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what's the point when there's a bunch of clones around and they're all better?
this is becoming worse than the zombie fad.
never has a more realistic looking rifle been made for a game. full stop.
these flowers look better than the entire art asset catalogue of the call of duty franchise or anything artists employed by ea could muster.
truly amazing talent on display.
so realistic armor based on real medieval replicas and manuscripts or more fantasy bs? basically whether you attract one audience or the other hinges on this question.
zeltbahns and gaiters eh?
is this real life?
with how popular, and increasingly popular, retarded ******** like call of duty and battlefield are, i doubt it.
more magic=sci fi ********. thought mass effect got it all out of our systems
it's a slash em up, you should probably move along.
battlefield without the unrealistic arcade ******** would basically be the perfect game. too bad those stupid ************* are always aiming to "broaden the audience", aka make money off stupid people who can tolerate retarded ******** like jumping out of a helicopter pilot seat in mid air then landing on a passing plane after shooting the pilot out of its cockpit. moronic nonsense like that dominates a typical battlefield round
green space station is lag city.
custom astronauts possible?
also, legs need to move on rotation animation
knee padding needs to be graphed on. abrasion on a pressure suit is just asking for trouble.
parallax mapping, shader 3 effectcs, etc. all needed to bring it to life. **** gearbox they're doing some ****** cel shaded texture remake for 15 dollars. this already looks way better than their crappy attempt
they are already in homeworld 2 you stupid motherfcuker
shoots a guy 5 times point blank to kill him. totally realistic
"realistic, fast paced"
good lord. cna you imagine this with parallax mapping, shader 3 effects, normal mapping, etc, etc? who needs gearbox?
sorry, that was harsh. i was ****** by what you did to those beautiful ships. that's all
also needs normal mapping
btw, you guys look like you're making high poly ships as concepts? you know there's a mod that adds parallax mapping, specularity, and normal mapping to the game. the latest version is included in in the babylon 5 mod files. you could possible bake higher quality normal maps using those hi poly models.
face is a bit shite to be honest.
nothing more than a novelty feature.
ok design ruined by the stupid knife fins. all aspect of ship design must be functional as well as artistic. anything serving as only artistic styling is ****.
find a way to make those fins look functional(in a realistic manner) or fail forever.
we have i7s now. go crazy on the details please
vagyr ships aren't boxes. i see the subtlety of cunningham's design as escaped you