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crap. doesn't fit homeworld at all
arena fps...what's the draw?
kind of dumb. they're strapped on.
or nether, suvarium, h1z1, rust, the forest, etc, etc.
hint: it's not. it also looks nowhere near as good.
good luck on your dayz clone.
wtf are you talking about? it's cryengine. basically an ue3 knock off with better foliage.
cliche supernatural storyline involving dead woman.
the horror element can be turned off according to the devs. and yes, the monsters are retarded as hell. the cannibals maybe in small quantities would be alright.
meh. please study rob cunningham's art
with how popular, and increasingly popular, retarded ******** like call of duty and battlefield are, i doubt it.
battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round
right, that sounds idiotic. you have no idea what you're talking about.
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
a game almost as boring as real life. good job.
look at the guy's arms. awful.
a good thing, if the things in the game actually look good. what is this multiple spiked winged ****? sigh...anime influences.
cool. remove pointless fins
beautiful helmet and uniform. face is ******* digusting. bis cannot do anything right!
witcher 2 did this better
the knee pad looks painful. i suggest you do some real world study and research how kneepads are actually constructed and worn. they're supposed to be ergonomic, not for decoration.
the proportions are actually human. something i never thought i'd see for warband, aka medieval midgets
nope. you wasted 10 years for nothing.
if they're dead, they cannot produce energy, if you wave a rock around, it'll still be cold.
but then again zombies are one of the stupidest ideas in the world. totally expected for 50s and 60s. but well into the 2010s? i must say, society needs to grow up some.
why would prince zandagort think about conquering the entire universe when he hasn't even conquered outside of his own galaxy? does he understand the futility of the first goal?
plate and basinet with great helm and mail? even in fantasy land, there's the concept of technological equivalence. why would people stick with great helms when bascinet helms and great bascinet helms exist?
your visual design concept is so ******* stupid as is your inability to imagine how warring factions in a fantasy/parallel universe wouldn't have generally comparable levels of technology.
are you guys serious? the proportions are much better.
no, stupid. it is the isu 152
****** arcade crap for idiots who use words like "cooleo"
awful. are you using call of duty proportions? it looks like a midget or a plastic toy. open an anatomy book please. its body is way too small for its head.
why the **** did you make the helmets crap? this original concept looks a million times better
completely out of place. update the player models first.
females do not get female sized kneepads. they get small, which are still larger than that.
problem with female models is everyone trying to make them look feminine or cute. cut that out. give them proper gear, for this is just the modern "tactical" equivalent of bikini armor.
mishant, just stop trying. you're not good enough to win.
should be the kingslayer
bahaha. if it comes down to this, geralt will deflect the hidden blade, force altair onto his knees and **** slap him into oblivion.
no they're not, because he has them raised up. learn perspective.
meh, model your character designs off real life equipment imo. fantasy/sci fi stuff never has good logical basis and ends up looking silly.
the proportions are completely wrong. i suggest you study anatomy more.
fear isn't subconscious. if it was subconscious, you wouldn't even feel it.
what do you want it to do? come out doing a handstand and whack the player that way?
dust effect? those are default ground textures.
what a jew
nice pointy nipples. looks like the artist traced a nude model
kestrel looks like ****, so...yeah
too "cool" for my taste. get some realistic clothing. thanks.
that guy's fingers are too long. and his helmet is worthless. no smith would design something like that. make it wider so it doesn't clash with his ears and the mouth and nose section should be more pointed forward.
also, the shoulder armor is exactly that. why is it sitting way down near his elbow?
an head blade bigger than his head....fail
now if only they'd make some better guard models. the current ones look like plastic toys with their weird waists
get more realistic proportions and art direction. the concept art looks great. the character design, not so much. in fact it looks dismal. better fix it early in development.
awful anatomical proportions. consult an anatomy book please
head too large
protip:the prongs needs to be thicker and have a better connection to the rest of the body. space debris and collisions tend to obliterate loosely attached objects
favorite is nude rabbit
make this for crysis and you have my download. crysis wars=tard burger.
windlab, you're kidding right? stop using video games as reference and actually google some of these guns you're utterly ignorant about.
great design. in the same mold as the original vagyr fighters.
form the outline, it looks good. lets hope it doesn't end up being ridiculous. also, female swat? lol
larger heads needed
filmic is the kind of word morons use. and it's not even a real word. oh and the lighting is just a simple color correction. this game looked lie **** when it came out.
why the stupid elf ears? and i don't imagine there's much mobility in the foot joint movement. also, armor that is skin tight sort of pointless. you need space between armor and body so that any dent or vibration does not immediately get transferred.
