2013, 4:17pm replied:

you're an idiot. he looks like a freaking mutant. nobody has head to body ratio like that, not even ectomorphs and basketball players

+1 vote   media: British Soldiers - WIP
cinco Sep 22 2013, 4:16pm says:

cool. a real world vest. not another future fantasy hybrid vest #574565

-1 votes   media: Improved Outer Tactical Vest - WIP
cinco Jun 26 2013, 12:24am says:

more realism please. the beat cop looks like a swole cliched aciton hero swat officer for no reason.

-1 votes   media: New actions, new car
cinco Jun 1 2013, 3:20am buried:


wow image how ****** the face and hands will look compared to the unfirom

-7 votes   media: Nassau and Austrian Troops
cinco Mar 17 2013, 2:05am replied:

it looks nothing like a desert eagle, which is huge. ******

-1 votes   media: sileced .44 magnum in BF3
cinco Aug 28 2012, 11:38pm says:

this looks like natural selection 2 but with better art direction

+1 vote   game: Unvanquished
cinco Aug 19 2012, 9:25pm says:

and then the ****** head gets added on

-4 votes   media: Russian Line Infantry
cinco Aug 7 2012, 5:36am says:

you guys are idiots. do you honestly think they'd hang bodies in no man's land with machinegun fire everywhere? and bodies didn't hang on trees, an explosion with enough force to lift a man will leave him in bits. what a stupid suggestion.

0 votes   media: Entourage models
cinco Jul 19 2012, 11:58pm says:

cool model will be ruined by ****** warband head

-1 votes   media: Prussian Musketeer
cinco Jul 19 2012, 11:57pm says:

tiny feet

-2 votes   media: Prussian Cavalrymen
cinco Feb 25 2012, 4:56am says:

if you have a 50 man art team and a million dollar budget.

+3 votes   media: Cryengine3 Sample Mod Works
cinco Feb 8 2012, 5:06pm says:

bikini armor. so effective.

+5 votes   media: Riverwood
cinco Jan 17 2012, 10:15pm says:

money on artwork? a bit silly. i'd pay for a game though. with actual gameplay.

-3 votes   media: Release date media!
cinco Jan 12 2012, 7:06pm buried:


buy 2 games in order to play another mindless zombie rehash? no thanks.

-7 votes   article: Dynamic Zombie Sandbox V.85 Release
cinco Oct 1 2011, 8:43am buried:


yep lets pad him in angular armor and leave huge spots unprotected. smart.

-8 votes   media: Soldier tier 3
cinco Aug 16 2011, 9:10pm says:

what a tiny body. **** game

-3 votes   media: German Officer
cinco Jul 14 2011, 11:45pm buried:



-15 votes   media: Specialist class, completed model
cinco Jun 15 2011, 9:35pm says:

the arm needs to be less defined. people usually aren't flexing in a relaxed state, their muscles wouldn't be bulging like that. body fat people.

0 votes   media: Swat Male - hi-res Still Pics
cinco May 19 2011, 6:23am says:

silver sword

+1 vote   media: Zidane vs Materazzi
cinco Mar 26 2011, 11:28pm replied:

stalker models are for people with no understanding of anatomical proportions and thinks clown shoes look cool. they're ugly, outdated and poorly done. crysis models are much better. but this looks like vaporware anyway. on the off chance that this does not die, please use good models(ie, not stalker). thanks.

in short: if i wanted to play ugly stalker, i'd play stalker. you have a chance to turn stalker into something good, use it.

+1 vote   game: SURVENGE
cinco Mar 26 2011, 4:53am says:

please don't use stalker human characters. they look so bad. instead edit crysis characters.

-1 votes   game: SURVENGE
cinco Mar 18 2011, 7:56pm says:

i see nips

+1 vote   media: Found more mass.
cinco Mar 17 2011, 4:39am says:

spies or fashion models? give them something more practical to wear. you know how hard ridiculous they look with a cod piece? must make exfil and infil very hard

and nigga please, give them proper night vision goggles, not some fantasy star trek crap. god i hate the stylization of games. always with the over the top and ridiculous designs.

