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another game too lazy to be scary and feature disturbing designs, so just use "can't see ****" trademark technology.
either get real medieval clothing or gtfo
i'd pay 2 hundred. not purchasing any of the garbage produced by ubisoft, ea, activision, over the years has provided me plenty of surplus to spend on once in a decade gems like this.
ship design is atrocious. just a heads up
"Epic’s decision to go after Unity’s market also means increased competition. That competition will push both companies to make better tools. That’s a good thing for game developers and ultimately for people who play games."
no. epic's budget is unlimited, unity will either have to sell out or lower its price, meaning pretty soon you've got a monopoly.
really bad suit design.
i think they would have to be their own faction. veterans should have things like rolled sleeves and untucked pant legs
i will have good graphics.
******* awful. ****** stalker models from a decade ago. fail
lmao art style. it's a 2d game with flat cartoons.
tell your girlfriend, she looks 12.
face is a bit shite to be honest.
big stupid helmet=art style
it's by cd project red. the artist is known by name and famous in poland. don't try and steal credit for work, you dumb ****. it looks like **** using the mount and blade warband rigging and animation btw.
get more realistic armor. this cliched huge pauldron crap belongs in a pixar movie.
**** multiplayer. hope it'll be moddable.
give it a larger head for gods sakes. even the gun looks too huge compared with his tiny little head
i buy this game if there's not future super soldier ********, just tactical modern combat.
it looks like bad company 2 crap.
anyone see the original designs for the characters? about a million times better
show full size screenshot of the contest thumbnail. kthx
make the hips wide horizontally. normal humans don't look like this.
like i said, this game is making extensive headway in terms of bad taste.
i made a quip awhile back in the form of a mock critic quote: "breaking the rules of good taste" but that got buried quick.
too little too late. crysis engines are all quite unflexible, stupid and painful to use. oh and low mod output for that reason.
good character. might want to make the hands smaller. will affect weapon sizing, animations etc.
in reality, this thing would crumble under its own weight.
hi, in the description, you're missing [pays] tribute [to] the fabulous game Portal.
Also in the last line, it should say: "...have completed and [are] knowledgeable..."
lasty, i want to say the remodels are scare. if you need help designing new things, I can give you tips.
lose the gay muscle shirt. thanks
the kkk wear ceremonial robe. these rabbits wear ceremonial robes. the similarities end there.
need helmet redesign.
such a shame the engine couldn't render these soldiers like this.
agreed. i've seen swat with jeans. never with weird blue tiger russian camo
good lord. absolutely beautiful. looks the the chunks in the background are supposed to be nebulae? maybe blend the edges.
boob covered by ridiculously large gun
looks like a wet clay sculpture. the design looks horrible as well.
longer limbs imo. guy who said perfect is such a sycophantic muppet.
why wouldn't anyone track this mod. looks like a must have for all hw2 owners.
why not just make a human? that looks moronic. cliched robot design reminiscent of star wars ep4.
why even bother giving it body conforming armor you idiot? just a metal box where his chest is would work if he's a robot.
a botched design from a vision-less artist trapped in childhood. get some better aesthetic sensibilities before making more models.
this looks just like any other ww2 game. realism or not, i'm expecting more. first thing they can do is add different uniforms. enough of the greenish grey germans and the brownish tan allies.
smocks...coats. where be they?
ok good to hear
gotta admit, this is cool. medieval horse
stop trying to steal kingdom come deliverance's thunder you ahistorical pos
did a guy actually just do a spinning sword slice maneuver? **** off unrealistic ****
ro 2 already did this. should have just made a west front mod
when cape and zeltbahn?
nice models, **** engine. move it to unreal 4 to get those marmoset render lighting
arena fps...what's the draw?
her boots look stupid. straps way too bulcky. and she's got zero musculature on her arms and legs
lol quake level design was still a bunch of corridors. it was just more convoluted than today's level design. a perfect level design would reflect how actual locations looked
just make this swat 6:space marine
nice how you were able to follow the original curved organic sea shell/crab design while injecting something new and never seen before to the bentusi.
i hope you will port some of these ships to the remaster. i mean the bentusi designs are brilliant.
pornstar proportions. can't wait for the alternative butt length cutoff jeans outfit
it's complete ****. do over
how many people are on the dev team and what was your budget? i'm curious how you can make something as polished as this and still better than most triple a shooter games.
this makes evolve looks like crap, frankly speaking.
how many rusts do people have to make/really need?
pros: original idea and execution. attempt at realism.
cons: really looks outdated, clunky animations, just disappointing to behold.
crafting a narrative aesthetic. stopped reading there. pretension mumbo jumbo.
the images didn't help either. just another cartoon game.
kind of dumb. they're strapped on.
so much repeated work. join up with the other sail ship dev please. thanks
i really liked the series, but i don't think i can get behind this. looks like a hitman absolution clone(dumbed down)
hope i'm wrong. waiting on more info.
go back to call of duty, then. this is a realistic game. down with explosive rounds.
basically mount and blade 2.5
the new version have the zeltbahn and capes fixed?
halo knock off with more retarded lights and colors
or nether, suvarium, h1z1, rust, the forest, etc, etc.
hint: it's not. it also looks nowhere near as good.
good luck on your dayz clone.
