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youtube blackfootstudios for a quick glimpse of their character models. follow that proportion. cause your current models look absolutely awful. i say this with very little exaggeration. they are the worst i've seen. don't come at me with stuff about texture and poly count. please look at the proportions of the models. the ratios are all wrong. please hire a new modeler or have the current one revise it. it's getting ridiculous.
sorry for the triple post, but you can't edit and this just occurred to me right after the below post.
kadeshi design is dictated by bulbous body, streamlined curves and a slight diamond or teardrop shape. some of your new ships are looking too needle-like and not bulbous enough. also, please bring back classic kadeshi ships too thanks.
also, the kadehi podship should be a little wider at the center and more rounded. it looked like a slug, and the redesign should follow the spirit of the original. also, it needs to be bulbous to carry the fuel.
i think the segmenting of the hull looks a little too black. it needs to be lighter or transparent on the edge.
wow replacing i with y, so clever. get some originality.
about my "fantasy" comment. i just find it strange how videogames that are set in medieval times continue to include "imaginative" elements, and complete disregard the gold mine of history that is available to them.
like that arena setting they have a screenshot of. did you know there are thousands upon thousands of media online that show real medieval castles?
truth is stranger than fiction.
looks good. not particularly fond of the fantasy stuff though.
hunchback. large head.
player model needs better animations imho. also, the head could be a tad smaller, for both germans and allies. american paratrooper model needs more robust looking legs. their boots were not skin tight, and were not pulled all the way up to mid-high shin like the jackboots.
get someone to help assist with the paratrooper model, seriously.
generic crap. the designs and aesthetics look like it was based on a 5 year old's crayon drawing.
the new player models are not very good imo. they look like the old models. the rigging issues and the general boxiness is still there. i'm looking at the april 20th update and i'm still in utter amazement at how poorly done the rigging is, especially around the neck and limbs.
this failed for etw, it'll fail for ntw. keep paying ca to screw you over, please. it's so cute.
wings on the ships? meh. could use a little more imagination in the ship design department.
soldier playable, nuff said. don't bother if you won't do it. **** your mod.
"1930s of a fictional timeline". stopped reading right there. for some reason, all the wonders and complexities of a real world doesn't appeal to the add generation. i wonder why.
no wonder harry potter and twilight can sell millions.
please make voltigore more fleshy and less crab/lobstery
also, the hecu marine armor should look like an armor not a shining cuirass from the middle ages like in the concept art.
his face looks russian due to the pronounced cheek and slender jaw.
why the hell is the sniper wearing an armband? get rid of that, seriously. unless you want your mod to look like a joke.
kind of pointless when the character models are still so crappy. clown shoes much?
that's a mig 29 fyi
the t800 is supposed to be nearly impervious, i suggest introducing non-shooting ways to kill them that requires the use of the environment or maybe some trickery on the part of the player.
maybe i'm just underestimating how fun it will be too repeatedly hold down the fire button on standing chrome skeletons.
longer limbs imo. guy who said perfect is such a sycophantic muppet.
meh, multiplayer games like this are a dime a dozen. please focus on the singleplayer.
jesus christ, this is getting pathetic. don't take this the wrong way, i was an avid player back when it first came out, and the lack of progress is giving me a headache. it's been what? 2 or 3 years and it looks exactly the same. switch over to the orange box engine, get new models and textures, etc. forge about putting in a bunch of new maps. it won't be fun when you're running around shooting cardboard box cutout characters.
i mean, my god: Mirror.bgmod.com
the terrible neck rigging. hire a new animator/modeler/artist immediately.
ahh, the high detailed gun wip. the hallmark of vaporwares
bunnyhopping: the sign of a crappy game.
great tech. silly rabbits
that character appears to have negative ***.