+1 vote   media: Spy personalization
cinco Feb 26 2011, 9:24pm says:

soldier needs normals(recommend xnormal) and they need polyonal improvement as well. see ww1 mod "the trench" for understanding of how normal maps improves the visuals.

+1 vote   media: Countdown to D-Day
cinco Feb 13 2011, 8:02pm says:

needs more color variance. vibrancy, basically. we have this concept of battlefields being gloomy due to video games and movies which portray it as such, and the fact that color photography really didn't develop back then. well..a battlefield is as colorful as any other place. you need to reflect that. urine colored filter is for movies trying to look "old" and gloomy, not for games. remember, fps=first person shooter, not first person camera strapped to the head, with post process effect jammed up his *** shooter.

+1 vote   media: Gheluvelt pt 2
cinco Feb 13 2011, 3:31pm says:

not spoiled, just completely retarded. he's the ******* who hasn't figured out the wrinkles and details on a model come from normal maps.

this rivals some of the higher poly lod0 models from games like arma 2, which is notorious for having high detailed models.

0 votes   media: Early war British solider
cinco Feb 7 2011, 2:48am says:

my friend, your helmet gives the user zero peripheral vision.

+1 vote   media: The Indie Dream
cinco Jan 13 2011, 1:16pm buried:


minecraft is crap for bandwagon hopping morons. if you bought it, you're an abject retard. bottom line.

-33 votes   group: 2010 Indie of the Year Awards
cinco Jan 7 2011, 9:29pm buried:


seems silly

-8 votes   media: Concept Art - Fish People
cinco Dec 9 2010, 1:17am says:

awesome models. very realistic. can't vouch for vampire pus, because i've never seen it.

+3 votes   article: Jaws of Evolution deep sea content update!
cinco Nov 29 2010, 12:44am says:

head too large.

+1 vote   media: Child civilian
cinco Sep 22 2010, 11:15pm says:

looks nothing like dead space, you visually impaired dimwit. it looks awesome and it's a shame they didn't adopt this kind of armor. looks much more realistic than the "generic robot soldier" they have going now.

+1 vote   media: ULP Concept Art
cinco Sep 2 2010, 1:17am says:

why does survival horror always have monsters?

0 votes   game: Amnesia: The Dark Descent
cinco Jun 13 2010, 5:25am says:

m67, guy. this is a ww2 nade.

-2 votes   media: 10 years of Opposing Force
cinco Jun 1 2010, 4:58pm says:

larger waist, more sloped shoulders, smaller head.

-2 votes   media: Resistance and Liberation Open Beta 1.2 media
cinco May 28 2010, 7:37pm says:

ha the old one is such crud

+1 vote   media: Difference
cinco May 28 2014, 6:28pm replied:

then you're stupid, because ww2 tactics weren't like that at all.

-1 votes   game: Traction Wars
cinco May 28 2014, 6:27pm says:

cliche supernatural storyline involving dead woman.

+2 votes   game: Crossing the line
cinco May 28 2014, 6:26pm replied:

**** those greedy *****. ue4 did the same thing, they're copying epic.

+1 vote   game: Metal Gear Online : Remembrance
cinco May 21 2014, 1:37am says:

serellan killed the tactical shooter genre. blackfoot is going to revive it!

+2 votes   game: Ground Branch
cinco May 12 2014, 3:31pm buried:


this will probably be better than the **** released by gearbox

-11 votes   mod: Homeworld REMASTERED
cinco May 11 2014, 4:32pm buried:


oh another open world zombie original.

-10 votes   game: Miscreated
cinco May 5 2014, 7:14pm buried:


looks awful. you've got a medieval sallet on the futuristic guy's head. an art style for the ignorant.

-10 votes   game: Ceres
cinco Apr 16 2014, 6:57pm says:

btw i hope you don't dumb down or compromise the unique visual design to appease the japanophile cyber ninja shogun samurai retards.

-1 votes   game: Ascend
cinco Apr 16 2014, 6:54pm says:

that's kind of cool. but there's been 3 of these comming out in quick succession. maybe combine them nto one super game or maybe get some originality.