you already failed. go mod counter strike
crap. doesn't fit homeworld at all
wtf are you talking about? it's cryengine. basically an ue3 knock off with better foliage.
cliche supernatural storyline involving dead woman.
the horror element can be turned off according to the devs. and yes, the monsters are retarded as hell. the cannibals maybe in small quantities would be alright.
meh. please study rob cunningham's art
with how popular, and increasingly popular, retarded ******** like call of duty and battlefield are, i doubt it.
battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round
right, that sounds idiotic. you have no idea what you're talking about.
yet it still looks like ****. refer to witcher 2 for realistic fantasy characters
always nice to see what the coming generation of true talent brings to the table.
compare this to the crap you find in big budget titles like call of duty world at war and i challenge you not to bust out laughing. the midget pieces of **** in literally every single call of duty game pales in comparison to this perfectly formed and proportioned life-like human character.
a game almost as boring as real life. good job.
look at the guy's arms. awful.
a good thing, if the things in the game actually look good. what is this multiple spiked winged ****? sigh...anime influences.
cool. remove pointless fins
beautiful helmet and uniform. face is ******* digusting. bis cannot do anything right!
witcher 2 did this better
the knee pad looks painful. i suggest you do some real world study and research how kneepads are actually constructed and worn. they're supposed to be ergonomic, not for decoration.
the proportions are actually human. something i never thought i'd see for warband, aka medieval midgets
nope. you wasted 10 years for nothing.
if they're dead, they cannot produce energy, if you wave a rock around, it'll still be cold.
but then again zombies are one of the stupidest ideas in the world. totally expected for 50s and 60s. but well into the 2010s? i must say, society needs to grow up some.
why would prince zandagort think about conquering the entire universe when he hasn't even conquered outside of his own galaxy? does he understand the futility of the first goal?
plate and basinet with great helm and mail? even in fantasy land, there's the concept of technological equivalence. why would people stick with great helms when bascinet helms and great bascinet helms exist?
your visual design concept is so ******* stupid as is your inability to imagine how warring factions in a fantasy/parallel universe wouldn't have generally comparable levels of technology.
are you guys serious? the proportions are much better.
no, stupid. it is the isu 152
****** arcade crap for idiots who use words like "cooleo"
awful. are you using call of duty proportions? it looks like a midget or a plastic toy. open an anatomy book please. its body is way too small for its head.
why the **** did you make the helmets crap? this original concept looks a million times better
completely out of place. update the player models first.
females do not get female sized kneepads. they get small, which are still larger than that.
problem with female models is everyone trying to make them look feminine or cute. cut that out. give them proper gear, for this is just the modern "tactical" equivalent of bikini armor.
mishant, just stop trying. you're not good enough to win.
should be the kingslayer
bahaha. if it comes down to this, geralt will deflect the hidden blade, force altair onto his knees and **** slap him into oblivion.
no they're not, because he has them raised up. learn perspective.
meh, model your character designs off real life equipment imo. fantasy/sci fi stuff never has good logical basis and ends up looking silly.
the proportions are completely wrong. i suggest you study anatomy more.
fear isn't subconscious. if it was subconscious, you wouldn't even feel it.
what do you want it to do? come out doing a handstand and whack the player that way?
dust effect? those are default ground textures.
what a jew
nice pointy nipples. looks like the artist traced a nude model
kestrel looks like ****, so...yeah
too "cool" for my taste. get some realistic clothing. thanks.
that guy's fingers are too long. and his helmet is worthless. no smith would design something like that. make it wider so it doesn't clash with his ears and the mouth and nose section should be more pointed forward.
also, the shoulder armor is exactly that. why is it sitting way down near his elbow?
an head blade bigger than his head....fail
now if only they'd make some better guard models. the current ones look like plastic toys with their weird waists
get more realistic proportions and art direction. the concept art looks great. the character design, not so much. in fact it looks dismal. better fix it early in development.
awful anatomical proportions. consult an anatomy book please
head too large
protip:the prongs needs to be thicker and have a better connection to the rest of the body. space debris and collisions tend to obliterate loosely attached objects
favorite is nude rabbit
make this for crysis and you have my download. crysis wars=tard burger.
windlab, you're kidding right? stop using video games as reference and actually google some of these guns you're utterly ignorant about.
great design. in the same mold as the original vagyr fighters.
form the outline, it looks good. lets hope it doesn't end up being ridiculous. also, female swat? lol
larger heads needed
filmic is the kind of word morons use. and it's not even a real word. oh and the lighting is just a simple color correction. this game looked lie **** when it came out.
why the stupid elf ears? and i don't imagine there's much mobility in the foot joint movement. also, armor that is skin tight sort of pointless. you need space between armor and body so that any dent or vibration does not immediately get transferred.
"Your(you're) (a) Trolling(,) failing dumb *** and(who) (needs to) learn your English before write(ing) something."
oh the irony...
arms are too skinny. look at how the hand dwarfs the wrist and forearm.
his face looks russian due to the pronounced cheek and slender jaw.
that's a mig 29 fyi
great tech. silly rabbits
you can have fun and be authentic/realistic at the same time. really depends on how lazy you are, which judging by these ridiculous shots, the devs must be amazingly lazy.
because it wasn't used there. you actually had to ask what the problem was, idiot?
that's like including the m16 in the yam kippur war because it was "already invented during those years"