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also, i just took a closer look at the avatar and it has a radar dish, tubes and 2 led lights. i must say, at the microscopic level, lights would be pointless, and the radar dish loses its function as well.
microscoptic insulted tubes would also be inefficient. anything microscopic will have to rely on circuitry.
they're missing helmets.
entities look a bit too cute. might want to take inspiration from electron microscope photos and diagrams.
looks a bit like microbot
black guy with 8 pack...uh no thanks
cliched scifi ninja is cliched
office attire=nightgown? hmmm
make this for crysis and you have my download. crysis wars=tard burger.
replace the retarded robots with humans and this mod will look great. humans in biosuits...mmmm
also, 12 year old girl snipers=silly and stupid.
windlab, you're kidding right? stop using video games as reference and actually google some of these guns you're utterly ignorant about.
t'aint a statue. t'is a trophy
the marine models are good. need to be more organic. armor is designed to fit humans, not polygons, remember. good job.
are you kidding me with the 4 year old drawing who fails utterly at anatomy and kinesiology? you actually adore that crap?
you don't even need concept art for characters like that. what's so hard about searching for bank robber and police or swat google image?
a 5 year old could draw something better than that. and i could draw something better than that in 5 minutes. i'd post it, but i'd have to scan is and everything. wastes me time. my point is, that guy sucks at drawing.
your character models have incredibly short legs. advice you revise the model and post updated screenshots.
player models needed.
as per usual, fail mod is fail. i have very low tolerance for broken promises. and i'm sure that is true for almost everyone. just for future reference, team chivalry.
soldiers might need more armor. just saying.
looks good. the character heads seem a bit too big. or conversely, make the body larger.
could have been more creative with the armor design. oh well.
study real medieval armor design. you might benefit. the current slew of armors you have showing is quite dismal.
the hydrolic powered combat suits look viably mainly because concepts for those exist in defense contract proposals, which is where you probably got the idea from, but i suggest changing them to be more pleasing, aesthetically. first, by removing the industrial inspirations. adopting more coverage and organic shapes.
i think he means the ability to don gas masks, tactical vests, helmets, etc to influence the visuals(and maybe gameplay)
1. sexy zombies
2. sexy female playable character
3. riot cop with gas mask playable character
4. national guard with hazmat gear playable character
5. sexy male playable character(for homosexual fans of the game)
6. black, hispanic, asian, arabic, hindu, persian character models(for minority fans of the game)
thank you. your work is excellent. i look forward to playing the finished product. cinco out.
also, pleas eon gaylord character desigs. ie, a gas mask should look like a gas mask, not a futuristic gaylord visor. thank you
no offense friend, but a skin isn't going to cut it. new model/bones/animation required asap. game's showing its age.
great design. in the same mold as the original vagyr fighters.
good lord. absolutely beautiful. looks the the chunks in the background are supposed to be nebulae? maybe blend the edges.
cnlpepper's updated shaders. investigate it. appropriate it.
you're welcome in advance.
lol americans/canadians are more affluent and can afford to sit around and play games all day.
deal with it, you peasants from 3rd world rot-holes.
interesting. medieval would have been a better choice imo.