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yes lets all jump on the money train, why don't you devs. from mods to indie game. how easy the transition is when money is involved.
zero respect for these devs who took what was going to be put into the patch and made a new game from it. now the mod is officially dead-end while we have to pay for a game now. **** no.
the concept art looks like crud. doesn't give much hope if you can't even produce a good looking concept.
please apply normal maps to this mod. thank you. normal maps:
this looks like vindictus, with even more gay.
use normal map. it's available at homeworld 2's official forum.
his hood is too big. you fail at proportions and anatomy. next!
who cares what they use? let them do their work. i will never in a million years buy a game about overgrown rabbits and critters, but they're doing good work.
boob covered by ridiculously large gun
kinda like you.
make the character's heads slightly bigger. they look freakish.
larger heads needed
the new character models look like generic robot soldier crap. bring back the soldiers based on the concept art.
looks nothing like dead space, you visually impaired dimwit. it looks awesome and it's a shame they didn't adopt this kind of armor. looks much more realistic than the "generic robot soldier" they have going now.
mosin nagant? this is a shooting range mod, not a historical rifle presentation. jesus christ, some people just don't get it.
better character models needed imo. gay orange shirt and khakis look fecal
a little rabbit themed vapor
good crucible. include sim mode. thanks
minecraft looks like ****, so a better looking version is welcome.
why the **** are there so many opposing source mods? join together already.
what's with the clown shoes?
sorry for the triple post, but is it possible to replace the models in your game from the ones from dods? not saying this as a slight, i'm just interested in knowing if it can be done so at least i can remedy the problem on my end.
i did not ignore your replies, but the fact is, you have ignored my criticism of the models and chose to confide in your numerous fans who continue to sing the same song: "the devs are infallible, the models are perfect".
like i said, for the sake of the mod itself, get someone to assist in the proportions department. the helmet and head size isn't the only problem here. the ridiculous ankle girth, the ridiculous leg to torso ratio. the lack of a hip. the legs connect to the torso like a ragdoll.
more realistic anatomy please.
gah requires ep2!!!!!!!
duke "boring as ******* ****" nukem.
i won't be playing this mindless gunfest
add an sp portion and i'm in. don't want to play with people and do idiotic multiplayer objectives. a good story+campaign> a million multiplayer modes.
one of the only mods i will never touch because they refuse to hire a modeler competent in anatomy and kinesiology. the fact that he didn't notice that the allied helmet was way too big speaks volumes. please, at least hire an ratio and proportions man to assist in the character models. they look awful at this point. and the poorly done custom animations do not help at all.
awful=the environment looks like crap. and the player models look boxy, angular and just terribly made overall. i suggest recruiting a lot of new talent like mugofdoom and people like that who are very able modelers.
even if we don't get pistols, why is it not possible to use improvised weapons? such as a piece of pipe, a butcher's knife. seems strange how your only option is to run and hide.
wow everyone making games for money these days. what happened to creating mods as a hobby?