"Your(you're) (a) Trolling(,) failing dumb *** and(who) (needs to) learn your English before write(ing) something."
oh the irony...
arms are too skinny. look at how the hand dwarfs the wrist and forearm.
his face looks russian due to the pronounced cheek and slender jaw.
that's a mig 29 fyi
great tech. silly rabbits
you can have fun and be authentic/realistic at the same time. really depends on how lazy you are, which judging by these ridiculous shots, the devs must be amazingly lazy.
because it wasn't used there. you actually had to ask what the problem was, idiot?
that's like including the m16 in the yam kippur war because it was "already invented during those years"
the new character models look like generic robot soldier crap. bring back the soldiers based on the concept art.
looks nothing like dead space, you visually impaired dimwit. it looks awesome and it's a shame they didn't adopt this kind of armor. looks much more realistic than the "generic robot soldier" they have going now.
mosin nagant? this is a shooting range mod, not a historical rifle presentation. jesus christ, some people just don't get it.
better character models needed imo. gay orange shirt and khakis look fecal
a little rabbit themed vapor
good crucible. include sim mode. thanks
minecraft looks like ****, so a better looking version is welcome.
why the **** are there so many opposing source mods? join together already.
what's with the clown shoes?
sorry for the triple post, but is it possible to replace the models in your game from the ones from dods? not saying this as a slight, i'm just interested in knowing if it can be done so at least i can remedy the problem on my end.
i did not ignore your replies, but the fact is, you have ignored my criticism of the models and chose to confide in your numerous fans who continue to sing the same song: "the devs are infallible, the models are perfect".
like i said, for the sake of the mod itself, get someone to assist in the proportions department. the helmet and head size isn't the only problem here. the ridiculous ankle girth, the ridiculous leg to torso ratio. the lack of a hip. the legs connect to the torso like a ragdoll.
more realistic anatomy please.
gah requires ep2!!!!!!!
duke "boring as ******* ****" nukem.
i won't be playing this mindless gunfest
add an sp portion and i'm in. don't want to play with people and do idiotic multiplayer objectives. a good story+campaign> a million multiplayer modes.
one of the only mods i will never touch because they refuse to hire a modeler competent in anatomy and kinesiology. the fact that he didn't notice that the allied helmet was way too big speaks volumes. please, at least hire an ratio and proportions man to assist in the character models. they look awful at this point. and the poorly done custom animations do not help at all.
awful=the environment looks like crap. and the player models look boxy, angular and just terribly made overall. i suggest recruiting a lot of new talent like mugofdoom and people like that who are very able modelers.
even if we don't get pistols, why is it not possible to use improvised weapons? such as a piece of pipe, a butcher's knife. seems strange how your only option is to run and hide.
wow everyone making games for money these days. what happened to creating mods as a hobby?
lol @ mugofdoom's comment.
way to ******* fumble, guys.
original, innovative, and entertaining.
one of the greatest mods ever. but unintentionally hilarious.
and you got to give him some credit at least for the special effects and environment enhancements. i never cared much for the alyx model either.
jesus christ mods like this make me sad. look at that beautiful weapon and the character models and environment are still awful.
what a mess of misplaced priorities.
dead mod. also, not that funny. ie, you have a child's sense of humor. ie, you're a moron.
aside from the visuals and exploration, there's not much else to do. i suggest adding more interaction with the world. a handheld flashlight as an item, for example. crabs and fishes could be featured. a pistol would also be fine.
why does survival horror always have monsters?
get a new character modeller.
more like **** phobia
what a waste of effort. play red orchestra 2 you stupid *****.
serellan killed the tactical shooter genre. blackfoot is going to revive it!
looks like a step back to be honest.
so realistic armor based on real medieval replicas and manuscripts or more fantasy bs? basically whether you attract one audience or the other hinges on this question.
we have i7s now. go crazy on the details please
another brilliant piece of art will be ruined b yshitty warband animations
atleast it's a clever title for another boring zombie game
after 2 years of work, this is what you came up with?
improve your worth ethic.
gears of turd
a million times better than the final design. valve is ******* retarded
interesting. pelvis area should be wider imo.
what kind of gas mask is that? don't the sas use avon gas masks?
perhaps you didn't actually see the contents of the mod before it was deleted, so i'll inform you now. this was just a sad excuse by a bunch of imbeciles to try and push the boundaries of what is acceptable here.
if you've actually seen the mod and have a normally functioning brain,there should be no doubt in your mind that the mod would never have been finished. most of the work in progress are simply screenshots of various poses in garry's mod.
if you're still having trouble digesting what i'm feeding you: THIS MOD WAS A TROLL ATTEMPT. PERIOD. it wasn't a serious artistic effort nor was it done for amusement. it was done to get people riled up enough to give them the attention they wanted and it worked.
if you don't understand anything, you shouldn't comment. this weapon was defunct by the time ww2 came. so no, it wouldn't "fit PERFECTLY" in dod:s
hilarious. gotta love the bieber fans getting angry. mission accomplished.
the hydrolic powered combat suits look viably mainly because concepts for those exist in defense contract proposals, which is where you probably got the idea from, but i suggest changing them to be more pleasing, aesthetically. first, by removing the industrial inspirations. adopting more coverage and organic shapes.
zombies for this game? please suck off a shotgun. every game, no matter what genre or type, some idiot comes along and asks for zombies.