-2 votes   game: Ascend
cinco Apr 16 2014, 2:59am replied:

i think they would have to be their own faction. veterans should have things like rolled sleeves and untucked pant legs

+5 votes   media: US Army Multiplayer Classes & Variations
cinco Apr 16 2014, 2:58am replied:

dropped during combat

+7 votes   media: US Army Multiplayer Classes & Variations
cinco Apr 9 2014, 2:43pm replied:

the horror element can be turned off according to the devs. and yes, the monsters are retarded as hell. the cannibals maybe in small quantities would be alright.

0 votes   game: The Forest
cinco Apr 7 2014, 5:30pm says:

maybe you can get the poncho working for the snipers and designated marksmen. unlike ro2 that left it totally unfinished.

+2 votes   mod: In Country: Vietnam
cinco Apr 6 2014, 3:52pm says:

nice huge fantasy pauldron...looks like it's just missing some spikes. facepalm

-3 votes   media: Dead Crusade Screenshots
cinco Apr 6 2014, 3:49pm buried:


so ******* lame. medievial zombies. and the armors look cartoon ****, not realistic or believable at all, even for fantasy standards.

as technology and visual fidelity advances, it seems taste and artistic sophistication is still stuck in the 80s.

trash. garbage.

-10 votes   game: Dead Crusade
cinco Apr 6 2014, 4:01am replied:

the direction you guys are taking red orchestra 2 is really refreshing, clever, and original.

+3 votes   mod: In Country: Vietnam
cinco Mar 31 2014, 6:56pm says:

i will have good graphics.

-1 votes   game: I Will Escape
cinco Mar 24 2014, 3:50pm says:

*shakes head*

-2 votes   game: Legacy
cinco Mar 23 2014, 4:59pm buried:


gun porn and not much else. fail

-7 votes   game: Black Market: Nemesis
cinco Mar 23 2014, 1:22pm says:

dumbest knee pad design ever

-1 votes   media: Liberico - Spec Ops
cinco Mar 14 2014, 3:44pm replied:

assassins creed is for dolts. please stfu with that game and comparisons for it.

-1 votes   game: Hearts of Oak: Conquest of the Seas
cinco Mar 11 2014, 2:27am says:


-1 votes   media: Spacies images of work
cinco Mar 7 2014, 7:43pm says:

******* awful. ****** stalker models from a decade ago. fail

-3 votes   media: Scene
cinco Mar 3 2014, 12:49pm buried:


Nanoelite001, you're an idiot.

-11 votes   article: Goat Simulator in da works
cinco Mar 2 2014, 3:38pm says:

you should team up with police tactics, they're making a cop sim with unity as well.

+1 vote   game: Modern Law
cinco Feb 28 2014, 12:51pm buried:


another generic fantasy game

-6 votes   game: Wander
cinco Sep 25 2014, 10:19pm says:

zaltbahn now!

+1 vote   mod: Immersion Overhaul Mutator
cinco Oct 26 2013, 3:36am says:

green space station is lag city.

+1 vote   game: Space Engineers
cinco Oct 21 2013, 10:14pm says:

btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.

-1 votes   mod: Vaygr Expansion
cinco Jun 27 2013, 11:23pm says:

i don't know if it's intentional on your part, but a lot of the ships look too "grainy", it's nice for that battle scarred look, after all, micro space debris brushing against the hull all the time tends to ablate it.

i think the problem is the outdated textures. i'm guessing they're real low resolution? and this the normal map you generated from them are also very low res, this means a lot of features aren't slick or angular enough.

imo, thta's very important for scale. these are massize ships, having them all dinged up looking makes them appear more like space capsules for 3 people.

-1 votes   mod: Homeworld 2 Ultra High Graphics
cinco Apr 28 2013, 4:21am says:

has potential to be deadspace and system shock combined, but the "fast paced" serious sam style action is killing it.

-1 votes   game: CDF Ghostship
cinco May 4 2011, 12:36am says:

better than dragon **** 2

0 votes   game: Mount & Blade: With Fire & Sword
cinco Feb 27 2011, 5:43pm says:

the animations seem really stiff from the screenshots. post a video or something.

0 votes   mod: SILENT HILL 2.2.
cinco Nov 11 2010, 1:11pm says:

the marine models are good. need to be more organic. armor is designed to fit humans, not polygons, remember. good job.

+2 votes   game: Interstellar Marines
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Mar 29, 2015
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